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<title> Crossfire Player's Handbook</title> |
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<h1>Player's Handbook for Crossfire</h1> |
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<!--#include file="version.html"--> |
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Compiled, edited, and written by<p> |
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Brian Thomas, Klaus Elsbernd, and John W Klar<p> |
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<UL> |
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<LI><a href="chap1.html">Chapter 1 - Introduction</a> |
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<UL> |
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<LI><a href="chap1.html#1.1.0">1.1 What is Crossfire</a> |
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<LI><a href="chap1.html#1.1.1">1.1.1 What is included in this document?</a> |
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<LI><a href="chap1.html#1.1.2">1.1.2 Getting started: beginning players</a> |
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<LI><a href="chap1.html#1.2.0">1.2 Crossfire Mailing Lists</a> |
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<LI><a href="chap1.html#1.3.0">1.3 Obtaining Crossfire</a> |
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<LI><a href="chap1.html#1.4.0">1.4 Document Credits</a> |
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<LI><a href="chap2.html">Chapter 2 - About Characters</a> |
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<LI><a href="chap2.html#2.1.0">2.1 Character Attributes</a> |
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<LI><a href="chap2.html#2.1.1">2.1.1 Character Stats</a> |
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<LI><a href="chap2.html#2.1.2">2.1.2 Character Classes</a> |
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<LI><a href="chap2.html#2.2.0">2.2 Generating a character</a> |
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<LI><a href="chap2.html#2.2.1">2.2.1 Selecting a Character</a> |
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<LI><a href="chap3.html">Chapter 3 - Playing</a> |
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<LI><a href="chap3.html#3.1.0">3.1 Basics</a> |
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<LI><a href="chap3.html#3.1.1">3.1.1 How to do simple stuff</a> |
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<LI><a href="chap3.html#3.1.2">3.1.2 Saving the game and ending the <em>Crossfire</em> session</a> |
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<LI><a href="chap3.html#3.1.3">3.1.3 About NPCs</a> |
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<LI><a href="chap3.html#3.1.4">3.1.4 Important Special Items</a> |
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<LI><a href="chap3.html#3.2.0">3.2 Matters of life and death</a> |
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<LI><a href="chap3.html#3.2.1">3.2.1 Attack System</a> |
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<LI><a href="chap3.html#3.2.2">3.2.2 Experience</a> |
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<LI><a href="chap3.html#3.2.3">3.2.3 Calculation of selected secondary stats</a> |
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</ul> |
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<LI><a href="chap3.html#3.3.0">3.3 Some advanced stuff</a> |
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<LI><a href="chap3.html#3.3.1">3.3.1 Some useful advanced commands</a> |
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<LI><a href="chap3.html#3.3.2">3.3.2 Playing with other people</a> |
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<LI><a href="chap4.html">Chapter 4 - Magic System</a> |
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<LI><a href="chap4.html#4.1.0">4.1 Description</a> |
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<LI><a href="chap4.html#4.10.0">4.2 Learning Spells</a> |
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<LI><a href="chap4.html#4.2.0">4.3 Magic paths</a> |
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<LI><a href="chap4.html#4.3.0">4.4 Multiple gods</a> |
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<LI><a href="chap4.html#4.3.1">4.3.1 Joining a cult</a> |
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<LI><a href="chap4.html#4.3.2">4.3.2 Example god</a> |
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</ul> |
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<LI><a href="chap4.html#4.4.0">4.4 Alchemy</a> |
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<LI><a href="chap4.html#4.5.0">4.5 Rune magic</a> |
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<LI><a href="chap5.html">Chapter 5 - Skill System</a> |
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<LI><a href="chap5.html#5.1.0">5.1 Description</a> |
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<LI><a href="chap5.html#5.2.0">5.2 About experience and skills</a> |
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<LI><a href="chap5.html#5.2.1">5.2.1 Associated and miscellaneous skills</a> |
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<LI><a href="chap5.html#5.2.2">5.2.2 Restrictions on skills use and gaining experience</a> |
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<LI><a href="chap5.html#5.2.3">5.2.3 Algorithm for Experience Gain under the skills system</a> |
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<LI><a href="chap5.html#5.3.0">5.3 How skills are used</a> |
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<LI><a href="chap5.html#5.4.0">5.4 Acquiring skills</a> |
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<LI><a href="chap6.html">Chapter 6 - Equipment</a> |
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<LI><a href="chap6.html#6.1.0">6.1 Going to market..</a> |
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<LI><a href="chap6.html#6.1.1">6.1.1 Some notes about shopping</a> |
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<LI><a href="chap6.html#6.1.2">6.1.2 Plundering shops</a> |
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<LI><a href="chap6.html#6.2.0">6.2 Items</a> |
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<LI><a href="chap6.html#6.3.0">6.3 Encumbrance</a> |
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<LI><a href="chap6.html#6.3.1">6.3.1 How encumbrance is calculated</a> |
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<LI><a href="chap6.html#6.4.0">6.4 Enchantments</a> |
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<LI><a href="chap6.html#6.4.1">6.4.1 Enchanting armour</a> |
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<LI><a href="chap6.html#6.4.2">6.4.2 Enchanting weapons</a> |
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<LI><a href="chap7.html">Chapter 7 - Hint on Playing</a> |
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<LI><a href="chap7.html#7.1.0">7.1 Beginning players</a> |
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<LI><a href="chap7.html#7.2.0">7.2 Priorities for low-level characters</a> |
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<LI><a href="appA.html">Appendix A - Player Commands</a> |
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<LI><a href="appB.html">Appendix B - Skills</a> |
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<LI><a href="appC.html">Appendix C - Gods</a><p> |
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