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elmex |
1.1 |
This is the change log for GDE. |
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elmex |
1.10 |
- made the connect exit tool a bit more sane. |
| 5 |
elmex |
1.9 |
- the perl eval tool can now save scripts. |
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elmex |
1.8 |
- the perl eval now prints errors. |
| 7 |
elmex |
1.7 |
- added AE::EditText for lore & msg. |
| 8 |
elmex |
1.3 |
- fixed a bug where a potential empty slaying field could be |
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generated when using the connect tool. |
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elmex |
1.2 |
- fixed a bug with above/below floor where objects of same |
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archname were not touched at all. they are replaced now. |
| 12 |
elmex |
1.1 |
- fixed a bug in the connect tool, which appended .map to all paths. |
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elmex |
1.4 |
- handle connect tool w.r.t. virtual tiles a bit more gracefully. |
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elmex |
1.5 |
- using a the new movement type operator <= now. |
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elmex |
1.6 |
- fixed problem where move type default value was not properly handled. |
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elmex |
1.1 |
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1.3 ? |
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- previous releases. |