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/* |
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* static char *rcsid_door_c = |
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* "$Id$"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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|
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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|
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/* where are there adjacent doors or walls? */ |
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int surround_check2(char **layout,int i,int j,int Xsize, int Ysize){ |
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/* 1 = door or wall to left, |
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2 = door or wall to right, |
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4 = door or wall above |
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8 = door or wall below */ |
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int surround_index = 0; |
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if((i > 0) && (layout[i-1][j]=='D'||layout[i-1][j]=='#')) surround_index +=1; |
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if((i < Xsize-1) && (layout[i+1][j]=='D'||layout[i+1][j]=='#')) surround_index +=2; |
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if((j > 0) && (layout[i][j-1]=='D'||layout[i][j-1]=='#')) surround_index +=4; |
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if((j < Ysize-1) && (layout[i][j+1]=='D'&&layout[i][j+1]=='#')) surround_index +=8; |
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return surround_index; |
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} |
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|
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void put_doors(mapstruct *the_map, char **maze, char *doorstyle, RMParms *RP) { |
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int i,j; |
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mapstruct *vdoors; |
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mapstruct *hdoors; |
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char doorpath[128]; |
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|
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if(!strcmp(doorstyle,"none")) return; |
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vdoors=find_style("/styles/doorstyles", doorstyle, -1); |
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if(vdoors) |
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hdoors=vdoors; |
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else{ |
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vdoors = find_style("/styles/doorstyles/vdoors", doorstyle, -1); |
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if(!vdoors) return; |
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sprintf(doorpath,"/styles/doorstyles/hdoors%s", strrchr(vdoors->path, '/')); |
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hdoors = find_style(doorpath, 0, -1); |
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} |
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for(i=0; i<RP->Xsize; i++) |
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for(j=0; j<RP->Ysize; j++) { |
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if(maze[i][j]=='D') { |
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int sindex; |
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object *this_door, *new_door; |
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sindex = surround_check2(maze, i, j, RP->Xsize, RP->Ysize); |
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if(sindex==3) |
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this_door=pick_random_object(hdoors); |
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else |
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this_door=pick_random_object(vdoors); |
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new_door = arch_to_object(this_door->arch); |
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copy_object(this_door, new_door); |
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new_door->x = i; |
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new_door->y = j; |
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insert_ob_in_map(new_door, the_map, NULL, 0); |
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} |
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} |
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} |