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This file contains various test plans when making changes to the code. |
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These steps are intended to give people an idea of possible things to |
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try out when changing the code. |
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Please add to this file as you find bugs and develope some testing |
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plan to verify the bugs. This is useful for future developers. |
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Try to organize the tests into groups that exercise that specific |
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area, eg, don't mix something that tests spell functionality in the |
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same area that deals with map loading. |
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Map Loading/Saving and Exit code. |
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1) Enter map not loaded before. Does it load correctly. Leave an item there |
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for future reference. |
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2) Exit map and re-enter quickly. Is it loaded correctly? Is that item you |
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left there? |
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3) Exit map, and wait for it to swap out. Then re-enter. Is that item there. |
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4) Repeat steps 1-3 with a per player unique map. |
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5) Repeat steps 1-3 with a map that has the outdoor flag set |
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6) Kill server, and re-run tests. |
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