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Experience Table |
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<h2>Experience vs. Level</h2> |
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<h3>Comparison between the crossfire, schmorp and deliantra experience tables</h3> |
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<p>Executive summary: If the game were ideally balanced and all levels |
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equally hard, the graph should be a line. As it is, the experience table |
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reflects the extensive balancing changes compared to the older Crossfire |
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game, leading to a smoother experience table.</p> |
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<p>Keep also in mind that the death penalty is much much lower in |
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Deliantra than in Crossfire, so while the experience table looks harder, |
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it is actually easier.</p> |
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<p><img src="images/exp_table.png" alt="graphical plot of original crossfire, schmorp and deliantra experience tables" /></p> |
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<h3>Experience vs. Level Table</h3> |
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<p><!--#include file="exp_table.html"--></p> |
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<p></p> |