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root |
1.1 |
/* |
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* static char *rcsid_arch_c = |
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root |
1.2 |
* "$Id$"; |
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root |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <arch.h> |
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#include <funcpoint.h> |
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#include <loader.h> |
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/* IF set, does a little timing on the archetype load. */ |
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#define TIME_ARCH_LOAD 0 |
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root |
1.2 |
static void add_arch(archetype *at); |
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root |
1.1 |
static archetype *arch_table[ARCHTABLE]; |
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int arch_cmp=0; /* How many strcmp's */ |
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int arch_search=0; /* How many searches */ |
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int arch_init; /* True if doing arch initialization */ |
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/* The naming of these functions is really poor - they are all |
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* pretty much named '.._arch_...', but they may more may not |
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* return archetypes. Some make the arch_to_object call, and thus |
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* return an object. Perhaps those should be called 'archob' functions |
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* to denote they return an object derived from the archetype. |
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* MSW 2003-04-29 |
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*/ |
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/** |
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* GROS - This function retrieves an archetype given the name that appears |
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* during the game (for example, "writing pen" instead of "stylus"). |
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* It does not use the hashtable system, but browse the whole archlist each time. |
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* I suggest not to use it unless you really need it because of performance issue. |
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* It is currently used by scripting extensions (create-object). |
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* Params: |
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* - name: the name we're searching for (ex: "writing pen"); |
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* Return value: |
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* - the archetype found or null if nothing was found. |
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*/ |
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archetype *find_archetype_by_object_name(const char *name) { |
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archetype *at; |
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if (name == NULL) |
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return (archetype *) NULL; |
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for(at = first_archetype;at!=NULL;at=at->next) { |
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if (!strcmp(at->clone.name, name)) |
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return at; |
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} |
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return NULL; |
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} |
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root |
1.2 |
/** |
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* This function retrieves an archetype by type and name that appears during |
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* the game. It is basically the same as find_archetype_by_object_name() |
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* except that it considers only items of the given type. |
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*/ |
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archetype *find_archetype_by_object_type_name(int type, const char *name) { |
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archetype *at; |
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if (name == NULL) |
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return NULL; |
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for (at = first_archetype; at != NULL; at = at->next) { |
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if (at->clone.type == type && strcmp(at->clone.name, name) == 0) |
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return at; |
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} |
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return NULL; |
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} |
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root |
1.1 |
/* This is a lot like the above function. Instead, we are trying to match |
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* the arch->skill values. type is the type of object to match |
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* against (eg, to only match against skills or only skill objects for example). |
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* If type is -1, ew don't match on type. |
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*/ |
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object *get_archetype_by_skill_name(const char *skill, int type) { |
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archetype *at; |
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if (skill == NULL) |
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return NULL; |
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for(at = first_archetype;at!=NULL;at=at->next) { |
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if ( ((type == -1) || (type == at->clone.type)) && |
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(!strcmp(at->clone.skill, skill))) |
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return arch_to_object(at); |
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} |
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return NULL; |
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} |
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/* similiar to above - this returns the first archetype |
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* that matches both the type and subtype. type and subtype |
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* can be -1 to say ignore, but in this case, the match it does |
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* may not be very useful. This function is most useful when |
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* subtypes are known to be unique for a particular type |
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* (eg, skills) |
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*/ |
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archetype *get_archetype_by_type_subtype(int type, int subtype) { |
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archetype *at; |
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for(at = first_archetype;at!=NULL;at=at->next) { |
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if ( ((type == -1) || (type == at->clone.type)) && |
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(subtype == -1 || subtype == at->clone.subtype)) |
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return at; |
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} |
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return NULL; |
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} |
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/** |
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* GROS - this returns a new object given the name that appears during the game |
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* (for example, "writing pen" instead of "stylus"). |
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* Params: |
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* - name: The name we're searching for (ex: "writing pen"); |
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* Return value: |
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* - a corresponding object if found; a singularity object if not found. |
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* Note by MSW - it appears that it takes the full name and keeps |
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* shortening it until it finds a match. I re-wrote this so that it |
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* doesn't malloc it each time - not that this function is used much, |
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* but it otherwise had a big memory leak. |
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*/ |
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object *get_archetype_by_object_name(const char *name) { |
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archetype *at; |
| 146 |
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char tmpname[MAX_BUF]; |
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int i; |
| 148 |
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strncpy(tmpname,name,MAX_BUF-1); |
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tmpname[MAX_BUF-1] = 0; |
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for(i=strlen(tmpname); i>0; i--) { |
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tmpname[i] = 0; |
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at = find_archetype_by_object_name(tmpname); |
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if (at !=NULL) |
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{ |
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return arch_to_object(at); |
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} |
| 158 |
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} |
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return create_singularity(name); |
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} |
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/* GROS - find_best_weapon_used_match and item_matched_string moved there */ |
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object *find_best_weapon_used_match(object *pl, const char *params) |
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{ |
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object *tmp, *best=NULL; |
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int match_val=0,tmpmatch; |
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for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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if (tmp->invisible) continue; |
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if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) |
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{ |
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if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON)) |
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{ |
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match_val=tmpmatch; |
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best=tmp; |
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}; |
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} |
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} |
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return best; |
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} |
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/* This is a subset of the parse_id command. Basically, name can be |
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* a string seperated lists of things to match, with certain keywords. |
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* pl is the player (only needed to set count properly) |
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* op is the item we are trying to match. Calling function takes care |
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* of what action might need to be done and if it is valid |
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* (pickup, drop, etc.) Return NONZERO if we have a match. A higher |
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* value means a better match. 0 means no match. |
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* |
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* Brief outline of the procedure: |
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* We take apart the name variable into the individual components. |
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* cases for 'all' and unpaid are pretty obvious. |
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* Next, we check for a count (either specified in name, or in the |
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* player object.) |
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* If count is 1, make a quick check on the name. |
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* IF count is >1, we need to make plural name. Return if match. |
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* Last, make a check on the full name. |
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*/ |
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int item_matched_string(object *pl, object *op, const char *name) |
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{ |
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char *cp, local_name[MAX_BUF]; |
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int count,retval=0; |
| 203 |
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strcpy(local_name, name); /* strtok is destructive to name */ |
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for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) { |
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while (cp[0]==' ') ++cp; /* get rid of spaces */ |
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/* LOG(llevDebug,"Trying to match %s\n", cp);*/ |
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/* All is a very generic match - low match value */ |
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if (!strcmp(cp,"all")) return 1; |
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/* unpaid is a little more specific */ |
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if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2; |
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if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) && |
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(QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED))) |
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return 2; |
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| 218 |
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if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED)) |
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return 2; |
| 220 |
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| 221 |
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/* Allow for things like '100 arrows' */ |
| 222 |
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if ((count=atoi(cp))!=0) { |
| 223 |
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cp=strchr(cp, ' '); |
| 224 |
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while (cp && cp[0]==' ') ++cp; /* get rid of spaces */ |
| 225 |
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} |
| 226 |
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else { |
| 227 |
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if (pl->type==PLAYER) |
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count=pl->contr->count; |
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else |
| 230 |
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count = 0; |
| 231 |
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} |
| 232 |
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| 233 |
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if (!cp || cp[0]=='\0' || count<0) return 0; |
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| 236 |
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/* The code here should go from highest retval to lowest. That |
| 237 |
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* is because of the 'else' handling - we don't want to match on |
| 238 |
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* something and set a low retval, even though it may match a higher retcal |
| 239 |
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* later. So keep it in descending order here, so we try for the best |
| 240 |
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* match first, and work downward. |
| 241 |
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*/ |
| 242 |
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if (!strcasecmp(cp,query_name(op))) retval=20; |
| 243 |
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else if (!strcasecmp(cp,query_short_name(op))) retval=18; |
| 244 |
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else if (!strcasecmp(cp,query_base_name(op,0))) retval=16; |
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else if (!strcasecmp(cp,query_base_name(op,1))) retval=16; |
| 246 |
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else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15; |
| 247 |
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else if (!strncasecmp(cp,query_base_name(op,0), |
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strlen(cp))) retval=14; |
| 249 |
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else if (!strncasecmp(cp,query_base_name(op,1), |
| 250 |
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strlen(cp))) retval=14; |
| 251 |
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| 252 |
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/* Do substring checks, so things like 'Str+1' will match. |
| 253 |
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* retval of these should perhaps be lower - they are lower |
| 254 |
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* then the specific strcasecmp aboves, but still higher than |
| 255 |
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* some other match criteria. |
| 256 |
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*/ |
| 257 |
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else if (strstr(query_base_name(op,1), cp)) retval = 12; |
| 258 |
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else if (strstr(query_base_name(op,0), cp)) retval = 12; |
| 259 |
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else if (strstr(query_short_name(op), cp)) retval = 12; |
| 260 |
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| 261 |
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/* Check against plural/non plural based on count. */ |
| 262 |
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else if (count>1 && !strcasecmp(cp,op->name_pl)) { |
| 263 |
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retval=6; |
| 264 |
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} |
| 265 |
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else if (count==1 && !strcasecmp(op->name,cp)) { |
| 266 |
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retval=6; |
| 267 |
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} |
| 268 |
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/* base name matched - not bad */ |
| 269 |
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else if (strcasecmp(cp,op->name)==0 && !count) retval=4; |
| 270 |
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/* Check for partial custom name, but give a real low priority */ |
| 271 |
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else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3; |
| 272 |
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| 273 |
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if (retval) { |
| 274 |
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if (pl->type == PLAYER) |
| 275 |
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pl->contr->count=count; |
| 276 |
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return retval; |
| 277 |
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} |
| 278 |
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} |
| 279 |
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return 0; |
| 280 |
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} |
| 281 |
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| 282 |
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/* |
| 283 |
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* Initialises the internal linked list of archetypes (read from file). |
| 284 |
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* Then the global "empty_archetype" pointer is initialised. |
| 285 |
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* Then the blocksview[] array is initialised. |
| 286 |
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*/ |
| 287 |
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| 288 |
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void init_archetypes(void) { /* called from add_player() and edit() */ |
| 289 |
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if(first_archetype!=NULL) /* Only do this once */ |
| 290 |
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return; |
| 291 |
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arch_init = 1; |
| 292 |
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load_archetypes(); |
| 293 |
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arch_init = 0; |
| 294 |
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empty_archetype=find_archetype("empty_archetype"); |
| 295 |
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/* init_blocksview();*/ |
| 296 |
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} |
| 297 |
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| 298 |
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/* |
| 299 |
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* Stores debug-information about how efficient the hashtable |
| 300 |
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* used for archetypes has been in the static errmsg array. |
| 301 |
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*/ |
| 302 |
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| 303 |
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void arch_info(object *op) { |
| 304 |
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sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp); |
| 305 |
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new_draw_info(NDI_BLACK, 0, op,errmsg); |
| 306 |
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} |
| 307 |
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| 308 |
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/* |
| 309 |
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* Initialise the hashtable used by the archetypes. |
| 310 |
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*/ |
| 311 |
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| 312 |
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void clear_archetable(void) { |
| 313 |
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memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *)); |
| 314 |
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} |
| 315 |
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| 316 |
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/* |
| 317 |
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* An alternative way to init the hashtable which is slower, but _works_... |
| 318 |
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*/ |
| 319 |
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| 320 |
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void init_archetable(void) { |
| 321 |
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archetype *at; |
| 322 |
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LOG(llevDebug," Setting up archetable..."); |
| 323 |
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for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) |
| 324 |
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add_arch(at); |
| 325 |
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LOG(llevDebug,"done\n"); |
| 326 |
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} |
| 327 |
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| 328 |
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/* |
| 329 |
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* Dumps an archetype to debug-level output. |
| 330 |
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*/ |
| 331 |
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| 332 |
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void dump_arch(archetype *at) { |
| 333 |
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dump_object(&at->clone); |
| 334 |
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} |
| 335 |
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| 336 |
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/* |
| 337 |
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* Dumps _all_ archetypes to debug-level output. |
| 338 |
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* If you run crossfire with debug, and enter DM-mode, you can trigger |
| 339 |
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* this with the O key. |
| 340 |
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*/ |
| 341 |
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| 342 |
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void dump_all_archetypes(void) { |
| 343 |
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archetype *at; |
| 344 |
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for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) { |
| 345 |
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dump_arch(at); |
| 346 |
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fprintf(logfile, "%s\n", errmsg); |
| 347 |
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} |
| 348 |
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} |
| 349 |
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| 350 |
|
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void free_all_archs(void) |
| 351 |
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{ |
| 352 |
|
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archetype *at, *next; |
| 353 |
|
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int i=0,f=0; |
| 354 |
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| 355 |
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for (at=first_archetype; at!=NULL; at=next) { |
| 356 |
|
|
if (at->more) next=at->more; |
| 357 |
|
|
else next=at->next; |
| 358 |
|
|
if (at->name) free_string(at->name); |
| 359 |
|
|
if (at->clone.name) free_string(at->clone.name); |
| 360 |
|
|
if (at->clone.name_pl) free_string(at->clone.name_pl); |
| 361 |
|
|
if (at->clone.title) free_string(at->clone.title); |
| 362 |
|
|
if (at->clone.race) free_string(at->clone.race); |
| 363 |
|
|
if (at->clone.slaying) free_string(at->clone.slaying); |
| 364 |
|
|
if (at->clone.msg) free_string(at->clone.msg); |
| 365 |
|
|
free(at); |
| 366 |
|
|
i++; |
| 367 |
|
|
} |
| 368 |
|
|
LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f); |
| 369 |
|
|
} |
| 370 |
|
|
|
| 371 |
|
|
/* |
| 372 |
|
|
* Allocates, initialises and returns the pointer to an archetype structure. |
| 373 |
|
|
*/ |
| 374 |
|
|
|
| 375 |
|
|
archetype *get_archetype_struct(void) { |
| 376 |
|
|
archetype *new; |
| 377 |
|
|
|
| 378 |
|
|
new=(archetype *)CALLOC(1,sizeof(archetype)); |
| 379 |
|
|
if(new==NULL) |
| 380 |
|
|
fatal(OUT_OF_MEMORY); |
| 381 |
|
|
new->next=NULL; |
| 382 |
|
|
new->name=NULL; |
| 383 |
|
|
new->clone.other_arch=NULL; |
| 384 |
|
|
new->clone.name=NULL; |
| 385 |
|
|
new->clone.name_pl=NULL; |
| 386 |
|
|
new->clone.title=NULL; |
| 387 |
|
|
new->clone.race=NULL; |
| 388 |
|
|
new->clone.slaying=NULL; |
| 389 |
|
|
new->clone.msg=NULL; |
| 390 |
|
|
clear_object(&new->clone); /* to initial state other also */ |
| 391 |
|
|
CLEAR_FLAG((&new->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */ |
| 392 |
|
|
SET_FLAG((&new->clone), FLAG_REMOVED); /* doesn't copy these flags... */ |
| 393 |
|
|
new->head=NULL; |
| 394 |
|
|
new->more=NULL; |
| 395 |
|
|
return new; |
| 396 |
|
|
} |
| 397 |
|
|
|
| 398 |
|
|
/* |
| 399 |
|
|
* Reads/parses the archetype-file, and copies into a linked list |
| 400 |
|
|
* of archetype-structures. |
| 401 |
|
|
*/ |
| 402 |
|
|
void first_arch_pass(FILE *fp) { |
| 403 |
|
|
object *op; |
| 404 |
|
|
archetype *at,*head=NULL,*last_more=NULL; |
| 405 |
|
|
int i,first=2; |
| 406 |
|
|
|
| 407 |
|
|
op=get_object(); |
| 408 |
|
|
op->arch=first_archetype=at=get_archetype_struct(); |
| 409 |
|
|
|
| 410 |
|
|
while((i=load_object(fp,op,first,0))) { |
| 411 |
|
|
first=0; |
| 412 |
|
|
copy_object(op,&at->clone); |
| 413 |
|
|
at->clone.speed_left= (float) (-0.1); |
| 414 |
|
|
/* copy the body_info to the body_used - this is only really |
| 415 |
|
|
* need for monsters, but doesn't hurt to do it for everything. |
| 416 |
|
|
* by doing so, when a monster is created, it has good starting |
| 417 |
|
|
* values for the body_used info, so when items are created |
| 418 |
|
|
* for it, they can be properly equipped. |
| 419 |
|
|
*/ |
| 420 |
|
|
memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info)); |
| 421 |
|
|
|
| 422 |
|
|
switch(i) { |
| 423 |
|
|
case LL_NORMAL: /* A new archetype, just link it with the previous */ |
| 424 |
|
|
if(last_more!=NULL) |
| 425 |
|
|
last_more->next=at; |
| 426 |
|
|
if(head!=NULL) |
| 427 |
|
|
head->next=at; |
| 428 |
|
|
head=last_more=at; |
| 429 |
|
|
#if 0 |
| 430 |
|
|
if(!op->type) |
| 431 |
|
|
LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name); |
| 432 |
|
|
#endif |
| 433 |
|
|
at->tail_x = 0; |
| 434 |
|
|
at->tail_y = 0; |
| 435 |
|
|
break; |
| 436 |
|
|
|
| 437 |
|
|
case LL_MORE: /* Another part of the previous archetype, link it correctly */ |
| 438 |
|
|
|
| 439 |
|
|
at->head=head; |
| 440 |
|
|
at->clone.head = &head->clone; |
| 441 |
|
|
if(last_more!=NULL) { |
| 442 |
|
|
last_more->more=at; |
| 443 |
|
|
last_more->clone.more = &at->clone; |
| 444 |
|
|
} |
| 445 |
|
|
last_more=at; |
| 446 |
|
|
|
| 447 |
|
|
/* If this multipart image is still composed of individual small |
| 448 |
|
|
* images, don't set the tail_.. values. We can't use them anyways, |
| 449 |
|
|
* and setting these to zero makes the map sending to the client much |
| 450 |
|
|
* easier as just looking at the head, we know what to do. |
| 451 |
|
|
*/ |
| 452 |
|
|
if (at->clone.face != head->clone.face) { |
| 453 |
|
|
head->tail_x = 0; |
| 454 |
|
|
head->tail_y = 0; |
| 455 |
|
|
} else { |
| 456 |
|
|
if (at->clone.x > head->tail_x) head->tail_x = at->clone.x; |
| 457 |
|
|
if (at->clone.y > head->tail_y) head->tail_y = at->clone.y; |
| 458 |
|
|
} |
| 459 |
|
|
break; |
| 460 |
|
|
|
| 461 |
|
|
} |
| 462 |
|
|
|
| 463 |
|
|
at=get_archetype_struct(); |
| 464 |
|
|
clear_object(op); |
| 465 |
|
|
op->arch=at; |
| 466 |
|
|
} |
| 467 |
|
|
free(at); |
| 468 |
|
|
free_object(op); |
| 469 |
|
|
} |
| 470 |
|
|
|
| 471 |
|
|
/* |
| 472 |
|
|
* Reads the archetype file once more, and links all pointers between |
| 473 |
|
|
* archetypes. |
| 474 |
|
|
*/ |
| 475 |
|
|
|
| 476 |
|
|
void second_arch_pass(FILE *fp) { |
| 477 |
|
|
char buf[MAX_BUF],*variable=buf,*argument,*cp; |
| 478 |
|
|
archetype *at=NULL,*other; |
| 479 |
|
|
|
| 480 |
|
|
while(fgets(buf,MAX_BUF,fp)!=NULL) { |
| 481 |
|
|
if(*buf=='#') |
| 482 |
|
|
continue; |
| 483 |
|
|
if((argument=strchr(buf,' '))!=NULL) { |
| 484 |
|
|
*argument='\0',argument++; |
| 485 |
|
|
cp = argument + strlen(argument)-1; |
| 486 |
|
|
while (isspace(*cp)) { |
| 487 |
|
|
*cp='\0'; |
| 488 |
|
|
cp--; |
| 489 |
|
|
} |
| 490 |
|
|
} |
| 491 |
|
|
if(!strcmp("Object",variable)) { |
| 492 |
|
|
if((at=find_archetype(argument))==NULL) |
| 493 |
|
|
LOG(llevError,"Warning: failed to find arch %s\n",argument); |
| 494 |
|
|
} else if(!strcmp("other_arch",variable)) { |
| 495 |
|
|
if(at!=NULL&&at->clone.other_arch==NULL) { |
| 496 |
|
|
if((other=find_archetype(argument))==NULL) |
| 497 |
|
|
LOG(llevError,"Warning: failed to find other_arch %s\n",argument); |
| 498 |
|
|
else if(at!=NULL) |
| 499 |
|
|
at->clone.other_arch=other; |
| 500 |
|
|
} |
| 501 |
|
|
} else if(!strcmp("randomitems",variable)) { |
| 502 |
|
|
if(at!=NULL) { |
| 503 |
|
|
treasurelist *tl=find_treasurelist(argument); |
| 504 |
|
|
if(tl==NULL) |
| 505 |
|
|
LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument); |
| 506 |
|
|
else |
| 507 |
|
|
at->clone.randomitems=tl; |
| 508 |
|
|
} |
| 509 |
|
|
} |
| 510 |
|
|
} |
| 511 |
|
|
} |
| 512 |
|
|
|
| 513 |
|
|
#ifdef DEBUG |
| 514 |
|
|
void check_generators(void) { |
| 515 |
|
|
archetype *at; |
| 516 |
|
|
for(at=first_archetype;at!=NULL;at=at->next) |
| 517 |
|
|
if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL) |
| 518 |
|
|
LOG(llevError,"Warning: %s is generator but lacks other_arch.\n", |
| 519 |
|
|
at->name); |
| 520 |
|
|
} |
| 521 |
|
|
#endif |
| 522 |
|
|
|
| 523 |
|
|
/* |
| 524 |
|
|
* First initialises the archtype hash-table (init_archetable()). |
| 525 |
|
|
* Reads and parses the archetype file (with the first and second-pass |
| 526 |
|
|
* functions). |
| 527 |
|
|
* Then initialises treasures by calling load_treasures(). |
| 528 |
|
|
*/ |
| 529 |
|
|
|
| 530 |
|
|
void load_archetypes(void) { |
| 531 |
|
|
FILE *fp; |
| 532 |
|
|
char filename[MAX_BUF]; |
| 533 |
|
|
int comp; |
| 534 |
|
|
#if TIME_ARCH_LOAD |
| 535 |
|
|
struct timeval tv1,tv2; |
| 536 |
|
|
#endif |
| 537 |
|
|
|
| 538 |
|
|
sprintf(filename,"%s/%s",settings.datadir,settings.archetypes); |
| 539 |
|
|
LOG(llevDebug,"Reading archetypes from %s...\n",filename); |
| 540 |
|
|
if((fp=open_and_uncompress(filename,0,&comp))==NULL) { |
| 541 |
|
|
LOG(llevError," Can't open archetype file.\n"); |
| 542 |
|
|
return; |
| 543 |
|
|
} |
| 544 |
|
|
clear_archetable(); |
| 545 |
|
|
LOG(llevDebug," arch-pass 1...\n"); |
| 546 |
|
|
#if TIME_ARCH_LOAD |
| 547 |
|
|
GETTIMEOFDAY(&tv1); |
| 548 |
|
|
#endif |
| 549 |
|
|
first_arch_pass(fp); |
| 550 |
|
|
#if TIME_ARCH_LOAD |
| 551 |
|
|
{ int sec, usec; |
| 552 |
|
|
GETTIMEOFDAY(&tv2); |
| 553 |
|
|
sec = tv2.tv_sec - tv1.tv_sec; |
| 554 |
|
|
usec = tv2.tv_usec - tv1.tv_usec; |
| 555 |
|
|
if (usec<0) { usec +=1000000; sec--;} |
| 556 |
|
|
LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec); |
| 557 |
|
|
} |
| 558 |
|
|
#endif |
| 559 |
|
|
|
| 560 |
|
|
LOG(llevDebug," done\n"); |
| 561 |
|
|
init_archetable(); |
| 562 |
|
|
warn_archetypes=1; |
| 563 |
|
|
|
| 564 |
|
|
/* do a close and reopen instead of a rewind - necessary in case the |
| 565 |
|
|
* file has been compressed. |
| 566 |
|
|
*/ |
| 567 |
|
|
close_and_delete(fp, comp); |
| 568 |
|
|
fp=open_and_uncompress(filename,0,&comp); |
| 569 |
|
|
|
| 570 |
|
|
LOG(llevDebug," loading treasure...\n"); |
| 571 |
|
|
load_treasures(); |
| 572 |
|
|
LOG(llevDebug," done\n arch-pass 2...\n"); |
| 573 |
|
|
second_arch_pass(fp); |
| 574 |
|
|
LOG(llevDebug," done\n"); |
| 575 |
|
|
#ifdef DEBUG |
| 576 |
|
|
check_generators(); |
| 577 |
|
|
#endif |
| 578 |
|
|
close_and_delete(fp, comp); |
| 579 |
|
|
LOG(llevDebug," done\n"); |
| 580 |
|
|
} |
| 581 |
|
|
|
| 582 |
|
|
/* |
| 583 |
|
|
* Creates and returns a new object which is a copy of the given archetype. |
| 584 |
|
|
* This function returns NULL on failure. |
| 585 |
|
|
*/ |
| 586 |
|
|
|
| 587 |
|
|
object *arch_to_object(archetype *at) { |
| 588 |
|
|
object *op; |
| 589 |
|
|
if(at==NULL) { |
| 590 |
|
|
if(warn_archetypes) |
| 591 |
|
|
LOG(llevError,"Couldn't find archetype.\n"); |
| 592 |
|
|
return NULL; |
| 593 |
|
|
} |
| 594 |
|
|
op=get_object(); |
| 595 |
|
|
copy_object(&at->clone,op); |
| 596 |
|
|
op->arch=at; |
| 597 |
|
|
return op; |
| 598 |
|
|
} |
| 599 |
|
|
|
| 600 |
|
|
/* |
| 601 |
|
|
* Creates an object. This function is called by get_archetype() |
| 602 |
|
|
* if it fails to find the appropriate archetype. |
| 603 |
|
|
* Thus get_archetype() will be guaranteed to always return |
| 604 |
|
|
* an object, and never NULL. |
| 605 |
|
|
*/ |
| 606 |
|
|
|
| 607 |
|
|
object *create_singularity(const char *name) { |
| 608 |
|
|
object *op; |
| 609 |
|
|
char buf[MAX_BUF]; |
| 610 |
|
|
sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name); |
| 611 |
|
|
op = get_object(); |
| 612 |
|
|
op->name = add_string(buf); |
| 613 |
|
|
op->name_pl = add_string(buf); |
| 614 |
|
|
SET_FLAG(op,FLAG_NO_PICK); |
| 615 |
|
|
return op; |
| 616 |
|
|
} |
| 617 |
|
|
|
| 618 |
|
|
/* |
| 619 |
|
|
* Finds which archetype matches the given name, and returns a new |
| 620 |
|
|
* object containing a copy of the archetype. |
| 621 |
|
|
*/ |
| 622 |
|
|
|
| 623 |
|
|
object *get_archetype(const char *name) { |
| 624 |
|
|
archetype *at; |
| 625 |
|
|
at = find_archetype(name); |
| 626 |
|
|
if (at == NULL) |
| 627 |
|
|
return create_singularity(name); |
| 628 |
|
|
return arch_to_object(at); |
| 629 |
|
|
} |
| 630 |
|
|
|
| 631 |
|
|
/* |
| 632 |
|
|
* Hash-function used by the arch-hashtable. |
| 633 |
|
|
*/ |
| 634 |
|
|
|
| 635 |
|
|
unsigned long |
| 636 |
|
|
hasharch(const char *str, int tablesize) { |
| 637 |
|
|
unsigned long hash = 0; |
| 638 |
|
|
int i = 0; |
| 639 |
root |
1.2 |
const unsigned char *p; |
| 640 |
root |
1.1 |
|
| 641 |
root |
1.2 |
/* use the one-at-a-time hash function, which supposedly is |
| 642 |
|
|
* better than the djb2-like one used by perl5.005, but |
| 643 |
|
|
* certainly is better then the bug used here before. |
| 644 |
|
|
* see http://burtleburtle.net/bob/hash/doobs.html |
| 645 |
|
|
*/ |
| 646 |
root |
1.1 |
for (p = str; i < MAXSTRING && *p; p++, i++) { |
| 647 |
root |
1.2 |
hash += *p; |
| 648 |
|
|
hash += hash << 10; |
| 649 |
|
|
hash ^= hash >> 6; |
| 650 |
|
|
} |
| 651 |
|
|
hash += hash << 3; |
| 652 |
|
|
hash ^= hash >> 11; |
| 653 |
|
|
hash += hash << 15; |
| 654 |
|
|
return hash % tablesize; |
| 655 |
root |
1.1 |
} |
| 656 |
|
|
|
| 657 |
|
|
/* |
| 658 |
|
|
* Finds, using the hashtable, which archetype matches the given name. |
| 659 |
|
|
* returns a pointer to the found archetype, otherwise NULL. |
| 660 |
|
|
*/ |
| 661 |
|
|
|
| 662 |
|
|
archetype *find_archetype(const char *name) { |
| 663 |
|
|
archetype *at; |
| 664 |
|
|
unsigned long index; |
| 665 |
|
|
|
| 666 |
|
|
if (name == NULL) |
| 667 |
|
|
return (archetype *) NULL; |
| 668 |
|
|
|
| 669 |
|
|
index=hasharch(name, ARCHTABLE); |
| 670 |
|
|
arch_search++; |
| 671 |
|
|
for(;;) { |
| 672 |
|
|
at = arch_table[index]; |
| 673 |
|
|
if (at==NULL) { |
| 674 |
|
|
if(warn_archetypes) |
| 675 |
|
|
LOG(llevError,"Couldn't find archetype %s\n",name); |
| 676 |
|
|
return NULL; |
| 677 |
|
|
} |
| 678 |
|
|
arch_cmp++; |
| 679 |
|
|
if (!strcmp(at->name,name)) |
| 680 |
|
|
return at; |
| 681 |
|
|
if(++index>=ARCHTABLE) |
| 682 |
|
|
index=0; |
| 683 |
|
|
} |
| 684 |
|
|
} |
| 685 |
|
|
|
| 686 |
|
|
/* |
| 687 |
|
|
* Adds an archetype to the hashtable. |
| 688 |
|
|
*/ |
| 689 |
|
|
|
| 690 |
root |
1.2 |
static void add_arch(archetype *at) { |
| 691 |
root |
1.1 |
int index=hasharch(at->name, ARCHTABLE),org_index=index; |
| 692 |
|
|
for(;;) { |
| 693 |
|
|
if(arch_table[index]==NULL) { |
| 694 |
|
|
arch_table[index]=at; |
| 695 |
|
|
return; |
| 696 |
|
|
} |
| 697 |
|
|
if(++index==ARCHTABLE) |
| 698 |
|
|
index=0; |
| 699 |
|
|
if(index==org_index) |
| 700 |
|
|
fatal(ARCHTABLE_TOO_SMALL); |
| 701 |
|
|
} |
| 702 |
|
|
} |
| 703 |
|
|
|
| 704 |
|
|
/* |
| 705 |
|
|
* Returns the first archetype using the given type. |
| 706 |
|
|
* Used in treasure-generation. |
| 707 |
|
|
*/ |
| 708 |
|
|
|
| 709 |
|
|
archetype *type_to_archetype(int type) { |
| 710 |
|
|
archetype *at; |
| 711 |
|
|
|
| 712 |
|
|
for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) |
| 713 |
|
|
if(at->clone.type==type) |
| 714 |
|
|
return at; |
| 715 |
|
|
return NULL; |
| 716 |
|
|
} |
| 717 |
|
|
|
| 718 |
|
|
/* |
| 719 |
|
|
* Returns a new object copied from the first archetype matching |
| 720 |
|
|
* the given type. |
| 721 |
|
|
* Used in treasure-generation. |
| 722 |
|
|
*/ |
| 723 |
|
|
|
| 724 |
|
|
object *clone_arch(int type) { |
| 725 |
|
|
archetype *at; |
| 726 |
|
|
object *op=get_object(); |
| 727 |
|
|
|
| 728 |
|
|
if((at=type_to_archetype(type))==NULL) { |
| 729 |
|
|
LOG(llevError,"Can't clone archetype %d\n",type); |
| 730 |
|
|
free_object(op); |
| 731 |
|
|
return NULL; |
| 732 |
|
|
} |
| 733 |
|
|
copy_object(&at->clone,op); |
| 734 |
|
|
return op; |
| 735 |
|
|
} |
| 736 |
|
|
|
| 737 |
|
|
/* |
| 738 |
|
|
* member: make instance from class |
| 739 |
|
|
*/ |
| 740 |
|
|
|
| 741 |
|
|
object *object_create_arch (archetype * at) |
| 742 |
|
|
{ |
| 743 |
|
|
object *op, *prev = NULL, *head = NULL; |
| 744 |
|
|
|
| 745 |
|
|
while (at) { |
| 746 |
|
|
op = arch_to_object (at); |
| 747 |
|
|
op->x = at->clone.x; |
| 748 |
|
|
op->y = at->clone.y; |
| 749 |
|
|
if (head) |
| 750 |
|
|
op->head = head, prev->more = op; |
| 751 |
|
|
if (!head) |
| 752 |
|
|
head = op; |
| 753 |
|
|
prev = op; |
| 754 |
|
|
at = at->more; |
| 755 |
|
|
} |
| 756 |
|
|
return (head); |
| 757 |
|
|
} |
| 758 |
|
|
|
| 759 |
|
|
/*** end of arch.c ***/ |