| 1 |
root |
1.1 |
/* |
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root |
1.11 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.8 |
* |
| 4 |
root |
1.11 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.9 |
* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
| 7 |
root |
1.11 |
* Deliantra is free software: you can redistribute it and/or modify |
| 8 |
root |
1.10 |
* it under the terms of the GNU General Public License as published by |
| 9 |
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* the Free Software Foundation, either version 3 of the License, or |
| 10 |
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* (at your option) any later version. |
| 11 |
root |
1.9 |
* |
| 12 |
root |
1.10 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 |
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* GNU General Public License for more details. |
| 16 |
root |
1.9 |
* |
| 17 |
root |
1.10 |
* You should have received a copy of the GNU General Public License |
| 18 |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 |
pippijn |
1.8 |
* |
| 20 |
root |
1.11 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 21 |
pippijn |
1.8 |
*/ |
| 22 |
root |
1.1 |
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| 23 |
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#ifndef FUNCPOINT_H |
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#define FUNCPOINT_H |
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/* |
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* These function-pointers are defined in common/glue.c |
| 28 |
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* The functions used to set and initialise them are also there. |
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* |
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* Massive change. Those functions are just defined, no callback, and they should be implemented. |
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* This means glue.c code & such can go away almost entirely. |
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* Ryo 2005-07-15 |
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*/ |
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| 35 |
elmex |
1.5 |
extern void move_apply(object *, object *, object *); |
| 36 |
root |
1.1 |
extern void draw_info(int, int, object *, const char *); |
| 37 |
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extern void clean_tmp_files(void); |
| 38 |
root |
1.3 |
extern void fix_auto_apply(maptile *); |
| 39 |
root |
1.1 |
extern void init_blocksview_players(void); |
| 40 |
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extern void monster_check_apply(object *, object *); |
| 41 |
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extern void process_active_maps(void); |
| 42 |
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extern void remove_friendly_object(object *); |
| 43 |
root |
1.3 |
extern void update_buttons(maptile *); |
| 44 |
root |
1.1 |
extern void move_teleporter(object *); |
| 45 |
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extern void move_firewall(object *); |
| 46 |
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extern void move_creator(object *); |
| 47 |
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extern void move_marker(object *); |
| 48 |
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extern void move_duplicator(object *); |
| 49 |
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extern void trap_adjust(object *, int); |
| 50 |
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extern void esrv_send_item(object *, object *); |
| 51 |
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extern void esrv_del_item(player *, int); |
| 52 |
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extern void esrv_update_item(int, object *, object *); |
| 53 |
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extern void esrv_update_spells(player *); |
| 54 |
root |
1.3 |
extern void set_darkness_map(maptile *m); |
| 55 |
root |
1.1 |
extern void dragon_ability_gain(object *, int, int); |
| 56 |
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extern void weather_effect(const char *); |
| 57 |
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extern object * find_skill_by_number(object *, int); |
| 58 |
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| 59 |
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#endif |
| 60 |
root |
1.2 |
|