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elmex |
1.1 |
#! perl |
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=head1 CF+ map maker library and utilities |
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=over 4 |
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=cut |
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# This extension loads some nice functionality for map makers |
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sub rec_inv_by_slaying { |
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my ($ob, $slaying, $cb) = @_; |
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$cb->($ob) if $ob->slaying eq $slaying; |
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for my $iob ($ob->inv) { rec_inv_by_slaying ($iob, $slaying, $cb) } |
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} |
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elmex |
1.7 |
=item count_linked ($map, $connected) |
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Counts the number of objects with the connected value C<$connected> on |
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the map C<$map>. |
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=cut |
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sub count_linked { |
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my ($map, $connected) = @_; |
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my (@a) = $map->find_link ($connected); |
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scalar @a |
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} |
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elmex |
1.1 |
=item object attachment: 'check_inventory_on_apply' |
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This attachment checks on apply whether the applyer |
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has a specific item. Currently you can only match the slaying |
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field of the inventory item of the player. |
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On match the apply isn't inhibited. |
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Following configuration can be supplied to this attachment: |
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=over 4 |
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=item key_string |
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This is the string that will be matched against the slaying field |
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of the inventory item of the player. The first found item will be |
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decreased by the amount that can be passed in the 'decrease_by_cnt' |
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option. |
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=item decrease_by_cnt |
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This is the amount the matching object will be decreased by from the inventory. |
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Default is 0 and means nothing will be removed. |
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=item message_on_match |
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This is the message that will printed to the player if a matching |
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object was found. |
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=item message_on_nomatch |
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This is the message that will printed to the player if NO matching |
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object was found. |
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=back |
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=cut |
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root |
1.3 |
cf::object::attachment check_inventory_on_apply => |
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elmex |
1.1 |
on_apply => sub { |
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my ($self, $pl) = @_; |
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my $cfg = $self->{check_inventory_on_apply}; |
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my $match; |
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rec_inv_by_slaying ($pl, $cfg->{key_string}, sub { |
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my ($ob) = @_; |
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$match = $ob; |
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}); |
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if ($match) { |
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root |
1.6 |
$match->decrease ($cfg->{decrease_by_cnt}) if $cfg->{decrease_by_cnt}; |
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elmex |
1.2 |
$pl->message ($cfg->{message_on_match}, cf::NDI_UNIQUE) if defined $cfg->{message_on_match}; |
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elmex |
1.1 |
} else { |
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elmex |
1.2 |
$pl->message ($cfg->{message_on_nomatch}, cf::NDI_RED | cf::NDI_UNIQUE) if defined $cfg->{message_on_nomatch}; |
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elmex |
1.1 |
cf::override; |
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} |
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}; |
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elmex |
1.4 |
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=item object attachment: 'trigger_on_dialog_flag' |
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This attachment checks whether the player has a specific |
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dialog flag set (the ones you can set with @setflag, see also |
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L<NPC_Dialogue>, and triggers a connection depending on that. |
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The attachment has following configuration: |
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=over 4 |
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=item flag |
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This field should contain the name of the flag that you want to check |
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for. |
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=item connection |
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The connection ID of the connection you want to trigger. |
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=item state |
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The state of the connection: 0 for release, 1 for push. |
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=back |
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=cut |
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cf::object::attachment trigger_on_dialog_flag => |
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on_move_trigger => sub { |
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my ($self, $who, $orig) = @_; |
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my $cfg = $self->{trigger_on_dialog_flag}; |
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if (exists $who->{ob}{dialog_flag}{$cfg->{flag}}) { |
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if ($who->{ob}{dialog_flag}{$cfg->{flag}}) { |
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$self->map->trigger ($cfg->{connection}, $cfg->{state}); |
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} |
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cf::override; |
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} |
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}; |
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elmex |
1.8 |
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=item object attachment: 'ratelimit_converter' |
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This is an attachment that allows a converter to be ratelimited in terms of |
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items per hour. |
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The attachment has following configuration: |
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=over 4 |
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=item match |
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This field should contain a L<cf::match> match string, that should match the |
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input object. |
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=item generate_arch |
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This field should contain the archetype name of the output. |
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=item items_per_hour |
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This field should contain the number of items to generate at maximum per hour. |
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Default is: 20 |
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=item converter_tag |
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This is the tag of the converter, it should be unique per converter. You can |
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also use this to make the limit hit for multiple converters. |
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=item msg |
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This is the message when the player successfully converted. |
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=item failmsg |
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This is the failure message, which will be presented to the player when he hits |
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the rate limit. |
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=back |
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=cut |
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cf::object::attachment ratelimit_converter => |
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on_drop_on => sub { |
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my ($self, $obj, $who) = @_; |
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my $cfg = $self->{ratelimit_converter}; |
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my $output_arch = $cfg->{generate_arch}; |
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my $match = $cfg->{match}; |
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my $mitems = $cfg->{items_per_hour} || 20; |
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my $tag = 'ratelimit_converter_' . $cfg->{converter_tag}; |
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return unless cf::match::match $match, $obj; |
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my $items = $mitems; |
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if (!$who->flag (cf::FLAG_WIZ) && defined $who->{$tag . '_ts'}) { |
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my $itemtime = time - $who->{$tag . '_ts'}; |
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if ($itemtime < 3600) { |
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$items = int ($items * ($itemtime / 3600)); |
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} |
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} |
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my $nr = $obj->nrof ? $obj->nrof : 1; |
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$nr = $items if $nr > $items; |
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if ($nr > 0) { |
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$obj->decrease ($nr); |
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elmex |
1.9 |
my $out = cf::object::generate ($output_arch, $self); |
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elmex |
1.8 |
$out->nrof ($nr); |
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$out->insert_at ($self, $self); |
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if ($nr >= $mitems) { |
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$who->{$tag . '_ts'} = time; |
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} else { |
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# give player credit for the unused refills. |
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$who->{$tag . '_ts'} = |
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time - int ((($items - $nr) * 3600) / $mitems); |
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} |
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$who->message ($cfg->{msg}) |
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if $cfg->{msg} ne ''; |
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} else { |
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if ($who->contr) { |
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$who->contr->failmsg ($cfg->{failmsg}) |
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if $cfg->{failmsg} ne ''; |
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} |
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} |
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if ($who->flag (cf::FLAG_WIZ)) { |
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delete $who->{$tag . '_ts'}; |
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} |
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}; |
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elmex |
1.5 |
=item object attachment: 'display_info_window' |
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If you attach this attachment to a sign a window containing the |
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message will open in the client when the player applies it. |
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Use this feature with care, as popups usually are very noisy. |
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This is mostly thought for tutorial or other instructions. |
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=cut |
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cf::object::attachment display_info_window => |
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on_apply => sub { |
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my ($self, $pl) = @_; |
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return unless $pl->contr->ns->{can_widget}; |
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my $cfg = $self->{display_info_window}; |
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if ($pl->contr->ns->{info_wins}->{$self->uuid}) { |
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$pl->contr->ns->{info_wins}->{$self->uuid}->destroy; |
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} |
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my $ws = $pl->contr->ns->new_widgetset; |
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my $w = $ws->{my_main} = $ws->new (Toplevel => |
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force_w => 600, |
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force_h => 400, |
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x => 'center', |
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y => 'center', |
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title => 'Information Sign', |
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has_close_button => 1, |
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on_delete => sub { $ws->destroy }, |
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); |
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$w->add ($ws->{txt_area} = $ws->new ('TextScroller')); |
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$ws->{txt_area}->add_paragraph ($self->msg); |
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$w->show; |
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$pl->contr->ns->{info_wins}->{$self->uuid} = $ws; |
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cf::override 1; |
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}; |
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elmex |
1.1 |
=back |
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=cut |
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root |
1.10 |
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