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Revision: 1.1.1.1 (vendor branch)
Committed: Sun Feb 5 00:02:03 2006 UTC (20 years, 8 months ago) by root
Branch: UPSTREAM, MAIN
CVS Tags: post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Changes since 1.1: +0 -0 lines
Log Message:
Initial Import

File Contents

# User Rev Content
1 root 1.1 Crossfire maps /test/anthony
2    
3     These maps were created for the purposes of studys into controlling various
4     timed events and actions in crossfire. The specific goal in this case was a
5     sort of conveyor belt to deliver a sequence of items in order, one item at a
6     time. The items could be anything from apartment room keys, passports, scrolls
7     of remove curse, or an increasing bonus of special items for completing a set
8     of quests in any order they like (assuming the map does not reset :-)
9    
10     The resulting conveyor belt could also be used to create a ``select a prize''
11     device, Eg: turn handle untill prize wanted is visible, then make
12     the `once only' selection of that prize to eject it from the conveyor.
13    
14     It could also be used to create a rotating display of items this quest
15     will also you to find. :-)
16    
17     The maps were created in the following order.
18     raffles_cascade A study version of the raffles prize selector.
19     connected_objects Study of gates/buttons/handles/triggers/altars/etc..
20     special_objects More complex study of special devices.
21     roller_cades Studies into very tight loops for rolling boulders around.
22     cascades A look (and timing) for different types of cascades
23     conveyor Using a straight forward cascade to create an
24     conveyor belt of items.
25    
26     The result of all these can be seen in the ``Office of Passes'' in Scorn
27     which unfortunatally requires a fix to get ``gold floors'' to work again.
28    
29     A Cascade can also be used for other traps! Like a squeezing wall trap :-)
30     or timed events, EG: open this, teleport item, create fog, close that.
31    
32     I have provided these maps as examples and `help' for other people wanting
33     to create special maps and tricks for their adventure.
34    
35     Anthony Thyssen, Christmas 1998.