| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.16 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.14 |
* |
| 4 |
root |
1.17 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.15 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.14 |
* |
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root |
1.16 |
* Deliantra is free software: you can redistribute it and/or modify |
| 9 |
pippijn |
1.14 |
* it under the terms of the GNU General Public License as published by |
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root |
1.15 |
* the Free Software Foundation, either version 3 of the License, or |
| 11 |
pippijn |
1.14 |
* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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root |
1.15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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pippijn |
1.14 |
* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
| 19 |
root |
1.15 |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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root |
1.16 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 22 |
pippijn |
1.14 |
*/ |
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elmex |
1.1 |
|
| 24 |
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#define LO_NEWFILE 2 |
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/* the main routine for making a standalone version. */ |
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#include <time.h> |
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#include <stdio.h> |
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#include <global.h> |
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#include <maze_gen.h> |
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#include <room_gen.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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root |
1.3 |
int |
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main (int argc, char *argv[]) |
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{ |
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char InFileName[1024], OutFileName[1024]; |
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root |
1.5 |
maptile *newMap; |
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root |
1.11 |
random_map_params rp; |
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elmex |
1.1 |
FILE *fp; |
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root |
1.3 |
if (argc < 3) |
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{ |
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printf ("\nUsage: %s inputfile outputfile\n", argv[0]); |
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exit (0); |
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} |
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root |
1.17 |
|
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root |
1.3 |
strcpy (InFileName, argv[1]); |
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strcpy (OutFileName, argv[2]); |
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init_globals (); |
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init_library (); |
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init_archetypes (); |
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init_artifacts (); |
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init_formulae (); |
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init_readable (); |
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init_gods (); |
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root |
1.11 |
memset (&rp, 0, sizeof (random_map_params)); |
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root |
1.3 |
rp.Xsize = -1; |
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rp.Ysize = -1; |
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if ((fp = fopen (InFileName, "r")) == NULL) |
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{ |
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fprintf (stderr, "\nError: can not open %s\n", InFileName); |
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exit (1); |
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} |
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load_parameters (fp, LO_NEWFILE, &rp); |
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fclose (fp); |
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newMap = generate_random_map (OutFileName, &rp); |
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new_save_map (newMap, 1); |
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exit (0); |
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elmex |
1.1 |
} |
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root |
1.3 |
void |
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root |
1.5 |
set_map_timeout (maptile *) |
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root |
1.3 |
{ |
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} /* doesn't need to do anything */ |
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elmex |
1.1 |
|
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#include <global.h> |
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/* some plagarized code from apply.c--I needed just these two functions |
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without all the rest of the junk, so.... */ |
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root |
1.3 |
int |
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auto_apply (object *op) |
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{ |
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elmex |
1.1 |
object *tmp = NULL; |
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int i; |
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root |
1.3 |
switch (op->type) |
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{ |
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root |
1.12 |
case SHOP_FLOOR: |
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if (!op->has_random_items ()) |
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return 0; |
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do |
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{ |
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i = 10; /* let's give it 10 tries */ |
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root |
1.18 |
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while (!(tmp = generate_treasure (op->randomitems, op->stats.exp ? op->stats.exp : 5)) |
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&& --i) |
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; |
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root |
1.12 |
if (tmp == NULL) |
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return 0; |
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root |
1.18 |
|
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root |
1.12 |
if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
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{ |
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root |
1.18 |
tmp->destroy (true); |
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root |
1.12 |
tmp = NULL; |
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} |
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} |
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while (!tmp); |
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tmp->x = op->x, tmp->y = op->y; |
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SET_FLAG (tmp, FLAG_UNPAID); |
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insert_ob_in_map (tmp, op->map, NULL, 0); |
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CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
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identify (tmp); |
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break; |
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case TREASURE: |
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if (op->has_random_items ()) |
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while ((op->stats.hp--) > 0) |
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create_treasure (op->randomitems, op, GT_ENVIRONMENT, |
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op->stats.exp ? op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
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root |
1.18 |
|
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op->destroy (true); |
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root |
1.12 |
break; |
| 130 |
root |
1.3 |
} |
| 131 |
elmex |
1.1 |
|
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return tmp ? 1 : 0; |
| 133 |
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} |
| 134 |
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| 135 |
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/* fix_auto_apply goes through the entire map (only the first time |
| 136 |
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* when an original map is loaded) and performs special actions for |
| 137 |
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* certain objects (most initialization of chests and creation of |
| 138 |
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* treasures and stuff). Calls auto_apply if appropriate. |
| 139 |
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*/ |
| 140 |
root |
1.3 |
void |
| 141 |
root |
1.5 |
fix_auto_apply (maptile *m) |
| 142 |
root |
1.3 |
{ |
| 143 |
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object *tmp, *above = NULL; |
| 144 |
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int x, y; |
| 145 |
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root |
1.10 |
for (x = 0; x < m->width; x++) |
| 147 |
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for (y = 0; y < m->height; y++) |
| 148 |
root |
1.9 |
for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
| 149 |
root |
1.3 |
{ |
| 150 |
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above = tmp->above; |
| 151 |
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| 152 |
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if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
| 153 |
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auto_apply (tmp); |
| 154 |
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else if (tmp->type == TREASURE) |
| 155 |
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{ |
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root |
1.8 |
if (tmp->has_random_items ()) |
| 157 |
root |
1.3 |
while ((tmp->stats.hp--) > 0) |
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create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
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} |
| 160 |
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if (tmp && tmp->arch && tmp->type != PLAYER && tmp->type != TREASURE && tmp->randomitems) |
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{ |
| 162 |
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if (tmp->type == CONTAINER) |
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{ |
| 164 |
root |
1.8 |
if (tmp->has_random_items ()) |
| 165 |
root |
1.3 |
while ((tmp->stats.hp--) > 0) |
| 166 |
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create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
| 167 |
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} |
| 168 |
root |
1.8 |
else if (tmp->has_random_items ()) |
| 169 |
root |
1.3 |
create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
| 170 |
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} |
| 171 |
elmex |
1.1 |
} |
| 172 |
root |
1.10 |
for (x = 0; x < m->width; x++) |
| 173 |
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for (y = 0; y < m->height; y++) |
| 174 |
root |
1.9 |
for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
| 175 |
root |
1.3 |
if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
| 176 |
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check_trigger (tmp, tmp->above); |
| 177 |
elmex |
1.1 |
} |
| 178 |
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| 179 |
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/** |
| 180 |
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* Those are dummy functions defined to resolve all symboles. |
| 181 |
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* Added as part of glue cleaning. |
| 182 |
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* Ryo 2005-07-15 |
| 183 |
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**/ |
| 184 |
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| 185 |
root |
1.3 |
void |
| 186 |
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new_draw_info (int a, int b, const object *ob, const char *txt) |
| 187 |
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{ |
| 188 |
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fprintf (logfile, "%s\n", txt); |
| 189 |
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} |
| 190 |
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| 191 |
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void |
| 192 |
root |
1.5 |
new_info_map (int color, maptile *map, const char *str) |
| 193 |
root |
1.3 |
{ |
| 194 |
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fprintf (logfile, "new_info_map: %s\n", str); |
| 195 |
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} |
| 196 |
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| 197 |
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void |
| 198 |
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move_teleporter (object *ob) |
| 199 |
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{ |
| 200 |
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} |
| 201 |
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| 202 |
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void |
| 203 |
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move_firewall (object *ob) |
| 204 |
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{ |
| 205 |
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} |
| 206 |
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| 207 |
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void |
| 208 |
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move_duplicator (object *ob) |
| 209 |
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{ |
| 210 |
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} |
| 211 |
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| 212 |
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void |
| 213 |
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move_marker (object *ob) |
| 214 |
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{ |
| 215 |
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} |
| 216 |
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| 217 |
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void |
| 218 |
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move_creator (object *ob) |
| 219 |
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{ |
| 220 |
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} |
| 221 |
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| 222 |
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void |
| 223 |
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emergency_save (int x) |
| 224 |
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{ |
| 225 |
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} |
| 226 |
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| 227 |
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void |
| 228 |
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clean_tmp_files (void) |
| 229 |
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{ |
| 230 |
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} |
| 231 |
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| 232 |
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void |
| 233 |
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esrv_send_item (object *ob, object *obx) |
| 234 |
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{ |
| 235 |
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} |
| 236 |
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| 237 |
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void |
| 238 |
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dragon_ability_gain (object *ob, int x, int y) |
| 239 |
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{ |
| 240 |
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} |
| 241 |
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| 242 |
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void |
| 243 |
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weather_effect (const char *c) |
| 244 |
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{ |
| 245 |
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} |
| 246 |
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| 247 |
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void |
| 248 |
root |
1.5 |
set_darkness_map (maptile *m) |
| 249 |
root |
1.3 |
{ |
| 250 |
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} |
| 251 |
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| 252 |
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void |
| 253 |
|
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move_apply (object *ob, object *obt, object *obx) |
| 254 |
|
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{ |
| 255 |
|
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} |
| 256 |
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| 257 |
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object * |
| 258 |
|
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find_skill_by_number (object *ob, int x) |
| 259 |
|
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{ |
| 260 |
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return NULL; |
| 261 |
|
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} |
| 262 |
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| 263 |
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void |
| 264 |
|
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esrv_del_item (player *pl, int tag) |
| 265 |
|
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{ |
| 266 |
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} |
| 267 |
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| 268 |
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void |
| 269 |
|
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esrv_update_spells (player *pl) |
| 270 |
|
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{ |
| 271 |
|
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} |
| 272 |
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| 273 |
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void |
| 274 |
|
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monster_check_apply (object *ob, object *obt) |
| 275 |
|
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{ |
| 276 |
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} |
| 277 |
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| 278 |
|
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void |
| 279 |
|
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trap_adjust (object *ob, int x) |
| 280 |
|
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{ |
| 281 |
|
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} |
| 282 |
root |
1.17 |
|