| Revision: | 1.1.1.1 (vendor branch) |
| Committed: | Sun Feb 5 00:02:03 2006 UTC (20 years, 8 months ago) by root |
| Branch: | UPSTREAM, MAIN |
| CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
| Changes since 1.1: | +0 -0 lines |
| Log Message: | Initial Import |
| # | User | Rev | Content |
|---|---|---|---|
| 1 | root | 1.1 | Crossfire maps /test/anthony |
| 2 | |||
| 3 | These maps were created for the purposes of studys into controlling various | ||
| 4 | timed events and actions in crossfire. The specific goal in this case was a | ||
| 5 | sort of conveyor belt to deliver a sequence of items in order, one item at a | ||
| 6 | time. The items could be anything from apartment room keys, passports, scrolls | ||
| 7 | of remove curse, or an increasing bonus of special items for completing a set | ||
| 8 | of quests in any order they like (assuming the map does not reset :-) | ||
| 9 | |||
| 10 | The resulting conveyor belt could also be used to create a ``select a prize'' | ||
| 11 | device, Eg: turn handle untill prize wanted is visible, then make | ||
| 12 | the `once only' selection of that prize to eject it from the conveyor. | ||
| 13 | |||
| 14 | It could also be used to create a rotating display of items this quest | ||
| 15 | will also you to find. :-) | ||
| 16 | |||
| 17 | The maps were created in the following order. | ||
| 18 | raffles_cascade A study version of the raffles prize selector. | ||
| 19 | connected_objects Study of gates/buttons/handles/triggers/altars/etc.. | ||
| 20 | special_objects More complex study of special devices. | ||
| 21 | roller_cades Studies into very tight loops for rolling boulders around. | ||
| 22 | cascades A look (and timing) for different types of cascades | ||
| 23 | conveyor Using a straight forward cascade to create an | ||
| 24 | conveyor belt of items. | ||
| 25 | |||
| 26 | The result of all these can be seen in the ``Office of Passes'' in Scorn | ||
| 27 | which unfortunatally requires a fix to get ``gold floors'' to work again. | ||
| 28 | |||
| 29 | A Cascade can also be used for other traps! Like a squeezing wall trap :-) | ||
| 30 | or timed events, EG: open this, teleport item, create fog, close that. | ||
| 31 | |||
| 32 | I have provided these maps as examples and `help' for other people wanting | ||
| 33 | to create special maps and tricks for their adventure. | ||
| 34 | |||
| 35 | Anthony Thyssen, Christmas 1998. |