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pippijn |
1.1 |
Experience Table |
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| 3 |
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<h2>Experience vs. Level</h2> |
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root |
1.5 |
<h3>Comparison between the crossfire, schmorp and deliantra experience tables</h3> |
| 6 |
pippijn |
1.1 |
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| 7 |
root |
1.6 |
<p>Executive summary: If the game were ideally balanced and all levels |
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equally hard, the graph should be a line. As it is, the experience table |
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reflects the extensive balancing changes compared to the older Crossfire |
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game, leading to a smoother experience table.</p> |
| 11 |
pippijn |
1.1 |
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| 12 |
root |
1.6 |
<p>Keep also in mind that the death penalty is much much lower in |
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Deliantra than in Crossfire, so while the experience table looks harder, |
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it is actually easier.</p> |
| 15 |
pippijn |
1.1 |
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| 16 |
root |
1.5 |
<p><img src="images/exp_table.png" alt="graphical plot of original crossfire, schmorp and deliantra experience tables" /></p> |
| 17 |
pippijn |
1.1 |
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| 18 |
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<h3>Experience vs. Level Table</h3> |
| 19 |
pippijn |
1.3 |
<p><!--#include file="exp_table.html"--></p> |
| 20 |
pippijn |
1.2 |
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| 21 |
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<p></p> |