| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.140 |
* CrossFire, A Multiplayer game |
| 3 |
pippijn |
1.116 |
* |
| 4 |
|
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
| 5 |
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* Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
| 6 |
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* Copyright (C) 1992 Frank Tore Johansen |
| 7 |
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* |
| 8 |
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* This program is free software; you can redistribute it and/or modify |
| 9 |
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* it under the terms of the GNU General Public License as published by |
| 10 |
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* the Free Software Foundation; either version 2 of the License, or |
| 11 |
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* (at your option) any later version. |
| 12 |
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* |
| 13 |
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* This program is distributed in the hope that it will be useful, |
| 14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
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* GNU General Public License for more details. |
| 17 |
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* |
| 18 |
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* You should have received a copy of the GNU General Public License |
| 19 |
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* along with this program; if not, write to the Free Software |
| 20 |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 21 |
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* |
| 22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
| 23 |
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*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
|
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/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
| 26 |
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sub/add_weight will transcend the environment updating the carrying |
| 27 |
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variable. */ |
| 28 |
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#include <global.h> |
| 29 |
root |
1.28 |
#include <stdio.h> |
| 30 |
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#include <sys/types.h> |
| 31 |
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#include <sys/uio.h> |
| 32 |
elmex |
1.1 |
#include <object.h> |
| 33 |
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#include <funcpoint.h> |
| 34 |
root |
1.146 |
#include <sproto.h> |
| 35 |
elmex |
1.1 |
#include <loader.h> |
| 36 |
root |
1.28 |
|
| 37 |
root |
1.68 |
#include <bitset> |
| 38 |
|
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|
| 39 |
elmex |
1.1 |
int nrofallocobjects = 0; |
| 40 |
root |
1.39 |
static UUID uuid; |
| 41 |
|
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const uint64 UUID_SKIP = 1<<19; |
| 42 |
elmex |
1.1 |
|
| 43 |
root |
1.108 |
objectvec objects; |
| 44 |
|
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activevec actives; |
| 45 |
elmex |
1.1 |
|
| 46 |
root |
1.24 |
short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
| 47 |
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0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
| 48 |
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}; |
| 49 |
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short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
| 50 |
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-3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
| 51 |
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}; |
| 52 |
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int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
| 53 |
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48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
| 54 |
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}; |
| 55 |
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int freedir[SIZEOFFREE] = { |
| 56 |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
| 57 |
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1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
| 58 |
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}; |
| 59 |
elmex |
1.1 |
|
| 60 |
root |
1.39 |
static void |
| 61 |
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write_uuid (void) |
| 62 |
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{ |
| 63 |
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char filename1[MAX_BUF], filename2[MAX_BUF]; |
| 64 |
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| 65 |
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sprintf (filename1, "%s/uuid", settings.localdir); |
| 66 |
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sprintf (filename2, "%s/uuid~", settings.localdir); |
| 67 |
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| 68 |
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FILE *fp; |
| 69 |
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| 70 |
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if (!(fp = fopen (filename2, "w"))) |
| 71 |
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{ |
| 72 |
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LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
| 73 |
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return; |
| 74 |
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} |
| 75 |
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| 76 |
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fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
| 77 |
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fclose (fp); |
| 78 |
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rename (filename2, filename1); |
| 79 |
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} |
| 80 |
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| 81 |
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static void |
| 82 |
|
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read_uuid (void) |
| 83 |
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{ |
| 84 |
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char filename[MAX_BUF]; |
| 85 |
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| 86 |
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sprintf (filename, "%s/uuid", settings.localdir); |
| 87 |
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| 88 |
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FILE *fp; |
| 89 |
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| 90 |
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if (!(fp = fopen (filename, "r"))) |
| 91 |
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{ |
| 92 |
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if (errno == ENOENT) |
| 93 |
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{ |
| 94 |
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LOG (llevInfo, "RESET uid to 1\n"); |
| 95 |
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uuid.seq = 0; |
| 96 |
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write_uuid (); |
| 97 |
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return; |
| 98 |
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} |
| 99 |
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| 100 |
|
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LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
| 101 |
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_exit (1); |
| 102 |
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} |
| 103 |
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| 104 |
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int version; |
| 105 |
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unsigned long long uid; |
| 106 |
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if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
| 107 |
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{ |
| 108 |
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LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
| 109 |
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_exit (1); |
| 110 |
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} |
| 111 |
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| 112 |
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uuid.seq = uid; |
| 113 |
|
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write_uuid (); |
| 114 |
root |
1.61 |
LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
| 115 |
root |
1.39 |
fclose (fp); |
| 116 |
|
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} |
| 117 |
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|
| 118 |
|
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UUID |
| 119 |
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gen_uuid () |
| 120 |
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{ |
| 121 |
|
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UUID uid; |
| 122 |
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|
| 123 |
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uid.seq = ++uuid.seq; |
| 124 |
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| 125 |
|
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if (!(uuid.seq & (UUID_SKIP - 1))) |
| 126 |
|
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write_uuid (); |
| 127 |
|
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|
| 128 |
|
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return uid; |
| 129 |
|
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} |
| 130 |
|
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| 131 |
|
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void |
| 132 |
|
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init_uuid () |
| 133 |
|
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{ |
| 134 |
|
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read_uuid (); |
| 135 |
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} |
| 136 |
|
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|
| 137 |
elmex |
1.1 |
/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
| 138 |
root |
1.24 |
static int |
| 139 |
|
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compare_ob_value_lists_one (const object *wants, const object *has) |
| 140 |
|
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{ |
| 141 |
|
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key_value *wants_field; |
| 142 |
|
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|
| 143 |
|
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/* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
| 144 |
|
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* objects with lists are rare, and lists stay short. If not, use a |
| 145 |
|
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* different structure or at least keep the lists sorted... |
| 146 |
|
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*/ |
| 147 |
|
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|
| 148 |
|
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/* For each field in wants, */ |
| 149 |
root |
1.86 |
for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
| 150 |
root |
1.24 |
{ |
| 151 |
|
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key_value *has_field; |
| 152 |
|
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|
| 153 |
|
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/* Look for a field in has with the same key. */ |
| 154 |
|
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has_field = get_ob_key_link (has, wants_field->key); |
| 155 |
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|
| 156 |
|
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if (has_field == NULL) |
| 157 |
|
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{ |
| 158 |
|
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/* No field with that name. */ |
| 159 |
|
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return FALSE; |
| 160 |
|
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} |
| 161 |
|
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|
| 162 |
|
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/* Found the matching field. */ |
| 163 |
|
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if (has_field->value != wants_field->value) |
| 164 |
|
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{ |
| 165 |
|
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/* Values don't match, so this half of the comparison is false. */ |
| 166 |
|
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return FALSE; |
| 167 |
|
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} |
| 168 |
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|
| 169 |
|
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/* If we get here, we found a match. Now for the next field in wants. */ |
| 170 |
elmex |
1.1 |
} |
| 171 |
root |
1.24 |
|
| 172 |
|
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/* If we get here, every field in wants has a matching field in has. */ |
| 173 |
|
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return TRUE; |
| 174 |
elmex |
1.1 |
} |
| 175 |
|
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|
| 176 |
|
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/* Returns TRUE if ob1 has the same key_values as ob2. */ |
| 177 |
root |
1.24 |
static int |
| 178 |
|
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compare_ob_value_lists (const object *ob1, const object *ob2) |
| 179 |
|
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{ |
| 180 |
|
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/* However, there may be fields in has which aren't partnered in wants, |
| 181 |
|
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* so we need to run the comparison *twice*. :( |
| 182 |
|
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*/ |
| 183 |
|
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return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
| 184 |
elmex |
1.1 |
} |
| 185 |
|
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|
| 186 |
|
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/* Function examines the 2 objects given to it, and returns true if |
| 187 |
|
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* they can be merged together. |
| 188 |
|
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* |
| 189 |
|
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* Note that this function appears a lot longer than the macro it |
| 190 |
|
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* replaces - this is mostly for clarity - a decent compiler should hopefully |
| 191 |
|
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* reduce this to the same efficiency. |
| 192 |
|
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* |
| 193 |
root |
1.66 |
* Check nrof variable *before* calling can_merge() |
| 194 |
elmex |
1.1 |
* |
| 195 |
|
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* Improvements made with merge: Better checking on potion, and also |
| 196 |
|
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* check weight |
| 197 |
|
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*/ |
| 198 |
root |
1.66 |
bool object::can_merge_slow (object *ob1, object *ob2) |
| 199 |
root |
1.16 |
{ |
| 200 |
|
|
/* A couple quicksanity checks */ |
| 201 |
root |
1.66 |
if (ob1 == ob2 |
| 202 |
|
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|| ob1->type != ob2->type |
| 203 |
|
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|| ob1->speed != ob2->speed |
| 204 |
|
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|| ob1->value != ob2->value |
| 205 |
|
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|| ob1->name != ob2->name) |
| 206 |
root |
1.16 |
return 0; |
| 207 |
|
|
|
| 208 |
root |
1.66 |
//TODO: this ain't working well, use nicer and correct overflow check |
| 209 |
root |
1.16 |
/* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
| 210 |
|
|
* value could not be stored in a sint32 (which unfortunately sometimes is |
| 211 |
|
|
* used to store nrof). |
| 212 |
|
|
*/ |
| 213 |
|
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if (ob1->nrof + ob2->nrof >= 1UL << 31) |
| 214 |
|
|
return 0; |
| 215 |
|
|
|
| 216 |
|
|
/* If the objects have been identified, set the BEEN_APPLIED flag. |
| 217 |
|
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* This is to the comparison of the flags below will be OK. We |
| 218 |
|
|
* just can't ignore the been applied or identified flags, as they |
| 219 |
|
|
* are not equal - just if it has been identified, the been_applied |
| 220 |
|
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* flags lose any meaning. |
| 221 |
|
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*/ |
| 222 |
|
|
if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
| 223 |
|
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SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
| 224 |
|
|
|
| 225 |
|
|
if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
| 226 |
|
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SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
| 227 |
elmex |
1.1 |
|
| 228 |
root |
1.80 |
if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
| 229 |
root |
1.68 |
|| ob1->arch != ob2->arch |
| 230 |
|
|
|| ob1->name != ob2->name |
| 231 |
|
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|| ob1->title != ob2->title |
| 232 |
|
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|| ob1->msg != ob2->msg |
| 233 |
|
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|| ob1->weight != ob2->weight |
| 234 |
|
|
|| memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
| 235 |
|
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|| memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
| 236 |
|
|
|| ob1->attacktype != ob2->attacktype |
| 237 |
|
|
|| ob1->magic != ob2->magic |
| 238 |
|
|
|| ob1->slaying != ob2->slaying |
| 239 |
|
|
|| ob1->skill != ob2->skill |
| 240 |
|
|
|| ob1->value != ob2->value |
| 241 |
|
|
|| ob1->animation_id != ob2->animation_id |
| 242 |
|
|
|| ob1->client_type != ob2->client_type |
| 243 |
|
|
|| ob1->materialname != ob2->materialname |
| 244 |
|
|
|| ob1->lore != ob2->lore |
| 245 |
|
|
|| ob1->subtype != ob2->subtype |
| 246 |
|
|
|| ob1->move_type != ob2->move_type |
| 247 |
|
|
|| ob1->move_block != ob2->move_block |
| 248 |
|
|
|| ob1->move_allow != ob2->move_allow |
| 249 |
|
|
|| ob1->move_on != ob2->move_on |
| 250 |
|
|
|| ob1->move_off != ob2->move_off |
| 251 |
|
|
|| ob1->move_slow != ob2->move_slow |
| 252 |
|
|
|| ob1->move_slow_penalty != ob2->move_slow_penalty) |
| 253 |
root |
1.16 |
return 0; |
| 254 |
|
|
|
| 255 |
|
|
/* This is really a spellbook check - really, we should |
| 256 |
|
|
* check all objects in the inventory. |
| 257 |
|
|
*/ |
| 258 |
|
|
if (ob1->inv || ob2->inv) |
| 259 |
|
|
{ |
| 260 |
|
|
/* if one object has inventory but the other doesn't, not equiv */ |
| 261 |
|
|
if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
| 262 |
root |
1.24 |
return 0; |
| 263 |
root |
1.16 |
|
| 264 |
|
|
/* Now check to see if the two inventory objects could merge */ |
| 265 |
root |
1.66 |
if (!object::can_merge (ob1->inv, ob2->inv)) |
| 266 |
root |
1.24 |
return 0; |
| 267 |
root |
1.16 |
|
| 268 |
|
|
/* inventory ok - still need to check rest of this object to see |
| 269 |
|
|
* if it is valid. |
| 270 |
|
|
*/ |
| 271 |
|
|
} |
| 272 |
elmex |
1.1 |
|
| 273 |
root |
1.16 |
/* Don't merge objects that are applied. With the new 'body' code, |
| 274 |
|
|
* it is possible for most any character to have more than one of |
| 275 |
|
|
* some items equipped, and we don't want those to merge. |
| 276 |
|
|
*/ |
| 277 |
|
|
if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
| 278 |
|
|
return 0; |
| 279 |
elmex |
1.1 |
|
| 280 |
root |
1.16 |
/* Note sure why the following is the case - either the object has to |
| 281 |
|
|
* be animated or have a very low speed. Is this an attempted monster |
| 282 |
|
|
* check? |
| 283 |
|
|
*/ |
| 284 |
elmex |
1.97 |
if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
| 285 |
root |
1.16 |
return 0; |
| 286 |
elmex |
1.1 |
|
| 287 |
root |
1.16 |
switch (ob1->type) |
| 288 |
|
|
{ |
| 289 |
root |
1.29 |
case SCROLL: |
| 290 |
|
|
if (ob1->level != ob2->level) |
| 291 |
|
|
return 0; |
| 292 |
|
|
break; |
| 293 |
root |
1.16 |
} |
| 294 |
elmex |
1.1 |
|
| 295 |
root |
1.16 |
if (ob1->key_values != NULL || ob2->key_values != NULL) |
| 296 |
|
|
{ |
| 297 |
|
|
/* At least one of these has key_values. */ |
| 298 |
|
|
if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
| 299 |
root |
1.24 |
/* One has fields, but the other one doesn't. */ |
| 300 |
|
|
return 0; |
| 301 |
root |
1.16 |
else if (!compare_ob_value_lists (ob1, ob2)) |
| 302 |
root |
1.24 |
return 0; |
| 303 |
elmex |
1.1 |
} |
| 304 |
root |
1.16 |
|
| 305 |
|
|
//TODO: generate an event or call into perl for additional checks |
| 306 |
|
|
if (ob1->self || ob2->self) |
| 307 |
|
|
{ |
| 308 |
|
|
ob1->optimise (); |
| 309 |
|
|
ob2->optimise (); |
| 310 |
|
|
|
| 311 |
|
|
if (ob1->self || ob2->self) |
| 312 |
root |
1.24 |
return 0; |
| 313 |
elmex |
1.1 |
} |
| 314 |
|
|
|
| 315 |
root |
1.16 |
/* Everything passes, must be OK. */ |
| 316 |
|
|
return 1; |
| 317 |
elmex |
1.1 |
} |
| 318 |
root |
1.24 |
|
| 319 |
elmex |
1.1 |
/* |
| 320 |
|
|
* sum_weight() is a recursive function which calculates the weight |
| 321 |
|
|
* an object is carrying. It goes through in figures out how much |
| 322 |
|
|
* containers are carrying, and sums it up. |
| 323 |
|
|
*/ |
| 324 |
root |
1.28 |
long |
| 325 |
root |
1.24 |
sum_weight (object *op) |
| 326 |
|
|
{ |
| 327 |
root |
1.28 |
long sum; |
| 328 |
elmex |
1.1 |
object *inv; |
| 329 |
root |
1.24 |
|
| 330 |
root |
1.142 |
for (sum = 0, inv = op->inv; inv; inv = inv->below) |
| 331 |
root |
1.24 |
{ |
| 332 |
|
|
if (inv->inv) |
| 333 |
|
|
sum_weight (inv); |
| 334 |
root |
1.142 |
|
| 335 |
root |
1.24 |
sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
| 336 |
|
|
} |
| 337 |
root |
1.37 |
|
| 338 |
elmex |
1.1 |
if (op->type == CONTAINER && op->stats.Str) |
| 339 |
root |
1.24 |
sum = (sum * (100 - op->stats.Str)) / 100; |
| 340 |
root |
1.37 |
|
| 341 |
root |
1.24 |
if (op->carrying != sum) |
| 342 |
elmex |
1.1 |
op->carrying = sum; |
| 343 |
root |
1.37 |
|
| 344 |
elmex |
1.1 |
return sum; |
| 345 |
|
|
} |
| 346 |
|
|
|
| 347 |
|
|
/** |
| 348 |
|
|
* Return the outermost environment object for a given object. |
| 349 |
|
|
*/ |
| 350 |
|
|
|
| 351 |
root |
1.24 |
object * |
| 352 |
|
|
object_get_env_recursive (object *op) |
| 353 |
|
|
{ |
| 354 |
|
|
while (op->env != NULL) |
| 355 |
|
|
op = op->env; |
| 356 |
|
|
return op; |
| 357 |
elmex |
1.1 |
} |
| 358 |
|
|
|
| 359 |
|
|
/* |
| 360 |
|
|
* Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
| 361 |
root |
1.11 |
* Some error messages. |
| 362 |
elmex |
1.1 |
* The result of the dump is stored in the static global errmsg array. |
| 363 |
|
|
*/ |
| 364 |
root |
1.53 |
char * |
| 365 |
root |
1.24 |
dump_object (object *op) |
| 366 |
|
|
{ |
| 367 |
root |
1.53 |
if (!op) |
| 368 |
|
|
return strdup ("[NULLOBJ]"); |
| 369 |
elmex |
1.1 |
|
| 370 |
root |
1.53 |
object_freezer freezer; |
| 371 |
root |
1.133 |
op->write (freezer); |
| 372 |
root |
1.53 |
return freezer.as_string (); |
| 373 |
elmex |
1.1 |
} |
| 374 |
|
|
|
| 375 |
|
|
/* |
| 376 |
|
|
* get_nearest_part(multi-object, object 2) returns the part of the |
| 377 |
|
|
* multi-object 1 which is closest to the second object. |
| 378 |
|
|
* If it's not a multi-object, it is returned. |
| 379 |
|
|
*/ |
| 380 |
|
|
|
| 381 |
root |
1.24 |
object * |
| 382 |
|
|
get_nearest_part (object *op, const object *pl) |
| 383 |
|
|
{ |
| 384 |
|
|
object *tmp, *closest; |
| 385 |
|
|
int last_dist, i; |
| 386 |
|
|
|
| 387 |
|
|
if (op->more == NULL) |
| 388 |
elmex |
1.1 |
return op; |
| 389 |
root |
1.24 |
for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
| 390 |
|
|
if ((i = distance (tmp, pl)) < last_dist) |
| 391 |
|
|
closest = tmp, last_dist = i; |
| 392 |
elmex |
1.1 |
return closest; |
| 393 |
|
|
} |
| 394 |
|
|
|
| 395 |
|
|
/* |
| 396 |
|
|
* Returns the object which has the count-variable equal to the argument. |
| 397 |
|
|
*/ |
| 398 |
root |
1.24 |
object * |
| 399 |
|
|
find_object (tag_t i) |
| 400 |
|
|
{ |
| 401 |
root |
1.112 |
for_all_objects (op) |
| 402 |
|
|
if (op->count == i) |
| 403 |
|
|
return op; |
| 404 |
|
|
|
| 405 |
|
|
return 0; |
| 406 |
elmex |
1.1 |
} |
| 407 |
|
|
|
| 408 |
|
|
/* |
| 409 |
|
|
* Returns the first object which has a name equal to the argument. |
| 410 |
|
|
* Used only by the patch command, but not all that useful. |
| 411 |
|
|
* Enables features like "patch <name-of-other-player> food 999" |
| 412 |
|
|
*/ |
| 413 |
root |
1.24 |
object * |
| 414 |
|
|
find_object_name (const char *str) |
| 415 |
|
|
{ |
| 416 |
root |
1.35 |
shstr_cmp str_ (str); |
| 417 |
elmex |
1.1 |
object *op; |
| 418 |
root |
1.24 |
|
| 419 |
root |
1.108 |
for_all_objects (op) |
| 420 |
root |
1.35 |
if (op->name == str_) |
| 421 |
elmex |
1.1 |
break; |
| 422 |
root |
1.11 |
|
| 423 |
elmex |
1.1 |
return op; |
| 424 |
|
|
} |
| 425 |
|
|
|
| 426 |
root |
1.24 |
void |
| 427 |
|
|
free_all_object_data () |
| 428 |
root |
1.14 |
{ |
| 429 |
|
|
LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
| 430 |
elmex |
1.1 |
} |
| 431 |
|
|
|
| 432 |
|
|
/* |
| 433 |
|
|
* Sets the owner and sets the skill and exp pointers to owner's current |
| 434 |
|
|
* skill and experience objects. |
| 435 |
|
|
*/ |
| 436 |
root |
1.24 |
void |
| 437 |
root |
1.30 |
object::set_owner (object *owner) |
| 438 |
elmex |
1.1 |
{ |
| 439 |
root |
1.30 |
if (!owner) |
| 440 |
root |
1.24 |
return; |
| 441 |
|
|
|
| 442 |
|
|
/* next line added to allow objects which own objects */ |
| 443 |
|
|
/* Add a check for ownercounts in here, as I got into an endless loop |
| 444 |
|
|
* with the fireball owning a poison cloud which then owned the |
| 445 |
|
|
* fireball. I believe that was caused by one of the objects getting |
| 446 |
|
|
* freed and then another object replacing it. Since the ownercounts |
| 447 |
|
|
* didn't match, this check is valid and I believe that cause is valid. |
| 448 |
|
|
*/ |
| 449 |
root |
1.30 |
while (owner->owner) |
| 450 |
root |
1.24 |
owner = owner->owner; |
| 451 |
elmex |
1.1 |
|
| 452 |
root |
1.30 |
this->owner = owner; |
| 453 |
elmex |
1.1 |
} |
| 454 |
|
|
|
| 455 |
root |
1.148 |
int |
| 456 |
|
|
object::slottype () const |
| 457 |
|
|
{ |
| 458 |
|
|
if (type == SKILL) |
| 459 |
|
|
{ |
| 460 |
|
|
if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
| 461 |
|
|
if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
| 462 |
|
|
} |
| 463 |
|
|
else |
| 464 |
|
|
{ |
| 465 |
|
|
if (slot [body_combat].info) return slot_combat; |
| 466 |
|
|
if (slot [body_range ].info) return slot_ranged; |
| 467 |
|
|
} |
| 468 |
|
|
|
| 469 |
|
|
return slot_none; |
| 470 |
|
|
} |
| 471 |
|
|
|
| 472 |
root |
1.147 |
bool |
| 473 |
|
|
object::change_weapon (object *ob) |
| 474 |
root |
1.144 |
{ |
| 475 |
|
|
if (current_weapon == ob) |
| 476 |
root |
1.147 |
return true; |
| 477 |
root |
1.146 |
|
| 478 |
root |
1.144 |
current_weapon = ob; |
| 479 |
root |
1.147 |
chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
| 480 |
root |
1.146 |
|
| 481 |
root |
1.144 |
update_stats (); |
| 482 |
root |
1.147 |
|
| 483 |
|
|
if (ob) |
| 484 |
|
|
{ |
| 485 |
|
|
// now check wether any body locations became invalid, in which case |
| 486 |
|
|
// we cannot apply the weapon at the moment. |
| 487 |
|
|
for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
| 488 |
|
|
if (slot[i].used < 0) |
| 489 |
|
|
{ |
| 490 |
|
|
current_weapon = chosen_skill = 0; |
| 491 |
|
|
update_stats (); |
| 492 |
|
|
|
| 493 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, this, |
| 494 |
|
|
"You try to balance your applied items all at once, but the %s is too much. " |
| 495 |
|
|
"You need to unapply some items first.", &ob->name); |
| 496 |
|
|
return false; |
| 497 |
|
|
} |
| 498 |
|
|
|
| 499 |
root |
1.148 |
//new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
| 500 |
root |
1.147 |
} |
| 501 |
|
|
else |
| 502 |
root |
1.148 |
;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
| 503 |
root |
1.147 |
|
| 504 |
|
|
return true; |
| 505 |
root |
1.144 |
} |
| 506 |
|
|
|
| 507 |
elmex |
1.1 |
/* Zero the key_values on op, decrementing the shared-string |
| 508 |
|
|
* refcounts and freeing the links. |
| 509 |
|
|
*/ |
| 510 |
root |
1.24 |
static void |
| 511 |
|
|
free_key_values (object *op) |
| 512 |
root |
1.11 |
{ |
| 513 |
root |
1.137 |
for (key_value *i = op->key_values; i; ) |
| 514 |
root |
1.11 |
{ |
| 515 |
|
|
key_value *next = i->next; |
| 516 |
|
|
delete i; |
| 517 |
root |
1.24 |
|
| 518 |
root |
1.11 |
i = next; |
| 519 |
elmex |
1.1 |
} |
| 520 |
root |
1.24 |
|
| 521 |
root |
1.11 |
op->key_values = 0; |
| 522 |
elmex |
1.1 |
} |
| 523 |
|
|
|
| 524 |
root |
1.137 |
object & |
| 525 |
|
|
object::operator =(const object &src) |
| 526 |
root |
1.11 |
{ |
| 527 |
root |
1.137 |
bool is_freed = flag [FLAG_FREED]; |
| 528 |
|
|
bool is_removed = flag [FLAG_REMOVED]; |
| 529 |
root |
1.59 |
|
| 530 |
root |
1.137 |
*(object_copy *)this = src; |
| 531 |
elmex |
1.1 |
|
| 532 |
root |
1.137 |
flag [FLAG_FREED] = is_freed; |
| 533 |
|
|
flag [FLAG_REMOVED] = is_removed; |
| 534 |
elmex |
1.1 |
|
| 535 |
root |
1.11 |
/* Copy over key_values, if any. */ |
| 536 |
root |
1.137 |
if (src.key_values) |
| 537 |
root |
1.14 |
{ |
| 538 |
root |
1.23 |
key_value *tail = 0; |
| 539 |
root |
1.137 |
key_values = 0; |
| 540 |
elmex |
1.1 |
|
| 541 |
root |
1.137 |
for (key_value *i = src.key_values; i; i = i->next) |
| 542 |
root |
1.11 |
{ |
| 543 |
|
|
key_value *new_link = new key_value; |
| 544 |
root |
1.8 |
|
| 545 |
root |
1.24 |
new_link->next = 0; |
| 546 |
|
|
new_link->key = i->key; |
| 547 |
root |
1.11 |
new_link->value = i->value; |
| 548 |
|
|
|
| 549 |
|
|
/* Try and be clever here, too. */ |
| 550 |
root |
1.137 |
if (!key_values) |
| 551 |
root |
1.11 |
{ |
| 552 |
root |
1.137 |
key_values = new_link; |
| 553 |
root |
1.11 |
tail = new_link; |
| 554 |
root |
1.8 |
} |
| 555 |
root |
1.11 |
else |
| 556 |
|
|
{ |
| 557 |
|
|
tail->next = new_link; |
| 558 |
|
|
tail = new_link; |
| 559 |
|
|
} |
| 560 |
root |
1.14 |
} |
| 561 |
|
|
} |
| 562 |
root |
1.137 |
} |
| 563 |
|
|
|
| 564 |
|
|
/* |
| 565 |
|
|
* copy_to first frees everything allocated by the dst object, |
| 566 |
|
|
* and then copies the contents of itself into the second |
| 567 |
|
|
* object, allocating what needs to be allocated. Basically, any |
| 568 |
|
|
* data that is malloc'd needs to be re-malloc/copied. Otherwise, |
| 569 |
|
|
* if the first object is freed, the pointers in the new object |
| 570 |
|
|
* will point at garbage. |
| 571 |
|
|
*/ |
| 572 |
|
|
void |
| 573 |
|
|
object::copy_to (object *dst) |
| 574 |
|
|
{ |
| 575 |
|
|
*dst = *this; |
| 576 |
|
|
|
| 577 |
|
|
if (speed < 0) |
| 578 |
|
|
dst->speed_left = speed_left - rndm (); |
| 579 |
root |
1.2 |
|
| 580 |
root |
1.87 |
dst->set_speed (dst->speed); |
| 581 |
elmex |
1.1 |
} |
| 582 |
|
|
|
| 583 |
root |
1.133 |
void |
| 584 |
|
|
object::instantiate () |
| 585 |
|
|
{ |
| 586 |
|
|
if (!uuid.seq) // HACK |
| 587 |
|
|
uuid = gen_uuid (); |
| 588 |
|
|
|
| 589 |
|
|
speed_left = -0.1f; |
| 590 |
|
|
/* copy the body_info to the body_used - this is only really |
| 591 |
|
|
* need for monsters, but doesn't hurt to do it for everything. |
| 592 |
|
|
* by doing so, when a monster is created, it has good starting |
| 593 |
|
|
* values for the body_used info, so when items are created |
| 594 |
|
|
* for it, they can be properly equipped. |
| 595 |
|
|
*/ |
| 596 |
root |
1.145 |
for (int i = NUM_BODY_LOCATIONS; i--; ) |
| 597 |
|
|
slot[i].used = slot[i].info; |
| 598 |
root |
1.133 |
|
| 599 |
|
|
attachable::instantiate (); |
| 600 |
|
|
} |
| 601 |
|
|
|
| 602 |
root |
1.65 |
object * |
| 603 |
|
|
object::clone () |
| 604 |
|
|
{ |
| 605 |
|
|
object *neu = create (); |
| 606 |
|
|
copy_to (neu); |
| 607 |
|
|
return neu; |
| 608 |
|
|
} |
| 609 |
|
|
|
| 610 |
elmex |
1.1 |
/* |
| 611 |
|
|
* If an object with the IS_TURNABLE() flag needs to be turned due |
| 612 |
|
|
* to the closest player being on the other side, this function can |
| 613 |
|
|
* be called to update the face variable, _and_ how it looks on the map. |
| 614 |
|
|
*/ |
| 615 |
root |
1.24 |
void |
| 616 |
|
|
update_turn_face (object *op) |
| 617 |
|
|
{ |
| 618 |
root |
1.96 |
if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
| 619 |
root |
1.24 |
return; |
| 620 |
root |
1.96 |
|
| 621 |
root |
1.24 |
SET_ANIMATION (op, op->direction); |
| 622 |
|
|
update_object (op, UP_OBJ_FACE); |
| 623 |
elmex |
1.1 |
} |
| 624 |
|
|
|
| 625 |
|
|
/* |
| 626 |
|
|
* Updates the speed of an object. If the speed changes from 0 to another |
| 627 |
|
|
* value, or vice versa, then add/remove the object from the active list. |
| 628 |
|
|
* This function needs to be called whenever the speed of an object changes. |
| 629 |
|
|
*/ |
| 630 |
root |
1.24 |
void |
| 631 |
root |
1.87 |
object::set_speed (float speed) |
| 632 |
root |
1.24 |
{ |
| 633 |
root |
1.87 |
if (flag [FLAG_FREED] && speed) |
| 634 |
root |
1.24 |
{ |
| 635 |
root |
1.87 |
LOG (llevError, "Object %s is freed but has speed.\n", &name); |
| 636 |
|
|
speed = 0; |
| 637 |
elmex |
1.1 |
} |
| 638 |
root |
1.31 |
|
| 639 |
root |
1.87 |
this->speed = speed; |
| 640 |
|
|
|
| 641 |
elmex |
1.97 |
if (has_active_speed ()) |
| 642 |
root |
1.98 |
activate (); |
| 643 |
root |
1.24 |
else |
| 644 |
root |
1.98 |
deactivate (); |
| 645 |
elmex |
1.1 |
} |
| 646 |
|
|
|
| 647 |
|
|
/* |
| 648 |
root |
1.75 |
* update_object() updates the the map. |
| 649 |
elmex |
1.1 |
* It takes into account invisible objects (and represent squares covered |
| 650 |
|
|
* by invisible objects by whatever is below them (unless it's another |
| 651 |
|
|
* invisible object, etc...) |
| 652 |
|
|
* If the object being updated is beneath a player, the look-window |
| 653 |
|
|
* of that player is updated (this might be a suboptimal way of |
| 654 |
|
|
* updating that window, though, since update_object() is called _often_) |
| 655 |
|
|
* |
| 656 |
|
|
* action is a hint of what the caller believes need to be done. |
| 657 |
|
|
* current action are: |
| 658 |
|
|
* UP_OBJ_INSERT: op was inserted |
| 659 |
|
|
* UP_OBJ_REMOVE: op was removed |
| 660 |
|
|
* UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
| 661 |
|
|
* as that is easier than trying to look at what may have changed. |
| 662 |
|
|
* UP_OBJ_FACE: only the objects face has changed. |
| 663 |
|
|
*/ |
| 664 |
root |
1.24 |
void |
| 665 |
|
|
update_object (object *op, int action) |
| 666 |
|
|
{ |
| 667 |
|
|
if (op == NULL) |
| 668 |
|
|
{ |
| 669 |
|
|
/* this should never happen */ |
| 670 |
|
|
LOG (llevDebug, "update_object() called for NULL object.\n"); |
| 671 |
|
|
return; |
| 672 |
elmex |
1.1 |
} |
| 673 |
root |
1.24 |
|
| 674 |
root |
1.75 |
if (op->env) |
| 675 |
root |
1.24 |
{ |
| 676 |
|
|
/* Animation is currently handled by client, so nothing |
| 677 |
|
|
* to do in this case. |
| 678 |
|
|
*/ |
| 679 |
|
|
return; |
| 680 |
elmex |
1.1 |
} |
| 681 |
|
|
|
| 682 |
root |
1.24 |
/* If the map is saving, don't do anything as everything is |
| 683 |
|
|
* going to get freed anyways. |
| 684 |
|
|
*/ |
| 685 |
|
|
if (!op->map || op->map->in_memory == MAP_SAVING) |
| 686 |
|
|
return; |
| 687 |
|
|
|
| 688 |
|
|
/* make sure the object is within map boundaries */ |
| 689 |
root |
1.83 |
if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
| 690 |
root |
1.24 |
{ |
| 691 |
|
|
LOG (llevError, "update_object() called for object out of map!\n"); |
| 692 |
elmex |
1.1 |
#ifdef MANY_CORES |
| 693 |
root |
1.24 |
abort (); |
| 694 |
elmex |
1.1 |
#endif |
| 695 |
root |
1.24 |
return; |
| 696 |
elmex |
1.1 |
} |
| 697 |
|
|
|
| 698 |
root |
1.76 |
mapspace &m = op->ms (); |
| 699 |
elmex |
1.1 |
|
| 700 |
root |
1.99 |
if (!(m.flags_ & P_UPTODATE)) |
| 701 |
root |
1.75 |
/* nop */; |
| 702 |
|
|
else if (action == UP_OBJ_INSERT) |
| 703 |
|
|
{ |
| 704 |
|
|
// this is likely overkill, TODO: revisit (schmorp) |
| 705 |
|
|
if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
| 706 |
|
|
|| (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
| 707 |
|
|
|| (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
| 708 |
|
|
|| (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
| 709 |
|
|
|| (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
| 710 |
|
|
|| (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
| 711 |
|
|
|| (m.move_on | op->move_on ) != m.move_on |
| 712 |
|
|
|| (m.move_off | op->move_off ) != m.move_off |
| 713 |
|
|
|| (m.move_slow | op->move_slow) != m.move_slow |
| 714 |
|
|
/* This isn't perfect, but I don't expect a lot of objects to |
| 715 |
|
|
* to have move_allow right now. |
| 716 |
|
|
*/ |
| 717 |
|
|
|| ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
| 718 |
|
|
|| 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
| 719 |
root |
1.99 |
m.flags_ = 0; |
| 720 |
root |
1.75 |
} |
| 721 |
|
|
/* if the object is being removed, we can't make intelligent |
| 722 |
|
|
* decisions, because remove_ob can't really pass the object |
| 723 |
|
|
* that is being removed. |
| 724 |
|
|
*/ |
| 725 |
root |
1.24 |
else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
| 726 |
root |
1.99 |
m.flags_ = 0; |
| 727 |
root |
1.24 |
else if (action == UP_OBJ_FACE) |
| 728 |
root |
1.29 |
/* Nothing to do for that case */ ; |
| 729 |
root |
1.24 |
else |
| 730 |
root |
1.27 |
LOG (llevError, "update_object called with invalid action: %d\n", action); |
| 731 |
elmex |
1.1 |
|
| 732 |
root |
1.75 |
if (op->more) |
| 733 |
root |
1.24 |
update_object (op->more, action); |
| 734 |
elmex |
1.1 |
} |
| 735 |
|
|
|
| 736 |
root |
1.21 |
object::object () |
| 737 |
|
|
{ |
| 738 |
root |
1.22 |
SET_FLAG (this, FLAG_REMOVED); |
| 739 |
|
|
|
| 740 |
|
|
expmul = 1.0; |
| 741 |
|
|
face = blank_face; |
| 742 |
|
|
} |
| 743 |
|
|
|
| 744 |
|
|
object::~object () |
| 745 |
|
|
{ |
| 746 |
root |
1.121 |
unlink (); |
| 747 |
root |
1.119 |
|
| 748 |
root |
1.22 |
free_key_values (this); |
| 749 |
|
|
} |
| 750 |
|
|
|
| 751 |
root |
1.112 |
static int object_count; |
| 752 |
|
|
|
| 753 |
root |
1.24 |
void object::link () |
| 754 |
root |
1.22 |
{ |
| 755 |
root |
1.112 |
assert (!index);//D |
| 756 |
root |
1.41 |
uuid = gen_uuid (); |
| 757 |
root |
1.112 |
count = ++object_count; |
| 758 |
root |
1.21 |
|
| 759 |
root |
1.109 |
refcnt_inc (); |
| 760 |
root |
1.108 |
objects.insert (this); |
| 761 |
root |
1.21 |
} |
| 762 |
|
|
|
| 763 |
root |
1.24 |
void object::unlink () |
| 764 |
root |
1.21 |
{ |
| 765 |
root |
1.121 |
if (!index) |
| 766 |
|
|
return; |
| 767 |
|
|
|
| 768 |
root |
1.108 |
objects.erase (this); |
| 769 |
root |
1.109 |
refcnt_dec (); |
| 770 |
root |
1.98 |
} |
| 771 |
|
|
|
| 772 |
root |
1.96 |
void |
| 773 |
root |
1.98 |
object::activate () |
| 774 |
root |
1.96 |
{ |
| 775 |
root |
1.98 |
/* If already on active list, don't do anything */ |
| 776 |
root |
1.108 |
if (active) |
| 777 |
root |
1.98 |
return; |
| 778 |
|
|
|
| 779 |
elmex |
1.97 |
if (has_active_speed ()) |
| 780 |
root |
1.108 |
actives.insert (this); |
| 781 |
root |
1.98 |
} |
| 782 |
root |
1.96 |
|
| 783 |
root |
1.98 |
void |
| 784 |
|
|
object::activate_recursive () |
| 785 |
|
|
{ |
| 786 |
|
|
activate (); |
| 787 |
|
|
|
| 788 |
root |
1.104 |
for (object *op = inv; op; op = op->below) |
| 789 |
root |
1.98 |
op->activate_recursive (); |
| 790 |
root |
1.96 |
} |
| 791 |
|
|
|
| 792 |
|
|
/* This function removes object 'op' from the list of active |
| 793 |
|
|
* objects. |
| 794 |
|
|
* This should only be used for style maps or other such |
| 795 |
|
|
* reference maps where you don't want an object that isn't |
| 796 |
|
|
* in play chewing up cpu time getting processed. |
| 797 |
|
|
* The reverse of this is to call update_ob_speed, which |
| 798 |
|
|
* will do the right thing based on the speed of the object. |
| 799 |
|
|
*/ |
| 800 |
|
|
void |
| 801 |
root |
1.98 |
object::deactivate () |
| 802 |
root |
1.96 |
{ |
| 803 |
|
|
/* If not on the active list, nothing needs to be done */ |
| 804 |
root |
1.108 |
if (!active) |
| 805 |
root |
1.96 |
return; |
| 806 |
|
|
|
| 807 |
root |
1.108 |
actives.erase (this); |
| 808 |
root |
1.98 |
} |
| 809 |
root |
1.96 |
|
| 810 |
root |
1.98 |
void |
| 811 |
|
|
object::deactivate_recursive () |
| 812 |
|
|
{ |
| 813 |
root |
1.104 |
for (object *op = inv; op; op = op->below) |
| 814 |
root |
1.98 |
op->deactivate_recursive (); |
| 815 |
|
|
|
| 816 |
|
|
deactivate (); |
| 817 |
root |
1.96 |
} |
| 818 |
|
|
|
| 819 |
root |
1.106 |
void |
| 820 |
|
|
object::set_flag_inv (int flag, int value) |
| 821 |
|
|
{ |
| 822 |
|
|
for (object *op = inv; op; op = op->below) |
| 823 |
|
|
{ |
| 824 |
|
|
op->flag [flag] = value; |
| 825 |
|
|
op->set_flag_inv (flag, value); |
| 826 |
|
|
} |
| 827 |
|
|
} |
| 828 |
|
|
|
| 829 |
root |
1.89 |
/* |
| 830 |
|
|
* Remove and free all objects in the inventory of the given object. |
| 831 |
|
|
* object.c ? |
| 832 |
|
|
*/ |
| 833 |
|
|
void |
| 834 |
|
|
object::destroy_inv (bool drop_to_ground) |
| 835 |
|
|
{ |
| 836 |
root |
1.94 |
// need to check first, because the checks below might segfault |
| 837 |
|
|
// as we might be on an invalid mapspace and crossfire code |
| 838 |
|
|
// is too buggy to ensure that the inventory is empty. |
| 839 |
|
|
// corollary: if you create arrows etc. with stuff in tis inventory, |
| 840 |
|
|
// cf will crash below with off-map x and y |
| 841 |
|
|
if (!inv) |
| 842 |
|
|
return; |
| 843 |
|
|
|
| 844 |
root |
1.89 |
/* Only if the space blocks everything do we not process - |
| 845 |
|
|
* if some form of movement is allowed, let objects |
| 846 |
|
|
* drop on that space. |
| 847 |
|
|
*/ |
| 848 |
root |
1.92 |
if (!drop_to_ground |
| 849 |
|
|
|| !map |
| 850 |
|
|
|| map->in_memory != MAP_IN_MEMORY |
| 851 |
root |
1.122 |
|| map->nodrop |
| 852 |
root |
1.95 |
|| ms ().move_block == MOVE_ALL) |
| 853 |
root |
1.89 |
{ |
| 854 |
|
|
while (inv) |
| 855 |
root |
1.92 |
{ |
| 856 |
|
|
inv->destroy_inv (drop_to_ground); |
| 857 |
|
|
inv->destroy (); |
| 858 |
|
|
} |
| 859 |
root |
1.89 |
} |
| 860 |
|
|
else |
| 861 |
|
|
{ /* Put objects in inventory onto this space */ |
| 862 |
|
|
while (inv) |
| 863 |
|
|
{ |
| 864 |
|
|
object *op = inv; |
| 865 |
|
|
|
| 866 |
|
|
if (op->flag [FLAG_STARTEQUIP] |
| 867 |
|
|
|| op->flag [FLAG_NO_DROP] |
| 868 |
|
|
|| op->type == RUNE |
| 869 |
|
|
|| op->type == TRAP |
| 870 |
root |
1.110 |
|| op->flag [FLAG_IS_A_TEMPLATE] |
| 871 |
|
|
|| op->flag [FLAG_DESTROY_ON_DEATH]) |
| 872 |
root |
1.89 |
op->destroy (); |
| 873 |
|
|
else |
| 874 |
root |
1.93 |
map->insert (op, x, y); |
| 875 |
root |
1.89 |
} |
| 876 |
|
|
} |
| 877 |
|
|
} |
| 878 |
|
|
|
| 879 |
root |
1.21 |
object *object::create () |
| 880 |
|
|
{ |
| 881 |
root |
1.42 |
object *op = new object; |
| 882 |
root |
1.22 |
op->link (); |
| 883 |
|
|
return op; |
| 884 |
root |
1.21 |
} |
| 885 |
elmex |
1.1 |
|
| 886 |
root |
1.82 |
void |
| 887 |
|
|
object::do_destroy () |
| 888 |
root |
1.14 |
{ |
| 889 |
root |
1.112 |
attachable::do_destroy (); |
| 890 |
|
|
|
| 891 |
root |
1.82 |
if (flag [FLAG_IS_LINKED]) |
| 892 |
|
|
remove_button_link (this); |
| 893 |
root |
1.29 |
|
| 894 |
root |
1.82 |
if (flag [FLAG_FRIENDLY]) |
| 895 |
root |
1.140 |
remove_friendly_object (this); |
| 896 |
root |
1.32 |
|
| 897 |
root |
1.82 |
if (!flag [FLAG_REMOVED]) |
| 898 |
root |
1.63 |
remove (); |
| 899 |
root |
1.14 |
|
| 900 |
root |
1.112 |
destroy_inv (true); |
| 901 |
root |
1.14 |
|
| 902 |
root |
1.112 |
deactivate (); |
| 903 |
|
|
unlink (); |
| 904 |
root |
1.92 |
|
| 905 |
root |
1.82 |
flag [FLAG_FREED] = 1; |
| 906 |
root |
1.14 |
|
| 907 |
root |
1.57 |
// hack to ensure that freed objects still have a valid map |
| 908 |
|
|
{ |
| 909 |
|
|
static maptile *freed_map; // freed objects are moved here to avoid crashes |
| 910 |
|
|
|
| 911 |
|
|
if (!freed_map) |
| 912 |
|
|
{ |
| 913 |
|
|
freed_map = new maptile; |
| 914 |
|
|
|
| 915 |
|
|
freed_map->name = "/internal/freed_objects_map"; |
| 916 |
|
|
freed_map->width = 3; |
| 917 |
|
|
freed_map->height = 3; |
| 918 |
|
|
|
| 919 |
root |
1.96 |
freed_map->alloc (); |
| 920 |
root |
1.103 |
freed_map->in_memory = MAP_IN_MEMORY; |
| 921 |
root |
1.57 |
} |
| 922 |
|
|
|
| 923 |
|
|
map = freed_map; |
| 924 |
|
|
x = 1; |
| 925 |
|
|
y = 1; |
| 926 |
|
|
} |
| 927 |
|
|
|
| 928 |
root |
1.82 |
head = 0; |
| 929 |
root |
1.88 |
|
| 930 |
|
|
if (more) |
| 931 |
|
|
{ |
| 932 |
|
|
more->destroy (); |
| 933 |
|
|
more = 0; |
| 934 |
|
|
} |
| 935 |
root |
1.82 |
|
| 936 |
root |
1.44 |
// clear those pointers that likely might have circular references to us |
| 937 |
|
|
owner = 0; |
| 938 |
|
|
enemy = 0; |
| 939 |
|
|
attacked_by = 0; |
| 940 |
root |
1.82 |
} |
| 941 |
|
|
|
| 942 |
|
|
void |
| 943 |
|
|
object::destroy (bool destroy_inventory) |
| 944 |
|
|
{ |
| 945 |
|
|
if (destroyed ()) |
| 946 |
|
|
return; |
| 947 |
|
|
|
| 948 |
|
|
if (destroy_inventory) |
| 949 |
root |
1.89 |
destroy_inv (false); |
| 950 |
root |
1.22 |
|
| 951 |
root |
1.82 |
attachable::destroy (); |
| 952 |
elmex |
1.1 |
} |
| 953 |
|
|
|
| 954 |
|
|
/* |
| 955 |
|
|
* sub_weight() recursively (outwards) subtracts a number from the |
| 956 |
|
|
* weight of an object (and what is carried by it's environment(s)). |
| 957 |
|
|
*/ |
| 958 |
root |
1.24 |
void |
| 959 |
|
|
sub_weight (object *op, signed long weight) |
| 960 |
|
|
{ |
| 961 |
|
|
while (op != NULL) |
| 962 |
|
|
{ |
| 963 |
|
|
if (op->type == CONTAINER) |
| 964 |
root |
1.45 |
weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
| 965 |
|
|
|
| 966 |
root |
1.24 |
op->carrying -= weight; |
| 967 |
|
|
op = op->env; |
| 968 |
elmex |
1.1 |
} |
| 969 |
|
|
} |
| 970 |
|
|
|
| 971 |
root |
1.63 |
/* op->remove (): |
| 972 |
elmex |
1.1 |
* This function removes the object op from the linked list of objects |
| 973 |
|
|
* which it is currently tied to. When this function is done, the |
| 974 |
|
|
* object will have no environment. If the object previously had an |
| 975 |
|
|
* environment, the x and y coordinates will be updated to |
| 976 |
|
|
* the previous environment. |
| 977 |
|
|
*/ |
| 978 |
root |
1.24 |
void |
| 979 |
root |
1.128 |
object::do_remove () |
| 980 |
root |
1.24 |
{ |
| 981 |
root |
1.45 |
object *tmp, *last = 0; |
| 982 |
|
|
object *otmp; |
| 983 |
root |
1.26 |
|
| 984 |
root |
1.59 |
if (QUERY_FLAG (this, FLAG_REMOVED)) |
| 985 |
root |
1.29 |
return; |
| 986 |
root |
1.24 |
|
| 987 |
root |
1.59 |
SET_FLAG (this, FLAG_REMOVED); |
| 988 |
root |
1.82 |
INVOKE_OBJECT (REMOVE, this); |
| 989 |
root |
1.26 |
|
| 990 |
root |
1.59 |
if (more) |
| 991 |
|
|
more->remove (); |
| 992 |
root |
1.24 |
|
| 993 |
|
|
/* |
| 994 |
|
|
* In this case, the object to be removed is in someones |
| 995 |
|
|
* inventory. |
| 996 |
|
|
*/ |
| 997 |
root |
1.59 |
if (env) |
| 998 |
root |
1.24 |
{ |
| 999 |
root |
1.59 |
if (nrof) |
| 1000 |
|
|
sub_weight (env, weight * nrof); |
| 1001 |
root |
1.24 |
else |
| 1002 |
root |
1.59 |
sub_weight (env, weight + carrying); |
| 1003 |
root |
1.24 |
|
| 1004 |
|
|
/* NO_FIX_PLAYER is set when a great many changes are being |
| 1005 |
|
|
* made to players inventory. If set, avoiding the call |
| 1006 |
|
|
* to save cpu time. |
| 1007 |
|
|
*/ |
| 1008 |
root |
1.74 |
if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
| 1009 |
root |
1.78 |
otmp->update_stats (); |
| 1010 |
root |
1.24 |
|
| 1011 |
root |
1.96 |
if (above) |
| 1012 |
root |
1.59 |
above->below = below; |
| 1013 |
root |
1.24 |
else |
| 1014 |
root |
1.59 |
env->inv = below; |
| 1015 |
root |
1.24 |
|
| 1016 |
root |
1.96 |
if (below) |
| 1017 |
root |
1.59 |
below->above = above; |
| 1018 |
root |
1.24 |
|
| 1019 |
|
|
/* we set up values so that it could be inserted into |
| 1020 |
|
|
* the map, but we don't actually do that - it is up |
| 1021 |
|
|
* to the caller to decide what we want to do. |
| 1022 |
|
|
*/ |
| 1023 |
root |
1.59 |
x = env->x, y = env->y; |
| 1024 |
|
|
map = env->map; |
| 1025 |
|
|
above = 0, below = 0; |
| 1026 |
|
|
env = 0; |
| 1027 |
|
|
} |
| 1028 |
|
|
else if (map) |
| 1029 |
|
|
{ |
| 1030 |
root |
1.96 |
if (type == PLAYER) |
| 1031 |
|
|
{ |
| 1032 |
root |
1.130 |
// leaving a spot always closes any open container on the ground |
| 1033 |
|
|
if (container && !container->env) |
| 1034 |
|
|
// this causes spurious floorbox updates, but it ensures |
| 1035 |
|
|
// that the CLOSE event is being sent. |
| 1036 |
|
|
close_container (); |
| 1037 |
|
|
|
| 1038 |
root |
1.96 |
--map->players; |
| 1039 |
root |
1.100 |
map->touch (); |
| 1040 |
root |
1.96 |
} |
| 1041 |
|
|
|
| 1042 |
root |
1.98 |
map->dirty = true; |
| 1043 |
root |
1.117 |
mapspace &ms = this->ms (); |
| 1044 |
elmex |
1.1 |
|
| 1045 |
root |
1.29 |
/* link the object above us */ |
| 1046 |
root |
1.59 |
if (above) |
| 1047 |
|
|
above->below = below; |
| 1048 |
root |
1.29 |
else |
| 1049 |
root |
1.117 |
ms.top = below; /* we were top, set new top */ |
| 1050 |
root |
1.24 |
|
| 1051 |
root |
1.29 |
/* Relink the object below us, if there is one */ |
| 1052 |
root |
1.59 |
if (below) |
| 1053 |
|
|
below->above = above; |
| 1054 |
root |
1.29 |
else |
| 1055 |
|
|
{ |
| 1056 |
|
|
/* Nothing below, which means we need to relink map object for this space |
| 1057 |
|
|
* use translated coordinates in case some oddness with map tiling is |
| 1058 |
|
|
* evident |
| 1059 |
|
|
*/ |
| 1060 |
root |
1.59 |
if (GET_MAP_OB (map, x, y) != this) |
| 1061 |
root |
1.117 |
LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
| 1062 |
elmex |
1.1 |
|
| 1063 |
root |
1.117 |
ms.bot = above; /* goes on above it. */ |
| 1064 |
root |
1.8 |
} |
| 1065 |
root |
1.26 |
|
| 1066 |
root |
1.59 |
above = 0; |
| 1067 |
|
|
below = 0; |
| 1068 |
root |
1.26 |
|
| 1069 |
root |
1.59 |
if (map->in_memory == MAP_SAVING) |
| 1070 |
root |
1.29 |
return; |
| 1071 |
elmex |
1.1 |
|
| 1072 |
root |
1.82 |
int check_walk_off = !flag [FLAG_NO_APPLY]; |
| 1073 |
elmex |
1.1 |
|
| 1074 |
root |
1.117 |
for (tmp = ms.bot; tmp; tmp = tmp->above) |
| 1075 |
root |
1.24 |
{ |
| 1076 |
root |
1.29 |
/* No point updating the players look faces if he is the object |
| 1077 |
|
|
* being removed. |
| 1078 |
root |
1.24 |
*/ |
| 1079 |
root |
1.29 |
|
| 1080 |
root |
1.59 |
if (tmp->type == PLAYER && tmp != this) |
| 1081 |
root |
1.24 |
{ |
| 1082 |
root |
1.29 |
/* If a container that the player is currently using somehow gets |
| 1083 |
|
|
* removed (most likely destroyed), update the player view |
| 1084 |
|
|
* appropriately. |
| 1085 |
|
|
*/ |
| 1086 |
root |
1.59 |
if (tmp->container == this) |
| 1087 |
root |
1.29 |
{ |
| 1088 |
root |
1.82 |
flag [FLAG_APPLIED] = 0; |
| 1089 |
root |
1.59 |
tmp->container = 0; |
| 1090 |
root |
1.29 |
} |
| 1091 |
|
|
|
| 1092 |
root |
1.82 |
if (tmp->contr->ns) |
| 1093 |
|
|
tmp->contr->ns->floorbox_update (); |
| 1094 |
root |
1.8 |
} |
| 1095 |
root |
1.26 |
|
| 1096 |
root |
1.96 |
/* See if object moving off should effect something */ |
| 1097 |
root |
1.50 |
if (check_walk_off |
| 1098 |
root |
1.59 |
&& ((move_type & tmp->move_off) |
| 1099 |
|
|
&& (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
| 1100 |
root |
1.29 |
{ |
| 1101 |
elmex |
1.72 |
move_apply (tmp, this, 0); |
| 1102 |
root |
1.24 |
|
| 1103 |
root |
1.59 |
if (destroyed ()) |
| 1104 |
root |
1.50 |
LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
| 1105 |
root |
1.8 |
} |
| 1106 |
|
|
|
| 1107 |
root |
1.29 |
/* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
| 1108 |
root |
1.96 |
//TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
| 1109 |
root |
1.29 |
if (tmp->above == tmp) |
| 1110 |
root |
1.59 |
tmp->above = 0; |
| 1111 |
root |
1.8 |
|
| 1112 |
root |
1.29 |
last = tmp; |
| 1113 |
|
|
} |
| 1114 |
root |
1.26 |
|
| 1115 |
root |
1.96 |
/* last == NULL if there are no objects on this space */ |
| 1116 |
|
|
//TODO: this makes little sense, why only update the topmost object? |
| 1117 |
root |
1.59 |
if (!last) |
| 1118 |
root |
1.99 |
map->at (x, y).flags_ = 0; |
| 1119 |
root |
1.29 |
else |
| 1120 |
|
|
update_object (last, UP_OBJ_REMOVE); |
| 1121 |
root |
1.26 |
|
| 1122 |
root |
1.82 |
if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
| 1123 |
root |
1.59 |
update_all_los (map, x, y); |
| 1124 |
elmex |
1.1 |
} |
| 1125 |
|
|
} |
| 1126 |
|
|
|
| 1127 |
|
|
/* |
| 1128 |
|
|
* merge_ob(op,top): |
| 1129 |
|
|
* |
| 1130 |
|
|
* This function goes through all objects below and including top, and |
| 1131 |
|
|
* merges op to the first matching object. |
| 1132 |
|
|
* If top is NULL, it is calculated. |
| 1133 |
|
|
* Returns pointer to object if it succeded in the merge, otherwise NULL |
| 1134 |
|
|
*/ |
| 1135 |
root |
1.24 |
object * |
| 1136 |
|
|
merge_ob (object *op, object *top) |
| 1137 |
|
|
{ |
| 1138 |
|
|
if (!op->nrof) |
| 1139 |
elmex |
1.1 |
return 0; |
| 1140 |
root |
1.29 |
|
| 1141 |
root |
1.82 |
if (top) |
| 1142 |
|
|
for (top = op; top && top->above; top = top->above) |
| 1143 |
|
|
; |
| 1144 |
root |
1.29 |
|
| 1145 |
root |
1.82 |
for (; top; top = top->below) |
| 1146 |
elmex |
1.1 |
{ |
| 1147 |
root |
1.24 |
if (top == op) |
| 1148 |
|
|
continue; |
| 1149 |
root |
1.66 |
|
| 1150 |
|
|
if (object::can_merge (op, top)) |
| 1151 |
root |
1.24 |
{ |
| 1152 |
|
|
top->nrof += op->nrof; |
| 1153 |
|
|
|
| 1154 |
elmex |
1.1 |
/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
| 1155 |
root |
1.24 |
op->weight = 0; /* Don't want any adjustements now */ |
| 1156 |
root |
1.64 |
op->destroy (); |
| 1157 |
root |
1.24 |
return top; |
| 1158 |
|
|
} |
| 1159 |
elmex |
1.1 |
} |
| 1160 |
root |
1.29 |
|
| 1161 |
root |
1.45 |
return 0; |
| 1162 |
elmex |
1.1 |
} |
| 1163 |
|
|
|
| 1164 |
root |
1.138 |
void |
| 1165 |
|
|
object::expand_tail () |
| 1166 |
|
|
{ |
| 1167 |
|
|
if (more) |
| 1168 |
|
|
return; |
| 1169 |
|
|
|
| 1170 |
|
|
object *prev = this; |
| 1171 |
|
|
|
| 1172 |
|
|
for (archetype *at = arch->more; at; at = at->more) |
| 1173 |
|
|
{ |
| 1174 |
|
|
object *op = arch_to_object (at); |
| 1175 |
|
|
|
| 1176 |
|
|
op->name = name; |
| 1177 |
|
|
op->name_pl = name_pl; |
| 1178 |
|
|
op->title = title; |
| 1179 |
|
|
|
| 1180 |
|
|
op->head = this; |
| 1181 |
|
|
prev->more = op; |
| 1182 |
|
|
|
| 1183 |
|
|
prev = op; |
| 1184 |
|
|
} |
| 1185 |
|
|
} |
| 1186 |
|
|
|
| 1187 |
elmex |
1.1 |
/* |
| 1188 |
root |
1.117 |
* same as insert_ob_in_map except it handles separate coordinates and does a clean |
| 1189 |
|
|
* job preparing multi-part monsters. |
| 1190 |
elmex |
1.1 |
*/ |
| 1191 |
root |
1.24 |
object * |
| 1192 |
root |
1.49 |
insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
| 1193 |
root |
1.24 |
{ |
| 1194 |
root |
1.93 |
for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
| 1195 |
root |
1.24 |
{ |
| 1196 |
|
|
tmp->x = x + tmp->arch->clone.x; |
| 1197 |
|
|
tmp->y = y + tmp->arch->clone.y; |
| 1198 |
elmex |
1.1 |
} |
| 1199 |
root |
1.29 |
|
| 1200 |
root |
1.24 |
return insert_ob_in_map (op, m, originator, flag); |
| 1201 |
elmex |
1.1 |
} |
| 1202 |
|
|
|
| 1203 |
|
|
/* |
| 1204 |
|
|
* insert_ob_in_map (op, map, originator, flag): |
| 1205 |
|
|
* This function inserts the object in the two-way linked list |
| 1206 |
|
|
* which represents what is on a map. |
| 1207 |
|
|
* The second argument specifies the map, and the x and y variables |
| 1208 |
|
|
* in the object about to be inserted specifies the position. |
| 1209 |
|
|
* |
| 1210 |
|
|
* originator: Player, monster or other object that caused 'op' to be inserted |
| 1211 |
|
|
* into 'map'. May be NULL. |
| 1212 |
|
|
* |
| 1213 |
|
|
* flag is a bitmask about special things to do (or not do) when this |
| 1214 |
|
|
* function is called. see the object.h file for the INS_ values. |
| 1215 |
|
|
* Passing 0 for flag gives proper default values, so flag really only needs |
| 1216 |
|
|
* to be set if special handling is needed. |
| 1217 |
|
|
* |
| 1218 |
|
|
* Return value: |
| 1219 |
|
|
* new object if 'op' was merged with other object |
| 1220 |
|
|
* NULL if 'op' was destroyed |
| 1221 |
|
|
* just 'op' otherwise |
| 1222 |
|
|
*/ |
| 1223 |
root |
1.24 |
object * |
| 1224 |
root |
1.49 |
insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
| 1225 |
elmex |
1.1 |
{ |
| 1226 |
root |
1.138 |
assert (!op->flag [FLAG_FREED]); |
| 1227 |
|
|
|
| 1228 |
root |
1.25 |
object *tmp, *top, *floor = NULL; |
| 1229 |
elmex |
1.1 |
|
| 1230 |
root |
1.117 |
op->remove (); |
| 1231 |
|
|
|
| 1232 |
root |
1.139 |
#if 0 |
| 1233 |
root |
1.138 |
if (!m->active != !op->active) |
| 1234 |
|
|
if (m->active) |
| 1235 |
|
|
op->activate_recursive (); |
| 1236 |
|
|
else |
| 1237 |
|
|
op->deactivate_recursive (); |
| 1238 |
root |
1.139 |
#endif |
| 1239 |
root |
1.25 |
|
| 1240 |
root |
1.24 |
if (out_of_map (m, op->x, op->y)) |
| 1241 |
|
|
{ |
| 1242 |
root |
1.138 |
LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
| 1243 |
elmex |
1.1 |
#ifdef MANY_CORES |
| 1244 |
root |
1.24 |
/* Better to catch this here, as otherwise the next use of this object |
| 1245 |
|
|
* is likely to cause a crash. Better to find out where it is getting |
| 1246 |
|
|
* improperly inserted. |
| 1247 |
|
|
*/ |
| 1248 |
|
|
abort (); |
| 1249 |
elmex |
1.1 |
#endif |
| 1250 |
root |
1.24 |
return op; |
| 1251 |
elmex |
1.1 |
} |
| 1252 |
root |
1.25 |
|
| 1253 |
root |
1.117 |
if (object *more = op->more) |
| 1254 |
root |
1.24 |
{ |
| 1255 |
root |
1.117 |
if (!insert_ob_in_map (more, m, originator, flag)) |
| 1256 |
root |
1.24 |
{ |
| 1257 |
|
|
if (!op->head) |
| 1258 |
|
|
LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
| 1259 |
root |
1.26 |
|
| 1260 |
root |
1.82 |
return 0; |
| 1261 |
root |
1.8 |
} |
| 1262 |
root |
1.24 |
} |
| 1263 |
root |
1.25 |
|
| 1264 |
root |
1.24 |
CLEAR_FLAG (op, FLAG_REMOVED); |
| 1265 |
root |
1.8 |
|
| 1266 |
root |
1.24 |
/* Ideally, the caller figures this out. However, it complicates a lot |
| 1267 |
|
|
* of areas of callers (eg, anything that uses find_free_spot would now |
| 1268 |
|
|
* need extra work |
| 1269 |
|
|
*/ |
| 1270 |
root |
1.117 |
if (!xy_normalise (m, op->x, op->y)) |
| 1271 |
|
|
return 0; |
| 1272 |
|
|
|
| 1273 |
|
|
op->map = m; |
| 1274 |
|
|
mapspace &ms = op->ms (); |
| 1275 |
root |
1.24 |
|
| 1276 |
|
|
/* this has to be done after we translate the coordinates. |
| 1277 |
|
|
*/ |
| 1278 |
|
|
if (op->nrof && !(flag & INS_NO_MERGE)) |
| 1279 |
root |
1.117 |
for (tmp = ms.bot; tmp; tmp = tmp->above) |
| 1280 |
root |
1.66 |
if (object::can_merge (op, tmp)) |
| 1281 |
root |
1.25 |
{ |
| 1282 |
|
|
op->nrof += tmp->nrof; |
| 1283 |
root |
1.64 |
tmp->destroy (); |
| 1284 |
root |
1.25 |
} |
| 1285 |
root |
1.24 |
|
| 1286 |
|
|
CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
| 1287 |
|
|
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
| 1288 |
root |
1.25 |
|
| 1289 |
root |
1.24 |
if (!QUERY_FLAG (op, FLAG_ALIVE)) |
| 1290 |
|
|
CLEAR_FLAG (op, FLAG_NO_STEAL); |
| 1291 |
|
|
|
| 1292 |
|
|
if (flag & INS_BELOW_ORIGINATOR) |
| 1293 |
|
|
{ |
| 1294 |
|
|
if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
| 1295 |
|
|
{ |
| 1296 |
|
|
LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
| 1297 |
|
|
abort (); |
| 1298 |
|
|
} |
| 1299 |
root |
1.25 |
|
| 1300 |
root |
1.24 |
op->above = originator; |
| 1301 |
|
|
op->below = originator->below; |
| 1302 |
root |
1.25 |
|
| 1303 |
root |
1.24 |
if (op->below) |
| 1304 |
|
|
op->below->above = op; |
| 1305 |
|
|
else |
| 1306 |
root |
1.117 |
ms.bot = op; |
| 1307 |
root |
1.25 |
|
| 1308 |
root |
1.24 |
/* since *below* originator, no need to update top */ |
| 1309 |
|
|
originator->below = op; |
| 1310 |
elmex |
1.1 |
} |
| 1311 |
root |
1.24 |
else |
| 1312 |
|
|
{ |
| 1313 |
root |
1.117 |
top = ms.bot; |
| 1314 |
|
|
|
| 1315 |
root |
1.24 |
/* If there are other objects, then */ |
| 1316 |
root |
1.117 |
if ((!(flag & INS_MAP_LOAD)) && top) |
| 1317 |
root |
1.24 |
{ |
| 1318 |
root |
1.96 |
object *last = 0; |
| 1319 |
root |
1.24 |
|
| 1320 |
|
|
/* |
| 1321 |
|
|
* If there are multiple objects on this space, we do some trickier handling. |
| 1322 |
|
|
* We've already dealt with merging if appropriate. |
| 1323 |
|
|
* Generally, we want to put the new object on top. But if |
| 1324 |
|
|
* flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
| 1325 |
|
|
* floor, we want to insert above that and no further. |
| 1326 |
|
|
* Also, if there are spell objects on this space, we stop processing |
| 1327 |
|
|
* once we get to them. This reduces the need to traverse over all of |
| 1328 |
|
|
* them when adding another one - this saves quite a bit of cpu time |
| 1329 |
|
|
* when lots of spells are cast in one area. Currently, it is presumed |
| 1330 |
|
|
* that flying non pickable objects are spell objects. |
| 1331 |
|
|
*/ |
| 1332 |
root |
1.117 |
for (top = ms.bot; top; top = top->above) |
| 1333 |
root |
1.24 |
{ |
| 1334 |
|
|
if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
| 1335 |
|
|
floor = top; |
| 1336 |
root |
1.26 |
|
| 1337 |
root |
1.24 |
if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
| 1338 |
|
|
{ |
| 1339 |
|
|
/* We insert above top, so we want this object below this */ |
| 1340 |
|
|
top = top->below; |
| 1341 |
|
|
break; |
| 1342 |
|
|
} |
| 1343 |
root |
1.26 |
|
| 1344 |
root |
1.24 |
last = top; |
| 1345 |
|
|
} |
| 1346 |
root |
1.26 |
|
| 1347 |
root |
1.24 |
/* Don't want top to be NULL, so set it to the last valid object */ |
| 1348 |
|
|
top = last; |
| 1349 |
root |
1.8 |
|
| 1350 |
root |
1.24 |
/* We let update_position deal with figuring out what the space |
| 1351 |
|
|
* looks like instead of lots of conditions here. |
| 1352 |
|
|
* makes things faster, and effectively the same result. |
| 1353 |
|
|
*/ |
| 1354 |
|
|
|
| 1355 |
|
|
/* Have object 'fall below' other objects that block view. |
| 1356 |
root |
1.135 |
* Unless those objects are exits. |
| 1357 |
root |
1.24 |
* If INS_ON_TOP is used, don't do this processing |
| 1358 |
|
|
* Need to find the object that in fact blocks view, otherwise |
| 1359 |
|
|
* stacking is a bit odd. |
| 1360 |
|
|
*/ |
| 1361 |
root |
1.117 |
if (!(flag & INS_ON_TOP) |
| 1362 |
|
|
&& ms.flags () & P_BLOCKSVIEW |
| 1363 |
root |
1.135 |
&& (op->face && !faces [op->face].visibility)) |
| 1364 |
root |
1.24 |
{ |
| 1365 |
|
|
for (last = top; last != floor; last = last->below) |
| 1366 |
|
|
if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
| 1367 |
|
|
break; |
| 1368 |
root |
1.117 |
|
| 1369 |
root |
1.24 |
/* Check to see if we found the object that blocks view, |
| 1370 |
|
|
* and make sure we have a below pointer for it so that |
| 1371 |
|
|
* we can get inserted below this one, which requires we |
| 1372 |
|
|
* set top to the object below us. |
| 1373 |
|
|
*/ |
| 1374 |
|
|
if (last && last->below && last != floor) |
| 1375 |
|
|
top = last->below; |
| 1376 |
root |
1.8 |
} |
| 1377 |
root |
1.24 |
} /* If objects on this space */ |
| 1378 |
root |
1.25 |
|
| 1379 |
root |
1.24 |
if (flag & INS_MAP_LOAD) |
| 1380 |
root |
1.117 |
top = ms.top; |
| 1381 |
root |
1.25 |
|
| 1382 |
root |
1.24 |
if (flag & INS_ABOVE_FLOOR_ONLY) |
| 1383 |
|
|
top = floor; |
| 1384 |
|
|
|
| 1385 |
|
|
/* Top is the object that our object (op) is going to get inserted above. |
| 1386 |
|
|
*/ |
| 1387 |
|
|
|
| 1388 |
|
|
/* First object on this space */ |
| 1389 |
|
|
if (!top) |
| 1390 |
|
|
{ |
| 1391 |
root |
1.117 |
op->above = ms.bot; |
| 1392 |
root |
1.25 |
|
| 1393 |
root |
1.24 |
if (op->above) |
| 1394 |
|
|
op->above->below = op; |
| 1395 |
root |
1.25 |
|
| 1396 |
root |
1.96 |
op->below = 0; |
| 1397 |
root |
1.117 |
ms.bot = op; |
| 1398 |
root |
1.24 |
} |
| 1399 |
|
|
else |
| 1400 |
|
|
{ /* get inserted into the stack above top */ |
| 1401 |
|
|
op->above = top->above; |
| 1402 |
root |
1.25 |
|
| 1403 |
root |
1.24 |
if (op->above) |
| 1404 |
|
|
op->above->below = op; |
| 1405 |
root |
1.25 |
|
| 1406 |
root |
1.24 |
op->below = top; |
| 1407 |
|
|
top->above = op; |
| 1408 |
|
|
} |
| 1409 |
root |
1.25 |
|
| 1410 |
root |
1.96 |
if (!op->above) |
| 1411 |
root |
1.117 |
ms.top = op; |
| 1412 |
root |
1.24 |
} /* else not INS_BELOW_ORIGINATOR */ |
| 1413 |
root |
1.8 |
|
| 1414 |
root |
1.24 |
if (op->type == PLAYER) |
| 1415 |
root |
1.96 |
{ |
| 1416 |
|
|
op->contr->do_los = 1; |
| 1417 |
|
|
++op->map->players; |
| 1418 |
root |
1.100 |
op->map->touch (); |
| 1419 |
root |
1.96 |
} |
| 1420 |
root |
1.24 |
|
| 1421 |
root |
1.98 |
op->map->dirty = true; |
| 1422 |
|
|
|
| 1423 |
root |
1.24 |
/* If we have a floor, we know the player, if any, will be above |
| 1424 |
|
|
* it, so save a few ticks and start from there. |
| 1425 |
|
|
*/ |
| 1426 |
|
|
if (!(flag & INS_MAP_LOAD)) |
| 1427 |
root |
1.117 |
if (object *pl = ms.player ()) |
| 1428 |
root |
1.82 |
if (pl->contr->ns) |
| 1429 |
|
|
pl->contr->ns->floorbox_update (); |
| 1430 |
root |
1.24 |
|
| 1431 |
|
|
/* If this object glows, it may affect lighting conditions that are |
| 1432 |
|
|
* visible to others on this map. But update_all_los is really |
| 1433 |
|
|
* an inefficient way to do this, as it means los for all players |
| 1434 |
|
|
* on the map will get recalculated. The players could very well |
| 1435 |
|
|
* be far away from this change and not affected in any way - |
| 1436 |
|
|
* this should get redone to only look for players within range, |
| 1437 |
root |
1.99 |
* or just updating the P_UPTODATE for spaces within this area |
| 1438 |
root |
1.24 |
* of effect may be sufficient. |
| 1439 |
|
|
*/ |
| 1440 |
root |
1.84 |
if (op->map->darkness && (op->glow_radius != 0)) |
| 1441 |
root |
1.24 |
update_all_los (op->map, op->x, op->y); |
| 1442 |
|
|
|
| 1443 |
|
|
/* updates flags (blocked, alive, no magic, etc) for this map space */ |
| 1444 |
|
|
update_object (op, UP_OBJ_INSERT); |
| 1445 |
|
|
|
| 1446 |
root |
1.82 |
INVOKE_OBJECT (INSERT, op); |
| 1447 |
|
|
|
| 1448 |
root |
1.24 |
/* Don't know if moving this to the end will break anything. However, |
| 1449 |
root |
1.70 |
* we want to have floorbox_update called before calling this. |
| 1450 |
root |
1.24 |
* |
| 1451 |
|
|
* check_move_on() must be after this because code called from |
| 1452 |
|
|
* check_move_on() depends on correct map flags (so functions like |
| 1453 |
|
|
* blocked() and wall() work properly), and these flags are updated by |
| 1454 |
|
|
* update_object(). |
| 1455 |
|
|
*/ |
| 1456 |
|
|
|
| 1457 |
|
|
/* if this is not the head or flag has been passed, don't check walk on status */ |
| 1458 |
|
|
if (!(flag & INS_NO_WALK_ON) && !op->head) |
| 1459 |
|
|
{ |
| 1460 |
|
|
if (check_move_on (op, originator)) |
| 1461 |
root |
1.82 |
return 0; |
| 1462 |
elmex |
1.1 |
|
| 1463 |
root |
1.24 |
/* If we are a multi part object, lets work our way through the check |
| 1464 |
|
|
* walk on's. |
| 1465 |
|
|
*/ |
| 1466 |
|
|
for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
| 1467 |
|
|
if (check_move_on (tmp, originator)) |
| 1468 |
root |
1.82 |
return 0; |
| 1469 |
elmex |
1.1 |
} |
| 1470 |
root |
1.25 |
|
| 1471 |
root |
1.24 |
return op; |
| 1472 |
elmex |
1.1 |
} |
| 1473 |
|
|
|
| 1474 |
|
|
/* this function inserts an object in the map, but if it |
| 1475 |
root |
1.75 |
* finds an object of its own type, it'll remove that one first. |
| 1476 |
|
|
* op is the object to insert it under: supplies x and the map. |
| 1477 |
elmex |
1.1 |
*/ |
| 1478 |
root |
1.24 |
void |
| 1479 |
|
|
replace_insert_ob_in_map (const char *arch_string, object *op) |
| 1480 |
|
|
{ |
| 1481 |
root |
1.75 |
object *tmp, *tmp1; |
| 1482 |
elmex |
1.1 |
|
| 1483 |
root |
1.24 |
/* first search for itself and remove any old instances */ |
| 1484 |
elmex |
1.1 |
|
| 1485 |
root |
1.104 |
for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
| 1486 |
root |
1.64 |
if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
| 1487 |
|
|
tmp->destroy (); |
| 1488 |
elmex |
1.1 |
|
| 1489 |
root |
1.46 |
tmp1 = arch_to_object (archetype::find (arch_string)); |
| 1490 |
elmex |
1.1 |
|
| 1491 |
root |
1.24 |
tmp1->x = op->x; |
| 1492 |
|
|
tmp1->y = op->y; |
| 1493 |
|
|
insert_ob_in_map (tmp1, op->map, op, 0); |
| 1494 |
|
|
} |
| 1495 |
elmex |
1.1 |
|
| 1496 |
root |
1.93 |
object * |
| 1497 |
|
|
object::insert_at (object *where, object *originator, int flags) |
| 1498 |
|
|
{ |
| 1499 |
root |
1.138 |
return where->map->insert (this, where->x, where->y, originator, flags); |
| 1500 |
root |
1.93 |
} |
| 1501 |
|
|
|
| 1502 |
elmex |
1.1 |
/* |
| 1503 |
|
|
* get_split_ob(ob,nr) splits up ob into two parts. The part which |
| 1504 |
|
|
* is returned contains nr objects, and the remaining parts contains |
| 1505 |
|
|
* the rest (or is removed and freed if that number is 0). |
| 1506 |
|
|
* On failure, NULL is returned, and the reason put into the |
| 1507 |
|
|
* global static errmsg array. |
| 1508 |
|
|
*/ |
| 1509 |
root |
1.24 |
object * |
| 1510 |
|
|
get_split_ob (object *orig_ob, uint32 nr) |
| 1511 |
|
|
{ |
| 1512 |
root |
1.64 |
object *newob; |
| 1513 |
|
|
int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
| 1514 |
root |
1.24 |
|
| 1515 |
|
|
if (orig_ob->nrof < nr) |
| 1516 |
|
|
{ |
| 1517 |
|
|
sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
| 1518 |
|
|
return NULL; |
| 1519 |
|
|
} |
| 1520 |
root |
1.29 |
|
| 1521 |
root |
1.24 |
newob = object_create_clone (orig_ob); |
| 1522 |
root |
1.29 |
|
| 1523 |
root |
1.24 |
if ((orig_ob->nrof -= nr) < 1) |
| 1524 |
root |
1.63 |
orig_ob->destroy (1); |
| 1525 |
root |
1.24 |
else if (!is_removed) |
| 1526 |
|
|
{ |
| 1527 |
|
|
if (orig_ob->env != NULL) |
| 1528 |
|
|
sub_weight (orig_ob->env, orig_ob->weight * nr); |
| 1529 |
|
|
if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
| 1530 |
|
|
{ |
| 1531 |
|
|
strcpy (errmsg, "Tried to split object whose map is not in memory."); |
| 1532 |
|
|
LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
| 1533 |
|
|
return NULL; |
| 1534 |
root |
1.8 |
} |
| 1535 |
elmex |
1.1 |
} |
| 1536 |
root |
1.29 |
|
| 1537 |
root |
1.24 |
newob->nrof = nr; |
| 1538 |
elmex |
1.1 |
|
| 1539 |
root |
1.24 |
return newob; |
| 1540 |
elmex |
1.1 |
} |
| 1541 |
|
|
|
| 1542 |
|
|
/* |
| 1543 |
|
|
* decrease_ob_nr(object, number) decreases a specified number from |
| 1544 |
|
|
* the amount of an object. If the amount reaches 0, the object |
| 1545 |
|
|
* is subsequently removed and freed. |
| 1546 |
|
|
* |
| 1547 |
|
|
* Return value: 'op' if something is left, NULL if the amount reached 0 |
| 1548 |
|
|
*/ |
| 1549 |
root |
1.24 |
object * |
| 1550 |
|
|
decrease_ob_nr (object *op, uint32 i) |
| 1551 |
elmex |
1.1 |
{ |
| 1552 |
root |
1.29 |
object *tmp; |
| 1553 |
elmex |
1.1 |
|
| 1554 |
root |
1.24 |
if (i == 0) /* objects with op->nrof require this check */ |
| 1555 |
|
|
return op; |
| 1556 |
|
|
|
| 1557 |
|
|
if (i > op->nrof) |
| 1558 |
|
|
i = op->nrof; |
| 1559 |
|
|
|
| 1560 |
|
|
if (QUERY_FLAG (op, FLAG_REMOVED)) |
| 1561 |
root |
1.29 |
op->nrof -= i; |
| 1562 |
root |
1.73 |
else if (op->env) |
| 1563 |
root |
1.24 |
{ |
| 1564 |
|
|
/* is this object in the players inventory, or sub container |
| 1565 |
|
|
* therein? |
| 1566 |
|
|
*/ |
| 1567 |
root |
1.74 |
tmp = op->in_player (); |
| 1568 |
root |
1.24 |
/* nope. Is this a container the player has opened? |
| 1569 |
|
|
* If so, set tmp to that player. |
| 1570 |
|
|
* IMO, searching through all the players will mostly |
| 1571 |
|
|
* likely be quicker than following op->env to the map, |
| 1572 |
|
|
* and then searching the map for a player. |
| 1573 |
|
|
*/ |
| 1574 |
|
|
if (!tmp) |
| 1575 |
root |
1.81 |
for_all_players (pl) |
| 1576 |
|
|
if (pl->ob->container == op->env) |
| 1577 |
|
|
{ |
| 1578 |
|
|
tmp = pl->ob; |
| 1579 |
|
|
break; |
| 1580 |
|
|
} |
| 1581 |
elmex |
1.1 |
|
| 1582 |
root |
1.24 |
if (i < op->nrof) |
| 1583 |
|
|
{ |
| 1584 |
|
|
sub_weight (op->env, op->weight * i); |
| 1585 |
|
|
op->nrof -= i; |
| 1586 |
|
|
if (tmp) |
| 1587 |
root |
1.73 |
esrv_send_item (tmp, op); |
| 1588 |
root |
1.24 |
} |
| 1589 |
|
|
else |
| 1590 |
|
|
{ |
| 1591 |
root |
1.63 |
op->remove (); |
| 1592 |
root |
1.24 |
op->nrof = 0; |
| 1593 |
|
|
if (tmp) |
| 1594 |
root |
1.73 |
esrv_del_item (tmp->contr, op->count); |
| 1595 |
elmex |
1.1 |
} |
| 1596 |
|
|
} |
| 1597 |
root |
1.24 |
else |
| 1598 |
elmex |
1.1 |
{ |
| 1599 |
root |
1.29 |
object *above = op->above; |
| 1600 |
elmex |
1.1 |
|
| 1601 |
root |
1.24 |
if (i < op->nrof) |
| 1602 |
root |
1.29 |
op->nrof -= i; |
| 1603 |
root |
1.24 |
else |
| 1604 |
|
|
{ |
| 1605 |
root |
1.63 |
op->remove (); |
| 1606 |
root |
1.24 |
op->nrof = 0; |
| 1607 |
|
|
} |
| 1608 |
root |
1.29 |
|
| 1609 |
root |
1.24 |
/* Since we just removed op, op->above is null */ |
| 1610 |
root |
1.73 |
for (tmp = above; tmp; tmp = tmp->above) |
| 1611 |
root |
1.24 |
if (tmp->type == PLAYER) |
| 1612 |
|
|
{ |
| 1613 |
|
|
if (op->nrof) |
| 1614 |
|
|
esrv_send_item (tmp, op); |
| 1615 |
|
|
else |
| 1616 |
|
|
esrv_del_item (tmp->contr, op->count); |
| 1617 |
|
|
} |
| 1618 |
elmex |
1.1 |
} |
| 1619 |
|
|
|
| 1620 |
root |
1.24 |
if (op->nrof) |
| 1621 |
root |
1.29 |
return op; |
| 1622 |
root |
1.24 |
else |
| 1623 |
|
|
{ |
| 1624 |
root |
1.64 |
op->destroy (); |
| 1625 |
root |
1.73 |
return 0; |
| 1626 |
elmex |
1.1 |
} |
| 1627 |
|
|
} |
| 1628 |
|
|
|
| 1629 |
|
|
/* |
| 1630 |
|
|
* add_weight(object, weight) adds the specified weight to an object, |
| 1631 |
|
|
* and also updates how much the environment(s) is/are carrying. |
| 1632 |
|
|
*/ |
| 1633 |
root |
1.24 |
void |
| 1634 |
|
|
add_weight (object *op, signed long weight) |
| 1635 |
|
|
{ |
| 1636 |
|
|
while (op != NULL) |
| 1637 |
|
|
{ |
| 1638 |
|
|
if (op->type == CONTAINER) |
| 1639 |
root |
1.29 |
weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
| 1640 |
|
|
|
| 1641 |
root |
1.24 |
op->carrying += weight; |
| 1642 |
|
|
op = op->env; |
| 1643 |
|
|
} |
| 1644 |
elmex |
1.1 |
} |
| 1645 |
|
|
|
| 1646 |
root |
1.24 |
object * |
| 1647 |
|
|
insert_ob_in_ob (object *op, object *where) |
| 1648 |
|
|
{ |
| 1649 |
root |
1.59 |
if (!where) |
| 1650 |
root |
1.24 |
{ |
| 1651 |
root |
1.53 |
char *dump = dump_object (op); |
| 1652 |
|
|
LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
| 1653 |
|
|
free (dump); |
| 1654 |
root |
1.24 |
return op; |
| 1655 |
|
|
} |
| 1656 |
root |
1.29 |
|
| 1657 |
root |
1.24 |
if (where->head) |
| 1658 |
|
|
{ |
| 1659 |
root |
1.59 |
LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
| 1660 |
root |
1.24 |
where = where->head; |
| 1661 |
|
|
} |
| 1662 |
root |
1.29 |
|
| 1663 |
root |
1.59 |
return where->insert (op); |
| 1664 |
|
|
} |
| 1665 |
|
|
|
| 1666 |
|
|
/* |
| 1667 |
|
|
* env->insert (op) |
| 1668 |
|
|
* This function inserts the object op in the linked list |
| 1669 |
|
|
* inside the object environment. |
| 1670 |
|
|
* |
| 1671 |
|
|
* The function returns now pointer to inserted item, and return value can |
| 1672 |
|
|
* be != op, if items are merged. -Tero |
| 1673 |
|
|
*/ |
| 1674 |
|
|
object * |
| 1675 |
|
|
object::insert (object *op) |
| 1676 |
|
|
{ |
| 1677 |
|
|
object *tmp, *otmp; |
| 1678 |
|
|
|
| 1679 |
|
|
if (!QUERY_FLAG (op, FLAG_REMOVED)) |
| 1680 |
|
|
op->remove (); |
| 1681 |
|
|
|
| 1682 |
root |
1.24 |
if (op->more) |
| 1683 |
|
|
{ |
| 1684 |
|
|
LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
| 1685 |
|
|
return op; |
| 1686 |
|
|
} |
| 1687 |
root |
1.29 |
|
| 1688 |
root |
1.24 |
CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
| 1689 |
|
|
CLEAR_FLAG (op, FLAG_REMOVED); |
| 1690 |
|
|
if (op->nrof) |
| 1691 |
|
|
{ |
| 1692 |
root |
1.59 |
for (tmp = inv; tmp != NULL; tmp = tmp->below) |
| 1693 |
root |
1.66 |
if (object::can_merge (tmp, op)) |
| 1694 |
root |
1.24 |
{ |
| 1695 |
|
|
/* return the original object and remove inserted object |
| 1696 |
|
|
(client needs the original object) */ |
| 1697 |
|
|
tmp->nrof += op->nrof; |
| 1698 |
|
|
/* Weight handling gets pretty funky. Since we are adding to |
| 1699 |
|
|
* tmp->nrof, we need to increase the weight. |
| 1700 |
|
|
*/ |
| 1701 |
root |
1.59 |
add_weight (this, op->weight * op->nrof); |
| 1702 |
root |
1.24 |
SET_FLAG (op, FLAG_REMOVED); |
| 1703 |
root |
1.59 |
op->destroy (); /* free the inserted object */ |
| 1704 |
root |
1.24 |
op = tmp; |
| 1705 |
root |
1.59 |
op->remove (); /* and fix old object's links */ |
| 1706 |
root |
1.24 |
CLEAR_FLAG (op, FLAG_REMOVED); |
| 1707 |
|
|
break; |
| 1708 |
|
|
} |
| 1709 |
|
|
|
| 1710 |
|
|
/* I assume combined objects have no inventory |
| 1711 |
|
|
* We add the weight - this object could have just been removed |
| 1712 |
|
|
* (if it was possible to merge). calling remove_ob will subtract |
| 1713 |
|
|
* the weight, so we need to add it in again, since we actually do |
| 1714 |
|
|
* the linking below |
| 1715 |
|
|
*/ |
| 1716 |
root |
1.59 |
add_weight (this, op->weight * op->nrof); |
| 1717 |
root |
1.24 |
} |
| 1718 |
|
|
else |
| 1719 |
root |
1.59 |
add_weight (this, (op->weight + op->carrying)); |
| 1720 |
elmex |
1.1 |
|
| 1721 |
root |
1.74 |
otmp = this->in_player (); |
| 1722 |
root |
1.59 |
if (otmp && otmp->contr) |
| 1723 |
|
|
if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
| 1724 |
root |
1.78 |
otmp->update_stats (); |
| 1725 |
elmex |
1.1 |
|
| 1726 |
root |
1.74 |
op->map = 0; |
| 1727 |
root |
1.59 |
op->env = this; |
| 1728 |
root |
1.74 |
op->above = 0; |
| 1729 |
|
|
op->below = 0; |
| 1730 |
root |
1.24 |
op->x = 0, op->y = 0; |
| 1731 |
elmex |
1.1 |
|
| 1732 |
|
|
/* reset the light list and los of the players on the map */ |
| 1733 |
root |
1.59 |
if ((op->glow_radius != 0) && map) |
| 1734 |
root |
1.24 |
{ |
| 1735 |
elmex |
1.1 |
#ifdef DEBUG_LIGHTS |
| 1736 |
root |
1.24 |
LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
| 1737 |
|
|
#endif /* DEBUG_LIGHTS */ |
| 1738 |
root |
1.84 |
if (map->darkness) |
| 1739 |
root |
1.59 |
update_all_los (map, x, y); |
| 1740 |
root |
1.24 |
} |
| 1741 |
elmex |
1.1 |
|
| 1742 |
|
|
/* Client has no idea of ordering so lets not bother ordering it here. |
| 1743 |
|
|
* It sure simplifies this function... |
| 1744 |
|
|
*/ |
| 1745 |
root |
1.59 |
if (!inv) |
| 1746 |
|
|
inv = op; |
| 1747 |
root |
1.24 |
else |
| 1748 |
|
|
{ |
| 1749 |
root |
1.59 |
op->below = inv; |
| 1750 |
elmex |
1.1 |
op->below->above = op; |
| 1751 |
root |
1.59 |
inv = op; |
| 1752 |
root |
1.24 |
} |
| 1753 |
root |
1.59 |
|
| 1754 |
root |
1.82 |
INVOKE_OBJECT (INSERT, this); |
| 1755 |
|
|
|
| 1756 |
elmex |
1.1 |
return op; |
| 1757 |
|
|
} |
| 1758 |
|
|
|
| 1759 |
|
|
/* |
| 1760 |
|
|
* Checks if any objects has a move_type that matches objects |
| 1761 |
|
|
* that effect this object on this space. Call apply() to process |
| 1762 |
|
|
* these events. |
| 1763 |
|
|
* |
| 1764 |
|
|
* Any speed-modification due to SLOW_MOVE() of other present objects |
| 1765 |
|
|
* will affect the speed_left of the object. |
| 1766 |
|
|
* |
| 1767 |
|
|
* originator: Player, monster or other object that caused 'op' to be inserted |
| 1768 |
|
|
* into 'map'. May be NULL. |
| 1769 |
|
|
* |
| 1770 |
|
|
* Return value: 1 if 'op' was destroyed, 0 otherwise. |
| 1771 |
|
|
* |
| 1772 |
|
|
* 4-21-95 added code to check if appropriate skill was readied - this will |
| 1773 |
|
|
* permit faster movement by the player through this terrain. -b.t. |
| 1774 |
|
|
* |
| 1775 |
|
|
* MSW 2001-07-08: Check all objects on space, not just those below |
| 1776 |
|
|
* object being inserted. insert_ob_in_map may not put new objects |
| 1777 |
|
|
* on top. |
| 1778 |
|
|
*/ |
| 1779 |
root |
1.24 |
int |
| 1780 |
|
|
check_move_on (object *op, object *originator) |
| 1781 |
elmex |
1.1 |
{ |
| 1782 |
root |
1.48 |
object *tmp; |
| 1783 |
root |
1.49 |
maptile *m = op->map; |
| 1784 |
root |
1.48 |
int x = op->x, y = op->y; |
| 1785 |
root |
1.26 |
|
| 1786 |
root |
1.48 |
MoveType move_on, move_slow, move_block; |
| 1787 |
root |
1.24 |
|
| 1788 |
|
|
if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
| 1789 |
|
|
return 0; |
| 1790 |
|
|
|
| 1791 |
|
|
move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
| 1792 |
|
|
move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
| 1793 |
|
|
move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
| 1794 |
|
|
|
| 1795 |
|
|
/* if nothing on this space will slow op down or be applied, |
| 1796 |
|
|
* no need to do checking below. have to make sure move_type |
| 1797 |
|
|
* is set, as lots of objects don't have it set - we treat that |
| 1798 |
|
|
* as walking. |
| 1799 |
|
|
*/ |
| 1800 |
|
|
if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
| 1801 |
|
|
return 0; |
| 1802 |
elmex |
1.1 |
|
| 1803 |
root |
1.24 |
/* This is basically inverse logic of that below - basically, |
| 1804 |
|
|
* if the object can avoid the move on or slow move, they do so, |
| 1805 |
|
|
* but can't do it if the alternate movement they are using is |
| 1806 |
|
|
* blocked. Logic on this seems confusing, but does seem correct. |
| 1807 |
|
|
*/ |
| 1808 |
|
|
if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
| 1809 |
|
|
return 0; |
| 1810 |
|
|
|
| 1811 |
|
|
/* The objects have to be checked from top to bottom. |
| 1812 |
|
|
* Hence, we first go to the top: |
| 1813 |
|
|
*/ |
| 1814 |
|
|
|
| 1815 |
root |
1.104 |
for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
| 1816 |
root |
1.24 |
{ |
| 1817 |
|
|
/* Trim the search when we find the first other spell effect |
| 1818 |
|
|
* this helps performance so that if a space has 50 spell objects, |
| 1819 |
|
|
* we don't need to check all of them. |
| 1820 |
|
|
*/ |
| 1821 |
|
|
if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
| 1822 |
|
|
break; |
| 1823 |
|
|
} |
| 1824 |
root |
1.26 |
|
| 1825 |
|
|
for (; tmp; tmp = tmp->below) |
| 1826 |
root |
1.24 |
{ |
| 1827 |
|
|
if (tmp == op) |
| 1828 |
|
|
continue; /* Can't apply yourself */ |
| 1829 |
elmex |
1.1 |
|
| 1830 |
root |
1.24 |
/* Check to see if one of the movement types should be slowed down. |
| 1831 |
|
|
* Second check makes sure that the movement types not being slowed |
| 1832 |
|
|
* (~slow_move) is not blocked on this space - just because the |
| 1833 |
|
|
* space doesn't slow down swimming (for example), if you can't actually |
| 1834 |
|
|
* swim on that space, can't use it to avoid the penalty. |
| 1835 |
|
|
*/ |
| 1836 |
|
|
if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
| 1837 |
|
|
{ |
| 1838 |
|
|
if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
| 1839 |
|
|
((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
| 1840 |
|
|
{ |
| 1841 |
elmex |
1.1 |
|
| 1842 |
root |
1.29 |
float |
| 1843 |
root |
1.120 |
diff = tmp->move_slow_penalty * fabs (op->speed); |
| 1844 |
elmex |
1.1 |
|
| 1845 |
root |
1.24 |
if (op->type == PLAYER) |
| 1846 |
root |
1.26 |
if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
| 1847 |
|
|
(QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
| 1848 |
|
|
diff /= 4.0; |
| 1849 |
|
|
|
| 1850 |
root |
1.24 |
op->speed_left -= diff; |
| 1851 |
root |
1.8 |
} |
| 1852 |
|
|
} |
| 1853 |
elmex |
1.1 |
|
| 1854 |
root |
1.24 |
/* Basically same logic as above, except now for actual apply. */ |
| 1855 |
|
|
if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
| 1856 |
|
|
((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
| 1857 |
|
|
{ |
| 1858 |
elmex |
1.72 |
move_apply (tmp, op, originator); |
| 1859 |
root |
1.24 |
|
| 1860 |
root |
1.48 |
if (op->destroyed ()) |
| 1861 |
root |
1.24 |
return 1; |
| 1862 |
|
|
|
| 1863 |
|
|
/* what the person/creature stepped onto has moved the object |
| 1864 |
|
|
* someplace new. Don't process any further - if we did, |
| 1865 |
|
|
* have a feeling strange problems would result. |
| 1866 |
|
|
*/ |
| 1867 |
|
|
if (op->map != m || op->x != x || op->y != y) |
| 1868 |
|
|
return 0; |
| 1869 |
root |
1.8 |
} |
| 1870 |
elmex |
1.1 |
} |
| 1871 |
root |
1.26 |
|
| 1872 |
root |
1.24 |
return 0; |
| 1873 |
elmex |
1.1 |
} |
| 1874 |
|
|
|
| 1875 |
|
|
/* |
| 1876 |
|
|
* present_arch(arch, map, x, y) searches for any objects with |
| 1877 |
|
|
* a matching archetype at the given map and coordinates. |
| 1878 |
|
|
* The first matching object is returned, or NULL if none. |
| 1879 |
|
|
*/ |
| 1880 |
root |
1.24 |
object * |
| 1881 |
root |
1.49 |
present_arch (const archetype *at, maptile *m, int x, int y) |
| 1882 |
root |
1.24 |
{ |
| 1883 |
root |
1.104 |
if (!m || out_of_map (m, x, y)) |
| 1884 |
root |
1.24 |
{ |
| 1885 |
|
|
LOG (llevError, "Present_arch called outside map.\n"); |
| 1886 |
|
|
return NULL; |
| 1887 |
|
|
} |
| 1888 |
root |
1.84 |
|
| 1889 |
root |
1.104 |
for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
| 1890 |
root |
1.24 |
if (tmp->arch == at) |
| 1891 |
elmex |
1.1 |
return tmp; |
| 1892 |
root |
1.84 |
|
| 1893 |
elmex |
1.1 |
return NULL; |
| 1894 |
|
|
} |
| 1895 |
|
|
|
| 1896 |
|
|
/* |
| 1897 |
|
|
* present(type, map, x, y) searches for any objects with |
| 1898 |
|
|
* a matching type variable at the given map and coordinates. |
| 1899 |
|
|
* The first matching object is returned, or NULL if none. |
| 1900 |
|
|
*/ |
| 1901 |
root |
1.24 |
object * |
| 1902 |
root |
1.49 |
present (unsigned char type, maptile *m, int x, int y) |
| 1903 |
root |
1.24 |
{ |
| 1904 |
|
|
if (out_of_map (m, x, y)) |
| 1905 |
|
|
{ |
| 1906 |
|
|
LOG (llevError, "Present called outside map.\n"); |
| 1907 |
|
|
return NULL; |
| 1908 |
|
|
} |
| 1909 |
root |
1.84 |
|
| 1910 |
root |
1.104 |
for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
| 1911 |
root |
1.24 |
if (tmp->type == type) |
| 1912 |
elmex |
1.1 |
return tmp; |
| 1913 |
root |
1.84 |
|
| 1914 |
elmex |
1.1 |
return NULL; |
| 1915 |
|
|
} |
| 1916 |
|
|
|
| 1917 |
|
|
/* |
| 1918 |
|
|
* present_in_ob(type, object) searches for any objects with |
| 1919 |
|
|
* a matching type variable in the inventory of the given object. |
| 1920 |
|
|
* The first matching object is returned, or NULL if none. |
| 1921 |
|
|
*/ |
| 1922 |
root |
1.24 |
object * |
| 1923 |
|
|
present_in_ob (unsigned char type, const object *op) |
| 1924 |
|
|
{ |
| 1925 |
root |
1.84 |
for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
| 1926 |
root |
1.24 |
if (tmp->type == type) |
| 1927 |
elmex |
1.1 |
return tmp; |
| 1928 |
root |
1.84 |
|
| 1929 |
elmex |
1.1 |
return NULL; |
| 1930 |
|
|
} |
| 1931 |
|
|
|
| 1932 |
|
|
/* |
| 1933 |
|
|
* present_in_ob (type, str, object) searches for any objects with |
| 1934 |
|
|
* a matching type & name variable in the inventory of the given object. |
| 1935 |
|
|
* The first matching object is returned, or NULL if none. |
| 1936 |
|
|
* This is mostly used by spell effect code, so that we only |
| 1937 |
|
|
* have one spell effect at a time. |
| 1938 |
|
|
* type can be used to narrow the search - if type is set, |
| 1939 |
|
|
* the type must also match. -1 can be passed for the type, |
| 1940 |
|
|
* in which case the type does not need to pass. |
| 1941 |
|
|
* str is the string to match against. Note that we match against |
| 1942 |
|
|
* the object name, not the archetype name. this is so that the |
| 1943 |
|
|
* spell code can use one object type (force), but change it's name |
| 1944 |
|
|
* to be unique. |
| 1945 |
|
|
*/ |
| 1946 |
root |
1.24 |
object * |
| 1947 |
|
|
present_in_ob_by_name (int type, const char *str, const object *op) |
| 1948 |
|
|
{ |
| 1949 |
root |
1.84 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
| 1950 |
root |
1.82 |
if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
| 1951 |
|
|
return tmp; |
| 1952 |
elmex |
1.1 |
|
| 1953 |
root |
1.82 |
return 0; |
| 1954 |
elmex |
1.1 |
} |
| 1955 |
|
|
|
| 1956 |
|
|
/* |
| 1957 |
|
|
* present_arch_in_ob(archetype, object) searches for any objects with |
| 1958 |
|
|
* a matching archetype in the inventory of the given object. |
| 1959 |
|
|
* The first matching object is returned, or NULL if none. |
| 1960 |
|
|
*/ |
| 1961 |
root |
1.24 |
object * |
| 1962 |
|
|
present_arch_in_ob (const archetype *at, const object *op) |
| 1963 |
|
|
{ |
| 1964 |
root |
1.82 |
for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
| 1965 |
root |
1.24 |
if (tmp->arch == at) |
| 1966 |
elmex |
1.1 |
return tmp; |
| 1967 |
root |
1.82 |
|
| 1968 |
elmex |
1.1 |
return NULL; |
| 1969 |
|
|
} |
| 1970 |
|
|
|
| 1971 |
|
|
/* |
| 1972 |
|
|
* activate recursively a flag on an object inventory |
| 1973 |
|
|
*/ |
| 1974 |
root |
1.24 |
void |
| 1975 |
|
|
flag_inv (object *op, int flag) |
| 1976 |
|
|
{ |
| 1977 |
|
|
if (op->inv) |
| 1978 |
root |
1.82 |
for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
| 1979 |
root |
1.24 |
{ |
| 1980 |
|
|
SET_FLAG (tmp, flag); |
| 1981 |
|
|
flag_inv (tmp, flag); |
| 1982 |
elmex |
1.1 |
} |
| 1983 |
root |
1.82 |
} |
| 1984 |
|
|
|
| 1985 |
|
|
/* |
| 1986 |
|
|
* deactivate recursively a flag on an object inventory |
| 1987 |
|
|
*/ |
| 1988 |
root |
1.24 |
void |
| 1989 |
|
|
unflag_inv (object *op, int flag) |
| 1990 |
|
|
{ |
| 1991 |
|
|
if (op->inv) |
| 1992 |
root |
1.82 |
for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
| 1993 |
root |
1.24 |
{ |
| 1994 |
|
|
CLEAR_FLAG (tmp, flag); |
| 1995 |
|
|
unflag_inv (tmp, flag); |
| 1996 |
elmex |
1.1 |
} |
| 1997 |
|
|
} |
| 1998 |
|
|
|
| 1999 |
|
|
/* |
| 2000 |
|
|
* set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
| 2001 |
|
|
* all it's inventory (recursively). |
| 2002 |
|
|
* If checksums are used, a player will get set_cheat called for |
| 2003 |
|
|
* him/her-self and all object carried by a call to this function. |
| 2004 |
|
|
*/ |
| 2005 |
root |
1.24 |
void |
| 2006 |
|
|
set_cheat (object *op) |
| 2007 |
|
|
{ |
| 2008 |
|
|
SET_FLAG (op, FLAG_WAS_WIZ); |
| 2009 |
|
|
flag_inv (op, FLAG_WAS_WIZ); |
| 2010 |
elmex |
1.1 |
} |
| 2011 |
|
|
|
| 2012 |
|
|
/* |
| 2013 |
|
|
* find_free_spot(object, map, x, y, start, stop) will search for |
| 2014 |
|
|
* a spot at the given map and coordinates which will be able to contain |
| 2015 |
|
|
* the given object. start and stop specifies how many squares |
| 2016 |
|
|
* to search (see the freearr_x/y[] definition). |
| 2017 |
|
|
* It returns a random choice among the alternatives found. |
| 2018 |
|
|
* start and stop are where to start relative to the free_arr array (1,9 |
| 2019 |
|
|
* does all 4 immediate directions). This returns the index into the |
| 2020 |
|
|
* array of the free spot, -1 if no spot available (dir 0 = x,y) |
| 2021 |
|
|
* Note - this only checks to see if there is space for the head of the |
| 2022 |
|
|
* object - if it is a multispace object, this should be called for all |
| 2023 |
|
|
* pieces. |
| 2024 |
|
|
* Note2: This function does correctly handle tiled maps, but does not |
| 2025 |
|
|
* inform the caller. However, insert_ob_in_map will update as |
| 2026 |
|
|
* necessary, so the caller shouldn't need to do any special work. |
| 2027 |
|
|
* Note - updated to take an object instead of archetype - this is necessary |
| 2028 |
|
|
* because arch_blocked (now ob_blocked) needs to know the movement type |
| 2029 |
|
|
* to know if the space in question will block the object. We can't use |
| 2030 |
|
|
* the archetype because that isn't correct if the monster has been |
| 2031 |
|
|
* customized, changed states, etc. |
| 2032 |
|
|
*/ |
| 2033 |
root |
1.24 |
int |
| 2034 |
root |
1.49 |
find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
| 2035 |
root |
1.24 |
{ |
| 2036 |
root |
1.82 |
int index = 0, flag; |
| 2037 |
|
|
int altern[SIZEOFFREE]; |
| 2038 |
root |
1.24 |
|
| 2039 |
root |
1.82 |
for (int i = start; i < stop; i++) |
| 2040 |
root |
1.24 |
{ |
| 2041 |
|
|
flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
| 2042 |
|
|
if (!flag) |
| 2043 |
root |
1.82 |
altern [index++] = i; |
| 2044 |
root |
1.24 |
|
| 2045 |
|
|
/* Basically, if we find a wall on a space, we cut down the search size. |
| 2046 |
|
|
* In this way, we won't return spaces that are on another side of a wall. |
| 2047 |
|
|
* This mostly work, but it cuts down the search size in all directions - |
| 2048 |
|
|
* if the space being examined only has a wall to the north and empty |
| 2049 |
|
|
* spaces in all the other directions, this will reduce the search space |
| 2050 |
|
|
* to only the spaces immediately surrounding the target area, and |
| 2051 |
|
|
* won't look 2 spaces south of the target space. |
| 2052 |
|
|
*/ |
| 2053 |
root |
1.74 |
else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
| 2054 |
root |
1.24 |
stop = maxfree[i]; |
| 2055 |
elmex |
1.1 |
} |
| 2056 |
root |
1.74 |
|
| 2057 |
root |
1.24 |
if (!index) |
| 2058 |
|
|
return -1; |
| 2059 |
root |
1.74 |
|
| 2060 |
root |
1.124 |
return altern [rndm (index)]; |
| 2061 |
elmex |
1.1 |
} |
| 2062 |
|
|
|
| 2063 |
|
|
/* |
| 2064 |
root |
1.49 |
* find_first_free_spot(archetype, maptile, x, y) works like |
| 2065 |
elmex |
1.1 |
* find_free_spot(), but it will search max number of squares. |
| 2066 |
|
|
* But it will return the first available spot, not a random choice. |
| 2067 |
|
|
* Changed 0.93.2: Have it return -1 if there is no free spot available. |
| 2068 |
|
|
*/ |
| 2069 |
root |
1.24 |
int |
| 2070 |
root |
1.49 |
find_first_free_spot (const object *ob, maptile *m, int x, int y) |
| 2071 |
root |
1.24 |
{ |
| 2072 |
root |
1.82 |
for (int i = 0; i < SIZEOFFREE; i++) |
| 2073 |
|
|
if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
| 2074 |
|
|
return i; |
| 2075 |
root |
1.24 |
|
| 2076 |
|
|
return -1; |
| 2077 |
elmex |
1.1 |
} |
| 2078 |
|
|
|
| 2079 |
|
|
/* |
| 2080 |
|
|
* The function permute(arr, begin, end) randomly reorders the array |
| 2081 |
|
|
* arr[begin..end-1]. |
| 2082 |
root |
1.82 |
* now uses a fisher-yates shuffle, old permute was broken |
| 2083 |
elmex |
1.1 |
*/ |
| 2084 |
root |
1.24 |
static void |
| 2085 |
|
|
permute (int *arr, int begin, int end) |
| 2086 |
elmex |
1.1 |
{ |
| 2087 |
root |
1.82 |
arr += begin; |
| 2088 |
|
|
end -= begin; |
| 2089 |
|
|
|
| 2090 |
|
|
while (--end) |
| 2091 |
root |
1.124 |
swap (arr [end], arr [rndm (end + 1)]); |
| 2092 |
elmex |
1.1 |
} |
| 2093 |
|
|
|
| 2094 |
|
|
/* new function to make monster searching more efficient, and effective! |
| 2095 |
|
|
* This basically returns a randomized array (in the passed pointer) of |
| 2096 |
|
|
* the spaces to find monsters. In this way, it won't always look for |
| 2097 |
|
|
* monsters to the north first. However, the size of the array passed |
| 2098 |
|
|
* covers all the spaces, so within that size, all the spaces within |
| 2099 |
|
|
* the 3x3 area will be searched, just not in a predictable order. |
| 2100 |
|
|
*/ |
| 2101 |
root |
1.24 |
void |
| 2102 |
|
|
get_search_arr (int *search_arr) |
| 2103 |
elmex |
1.1 |
{ |
| 2104 |
root |
1.82 |
int i; |
| 2105 |
elmex |
1.1 |
|
| 2106 |
root |
1.24 |
for (i = 0; i < SIZEOFFREE; i++) |
| 2107 |
root |
1.82 |
search_arr[i] = i; |
| 2108 |
elmex |
1.1 |
|
| 2109 |
root |
1.24 |
permute (search_arr, 1, SIZEOFFREE1 + 1); |
| 2110 |
|
|
permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
| 2111 |
|
|
permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
| 2112 |
elmex |
1.1 |
} |
| 2113 |
|
|
|
| 2114 |
|
|
/* |
| 2115 |
|
|
* find_dir(map, x, y, exclude) will search some close squares in the |
| 2116 |
|
|
* given map at the given coordinates for live objects. |
| 2117 |
|
|
* It will not considered the object given as exclude among possible |
| 2118 |
|
|
* live objects. |
| 2119 |
|
|
* It returns the direction toward the first/closest live object if finds |
| 2120 |
|
|
* any, otherwise 0. |
| 2121 |
|
|
* Perhaps incorrectly, but I'm making the assumption that exclude |
| 2122 |
|
|
* is actually want is going to try and move there. We need this info |
| 2123 |
|
|
* because we have to know what movement the thing looking to move |
| 2124 |
|
|
* there is capable of. |
| 2125 |
|
|
*/ |
| 2126 |
root |
1.24 |
int |
| 2127 |
root |
1.49 |
find_dir (maptile *m, int x, int y, object *exclude) |
| 2128 |
root |
1.24 |
{ |
| 2129 |
root |
1.82 |
int i, max = SIZEOFFREE, mflags; |
| 2130 |
root |
1.29 |
|
| 2131 |
|
|
sint16 nx, ny; |
| 2132 |
root |
1.82 |
object *tmp; |
| 2133 |
|
|
maptile *mp; |
| 2134 |
root |
1.29 |
|
| 2135 |
|
|
MoveType blocked, move_type; |
| 2136 |
root |
1.24 |
|
| 2137 |
|
|
if (exclude && exclude->head) |
| 2138 |
|
|
{ |
| 2139 |
|
|
exclude = exclude->head; |
| 2140 |
|
|
move_type = exclude->move_type; |
| 2141 |
|
|
} |
| 2142 |
|
|
else |
| 2143 |
|
|
{ |
| 2144 |
|
|
/* If we don't have anything, presume it can use all movement types. */ |
| 2145 |
|
|
move_type = MOVE_ALL; |
| 2146 |
|
|
} |
| 2147 |
|
|
|
| 2148 |
|
|
for (i = 1; i < max; i++) |
| 2149 |
|
|
{ |
| 2150 |
|
|
mp = m; |
| 2151 |
|
|
nx = x + freearr_x[i]; |
| 2152 |
|
|
ny = y + freearr_y[i]; |
| 2153 |
|
|
|
| 2154 |
|
|
mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
| 2155 |
root |
1.75 |
|
| 2156 |
root |
1.24 |
if (mflags & P_OUT_OF_MAP) |
| 2157 |
root |
1.75 |
max = maxfree[i]; |
| 2158 |
root |
1.24 |
else |
| 2159 |
|
|
{ |
| 2160 |
root |
1.82 |
mapspace &ms = mp->at (nx, ny); |
| 2161 |
|
|
|
| 2162 |
|
|
blocked = ms.move_block; |
| 2163 |
root |
1.24 |
|
| 2164 |
|
|
if ((move_type & blocked) == move_type) |
| 2165 |
root |
1.75 |
max = maxfree[i]; |
| 2166 |
root |
1.24 |
else if (mflags & P_IS_ALIVE) |
| 2167 |
|
|
{ |
| 2168 |
root |
1.84 |
for (tmp = ms.bot; tmp; tmp = tmp->above) |
| 2169 |
root |
1.82 |
if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
| 2170 |
|
|
&& (tmp != exclude || (tmp->head && tmp->head != exclude))) |
| 2171 |
root |
1.75 |
break; |
| 2172 |
|
|
|
| 2173 |
root |
1.24 |
if (tmp) |
| 2174 |
root |
1.75 |
return freedir[i]; |
| 2175 |
root |
1.8 |
} |
| 2176 |
|
|
} |
| 2177 |
elmex |
1.1 |
} |
| 2178 |
root |
1.75 |
|
| 2179 |
root |
1.24 |
return 0; |
| 2180 |
elmex |
1.1 |
} |
| 2181 |
|
|
|
| 2182 |
|
|
/* |
| 2183 |
|
|
* distance(object 1, object 2) will return the square of the |
| 2184 |
|
|
* distance between the two given objects. |
| 2185 |
|
|
*/ |
| 2186 |
root |
1.24 |
int |
| 2187 |
|
|
distance (const object *ob1, const object *ob2) |
| 2188 |
|
|
{ |
| 2189 |
root |
1.82 |
return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
| 2190 |
elmex |
1.1 |
} |
| 2191 |
|
|
|
| 2192 |
|
|
/* |
| 2193 |
|
|
* find_dir_2(delta-x,delta-y) will return a direction in which |
| 2194 |
|
|
* an object which has subtracted the x and y coordinates of another |
| 2195 |
|
|
* object, needs to travel toward it. |
| 2196 |
|
|
*/ |
| 2197 |
root |
1.24 |
int |
| 2198 |
|
|
find_dir_2 (int x, int y) |
| 2199 |
|
|
{ |
| 2200 |
root |
1.75 |
int q; |
| 2201 |
elmex |
1.1 |
|
| 2202 |
root |
1.24 |
if (y) |
| 2203 |
|
|
q = x * 100 / y; |
| 2204 |
elmex |
1.1 |
else if (x) |
| 2205 |
root |
1.24 |
q = -300 * x; |
| 2206 |
elmex |
1.1 |
else |
| 2207 |
|
|
return 0; |
| 2208 |
|
|
|
| 2209 |
root |
1.24 |
if (y > 0) |
| 2210 |
|
|
{ |
| 2211 |
|
|
if (q < -242) |
| 2212 |
|
|
return 3; |
| 2213 |
|
|
if (q < -41) |
| 2214 |
|
|
return 2; |
| 2215 |
|
|
if (q < 41) |
| 2216 |
|
|
return 1; |
| 2217 |
|
|
if (q < 242) |
| 2218 |
|
|
return 8; |
| 2219 |
|
|
return 7; |
| 2220 |
|
|
} |
| 2221 |
elmex |
1.1 |
|
| 2222 |
|
|
if (q < -242) |
| 2223 |
root |
1.24 |
return 7; |
| 2224 |
elmex |
1.1 |
if (q < -41) |
| 2225 |
root |
1.24 |
return 6; |
| 2226 |
elmex |
1.1 |
if (q < 41) |
| 2227 |
root |
1.24 |
return 5; |
| 2228 |
elmex |
1.1 |
if (q < 242) |
| 2229 |
root |
1.24 |
return 4; |
| 2230 |
elmex |
1.1 |
|
| 2231 |
root |
1.24 |
return 3; |
| 2232 |
elmex |
1.1 |
} |
| 2233 |
|
|
|
| 2234 |
|
|
/* |
| 2235 |
|
|
* dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
| 2236 |
|
|
* between two directions (which are expected to be absolute (see absdir()) |
| 2237 |
|
|
*/ |
| 2238 |
root |
1.24 |
int |
| 2239 |
|
|
dirdiff (int dir1, int dir2) |
| 2240 |
|
|
{ |
| 2241 |
root |
1.82 |
int d; |
| 2242 |
root |
1.24 |
|
| 2243 |
|
|
d = abs (dir1 - dir2); |
| 2244 |
|
|
if (d > 4) |
| 2245 |
elmex |
1.1 |
d = 8 - d; |
| 2246 |
root |
1.82 |
|
| 2247 |
elmex |
1.1 |
return d; |
| 2248 |
|
|
} |
| 2249 |
|
|
|
| 2250 |
|
|
/* peterm: |
| 2251 |
|
|
* do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
| 2252 |
|
|
* Basically, this is a table of directions, and what directions |
| 2253 |
|
|
* one could go to go back to us. Eg, entry 15 below is 4, 14, 16. |
| 2254 |
|
|
* This basically means that if direction is 15, then it could either go |
| 2255 |
|
|
* direction 4, 14, or 16 to get back to where we are. |
| 2256 |
|
|
* Moved from spell_util.c to object.c with the other related direction |
| 2257 |
|
|
* functions. |
| 2258 |
|
|
*/ |
| 2259 |
root |
1.82 |
int reduction_dir[SIZEOFFREE][3] = { |
| 2260 |
root |
1.24 |
{0, 0, 0}, /* 0 */ |
| 2261 |
|
|
{0, 0, 0}, /* 1 */ |
| 2262 |
|
|
{0, 0, 0}, /* 2 */ |
| 2263 |
|
|
{0, 0, 0}, /* 3 */ |
| 2264 |
|
|
{0, 0, 0}, /* 4 */ |
| 2265 |
|
|
{0, 0, 0}, /* 5 */ |
| 2266 |
|
|
{0, 0, 0}, /* 6 */ |
| 2267 |
|
|
{0, 0, 0}, /* 7 */ |
| 2268 |
|
|
{0, 0, 0}, /* 8 */ |
| 2269 |
|
|
{8, 1, 2}, /* 9 */ |
| 2270 |
|
|
{1, 2, -1}, /* 10 */ |
| 2271 |
|
|
{2, 10, 12}, /* 11 */ |
| 2272 |
|
|
{2, 3, -1}, /* 12 */ |
| 2273 |
|
|
{2, 3, 4}, /* 13 */ |
| 2274 |
|
|
{3, 4, -1}, /* 14 */ |
| 2275 |
|
|
{4, 14, 16}, /* 15 */ |
| 2276 |
|
|
{5, 4, -1}, /* 16 */ |
| 2277 |
|
|
{4, 5, 6}, /* 17 */ |
| 2278 |
|
|
{6, 5, -1}, /* 18 */ |
| 2279 |
|
|
{6, 20, 18}, /* 19 */ |
| 2280 |
|
|
{7, 6, -1}, /* 20 */ |
| 2281 |
|
|
{6, 7, 8}, /* 21 */ |
| 2282 |
|
|
{7, 8, -1}, /* 22 */ |
| 2283 |
|
|
{8, 22, 24}, /* 23 */ |
| 2284 |
|
|
{8, 1, -1}, /* 24 */ |
| 2285 |
|
|
{24, 9, 10}, /* 25 */ |
| 2286 |
|
|
{9, 10, -1}, /* 26 */ |
| 2287 |
|
|
{10, 11, -1}, /* 27 */ |
| 2288 |
|
|
{27, 11, 29}, /* 28 */ |
| 2289 |
|
|
{11, 12, -1}, /* 29 */ |
| 2290 |
|
|
{12, 13, -1}, /* 30 */ |
| 2291 |
|
|
{12, 13, 14}, /* 31 */ |
| 2292 |
|
|
{13, 14, -1}, /* 32 */ |
| 2293 |
|
|
{14, 15, -1}, /* 33 */ |
| 2294 |
|
|
{33, 15, 35}, /* 34 */ |
| 2295 |
|
|
{16, 15, -1}, /* 35 */ |
| 2296 |
|
|
{17, 16, -1}, /* 36 */ |
| 2297 |
|
|
{18, 17, 16}, /* 37 */ |
| 2298 |
|
|
{18, 17, -1}, /* 38 */ |
| 2299 |
|
|
{18, 19, -1}, /* 39 */ |
| 2300 |
|
|
{41, 19, 39}, /* 40 */ |
| 2301 |
|
|
{19, 20, -1}, /* 41 */ |
| 2302 |
|
|
{20, 21, -1}, /* 42 */ |
| 2303 |
|
|
{20, 21, 22}, /* 43 */ |
| 2304 |
|
|
{21, 22, -1}, /* 44 */ |
| 2305 |
|
|
{23, 22, -1}, /* 45 */ |
| 2306 |
|
|
{45, 47, 23}, /* 46 */ |
| 2307 |
|
|
{23, 24, -1}, /* 47 */ |
| 2308 |
|
|
{24, 9, -1} |
| 2309 |
|
|
}; /* 48 */ |
| 2310 |
elmex |
1.1 |
|
| 2311 |
|
|
/* Recursive routine to step back and see if we can |
| 2312 |
|
|
* find a path to that monster that we found. If not, |
| 2313 |
|
|
* we don't bother going toward it. Returns 1 if we |
| 2314 |
|
|
* can see a direct way to get it |
| 2315 |
|
|
* Modified to be map tile aware -.MSW |
| 2316 |
|
|
*/ |
| 2317 |
root |
1.24 |
int |
| 2318 |
root |
1.49 |
can_see_monsterP (maptile *m, int x, int y, int dir) |
| 2319 |
root |
1.24 |
{ |
| 2320 |
root |
1.29 |
sint16 dx, dy; |
| 2321 |
root |
1.75 |
int mflags; |
| 2322 |
root |
1.24 |
|
| 2323 |
|
|
if (dir < 0) |
| 2324 |
|
|
return 0; /* exit condition: invalid direction */ |
| 2325 |
|
|
|
| 2326 |
|
|
dx = x + freearr_x[dir]; |
| 2327 |
|
|
dy = y + freearr_y[dir]; |
| 2328 |
|
|
|
| 2329 |
|
|
mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
| 2330 |
|
|
|
| 2331 |
|
|
/* This functional arguably was incorrect before - it was |
| 2332 |
|
|
* checking for P_WALL - that was basically seeing if |
| 2333 |
|
|
* we could move to the monster - this is being more |
| 2334 |
|
|
* literal on if we can see it. To know if we can actually |
| 2335 |
|
|
* move to the monster, we'd need the monster passed in or |
| 2336 |
|
|
* at least its move type. |
| 2337 |
|
|
*/ |
| 2338 |
|
|
if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
| 2339 |
|
|
return 0; |
| 2340 |
|
|
|
| 2341 |
|
|
/* yes, can see. */ |
| 2342 |
|
|
if (dir < 9) |
| 2343 |
|
|
return 1; |
| 2344 |
root |
1.75 |
|
| 2345 |
|
|
return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
| 2346 |
|
|
| can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
| 2347 |
|
|
| can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
| 2348 |
root |
1.24 |
} |
| 2349 |
|
|
|
| 2350 |
elmex |
1.1 |
/* |
| 2351 |
|
|
* can_pick(picker, item): finds out if an object is possible to be |
| 2352 |
|
|
* picked up by the picker. Returnes 1 if it can be |
| 2353 |
|
|
* picked up, otherwise 0. |
| 2354 |
|
|
* |
| 2355 |
|
|
* Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
| 2356 |
|
|
* core dumps if they do. |
| 2357 |
|
|
* |
| 2358 |
|
|
* Add a check so we can't pick up invisible objects (0.93.8) |
| 2359 |
|
|
*/ |
| 2360 |
|
|
|
| 2361 |
root |
1.24 |
int |
| 2362 |
|
|
can_pick (const object *who, const object *item) |
| 2363 |
|
|
{ |
| 2364 |
|
|
return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
| 2365 |
|
|
(item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
| 2366 |
|
|
!QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
| 2367 |
elmex |
1.1 |
} |
| 2368 |
|
|
|
| 2369 |
|
|
/* |
| 2370 |
|
|
* create clone from object to another |
| 2371 |
|
|
*/ |
| 2372 |
root |
1.24 |
object * |
| 2373 |
|
|
object_create_clone (object *asrc) |
| 2374 |
|
|
{ |
| 2375 |
root |
1.62 |
object *dst = 0, *tmp, *src, *part, *prev, *item; |
| 2376 |
elmex |
1.1 |
|
| 2377 |
root |
1.24 |
if (!asrc) |
| 2378 |
root |
1.62 |
return 0; |
| 2379 |
|
|
|
| 2380 |
root |
1.24 |
src = asrc; |
| 2381 |
|
|
if (src->head) |
| 2382 |
|
|
src = src->head; |
| 2383 |
|
|
|
| 2384 |
root |
1.62 |
prev = 0; |
| 2385 |
root |
1.24 |
for (part = src; part; part = part->more) |
| 2386 |
|
|
{ |
| 2387 |
root |
1.65 |
tmp = part->clone (); |
| 2388 |
root |
1.24 |
tmp->x -= src->x; |
| 2389 |
|
|
tmp->y -= src->y; |
| 2390 |
root |
1.62 |
|
| 2391 |
root |
1.24 |
if (!part->head) |
| 2392 |
|
|
{ |
| 2393 |
|
|
dst = tmp; |
| 2394 |
root |
1.62 |
tmp->head = 0; |
| 2395 |
root |
1.24 |
} |
| 2396 |
|
|
else |
| 2397 |
root |
1.75 |
tmp->head = dst; |
| 2398 |
root |
1.62 |
|
| 2399 |
|
|
tmp->more = 0; |
| 2400 |
|
|
|
| 2401 |
root |
1.24 |
if (prev) |
| 2402 |
|
|
prev->more = tmp; |
| 2403 |
root |
1.62 |
|
| 2404 |
root |
1.24 |
prev = tmp; |
| 2405 |
elmex |
1.1 |
} |
| 2406 |
root |
1.24 |
|
| 2407 |
|
|
for (item = src->inv; item; item = item->below) |
| 2408 |
root |
1.48 |
insert_ob_in_ob (object_create_clone (item), dst); |
| 2409 |
elmex |
1.1 |
|
| 2410 |
root |
1.24 |
return dst; |
| 2411 |
elmex |
1.1 |
} |
| 2412 |
|
|
|
| 2413 |
|
|
/* This returns the first object in who's inventory that |
| 2414 |
|
|
* has the same type and subtype match. |
| 2415 |
|
|
* returns NULL if no match. |
| 2416 |
|
|
*/ |
| 2417 |
root |
1.24 |
object * |
| 2418 |
|
|
find_obj_by_type_subtype (const object *who, int type, int subtype) |
| 2419 |
elmex |
1.1 |
{ |
| 2420 |
root |
1.82 |
for (object *tmp = who->inv; tmp; tmp = tmp->below) |
| 2421 |
root |
1.24 |
if (tmp->type == type && tmp->subtype == subtype) |
| 2422 |
|
|
return tmp; |
| 2423 |
elmex |
1.1 |
|
| 2424 |
root |
1.82 |
return 0; |
| 2425 |
elmex |
1.1 |
} |
| 2426 |
|
|
|
| 2427 |
|
|
/* If ob has a field named key, return the link from the list, |
| 2428 |
|
|
* otherwise return NULL. |
| 2429 |
|
|
* |
| 2430 |
|
|
* key must be a passed in shared string - otherwise, this won't |
| 2431 |
|
|
* do the desired thing. |
| 2432 |
|
|
*/ |
| 2433 |
root |
1.24 |
key_value * |
| 2434 |
|
|
get_ob_key_link (const object *ob, const char *key) |
| 2435 |
|
|
{ |
| 2436 |
root |
1.82 |
for (key_value *link = ob->key_values; link; link = link->next) |
| 2437 |
root |
1.48 |
if (link->key == key) |
| 2438 |
|
|
return link; |
| 2439 |
root |
1.24 |
|
| 2440 |
root |
1.82 |
return 0; |
| 2441 |
root |
1.24 |
} |
| 2442 |
elmex |
1.1 |
|
| 2443 |
|
|
/* |
| 2444 |
|
|
* Returns the value of op has an extra_field for key, or NULL. |
| 2445 |
|
|
* |
| 2446 |
|
|
* The argument doesn't need to be a shared string. |
| 2447 |
|
|
* |
| 2448 |
|
|
* The returned string is shared. |
| 2449 |
|
|
*/ |
| 2450 |
root |
1.24 |
const char * |
| 2451 |
|
|
get_ob_key_value (const object *op, const char *const key) |
| 2452 |
|
|
{ |
| 2453 |
root |
1.35 |
key_value *link; |
| 2454 |
|
|
shstr_cmp canonical_key (key); |
| 2455 |
root |
1.24 |
|
| 2456 |
root |
1.35 |
if (!canonical_key) |
| 2457 |
root |
1.24 |
{ |
| 2458 |
|
|
/* 1. There being a field named key on any object |
| 2459 |
|
|
* implies there'd be a shared string to find. |
| 2460 |
|
|
* 2. Since there isn't, no object has this field. |
| 2461 |
|
|
* 3. Therefore, *this* object doesn't have this field. |
| 2462 |
|
|
*/ |
| 2463 |
root |
1.35 |
return 0; |
| 2464 |
elmex |
1.1 |
} |
| 2465 |
|
|
|
| 2466 |
root |
1.24 |
/* This is copied from get_ob_key_link() above - |
| 2467 |
|
|
* only 4 lines, and saves the function call overhead. |
| 2468 |
|
|
*/ |
| 2469 |
root |
1.35 |
for (link = op->key_values; link; link = link->next) |
| 2470 |
|
|
if (link->key == canonical_key) |
| 2471 |
|
|
return link->value; |
| 2472 |
|
|
|
| 2473 |
|
|
return 0; |
| 2474 |
elmex |
1.1 |
} |
| 2475 |
|
|
|
| 2476 |
|
|
/* |
| 2477 |
|
|
* Updates the canonical_key in op to value. |
| 2478 |
|
|
* |
| 2479 |
|
|
* canonical_key is a shared string (value doesn't have to be). |
| 2480 |
|
|
* |
| 2481 |
|
|
* Unless add_key is TRUE, it won't add fields, only change the value of existing |
| 2482 |
|
|
* keys. |
| 2483 |
|
|
* |
| 2484 |
|
|
* Returns TRUE on success. |
| 2485 |
|
|
*/ |
| 2486 |
root |
1.24 |
int |
| 2487 |
|
|
set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
| 2488 |
|
|
{ |
| 2489 |
root |
1.82 |
key_value *field = NULL, *last = NULL; |
| 2490 |
root |
1.24 |
|
| 2491 |
|
|
for (field = op->key_values; field != NULL; field = field->next) |
| 2492 |
|
|
{ |
| 2493 |
|
|
if (field->key != canonical_key) |
| 2494 |
|
|
{ |
| 2495 |
|
|
last = field; |
| 2496 |
|
|
continue; |
| 2497 |
|
|
} |
| 2498 |
|
|
|
| 2499 |
|
|
if (value) |
| 2500 |
|
|
field->value = value; |
| 2501 |
|
|
else |
| 2502 |
|
|
{ |
| 2503 |
|
|
/* Basically, if the archetype has this key set, |
| 2504 |
|
|
* we need to store the null value so when we save |
| 2505 |
|
|
* it, we save the empty value so that when we load, |
| 2506 |
|
|
* we get this value back again. |
| 2507 |
|
|
*/ |
| 2508 |
|
|
if (get_ob_key_link (&op->arch->clone, canonical_key)) |
| 2509 |
|
|
field->value = 0; |
| 2510 |
|
|
else |
| 2511 |
|
|
{ |
| 2512 |
|
|
if (last) |
| 2513 |
|
|
last->next = field->next; |
| 2514 |
|
|
else |
| 2515 |
|
|
op->key_values = field->next; |
| 2516 |
|
|
|
| 2517 |
root |
1.29 |
delete field; |
| 2518 |
root |
1.24 |
} |
| 2519 |
|
|
} |
| 2520 |
|
|
return TRUE; |
| 2521 |
|
|
} |
| 2522 |
|
|
/* IF we get here, key doesn't exist */ |
| 2523 |
|
|
|
| 2524 |
|
|
/* No field, we'll have to add it. */ |
| 2525 |
|
|
|
| 2526 |
|
|
if (!add_key) |
| 2527 |
root |
1.82 |
return FALSE; |
| 2528 |
|
|
|
| 2529 |
root |
1.24 |
/* There isn't any good reason to store a null |
| 2530 |
|
|
* value in the key/value list. If the archetype has |
| 2531 |
|
|
* this key, then we should also have it, so shouldn't |
| 2532 |
|
|
* be here. If user wants to store empty strings, |
| 2533 |
|
|
* should pass in "" |
| 2534 |
|
|
*/ |
| 2535 |
|
|
if (value == NULL) |
| 2536 |
elmex |
1.1 |
return TRUE; |
| 2537 |
root |
1.24 |
|
| 2538 |
|
|
field = new key_value; |
| 2539 |
|
|
|
| 2540 |
|
|
field->key = canonical_key; |
| 2541 |
|
|
field->value = value; |
| 2542 |
|
|
/* Usual prepend-addition. */ |
| 2543 |
|
|
field->next = op->key_values; |
| 2544 |
|
|
op->key_values = field; |
| 2545 |
|
|
|
| 2546 |
|
|
return TRUE; |
| 2547 |
elmex |
1.1 |
} |
| 2548 |
|
|
|
| 2549 |
|
|
/* |
| 2550 |
|
|
* Updates the key in op to value. |
| 2551 |
|
|
* |
| 2552 |
|
|
* If add_key is FALSE, this will only update existing keys, |
| 2553 |
|
|
* and not add new ones. |
| 2554 |
|
|
* In general, should be little reason FALSE is ever passed in for add_key |
| 2555 |
|
|
* |
| 2556 |
|
|
* Returns TRUE on success. |
| 2557 |
|
|
*/ |
| 2558 |
root |
1.24 |
int |
| 2559 |
|
|
set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
| 2560 |
root |
1.11 |
{ |
| 2561 |
root |
1.29 |
shstr key_ (key); |
| 2562 |
root |
1.24 |
|
| 2563 |
root |
1.11 |
return set_ob_key_value_s (op, key_, value, add_key); |
| 2564 |
elmex |
1.1 |
} |
| 2565 |
root |
1.31 |
|
| 2566 |
root |
1.34 |
object::depth_iterator::depth_iterator (object *container) |
| 2567 |
|
|
: iterator_base (container) |
| 2568 |
|
|
{ |
| 2569 |
|
|
while (item->inv) |
| 2570 |
|
|
item = item->inv; |
| 2571 |
|
|
} |
| 2572 |
|
|
|
| 2573 |
root |
1.31 |
void |
| 2574 |
root |
1.34 |
object::depth_iterator::next () |
| 2575 |
root |
1.31 |
{ |
| 2576 |
root |
1.34 |
if (item->below) |
| 2577 |
|
|
{ |
| 2578 |
|
|
item = item->below; |
| 2579 |
|
|
|
| 2580 |
|
|
while (item->inv) |
| 2581 |
|
|
item = item->inv; |
| 2582 |
|
|
} |
| 2583 |
root |
1.31 |
else |
| 2584 |
root |
1.34 |
item = item->env; |
| 2585 |
root |
1.31 |
} |
| 2586 |
root |
1.34 |
|
| 2587 |
elmex |
1.97 |
|
| 2588 |
|
|
const char * |
| 2589 |
|
|
object::flag_desc (char *desc, int len) const |
| 2590 |
|
|
{ |
| 2591 |
|
|
char *p = desc; |
| 2592 |
|
|
bool first = true; |
| 2593 |
|
|
|
| 2594 |
root |
1.101 |
*p = 0; |
| 2595 |
|
|
|
| 2596 |
elmex |
1.97 |
for (int i = 0; i < NUM_FLAGS; i++) |
| 2597 |
|
|
{ |
| 2598 |
|
|
if (len <= 10) // magic constant! |
| 2599 |
|
|
{ |
| 2600 |
|
|
snprintf (p, len, ",..."); |
| 2601 |
|
|
break; |
| 2602 |
|
|
} |
| 2603 |
|
|
|
| 2604 |
root |
1.101 |
if (flag [i]) |
| 2605 |
elmex |
1.97 |
{ |
| 2606 |
|
|
int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
| 2607 |
|
|
len -= cnt; |
| 2608 |
|
|
p += cnt; |
| 2609 |
|
|
first = false; |
| 2610 |
|
|
} |
| 2611 |
|
|
} |
| 2612 |
|
|
|
| 2613 |
|
|
return desc; |
| 2614 |
|
|
} |
| 2615 |
|
|
|
| 2616 |
root |
1.101 |
// return a suitable string describing an object in enough detail to find it |
| 2617 |
root |
1.36 |
const char * |
| 2618 |
|
|
object::debug_desc (char *info) const |
| 2619 |
|
|
{ |
| 2620 |
elmex |
1.97 |
char flagdesc[512]; |
| 2621 |
|
|
char info2[256 * 4]; |
| 2622 |
root |
1.36 |
char *p = info; |
| 2623 |
|
|
|
| 2624 |
elmex |
1.127 |
p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
| 2625 |
elmex |
1.97 |
count, uuid.seq, |
| 2626 |
root |
1.36 |
&name, |
| 2627 |
root |
1.117 |
title ? "\",title:\"" : "", |
| 2628 |
elmex |
1.97 |
title ? (const char *)title : "", |
| 2629 |
|
|
flag_desc (flagdesc, 512), type); |
| 2630 |
root |
1.36 |
|
| 2631 |
|
|
if (env) |
| 2632 |
|
|
p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
| 2633 |
|
|
|
| 2634 |
|
|
if (map) |
| 2635 |
root |
1.96 |
p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
| 2636 |
root |
1.36 |
|
| 2637 |
|
|
return info; |
| 2638 |
|
|
} |
| 2639 |
|
|
|
| 2640 |
|
|
const char * |
| 2641 |
|
|
object::debug_desc () const |
| 2642 |
|
|
{ |
| 2643 |
root |
1.143 |
static char info[3][256 * 4]; |
| 2644 |
|
|
static int info_idx; |
| 2645 |
root |
1.36 |
|
| 2646 |
root |
1.143 |
return debug_desc (info [++info_idx % 3]); |
| 2647 |
root |
1.114 |
} |
| 2648 |
|
|
|
| 2649 |
root |
1.125 |
struct region * |
| 2650 |
|
|
object::region () const |
| 2651 |
|
|
{ |
| 2652 |
|
|
return map ? map->region (x, y) |
| 2653 |
|
|
: region::default_region (); |
| 2654 |
|
|
} |
| 2655 |
|
|
|
| 2656 |
root |
1.129 |
const materialtype_t * |
| 2657 |
|
|
object::dominant_material () const |
| 2658 |
|
|
{ |
| 2659 |
|
|
if (materialtype_t *mat = name_to_material (materialname)) |
| 2660 |
|
|
return mat; |
| 2661 |
|
|
|
| 2662 |
|
|
// omfg this is slow, this has to be temporary :) |
| 2663 |
|
|
shstr unknown ("unknown"); |
| 2664 |
|
|
|
| 2665 |
|
|
return name_to_material (unknown); |
| 2666 |
|
|
} |
| 2667 |
|
|
|
| 2668 |
root |
1.130 |
void |
| 2669 |
|
|
object::open_container (object *new_container) |
| 2670 |
|
|
{ |
| 2671 |
|
|
if (container == new_container) |
| 2672 |
|
|
return; |
| 2673 |
|
|
|
| 2674 |
|
|
if (object *old_container = container) |
| 2675 |
|
|
{ |
| 2676 |
|
|
if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
| 2677 |
|
|
return; |
| 2678 |
|
|
|
| 2679 |
|
|
#if 0 |
| 2680 |
|
|
// remove the "Close old_container" object. |
| 2681 |
|
|
if (object *closer = old_container->inv) |
| 2682 |
|
|
if (closer->type == CLOSE_CON) |
| 2683 |
|
|
closer->destroy (); |
| 2684 |
|
|
#endif |
| 2685 |
|
|
|
| 2686 |
|
|
old_container->flag [FLAG_APPLIED] = 0; |
| 2687 |
|
|
container = 0; |
| 2688 |
|
|
|
| 2689 |
|
|
esrv_update_item (UPD_FLAGS, this, old_container); |
| 2690 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
| 2691 |
|
|
} |
| 2692 |
|
|
|
| 2693 |
|
|
if (new_container) |
| 2694 |
|
|
{ |
| 2695 |
|
|
if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
| 2696 |
|
|
return; |
| 2697 |
|
|
|
| 2698 |
|
|
// TODO: this does not seem to serve any purpose anymore? |
| 2699 |
|
|
#if 0 |
| 2700 |
|
|
// insert the "Close Container" object. |
| 2701 |
|
|
if (archetype *closer = new_container->other_arch) |
| 2702 |
|
|
{ |
| 2703 |
|
|
object *closer = arch_to_object (new_container->other_arch); |
| 2704 |
|
|
closer->flag [FLAG_NO_MAP_SAVE] = 1; |
| 2705 |
|
|
new_container->insert (closer); |
| 2706 |
|
|
} |
| 2707 |
|
|
#endif |
| 2708 |
|
|
|
| 2709 |
root |
1.132 |
new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
| 2710 |
|
|
|
| 2711 |
root |
1.130 |
new_container->flag [FLAG_APPLIED] = 1; |
| 2712 |
|
|
container = new_container; |
| 2713 |
|
|
|
| 2714 |
|
|
esrv_update_item (UPD_FLAGS, this, new_container); |
| 2715 |
root |
1.131 |
esrv_send_inventory (this, new_container); |
| 2716 |
root |
1.130 |
} |
| 2717 |
|
|
} |
| 2718 |
|
|
|
| 2719 |
|
|
|