| 1 |
root |
1.1 |
/* |
| 2 |
|
|
* static char *rcsid_quest_c = |
| 3 |
elmex |
1.2 |
* "$Id$"; |
| 4 |
root |
1.1 |
*/ |
| 5 |
|
|
|
| 6 |
|
|
/* |
| 7 |
|
|
CrossFire, A Multiplayer game for X-windows |
| 8 |
|
|
|
| 9 |
|
|
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 10 |
|
|
Copyright (C) 1992 Frank Tore Johansen |
| 11 |
|
|
|
| 12 |
|
|
This program is free software; you can redistribute it and/or modify |
| 13 |
|
|
it under the terms of the GNU General Public License as published by |
| 14 |
|
|
the Free Software Foundation; either version 2 of the License, or |
| 15 |
|
|
(at your option) any later version. |
| 16 |
|
|
|
| 17 |
|
|
This program is distributed in the hope that it will be useful, |
| 18 |
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 19 |
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 20 |
|
|
GNU General Public License for more details. |
| 21 |
|
|
|
| 22 |
|
|
You should have received a copy of the GNU General Public License |
| 23 |
|
|
along with this program; if not, write to the Free Software |
| 24 |
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 25 |
|
|
|
| 26 |
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com |
| 27 |
|
|
*/ |
| 28 |
|
|
|
| 29 |
|
|
/* |
| 30 |
|
|
This file handles quest-related functions. |
| 31 |
|
|
Quests are stored in specific items of type QUEST. |
| 32 |
|
|
*/ |
| 33 |
|
|
|
| 34 |
|
|
#include <global.h> |
| 35 |
|
|
#include <commands.h> |
| 36 |
|
|
#ifndef __CEXTRACT__ |
| 37 |
|
|
#include <sproto.h> |
| 38 |
|
|
#endif |
| 39 |
|
|
#include <ctype.h> |
| 40 |
|
|
#include "quest.h" |
| 41 |
|
|
|
| 42 |
|
|
#define QUEST_NAME( op ) op->name_pl |
| 43 |
|
|
#define TASK_NAME( op ) op->custom_name |
| 44 |
|
|
|
| 45 |
|
|
#if 0 |
| 46 |
|
|
int quest_is_same_quest( const char* slaying1, const char* slaying2 ) |
| 47 |
|
|
{ |
| 48 |
|
|
char *start1, *start2, *end1, *end2; |
| 49 |
|
|
|
| 50 |
|
|
/* Sanity check */ |
| 51 |
|
|
if ( !slaying1 ) |
| 52 |
|
|
{ |
| 53 |
|
|
LOG( llevError, "quest_is_same_quest: slaying1 invalid.\n" ); |
| 54 |
|
|
return 0; |
| 55 |
|
|
} |
| 56 |
|
|
if ( !slaying2 ) |
| 57 |
|
|
{ |
| 58 |
|
|
LOG( llevError, "quest_is_same_quest: slaying2 invalid.\n" ); |
| 59 |
|
|
return 0; |
| 60 |
|
|
} |
| 61 |
|
|
|
| 62 |
|
|
start1 = strchr( slaying1, ' ' ); |
| 63 |
|
|
start2 = strchr( slaying2, ' ' ); |
| 64 |
|
|
end1 = strrchr( slaying1, ' ' ); |
| 65 |
|
|
end2 = strrchr( slaying2, ' ' ); |
| 66 |
|
|
if ( end1 - start1 != end2 - start2 ) |
| 67 |
|
|
return 0; |
| 68 |
|
|
if ( strncmp( start1, start2, end1 - start1 ) ) |
| 69 |
|
|
return 0; |
| 70 |
|
|
return 1; |
| 71 |
|
|
} |
| 72 |
|
|
#endif |
| 73 |
|
|
|
| 74 |
|
|
int quest_is_quest_marker( object* marker, int task ) |
| 75 |
|
|
{ |
| 76 |
|
|
if ( marker->type != QUEST ) |
| 77 |
|
|
return 0; |
| 78 |
|
|
if ( task && !TASK_NAME(marker) ) |
| 79 |
|
|
return 0; |
| 80 |
|
|
if ( !task && TASK_NAME(marker) ) |
| 81 |
|
|
return 0; |
| 82 |
|
|
return 1; |
| 83 |
|
|
} |
| 84 |
|
|
|
| 85 |
|
|
int quest_is_in_progress( object* marker, int task ) |
| 86 |
|
|
{ |
| 87 |
|
|
if ( marker->subtype != QUEST_IN_PROGRESS ) |
| 88 |
|
|
return 0; |
| 89 |
|
|
return 1; |
| 90 |
|
|
} |
| 91 |
|
|
|
| 92 |
|
|
int quest_is_completed( object* marker, int task ) |
| 93 |
|
|
{ |
| 94 |
|
|
if ( marker->type != QUEST ) |
| 95 |
|
|
return 0; |
| 96 |
|
|
if ( task && ( !marker->subtype != QUEST_DONE_TASK ) ) |
| 97 |
|
|
return 0; |
| 98 |
|
|
if ( !task && ( marker->subtype != QUEST_DONE_QUEST ) ) |
| 99 |
|
|
return 0; |
| 100 |
|
|
return 1; |
| 101 |
|
|
} |
| 102 |
|
|
|
| 103 |
|
|
#if 0 |
| 104 |
|
|
static int quest_has_start( object* marker, object* pl ) |
| 105 |
|
|
{ |
| 106 |
|
|
const char* start; |
| 107 |
|
|
const char* end; |
| 108 |
|
|
object* item; |
| 109 |
|
|
start = marker->slaying + strlen( QUEST_START ); |
| 110 |
|
|
end = strrchr( start, ' ' ); |
| 111 |
|
|
if ( !end ) |
| 112 |
|
|
{ |
| 113 |
|
|
LOG( llevError, "quest_has_start: invalid marker slaying %s\n", marker->slaying ); |
| 114 |
|
|
return 0; |
| 115 |
|
|
} |
| 116 |
|
|
|
| 117 |
|
|
for ( item = pl->inv; item; item = item->below ) |
| 118 |
|
|
{ |
| 119 |
|
|
if ( item->type == FORCE |
| 120 |
|
|
&& item->slaying |
| 121 |
|
|
&& ( quest_is_quest_marker( item ) ) |
| 122 |
|
|
&& ( quest_is_same_quest( marker->slaying, item->slaying ) ) |
| 123 |
|
|
&& ( quest_is_start( item->slaying ) ) ) |
| 124 |
|
|
return 1; |
| 125 |
|
|
} |
| 126 |
|
|
|
| 127 |
|
|
return 0; |
| 128 |
|
|
} |
| 129 |
|
|
|
| 130 |
|
|
static int quest_has_end( object* marker, object* pl ) |
| 131 |
|
|
{ |
| 132 |
|
|
const char* start; |
| 133 |
|
|
const char* end; |
| 134 |
|
|
object* item; |
| 135 |
|
|
start = marker->slaying + strlen( QUEST_START ); |
| 136 |
|
|
end = strrchr( start, ' ' ); |
| 137 |
|
|
if ( !end ) |
| 138 |
|
|
{ |
| 139 |
|
|
LOG( llevError, "quest_has_end: invalid marker slaying %s\n", marker->slaying ); |
| 140 |
|
|
return 0; |
| 141 |
|
|
} |
| 142 |
|
|
|
| 143 |
|
|
for ( item = pl->inv; item; item = item->below ) |
| 144 |
|
|
{ |
| 145 |
|
|
if ( item->type == FORCE |
| 146 |
|
|
&& item->slaying |
| 147 |
|
|
&& ( quest_is_quest_marker( item ) ) |
| 148 |
|
|
&& ( quest_is_same_quest( marker->slaying, item->slaying ) ) |
| 149 |
|
|
&& ( quest_is_end( item->slaying ) ) ) |
| 150 |
|
|
return 1; |
| 151 |
|
|
} |
| 152 |
|
|
|
| 153 |
|
|
return 0; |
| 154 |
|
|
} |
| 155 |
|
|
|
| 156 |
|
|
/** |
| 157 |
|
|
* Checks if the marker is a quest one, and if so if compatible with the player's current quests. |
| 158 |
|
|
**/ |
| 159 |
|
|
int quest_marker_compatible( object* marker, object* pl ) |
| 160 |
|
|
{ |
| 161 |
|
|
if ( !quest_is_quest_marker( marker ) ) |
| 162 |
|
|
return 1; |
| 163 |
|
|
|
| 164 |
|
|
if ( quest_is_start( marker->slaying ) ) |
| 165 |
|
|
{ |
| 166 |
|
|
if ( quest_has_end( marker, pl ) ) |
| 167 |
|
|
/* Can't restart a quest */ |
| 168 |
|
|
return 0; |
| 169 |
|
|
if ( quest_has_start( marker, pl ) ) |
| 170 |
|
|
/* Can't restart a quest already started */ |
| 171 |
|
|
return 0; |
| 172 |
|
|
return 1; |
| 173 |
|
|
} |
| 174 |
|
|
else if ( quest_is_end( marker->slaying ) ) |
| 175 |
|
|
{ |
| 176 |
|
|
if ( !quest_has_start( marker, pl ) ) |
| 177 |
|
|
return 0; |
| 178 |
|
|
if ( quest_has_end( marker, pl ) ) |
| 179 |
|
|
return 0; |
| 180 |
|
|
return 1; |
| 181 |
|
|
} |
| 182 |
|
|
|
| 183 |
|
|
/* Neither a start or end, seek a start */ |
| 184 |
|
|
if ( quest_has_start( marker, pl ) ) |
| 185 |
|
|
return 1; |
| 186 |
|
|
|
| 187 |
|
|
/* No start, or an end => can't */ |
| 188 |
|
|
return 0; |
| 189 |
|
|
} |
| 190 |
|
|
|
| 191 |
|
|
/** |
| 192 |
|
|
* Clears other quest markers if required. |
| 193 |
|
|
**/ |
| 194 |
|
|
void quest_clear_markers( object* marker, object* pl ) |
| 195 |
|
|
{ |
| 196 |
|
|
object *item; |
| 197 |
|
|
object *next; |
| 198 |
|
|
if ( !quest_is_end( marker->slaying ) ) |
| 199 |
|
|
return; |
| 200 |
|
|
|
| 201 |
|
|
next = NULL; |
| 202 |
|
|
for ( item = pl->inv; item; item = next ) |
| 203 |
|
|
{ |
| 204 |
|
|
next = item->below; |
| 205 |
|
|
if ( quest_is_quest_marker( item ) && quest_is_same_quest( marker->slaying, item->slaying ) ) |
| 206 |
|
|
remove_ob( item ); |
| 207 |
|
|
} |
| 208 |
|
|
} |
| 209 |
|
|
|
| 210 |
|
|
/** |
| 211 |
|
|
* Checks message against quest marker. Returns: |
| 212 |
|
|
* * message if message not linked to quest |
| 213 |
|
|
* * NULL if message linked to quest and player isn't at right step. |
| 214 |
|
|
* * first char of real message, line after the 'quest xxx xxx' line. |
| 215 |
|
|
**/ |
| 216 |
|
|
const char* quest_message_check( const char* message, object* pl ) |
| 217 |
|
|
{ |
| 218 |
|
|
const char *end1, *end2, *nl; |
| 219 |
|
|
char buf[ MAX_BUF ]; |
| 220 |
|
|
object *item; |
| 221 |
|
|
if ( !message || strncmp( message, QUEST_MARKER, strlen( QUEST_MARKER ) ) ) |
| 222 |
|
|
return message; |
| 223 |
|
|
|
| 224 |
|
|
if ( nl = strchr( message, '\n' ) ) |
| 225 |
|
|
{ |
| 226 |
|
|
strncpy( buf, message, MIN( nl - message, MAX_BUF ) ); |
| 227 |
|
|
buf[ MIN( nl - message, MAX_BUF ) ] = '\0'; |
| 228 |
|
|
nl++; |
| 229 |
|
|
} |
| 230 |
|
|
else |
| 231 |
|
|
{ |
| 232 |
|
|
strncpy( buf, message, MAX_BUF ); |
| 233 |
|
|
buf[ strlen( message ) ] = '\0'; |
| 234 |
|
|
nl = ""; |
| 235 |
|
|
} |
| 236 |
|
|
|
| 237 |
|
|
for ( item = pl->inv; item; item = item->below ) |
| 238 |
|
|
{ |
| 239 |
|
|
if ( quest_is_quest_marker( item ) |
| 240 |
|
|
&& quest_is_same_quest( item->slaying, buf ) ) |
| 241 |
|
|
{ |
| 242 |
|
|
end1 = strrchr( item->slaying, ' ' ); |
| 243 |
|
|
end2 = strrchr( buf, ' ' ); |
| 244 |
|
|
if ( !strcmp( end1, end2 ) ) |
| 245 |
|
|
return nl; |
| 246 |
|
|
} |
| 247 |
|
|
} |
| 248 |
|
|
return NULL; |
| 249 |
|
|
} |
| 250 |
|
|
#endif |
| 251 |
|
|
|
| 252 |
|
|
const char* quest_get_name( object* marker ) |
| 253 |
|
|
{ |
| 254 |
|
|
if ( marker->type != QUEST ) |
| 255 |
|
|
return NULL; |
| 256 |
|
|
if ( TASK_NAME(marker) ) |
| 257 |
|
|
return TASK_NAME(marker); |
| 258 |
|
|
return QUEST_NAME(marker); |
| 259 |
|
|
} |
| 260 |
|
|
|
| 261 |
|
|
object* quest_get_player_quest( object* pl, const char* name, const char* name_pl ) |
| 262 |
|
|
{ |
| 263 |
|
|
object* quest; |
| 264 |
|
|
for ( quest = pl->inv; quest; quest = quest->below ) |
| 265 |
|
|
if ( quest->type == QUEST && |
| 266 |
|
|
QUEST_NAME(quest) == name && TASK_NAME(quest) == name_pl ) |
| 267 |
|
|
return quest; |
| 268 |
|
|
|
| 269 |
|
|
return NULL; |
| 270 |
|
|
} |
| 271 |
|
|
|
| 272 |
|
|
object* quest_get_override( object* ob, object* pl ) |
| 273 |
|
|
{ |
| 274 |
|
|
object *in_ob, *in_pl; |
| 275 |
|
|
if ( !ob->inv ) |
| 276 |
|
|
return NULL; |
| 277 |
|
|
for ( in_ob = ob->inv; in_ob; in_ob = in_ob->below ) |
| 278 |
|
|
{ |
| 279 |
|
|
if ( in_ob->type == QUEST && in_ob->subtype == QUEST_OVERRIDE ) |
| 280 |
|
|
{ |
| 281 |
|
|
in_pl = quest_get_player_quest( pl, QUEST_NAME(in_ob), TASK_NAME(in_ob) ); |
| 282 |
|
|
if ( in_pl ) |
| 283 |
|
|
return in_ob; |
| 284 |
|
|
} |
| 285 |
|
|
} |
| 286 |
|
|
return NULL; |
| 287 |
|
|
} |
| 288 |
|
|
|
| 289 |
|
|
const char* quest_get_override_slaying( object* ob, object* pl ) |
| 290 |
|
|
{ |
| 291 |
|
|
object* quest; |
| 292 |
|
|
quest = quest_get_override( ob, pl ); |
| 293 |
|
|
if ( quest ) |
| 294 |
|
|
return quest->slaying; |
| 295 |
|
|
return ob->slaying; |
| 296 |
|
|
} |
| 297 |
|
|
|
| 298 |
|
|
const char* quest_get_override_msg( object* ob, object* pl ) |
| 299 |
|
|
{ |
| 300 |
|
|
object* quest; |
| 301 |
|
|
quest = quest_get_override( ob, pl ); |
| 302 |
|
|
if ( quest ) |
| 303 |
|
|
return quest->msg; |
| 304 |
|
|
return ob->msg; |
| 305 |
|
|
} |
| 306 |
|
|
/* |
| 307 |
|
|
static int quest_objects_match( object* first, object* second ) |
| 308 |
|
|
{ |
| 309 |
|
|
if ( !first || !second ) |
| 310 |
|
|
return 0; |
| 311 |
|
|
if ( first->name != second->name ) |
| 312 |
|
|
return 0; |
| 313 |
|
|
if ( first->name_pl && first->name_pl != second->name_pl ) |
| 314 |
|
|
return 0; |
| 315 |
|
|
return 1; |
| 316 |
|
|
} |
| 317 |
|
|
*/ |
| 318 |
|
|
static void quest_remove_marker(object* item, const char* name, const char* name_pl, int type) |
| 319 |
|
|
{ |
| 320 |
|
|
object* test; |
| 321 |
|
|
for ( test = item->inv; test; test = test->below ) |
| 322 |
|
|
{ |
| 323 |
|
|
if ( ( test->type == QUEST ) && ( test->subtype == type ) && ( QUEST_NAME(test) == name ) && ( !name_pl || TASK_NAME(test) == name_pl ) ) |
| 324 |
|
|
{ |
| 325 |
|
|
remove_ob(test); |
| 326 |
|
|
return; |
| 327 |
|
|
} |
| 328 |
|
|
} |
| 329 |
|
|
} |
| 330 |
|
|
|
| 331 |
|
|
void quest_apply_items( object* wrapper, player* pl ) |
| 332 |
|
|
{ |
| 333 |
|
|
object* item; |
| 334 |
|
|
object* qm; |
| 335 |
|
|
for ( item = wrapper->inv; item; item = item->below ) |
| 336 |
|
|
{ |
| 337 |
|
|
if ( item->type == QUEST ) |
| 338 |
|
|
{ |
| 339 |
|
|
switch ( item->subtype ) |
| 340 |
|
|
{ |
| 341 |
|
|
case QUEST_START_QUEST: |
| 342 |
|
|
if ( quest_get_player_quest( pl->ob, QUEST_NAME(item), NULL ) ) |
| 343 |
|
|
return; |
| 344 |
|
|
qm = get_archetype("quest_in_progress"); |
| 345 |
|
|
FREE_AND_COPY(QUEST_NAME(qm), QUEST_NAME(item)); |
| 346 |
|
|
if ( item->lore ) |
| 347 |
|
|
{ |
| 348 |
|
|
FREE_AND_COPY(qm->lore, item->lore); |
| 349 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob, item->lore); |
| 350 |
|
|
} |
| 351 |
|
|
insert_ob_in_ob(qm, pl->ob); |
| 352 |
|
|
break; |
| 353 |
|
|
case QUEST_END_QUEST: |
| 354 |
|
|
if ( !quest_get_player_quest( pl->ob, QUEST_NAME(item), NULL ) ) |
| 355 |
|
|
return; |
| 356 |
|
|
qm = get_archetype("quest_done_quest"); |
| 357 |
|
|
FREE_AND_COPY(QUEST_NAME(qm), QUEST_NAME(item)); |
| 358 |
|
|
if ( item->lore ) |
| 359 |
|
|
{ |
| 360 |
|
|
FREE_AND_COPY(qm->lore, item->lore); |
| 361 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob, item->lore); |
| 362 |
|
|
} |
| 363 |
|
|
quest_remove_marker(pl->ob, QUEST_NAME(item), NULL, QUEST_IN_PROGRESS); |
| 364 |
|
|
insert_ob_in_ob(qm, pl->ob); |
| 365 |
|
|
break; |
| 366 |
|
|
case QUEST_START_TASK: |
| 367 |
|
|
if ( quest_get_player_quest( pl->ob, QUEST_NAME(item), TASK_NAME(item) ) ) |
| 368 |
|
|
return; |
| 369 |
|
|
qm = get_archetype("quest_in_progress"); |
| 370 |
|
|
FREE_AND_COPY(QUEST_NAME(qm), QUEST_NAME(item)); |
| 371 |
|
|
FREE_AND_COPY(TASK_NAME(qm), TASK_NAME(item)); |
| 372 |
|
|
if ( item->lore ) |
| 373 |
|
|
{ |
| 374 |
|
|
FREE_AND_COPY(qm->lore, item->lore); |
| 375 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob, item->lore); |
| 376 |
|
|
} |
| 377 |
|
|
insert_ob_in_ob(qm, pl->ob); |
| 378 |
|
|
break; |
| 379 |
|
|
case QUEST_END_TASK: |
| 380 |
|
|
if ( !quest_get_player_quest( pl->ob, QUEST_NAME(item), TASK_NAME(item) ) ) |
| 381 |
|
|
return; |
| 382 |
|
|
qm = get_archetype("quest_done_task"); |
| 383 |
|
|
FREE_AND_COPY(QUEST_NAME(qm), QUEST_NAME(item)); |
| 384 |
|
|
FREE_AND_COPY(TASK_NAME(qm), TASK_NAME(item)); |
| 385 |
|
|
if ( item->lore ) |
| 386 |
|
|
{ |
| 387 |
|
|
FREE_AND_COPY(qm->lore, item->lore); |
| 388 |
|
|
new_draw_info(NDI_UNIQUE, 0, pl->ob, item->lore); |
| 389 |
|
|
} |
| 390 |
|
|
quest_remove_marker(pl->ob, QUEST_NAME(item), TASK_NAME(item), QUEST_IN_PROGRESS); |
| 391 |
|
|
insert_ob_in_ob(qm, pl->ob); |
| 392 |
|
|
break; |
| 393 |
|
|
} |
| 394 |
|
|
} |
| 395 |
|
|
} |
| 396 |
|
|
} |
| 397 |
|
|
|
| 398 |
|
|
/** |
| 399 |
|
|
* Returns 0 if no matching quest, 1 if anything matched. |
| 400 |
|
|
**/ |
| 401 |
|
|
int quest_on_activate( object* ob, player*pl ) |
| 402 |
|
|
{ |
| 403 |
|
|
object* in_item; |
| 404 |
|
|
|
| 405 |
|
|
for ( in_item = ob->inv; in_item; in_item = in_item->below ) |
| 406 |
|
|
{ |
| 407 |
|
|
if ( ( in_item->type == QUEST ) && ( in_item->subtype == QUEST_ON_ACTIVATE ) ) |
| 408 |
|
|
{ |
| 409 |
|
|
quest_apply_items( in_item, pl ); |
| 410 |
|
|
return 1; |
| 411 |
|
|
} |
| 412 |
|
|
} |
| 413 |
|
|
return 0; |
| 414 |
|
|
} |
| 415 |
|
|
|
| 416 |
|
|
/** |
| 417 |
|
|
* NS :not started |
| 418 |
|
|
* S :started |
| 419 |
|
|
* D :done |
| 420 |
|
|
* SD :started or done |
| 421 |
|
|
* Q :quest |
| 422 |
|
|
* T :task |
| 423 |
|
|
**/ |
| 424 |
|
|
#define QCT_QNS 1 |
| 425 |
|
|
#define QCT_QS 2 |
| 426 |
|
|
#define QCT_QS_TNS 3 |
| 427 |
|
|
#define QCT_QS_TS 4 |
| 428 |
|
|
#define QCT_QS_TD 5 |
| 429 |
|
|
#define QCT_QS_TSD 6 |
| 430 |
|
|
#define QCT_QSD 7 |
| 431 |
|
|
#define QCT_QD 8 |
| 432 |
|
|
|
| 433 |
|
|
int quest_is_override_compatible(object *marker, object* pl) |
| 434 |
|
|
{ |
| 435 |
|
|
object* test; |
| 436 |
|
|
if ( marker->type != QUEST || marker->subtype != QUEST_OVERRIDE ) |
| 437 |
|
|
return 0; |
| 438 |
|
|
switch ( marker->stats.hp ) |
| 439 |
|
|
{ |
| 440 |
|
|
case QCT_QNS: |
| 441 |
|
|
if ( quest_get_player_quest( pl, QUEST_NAME(marker), NULL ) == NULL ) |
| 442 |
|
|
return 1; |
| 443 |
|
|
return 0; |
| 444 |
|
|
case QCT_QS: |
| 445 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), NULL ); |
| 446 |
|
|
if ( !test ) |
| 447 |
|
|
return 0; |
| 448 |
|
|
if ( quest_is_completed( test, 0 ) ) |
| 449 |
|
|
return 0; |
| 450 |
|
|
return 1; |
| 451 |
|
|
case QCT_QS_TNS: |
| 452 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), TASK_NAME(marker) ); |
| 453 |
|
|
if ( !test ) |
| 454 |
|
|
if ( quest_get_player_quest( pl, QUEST_NAME(marker), NULL ) ) |
| 455 |
|
|
return 1; |
| 456 |
|
|
return 0; |
| 457 |
|
|
case QCT_QS_TS: |
| 458 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), TASK_NAME(marker) ); |
| 459 |
|
|
if ( !test ) |
| 460 |
|
|
return 0; |
| 461 |
|
|
if ( quest_is_completed( test, 1 ) ) |
| 462 |
|
|
return 0; |
| 463 |
|
|
return 1; |
| 464 |
|
|
case QCT_QS_TD: |
| 465 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), TASK_NAME(marker) ); |
| 466 |
|
|
if ( !test ) |
| 467 |
|
|
return 0; |
| 468 |
|
|
if ( quest_is_completed( test, 1 ) ) |
| 469 |
|
|
return 1; |
| 470 |
|
|
return 0; |
| 471 |
|
|
case QCT_QS_TSD: |
| 472 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), TASK_NAME(marker) ); |
| 473 |
|
|
if ( !test ) |
| 474 |
|
|
return 0; |
| 475 |
|
|
return 1; |
| 476 |
|
|
case QCT_QSD: |
| 477 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), NULL ); |
| 478 |
|
|
if ( !test ) |
| 479 |
|
|
return 0; |
| 480 |
|
|
return 1; |
| 481 |
|
|
case QCT_QD: |
| 482 |
|
|
test = quest_get_player_quest( pl, QUEST_NAME(marker), NULL ); |
| 483 |
|
|
if ( !test || !quest_is_completed( test, 0 ) ) |
| 484 |
|
|
return 0; |
| 485 |
|
|
return 1; |
| 486 |
|
|
}; |
| 487 |
|
|
return 1; |
| 488 |
|
|
} |