| Revision: | 1.1.1.1 (vendor branch) |
| Committed: | Sun Feb 5 00:02:09 2006 UTC (20 years, 8 months ago) by root |
| Content type: | text/x-python |
| Branch: | UPSTREAM, MAIN |
| CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
| Changes since 1.1: | +0 -0 lines |
| Log Message: | Initial Import |
| # | Content |
|---|---|
| 1 | #CFweardisguise.py |
| 2 | # A little script to insert an informational force into the player inventory |
| 3 | # if a article is applied and remove the force if it is unapplied. |
| 4 | # For example if you put on a priest robe it will insert the option value into |
| 5 | # a force slaying field which can be checked against on a map. |
| 6 | # |
| 7 | # This script is meant for items that can be worn or carried really |
| 8 | # I can't say how it will react if you hook it to other types of objects. |
| 9 | |
| 10 | import Crossfire |
| 11 | |
| 12 | activator=Crossfire.WhoIsActivator() |
| 13 | activatorname=activator.Name |
| 14 | whoami=Crossfire.WhoAmI() |
| 15 | |
| 16 | option=Crossfire.ScriptParameters() # 1 is apply event |
| 17 | |
| 18 | if option: |
| 19 | inv = activator.CheckInventory(option) #Remove any previous disguise |
| 20 | if inv: |
| 21 | inv.Remove() |
| 22 | #print "removing tag" |
| 23 | |
| 24 | if not whoami.Applied: #is the object is being applied |
| 25 | tag = activator.CreateInvisibleObjectInside(option) |
| 26 | tag.Name=option |
| 27 | #print "adding tag" |
| 28 |