| 1 |
root |
1.53 |
#! perl # mandatory |
| 2 |
root |
1.1 |
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| 3 |
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# login handling |
| 4 |
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| 5 |
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use Fcntl; |
| 6 |
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use Coro::AIO; |
| 7 |
root |
1.53 |
|
| 8 |
root |
1.64 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
| 9 |
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| 10 |
root |
1.9 |
# paranoia function to overwrite a string-in-place |
| 11 |
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sub nuke_str { |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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} |
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root |
1.1 |
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| 15 |
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sub query { |
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my ($ns, $flags, $text) = @_; |
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my $current = $Coro::current; |
| 19 |
root |
1.38 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
| 20 |
root |
1.1 |
Coro::schedule while ref $current; |
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| 22 |
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$current |
| 23 |
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} |
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| 25 |
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sub can_cleanup { |
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root |
1.19 |
my ($pl, $mtime) = @_; |
| 27 |
root |
1.1 |
|
| 28 |
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my $age = time - $mtime; |
| 29 |
root |
1.19 |
my $level = $pl->ob->level; |
| 30 |
root |
1.1 |
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| 31 |
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
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} |
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| 37 |
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sub check_playing { |
| 38 |
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my ($ns, $user) = @_; |
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| 40 |
root |
1.11 |
return unless cf::player::find_active $user; |
| 41 |
root |
1.1 |
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| 42 |
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$ns->send_drawinfo ( |
| 43 |
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"That player is already logged in on this server. " |
| 44 |
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. "If you want to create a new player, choose another name. " |
| 45 |
root |
1.59 |
. "If you have already a registered, make sure nobody " |
| 46 |
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. "else is using your account at this time. If you lost your connection " |
| 47 |
root |
1.1 |
. "then the server will likely timeout within a minute. If you still " |
| 48 |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
| 49 |
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. "you do not have another client running. If you use windows, reboot, " |
| 50 |
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. "this will fix anything.", |
| 51 |
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cf::NDI_RED |
| 52 |
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); |
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1 |
| 55 |
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} |
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root |
1.76 |
sub safe_spot($$$) { |
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my ($m, $x, $y) = @_; |
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root |
1.78 |
return 0; |
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warn join ":", $m->at ($x, $y);#d# |
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warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
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return 0; |
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root |
1.76 |
scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
| 66 |
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} |
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| 68 |
root |
1.48 |
sub enter_map { |
| 69 |
root |
1.11 |
my ($pl) = @_; |
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| 71 |
root |
1.62 |
my $ob = $pl->ob; |
| 72 |
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root |
1.48 |
my ($map, $x, $y) |
| 74 |
root |
1.62 |
= $ob->{_link_pos} |
| 75 |
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? @{delete $ob->{_link_pos}} |
| 76 |
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: ($pl->maplevel, $ob->x, $ob->y); |
| 77 |
root |
1.48 |
|
| 78 |
root |
1.62 |
$ob->enter_link; |
| 79 |
root |
1.48 |
|
| 80 |
root |
1.77 |
my $m = cf::map::find $map; |
| 81 |
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my $time = delete $pl->{unclean_save}; |
| 82 |
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| 83 |
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if ($time && $m && !safe_spot $m, $x, $y) { |
| 84 |
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if ($time < $m->{instantiate_time}) { |
| 85 |
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# the map was reset in the meantime |
| 86 |
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my $age = $cf::RUNTIME - $time; |
| 87 |
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| 88 |
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warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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| 90 |
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($map, $x, $y) = $pl->savebed; |
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| 92 |
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if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
| 94 |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
| 96 |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
| 97 |
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. "H<You disconnected too long without having used a savebed.>", |
| 98 |
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cf::NDI_RED |
| 99 |
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); |
| 100 |
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# kill them. |
| 101 |
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# reminds me of the famous badness 10000 syndrome... |
| 102 |
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$ob->stats->hp (-10000); #] if they survive this they deserved to live |
| 103 |
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$pl->killer ("a cave-in"); |
| 104 |
root |
1.48 |
} else { |
| 105 |
root |
1.64 |
$ob->message ( |
| 106 |
root |
1.77 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
| 107 |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
| 108 |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
| 110 |
root |
1.48 |
cf::NDI_RED |
| 111 |
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); |
| 112 |
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} |
| 113 |
root |
1.77 |
} else { |
| 114 |
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$ob->message ( |
| 115 |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
| 116 |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
| 117 |
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. "or monsters suddenly snapping your body. Better use a savebed next time. " |
| 118 |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
| 119 |
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cf::NDI_RED |
| 120 |
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); |
| 121 |
root |
1.48 |
} |
| 122 |
root |
1.11 |
} |
| 123 |
root |
1.48 |
|
| 124 |
root |
1.62 |
$ob->goto ($map, $x, $y); |
| 125 |
root |
1.11 |
} |
| 126 |
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| 127 |
root |
1.1 |
# delete a player directory, be non-blocking AND synchronous... |
| 128 |
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# (thats hard, so we crap out and fork). |
| 129 |
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sub nuke_playerdir { |
| 130 |
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my ($user) = @_; |
| 131 |
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| 132 |
root |
1.71 |
my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
| 133 |
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| 134 |
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cf::fork_call { |
| 135 |
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rename "$PLAYERDIR/$user", $temp; |
| 136 |
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system "rm", "-rf", $temp; |
| 137 |
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}; |
| 138 |
root |
1.1 |
} |
| 139 |
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| 140 |
root |
1.60 |
cf::client->attach (on_addme => sub { |
| 141 |
root |
1.1 |
my ($ns) = @_; |
| 142 |
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| 143 |
root |
1.60 |
if (!$ns->facecache) |
| 144 |
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{ |
| 145 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
| 146 |
root |
1.32 |
|
| 147 |
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*** |
| 149 |
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*** WARNING: |
| 150 |
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*** Your client does not support face/image caching, |
| 151 |
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*** or it has been disabled. Face caching is mandatory |
| 152 |
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*** so please enable it or use a newer client. |
| 153 |
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*** |
| 154 |
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*** Look at your client preferences: |
| 155 |
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*** |
| 156 |
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*** CFPlus: all known versions automatically enable the facecache. |
| 157 |
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*** cfclient: use the -cache commandline option. |
| 158 |
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*** cfclient: map will not redraw automatically (bug). |
| 159 |
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*** gcfclient: use -cache commandline option, or enable |
| 160 |
root |
1.70 |
*** gcfclient: Client => Configure => Map & Image => Cache Images. |
| 161 |
root |
1.32 |
*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
| 162 |
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*** |
| 163 |
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*** |
| 164 |
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EOF |
| 165 |
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if ($ns->version =~ /jcrossclient/) { |
| 166 |
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# let them, for now |
| 167 |
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} else { |
| 168 |
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$ns->flush; |
| 169 |
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return $ns->destroy; |
| 170 |
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} |
| 171 |
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| 172 |
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# $ns->facecache = true; |
| 173 |
root |
1.33 |
} |
| 174 |
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| 175 |
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if ($ns->mapmode < cf::Map1aCmd) { |
| 176 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
| 177 |
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| 178 |
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| 179 |
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*** |
| 180 |
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*** WARNING: |
| 181 |
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*** Your client is too old. Please upgrade to a newer version. |
| 182 |
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EOF |
| 183 |
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| 184 |
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$ns->flush; |
| 185 |
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return $ns->destroy; |
| 186 |
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} |
| 187 |
root |
1.32 |
|
| 188 |
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$ns->pl and return $ns->destroy; |
| 189 |
root |
1.1 |
|
| 190 |
root |
1.10 |
$ns->async (sub { |
| 191 |
root |
1.72 |
$Coro::current->{desc} = "addme init"; |
| 192 |
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| 193 |
root |
1.1 |
my ($user, $pass); |
| 194 |
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| 195 |
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$ns->send_packet ("addme_success"); |
| 196 |
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| 197 |
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for (;;) { |
| 198 |
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$ns->send_drawinfo ( |
| 199 |
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"Please enter your username now. If you are a new user, " |
| 200 |
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. "make one up that describes your character best. " |
| 201 |
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. "Only letters and digits are allowed, though.", |
| 202 |
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cf::NDI_BLUE |
| 203 |
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); |
| 204 |
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| 205 |
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# read username |
| 206 |
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while () { |
| 207 |
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$user = query $ns, 0, "What is your name?\n:"; |
| 208 |
root |
1.3 |
|
| 209 |
|
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if ($cf::LOGIN_LOCK{$user}) { |
| 210 |
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$ns->send_drawinfo ( |
| 211 |
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"That username is currently used in another login session. " |
| 212 |
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. "Chose another, or wait till the other session has ended.", |
| 213 |
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cf::NDI_RED |
| 214 |
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); |
| 215 |
root |
1.30 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
| 216 |
root |
1.3 |
last; |
| 217 |
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} else { |
| 218 |
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$ns->send_drawinfo ( |
| 219 |
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"Your username contains illegal characters " |
| 220 |
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. "(only a-z, A-Z and 0-9 are allowed), " |
| 221 |
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. "or is not between 3 and 18 characters in length.", |
| 222 |
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cf::NDI_RED |
| 223 |
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); |
| 224 |
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} |
| 225 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
| 226 |
root |
1.1 |
} |
| 227 |
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| 228 |
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check_playing $ns, $user and next; |
| 229 |
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| 230 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) pass"; |
| 231 |
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| 232 |
root |
1.1 |
$ns->send_drawinfo ( |
| 233 |
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"Welcome $user, please enter your password now. " |
| 234 |
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. "New users should now choose a password. " |
| 235 |
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. "Anything your client lets you enter is fine.", |
| 236 |
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cf::NDI_BLUE |
| 237 |
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); |
| 238 |
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| 239 |
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# read password |
| 240 |
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while () { |
| 241 |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
| 242 |
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last if $pass =~ /.../; |
| 243 |
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$ns->send_drawinfo ( |
| 244 |
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"Try to use at least three characters as your password please, " |
| 245 |
|
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. "that cannot be too much to ask for :)", |
| 246 |
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cf::NDI_RED |
| 247 |
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); |
| 248 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
| 249 |
root |
1.1 |
} |
| 250 |
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| 251 |
root |
1.3 |
# lock this username for the remainder of this login session |
| 252 |
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if ($cf::LOGIN_LOCK{$user}) { |
| 253 |
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$ns->send_drawinfo ( |
| 254 |
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"That username is currently used in another login session. " |
| 255 |
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. "Chose another, or wait till the other session has ended.", |
| 256 |
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cf::NDI_RED |
| 257 |
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); |
| 258 |
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next; |
| 259 |
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} |
| 260 |
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local $cf::LOGIN_LOCK{$user} = 1; |
| 261 |
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| 262 |
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check_playing $ns, $user and next; |
| 263 |
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| 264 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) check"; |
| 265 |
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| 266 |
root |
1.1 |
# try to read the user file and check the password |
| 267 |
root |
1.19 |
if (my $pl = cf::player::find $user) { |
| 268 |
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aio_stat $pl->path and next; |
| 269 |
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my $mtime = (stat _)[9]; |
| 270 |
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my $hash = $pl->password; |
| 271 |
root |
1.1 |
|
| 272 |
root |
1.19 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
| 273 |
root |
1.9 |
nuke_str $pass; |
| 274 |
root |
1.1 |
# password matches, wonderful |
| 275 |
root |
1.11 |
my $pl = cf::player::find $user or next; |
| 276 |
root |
1.1 |
$pl->connect ($ns); |
| 277 |
root |
1.48 |
enter_map $pl; |
| 278 |
root |
1.1 |
last; |
| 279 |
root |
1.19 |
} elsif (can_cleanup $pl, $mtime) { |
| 280 |
root |
1.1 |
Coro::Timer::sleep 1; |
| 281 |
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| 282 |
|
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$ns->send_drawinfo ( |
| 283 |
root |
1.3 |
"Player exists, but password does not match. If this is your account, " |
| 284 |
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. "please try again. If not, you can now decide to take over this account " |
| 285 |
root |
1.1 |
. "because it has not been in-use for some time.", |
| 286 |
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cf::NDI_RED |
| 287 |
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); |
| 288 |
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|
| 289 |
root |
1.9 |
#TODO: nuke_str |
| 290 |
root |
1.1 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
| 291 |
|
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or next; |
| 292 |
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| 293 |
|
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# check if the file hasn't changed |
| 294 |
root |
1.11 |
aio_stat cf::player::path $user and next; |
| 295 |
root |
1.1 |
$mtime == (stat _)[9] or next; |
| 296 |
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|
| 297 |
root |
1.19 |
$pl->quit_character; |
| 298 |
root |
1.1 |
|
| 299 |
|
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# fall through to creation |
| 300 |
|
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} else { |
| 301 |
root |
1.9 |
nuke_str $pass; |
| 302 |
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| 303 |
root |
1.1 |
Coro::Timer::sleep 1; |
| 304 |
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| 305 |
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$ns->send_drawinfo ( |
| 306 |
|
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"Wrong username or password. Please try again " |
| 307 |
|
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. "(check for Numlock and other semi-obvious error sources).", |
| 308 |
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cf::NDI_RED |
| 309 |
|
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); |
| 310 |
|
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next; |
| 311 |
|
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} |
| 312 |
root |
1.37 |
} else { |
| 313 |
|
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# unable to load the playerfile: |
| 314 |
|
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# check wether the player dir exists, which means the file is corrupted or |
| 315 |
|
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# something very similar. |
| 316 |
|
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if (!aio_stat cf::player::playerdir $user) { |
| 317 |
|
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$ns->send_drawinfo ( |
| 318 |
|
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"Unable to retrieve this player. It might be a locked or broken account. " |
| 319 |
|
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. "If this is your account, ask a dungeon master for assistance. " |
| 320 |
|
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. "Otherwise choose a different login name.", |
| 321 |
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cf::NDI_RED |
| 322 |
|
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); |
| 323 |
|
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next; |
| 324 |
|
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} |
| 325 |
root |
1.1 |
} |
| 326 |
|
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|
| 327 |
|
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# the rest of this function is character creation |
| 328 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) chargen"; |
| 329 |
root |
1.1 |
|
| 330 |
root |
1.3 |
# just to make sure nothing is left over |
| 331 |
root |
1.1 |
nuke_playerdir $user; |
| 332 |
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|
| 333 |
root |
1.3 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
| 334 |
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|
| 335 |
|
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if ($pass2 ne $pass) { |
| 336 |
root |
1.9 |
nuke_str $pass; |
| 337 |
|
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nuke_str $pass2; |
| 338 |
root |
1.3 |
$ns->send_drawinfo ( |
| 339 |
|
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"The passwords do not match, please try again.", |
| 340 |
|
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cf::NDI_RED |
| 341 |
|
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); |
| 342 |
root |
1.61 |
Coro::Timer::sleep 0.5; |
| 343 |
root |
1.3 |
next; |
| 344 |
|
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} |
| 345 |
|
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|
| 346 |
root |
1.9 |
nuke_str $pass2; |
| 347 |
|
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|
| 348 |
root |
1.11 |
my $pl = cf::player::new $user; |
| 349 |
root |
1.1 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
| 350 |
root |
1.9 |
nuke_str $pass; |
| 351 |
root |
1.1 |
$pl->connect ($ns); |
| 352 |
root |
1.48 |
my $ob = $pl->ob; |
| 353 |
root |
1.3 |
|
| 354 |
root |
1.48 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
| 355 |
root |
1.1 |
|
| 356 |
|
|
while () { |
| 357 |
|
|
$ob->update_stats; |
| 358 |
|
|
$pl->save_stats; |
| 359 |
|
|
|
| 360 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
| 361 |
|
|
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
| 362 |
|
|
|
| 363 |
|
|
if ($res =~ /^[Nn]/) { |
| 364 |
|
|
last; |
| 365 |
|
|
} elsif ($res > 0 && $res <= 7) { |
| 366 |
|
|
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
| 367 |
|
|
|
| 368 |
|
|
if ($swap > 0 && $swap <= 7) { |
| 369 |
|
|
$ob->swap_stats ($res - 1, $swap - 1); |
| 370 |
|
|
} |
| 371 |
|
|
} else { |
| 372 |
|
|
$ob->roll_stats; |
| 373 |
|
|
} |
| 374 |
root |
1.61 |
|
| 375 |
|
|
Coro::Timer::sleep 0.2; |
| 376 |
root |
1.1 |
} |
| 377 |
|
|
|
| 378 |
|
|
$ob->set_animation (2); |
| 379 |
|
|
$ob->add_statbonus; |
| 380 |
|
|
|
| 381 |
root |
1.45 |
while () { |
| 382 |
root |
1.67 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
| 383 |
root |
1.45 |
my $msg = $ob->msg; |
| 384 |
root |
1.46 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
| 385 |
root |
1.67 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
| 386 |
root |
1.45 |
|
| 387 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
| 388 |
|
|
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
| 389 |
|
|
|
| 390 |
|
|
last if $res =~ /[dD]/; |
| 391 |
|
|
|
| 392 |
|
|
$pl->chargen_race_next; |
| 393 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
| 394 |
root |
1.45 |
} |
| 395 |
|
|
|
| 396 |
|
|
$pl->chargen_race_done; |
| 397 |
root |
1.1 |
|
| 398 |
root |
1.55 |
while () { |
| 399 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
| 400 |
|
|
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
| 401 |
|
|
|
| 402 |
|
|
if ($res =~ /^[fF]/) { |
| 403 |
|
|
$pl->gender (1); |
| 404 |
|
|
last; |
| 405 |
|
|
} elsif ($res =~ /^[mM]/) { |
| 406 |
|
|
$pl->gender (0); |
| 407 |
|
|
last; |
| 408 |
|
|
} |
| 409 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
| 410 |
root |
1.55 |
} |
| 411 |
|
|
|
| 412 |
root |
1.75 |
$ob->reply (undef, "Welcome to Deliantra!"); |
| 413 |
root |
1.55 |
|
| 414 |
root |
1.45 |
delete $pl->{deny_save}; |
| 415 |
root |
1.1 |
|
| 416 |
|
|
last; |
| 417 |
|
|
} |
| 418 |
|
|
}); |
| 419 |
root |
1.60 |
}); |
| 420 |
root |
1.1 |
|
| 421 |
root |
1.12 |
cf::register_command quit => sub { |
| 422 |
|
|
my ($ob, $arg) = @_; |
| 423 |
|
|
|
| 424 |
|
|
$ob->reply (undef, |
| 425 |
|
|
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
| 426 |
|
|
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
| 427 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
| 428 |
|
|
}; |
| 429 |
|
|
|
| 430 |
|
|
cf::register_command quit_character => sub { |
| 431 |
|
|
my ($ob, $arg) = @_; |
| 432 |
|
|
|
| 433 |
|
|
my $pl = $ob->contr; |
| 434 |
|
|
|
| 435 |
|
|
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
| 436 |
|
|
if ($_[0] !~ /^[yY]/) { |
| 437 |
|
|
$ob->reply (undef, |
| 438 |
|
|
"Ok, not not quitting then.", |
| 439 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
| 440 |
|
|
} else { |
| 441 |
|
|
$ob->reply (undef, |
| 442 |
|
|
"Ok, quitting, hope to see you again.", |
| 443 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
| 444 |
|
|
$pl->ns->flush; |
| 445 |
root |
1.31 |
cf::async { $pl->quit_character }; |
| 446 |
root |
1.12 |
} |
| 447 |
|
|
}); |
| 448 |
|
|
}; |
| 449 |
root |
1.11 |
|
| 450 |
root |
1.1 |
cf::object->attach ( |
| 451 |
|
|
type => cf::SAVEBED, |
| 452 |
|
|
on_apply => sub { |
| 453 |
|
|
my ($bed, $ob) = @_; |
| 454 |
|
|
|
| 455 |
|
|
return cf::override 0 unless $ob->type == cf::PLAYER; |
| 456 |
|
|
|
| 457 |
root |
1.15 |
my $pl = $ob->contr; |
| 458 |
root |
1.11 |
|
| 459 |
root |
1.1 |
# update respawn position |
| 460 |
root |
1.11 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
| 461 |
root |
1.22 |
cf::async { $pl->save }; |
| 462 |
root |
1.1 |
|
| 463 |
root |
1.11 |
$pl->killer ("left"); |
| 464 |
root |
1.5 |
$ob->check_score; |
| 465 |
root |
1.1 |
|
| 466 |
|
|
$ob->reply (undef, "In the future, you will wake up here when you die."); |
| 467 |
|
|
|
| 468 |
root |
1.11 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
| 469 |
root |
1.6 |
if ($_[0] !~ /^[yY]/) { |
| 470 |
root |
1.11 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
| 471 |
|
|
$pl->deactivate; |
| 472 |
|
|
$pl->ns->destroy; |
| 473 |
root |
1.7 |
} else { |
| 474 |
root |
1.13 |
cf::async { $pl->save }; |
| 475 |
root |
1.6 |
} |
| 476 |
root |
1.1 |
}); |
| 477 |
|
|
}, |
| 478 |
|
|
); |
| 479 |
|
|
|
| 480 |
root |
1.8 |
cf::player->attach ( |
| 481 |
|
|
on_login => sub { |
| 482 |
|
|
my ($pl) = @_; |
| 483 |
|
|
my $name = $pl->ob->name; |
| 484 |
|
|
|
| 485 |
|
|
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
| 486 |
|
|
}, |
| 487 |
|
|
on_logout => sub { |
| 488 |
|
|
my ($pl, $cleanly) = @_; |
| 489 |
|
|
my $name = $pl->ob->name; |
| 490 |
|
|
|
| 491 |
|
|
if ($cleanly) { |
| 492 |
|
|
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
| 493 |
|
|
} else { |
| 494 |
|
|
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
| 495 |
root |
1.26 |
$pl->{unclean_save} = $cf::RUNTIME; |
| 496 |
root |
1.8 |
} |
| 497 |
|
|
}, |
| 498 |
|
|
); |
| 499 |
|
|
|
| 500 |
root |
1.11 |
############################################################################# |
| 501 |
|
|
|
| 502 |
root |
1.69 |
our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
| 503 |
|
|
our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
| 504 |
root |
1.11 |
|
| 505 |
|
|
our $SCHEDULER = cf::async_ext { |
| 506 |
root |
1.72 |
$Coro::current->{desc} = "player scheduler"; |
| 507 |
|
|
|
| 508 |
root |
1.11 |
while () { |
| 509 |
root |
1.74 |
Coro::EV::timer_once $SCHEDULE_INTERVAL; |
| 510 |
root |
1.11 |
|
| 511 |
|
|
# this weird form of iteration over values is used because |
| 512 |
|
|
# the hash changes underneath us frequently, and for |
| 513 |
|
|
# keeps a direct reference to the value without (in 5.8 perls) |
| 514 |
|
|
# keeping a reference, so this is prone to crashes or worse. |
| 515 |
|
|
my @players = keys %cf::PLAYER; |
| 516 |
|
|
for (@players) { |
| 517 |
|
|
my $pl = $cf::PLAYER{$_} |
| 518 |
|
|
or next; |
| 519 |
|
|
$pl->valid or next; |
| 520 |
|
|
|
| 521 |
|
|
eval { |
| 522 |
|
|
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
| 523 |
|
|
$pl->save; |
| 524 |
root |
1.17 |
|
| 525 |
root |
1.49 |
unless ($pl->active || $pl->ns) { |
| 526 |
root |
1.21 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
| 527 |
|
|
my $ob = $pl->ob; |
| 528 |
root |
1.50 |
|
| 529 |
root |
1.21 |
my $pl_ref = $pl->refcnt_cnt; |
| 530 |
|
|
my $ob_ref = $ob->refcnt_cnt; |
| 531 |
|
|
|
| 532 |
root |
1.51 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
| 533 |
|
|
## ob_ref == $ob + pl->observe + simply being an object |
| 534 |
root |
1.50 |
if ($pl_ref == 3 && $ob_ref == 3) { |
| 535 |
root |
1.21 |
warn "player-scheduler destroy ", $ob->name;#d# |
| 536 |
|
|
|
| 537 |
|
|
# remove from sight and get fresh "copies" |
| 538 |
|
|
$pl = delete $cf::PLAYER{$ob->name}; |
| 539 |
|
|
$ob = $pl->ob; |
| 540 |
|
|
|
| 541 |
root |
1.54 |
$pl->destroy; # destroys $ob |
| 542 |
root |
1.21 |
} else { |
| 543 |
root |
1.50 |
my $a_ = $pl->refcnt;#d# |
| 544 |
|
|
my $b_ = $ob->refcnt;#d# |
| 545 |
|
|
|
| 546 |
root |
1.52 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
| 547 |
root |
1.21 |
} |
| 548 |
root |
1.17 |
} |
| 549 |
|
|
} |
| 550 |
root |
1.11 |
}; |
| 551 |
|
|
warn $@ if $@; |
| 552 |
|
|
Coro::cede; |
| 553 |
|
|
}; |
| 554 |
|
|
} |
| 555 |
|
|
}; |
| 556 |
|
|
|
| 557 |
|
|
$SCHEDULER->prio (1); |
| 558 |
|
|
|