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#include <cstring> |
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#include <iostream> |
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#include "adt/array_size.h" |
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#include "deliantra/data/glyph.h" |
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#include "deliantra/data/map.h" |
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#include "trenderer.h" |
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|
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void |
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renderer::draw_map () const |
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{ |
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for (size_t y = 0; y < array_size (win); y++) |
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{ |
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wchar_t buf[array_size (win[y]) + 1]; |
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memcpy (buf, win[y], sizeof win[y]); |
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buf[array_size (win[y])] = L'\0'; |
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printf ("%ls\n", buf); |
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} |
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} |
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|
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|
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void |
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renderer::drawinfo (int level, std::string const &msg) |
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{ |
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std::cout << "drawinfo: " << msg << '\n'; |
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} |
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|
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|
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static u16 |
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select_face (u16 const (&face)[3], int layer) |
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{ |
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if (layer == -1) |
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return face[2] |
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? face[2] |
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: face[1] |
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? face[1] |
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: face[0] |
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; |
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return face[layer]; |
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} |
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|
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void |
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renderer::map (data::map const &map) |
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{ |
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static int const layer = -1; |
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|
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for (size_t y = 0; y < array_size (win); y++) |
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for (size_t x = 0; x < array_size (win[y]); x++) |
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win[y][x] = L'_'; |
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|
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static data::glyph const space = { { { 0, 0, L'?' }, { 0, 0, L'?' } } }; |
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static data::glyph const player = { { { 0, 0, L'@' }, { 0, 0, L'@' } } }; |
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|
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int const playerx = (W - !(W % 2)) / 2; |
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int const playery = (H - !(H % 2)) / 2; |
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|
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int const offx = (map.w - W) / 2; |
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int const offy = (map.h - H) / 2; |
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|
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return_unless (!data::glyphs.empty ()); |
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|
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for (int y = 0; y < H; y++) |
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{ |
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int const mapy = y + map.y + offy; |
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if (!map.rows.has (mapy)) |
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continue; |
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auto const &row = map.rows[mapy]; |
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for (int x = 0; x < W; x++) |
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{ |
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int const mapx = x + map.x + offx; |
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if (!row.has (mapx)) |
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continue; |
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data::map::cell const &cell = row[mapx]; |
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u32 const face = select_face (cell.face, layer); |
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|
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data::glyph const *glyph; |
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|
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int const winy = y * 1; |
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int const winx = x * 2; |
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|
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if (x == playerx && y == playery) |
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glyph = &player; |
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else if (face && face < data::glyphs.size ()) // TODO: warn about face >= size |
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glyph = &data::glyphs[face]; |
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else |
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glyph = &space; |
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|
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return_unless (winy >= 0); |
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return_unless (winx >= 0); |
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return_unless (winy < int (array_size ( win))); |
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return_unless (winx < int (array_size (*win))); |
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|
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win[winy][winx + 0] = (*glyph)[0].text; |
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win[winy][winx + 1] = (*glyph)[1].text; |
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} |
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} |
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} |
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|
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|
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void |
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renderer::map_scroll (int dx, int dy) |
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{ |
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std::cout << "map_scroll " << dx << ' ' << dy << '\n'; |
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} |
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|
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|
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void |
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renderer::msg (int level, std::string const &channel, std::string const &msg) |
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{ |
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std::cout << channel << ": " << msg << '\n'; |
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} |
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void |
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renderer::newmap () |
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{ |
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std::cout << "newmap\n"; |
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} |
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|
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void |
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renderer::stats (data::statistics const &stats) |
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{ |
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} |