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#include "autoconf.h" |
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|
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#include "tinput_handler.h" |
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#include "tquery_handler.h" |
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#include "trenderer.h" |
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|
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#include "deliantra/client.h" |
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#include "deliantra/command_parser.h" |
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#include "deliantra/communicator.h" |
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#include "deliantra/handshake_handler.h" |
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#include "deliantra/inventory_manager.h" |
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#include "deliantra/message_logger.h" |
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|
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#include "deliantra/data/item.h" |
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|
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#include <ndk/application.hh> |
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|
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#include <csignal> |
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#include <cstring> |
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#include <iomanip> |
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#include <memory> |
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|
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static void |
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start_game ( std::string const &server |
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, std::string const &port |
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, std::string const &user |
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, std::string const &pass |
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) |
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{ |
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if (!ev_default_loop (EVBACKEND_SELECT)) |
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throw std::runtime_error ("unable to initialise event loop"); |
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|
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// deliantra |
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communicator comm (server, port); |
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command_parser cmdp; |
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client cli (comm, cmdp); |
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handshake_handler hh (comm); |
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message_logger logger; |
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inventory_manager invman; |
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|
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cmdp.add_command_handler (hh); |
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cmdp.add_command_handler (invman); |
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cmdp.add_command_handler (logger); |
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|
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// link deliantra stuff together |
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comm.set_packet_handler (cli); |
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|
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// tclient |
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input_handler ih (comm); |
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query_handler qh (comm, user, pass); |
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renderer rend; |
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|
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// link tclient stuff in |
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cmdp.add_command_handler (qh); |
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cmdp.add_command_handler (rend); |
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|
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ih.rend = &rend; |
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|
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// run the event loop |
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ev_run (EV_DEFAULT_UC_ 0); |
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} |
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|
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#include "../main.h" |