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=head1 Network Programming with AnyEvent |
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This is a tutorial that will introduce you to AnyEvent by writing a small |
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event-based program. |
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=head2 Introduction |
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AnyEvent is first of all just a framework for multiple event loops. It is |
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a thin abstraction layer above all kinds of event loops. Its main purpose |
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is to move the choice of the event loop (whether it is Glib, Qt, EV or |
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Event, or even something else, see also L<AnyEvent>) from the module |
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author to the program author using the module. |
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A typical problem with modules such as L<Net::IRC> is that they come with |
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their own event loop. In L<Net::IRC>, the program who uses it needs to |
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start the event loop of L<Net::IRC>. That means that one cannot integrate |
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this module into a L<Gtk2> GUI for instance, as that module, too, enforces |
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the use of its own event loop. |
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Another example is L<LWP>: it provides no event interface at all. It's a |
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pure blocking HTTP (and FTP etc.) client library, which usually means that |
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you either have to start a thread or have to fork for a HTTP request, or |
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use L<Coro::LWP>, if you want to do something else while waiting for the |
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request to finish. |
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The motivation behind these designs is often that a module doesn't want to |
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depend on some complicated XS-module (Net::IRC), or that it doesn't want |
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to force the user to use some specific event loop (LWP). |
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L<AnyEvent> solves this dilemma, by B<not> forcing module authors to: |
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=over 4 |
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=item 1. Write their own event loop. |
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=item 2. Choose one fixed event loop. |
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=back |
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If the module author uses L<AnyEvent> for all his event needs (IO events, timers, |
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signals, ...) all other modules can just use his module and don't have to choose |
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an event loop or adapt to his event loop. The choice of the event loop is ultimately |
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made by the program author who uses all the modules and writes the main |
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program. And even there he doesn't have to choose, he can just ask L<AnyEvent> |
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to choose any available event loop for him. |
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And while AnyEvent can make good use of event loops written in C, such as |
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EV or Glib, it also comes with a fast pure-perl event loop implementation |
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on its own, which means module authors can rely on AnyEvent without |
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fearing a worrisome dependency on some XS module. |
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Read more about this in the main documentation of the L<AnyEvent> module. |
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=head2 Network programming and AnyEvent |
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However, AnyEvent is not just a simple abstraction anymore. While the core |
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L<AnyEvent> module is still small and self-contained, the distribution |
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comes with some very useful utility modules such as L<AnyEvent::Handle>, |
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L<AnyEvent::DNS> and L<AnyEvent::Socket>. These can make your life as |
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non-blocking network programmer a lot easier. |
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Here is an introduction into these three submodules: |
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=head3 L<AnyEvent::Handle> |
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This module handles non-blocking IO on file handles in an event based |
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manner. It provides a wrapper object around your file handle that provides |
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queueing and buffering of incoming and outgoing data for you. |
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More about this later. |
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=head3 L<AnyEvent::Socket> |
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This module provides you with functions that handle socket creation |
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and IP address magic. The two main functions are C<tcp_connect> and |
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C<tcp_server>. The former will connect a (streaming) socket to an internet |
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host for you and the later will make a server socket for you, to accept |
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connections. |
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This module also comes with transparent IPv6 support, this means: If you |
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write your programs with this module, you will be IPv6 ready without doing |
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anything further. |
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It also works around a lot of portability quirks (especially on the |
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windows platform), which makes it even easier to write your programs in a |
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portable way. |
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=head3 L<AnyEvent::DNS> |
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This module allows fully asynchronous DNS resolution. It is used mainly |
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by L<AnyEvent::Socket> to resolve hostnames and service ports, but is a |
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great way to do other DNS resolution tasks, such as reverse lookups of IP |
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addresses for log files. |
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=head2 First experiments with AnyEvent::Handle |
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Now let's start with something simple: a program that reads from standard |
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input in a non-blocking way, that is, in a way that lets your program do |
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other things while it is waiting for input. |
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First, the full program listing: |
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#!/usr/bin/perl |
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use AnyEvent; |
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use AnyEvent::Handle; |
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my $end_prog = AnyEvent->condvar; |
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my $handle = |
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AnyEvent::Handle->new ( |
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fh => \*STDIN, |
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on_eof => sub { |
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print "received EOF, exiting...\n"; |
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$end_prog->broadcast; |
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}, |
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on_error => sub { |
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print "error while reading from STDIN: $!\n"; |
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$end_prog->broadcast; |
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} |
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); |
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$handle->push_read (sub { |
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my ($handle) = @_; |
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if ($handle->rbuf =~ s/^.*?\bend\b.*$//s) { |
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print "got 'end', existing...\n"; |
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$end_prog->broadcast; |
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return 1 |
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} |
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0 |
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}); |
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$end_prog->recv; |
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That's a mouthful, so lets go through it step by step: |
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#!/usr/bin/perl |
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use AnyEvent; |
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use AnyEvent::Handle; |
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Nothing unexpected here, just load AnyEvent for the event functionality |
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and AnyEvent::Handle for your file handling needs. |
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my $end_prog = AnyEvent->condvar; |
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Here the program creates a so-called 'condition variable': Condition |
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variables are a great way to signal the completion of some event, or to |
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state that some condition became true (thus the name). |
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This condition variable represents the condition that the program wants to |
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terminate. Later in the progra, we will 'recv' that condition (call the |
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C<recv> method on it), which will wait until the condition gets signalled |
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(which is done by calling the C<send> method on it). |
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The next step is to create the handle object: |
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my $handle = |
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AnyEvent::Handle->new ( |
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fh => \*STDIN, |
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on_eof => sub { |
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print "received EOF, exiting...\n"; |
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$end_prog->broadcast; |
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}, |
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This handle object will read from standard input. Setting the C<on_eof> |
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callback should be done for every file handle, as that is a condition that |
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we always need to check for when working with file handles, to prevent |
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reading or writing to a closed file handle, or getting stuck indefinitely |
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in case of an error. |
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Speaking of errors: |
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on_error => sub { |
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print "error while reading from STDIN: $!\n"; |
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$end_prog->broadcast; |
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} |
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); |
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The C<on_error> callback is also not required, but we set it here in case |
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any error happens when we read from the file handle. It is usually a good |
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idea to set this callback and at least print some diagnostic message: Even |
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in our small example an error can happen. More on this later... |
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$handle->push_read (sub { |
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Next we push a general read callback on the read queue, which |
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will wait until we have received all the data we wanted to |
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receive. L<AnyEvent::Handle> has two queues per file handle, a read and a |
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write queue. The write queue queues pending data that waits to be written |
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to the file handle. And the read queue queues reading callbacks. For more |
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details see the documentation L<AnyEvent::Handle> about the READ QUEUE and |
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WRITE QUEUE. |
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my ($handle) = @_; |
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if ($handle->rbuf =~ s/^.*?\bend\b.*$//s) { |
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print "got 'end', existing...\n"; |
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$end_prog->broadcast; |
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return 1 |
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} |
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0 |
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}); |
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The actual callback waits until the word 'end' has been seen in the data |
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received on standard input. Once we encounter the stop word 'end' we |
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remove everything from the read buffer and call the condition variable |
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we setup earlier, that signals our 'end of program' condition. And the |
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callback returns with a true value, that signals we are done with reading |
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all the data we were interested in (all data until the word 'end' has been |
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seen). |
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In all other cases, when the stop word has not been seen yet, we just |
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return a false value, to indicate that we are not finished yet. |
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The C<rbuf> method returns our read buffer, that we can directly modify as |
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lvalue. Alternatively we also could have written: |
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if ($handle->{rbuf} =~ s/^.*?\bend\b.*$//s) { |
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The last line will wait for the condition that our program wants to exit: |
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$end_prog->recv; |
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The call to C<recv> will setup an event loop for us and wait for IO, timer |
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or signal events and will handle them until the condition gets sent (by |
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calling its C<send> method). |
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The key points to learn from this example are: |
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=over 4 |
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=item * Condition variables are used to start an event loop. |
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=item * How to registering some basic callbacks on AnyEvent::Handle's. |
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=item * How to process data in the read buffer. |
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=back |
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