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root |
1.1 |
/* |
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* static char *rcsid_global_h = |
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pippijn |
1.2 |
* "$Id$"; |
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root |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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*/ |
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#ifndef GLOBAL_H |
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#define GLOBAL_H |
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#ifndef EXTERN |
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#define EXTERN extern |
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#endif |
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#include "includes.h" |
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/* Type defines for specific signed/unsigned variables of a certain number |
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* of bits. Not really used anyplace, but if a certain number of bits |
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* is required, these type defines should then be used. This will make |
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* porting to systems that have different sized data types easier. |
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* |
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* Note: The type defines should just mean that the data type has at |
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* least that many bits. if a uint16 is actually 32 bits, no big deal, |
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* it is just a waste of space. |
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* |
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* Note2: When using something that is normally stored in a character |
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* (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. |
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* The signedness for char is probably not universal, and using char |
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* will probably be more portable than sint8/unit8 |
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*/ |
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typedef unsigned int uint32; |
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#ifndef UINT32_MAX |
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#define UINT32_MAX 4294967295U |
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#endif |
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typedef signed int sint32; |
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#define SINT32_MAX 2147483647 |
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typedef unsigned short uint16; |
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#ifndef UINT16_MAX |
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#define UINT16_MAX 65535 |
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#endif |
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typedef signed short sint16; |
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#define SINT16_MAX 32767 |
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typedef unsigned char uint8; |
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#ifndef UINT8_MAX |
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#define UINT8_MAX 255 |
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#endif |
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typedef signed char sint8; |
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#define SINT8_MAX 127 |
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typedef unsigned short Fontindex; |
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#ifdef WIN32 |
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/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
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* So let's force the typedef */ |
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typedef unsigned __int64 uint64; |
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typedef signed __int64 sint64; |
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/* Needed for experience */ |
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#define atoll _atoi64 |
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/* To reduce number of warnings */ |
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#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ |
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#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ |
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#else /* WIN32 */ |
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#if SIZEOF_LONG == 8 |
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typedef unsigned long uint64; |
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typedef signed long sint64; |
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#elif SIZEOF_LONG_LONG == 8 |
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typedef unsigned long long uint64; |
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typedef signed long long sint64; |
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#else |
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#error do not know how to get a 64 bit value on this system. |
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#error correct and send mail to crossfire-devel on how to do this |
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#endif |
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#endif |
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/* This blob, in this order, is needed to actually define maps */ |
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#include "face.h" |
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/* Include the basic defines from spells.h */ |
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#include "attack.h" /* needs to be before material.h */ |
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#include "material.h" |
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#include "living.h" |
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#include "object.h" |
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#include "map.h" |
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#include "tod.h" |
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#include "skills.h" |
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/* Pull in the socket structure - used in the player structure */ |
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#include "newserver.h" |
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/* Pull in the player structure */ |
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#include "player.h" |
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/* pull in treasure structure */ |
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#include "treasure.h" |
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#include "commands.h" |
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/* pull in book structures */ |
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#include "book.h" |
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/* |
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* So far only used when dealing with artifacts. |
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* (now used by alchemy and other code too. Nov 95 b.t). |
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*/ |
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typedef struct linked_char { |
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const char *name; |
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struct linked_char *next; |
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} linked_char; |
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/* Pull in artifacts */ |
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#include "artifact.h" |
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/* Now for gods */ |
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#include "god.h" |
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/* Now for races */ |
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#include "race.h" |
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/* Now for recipe/alchemy */ |
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#include "recipe.h" |
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/* Now for spells */ |
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#include "spells.h" |
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#include "funcpoint.h" |
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/***************************************************************************** |
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* GLOBAL VARIABLES: * |
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*****************************************************************************/ |
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extern New_Face *new_faces; |
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/* |
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* These are the beginnings of linked lists: |
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*/ |
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EXTERN player *first_player; |
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EXTERN mapstruct *first_map; |
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EXTERN region *first_region; |
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EXTERN treasurelist *first_treasurelist; |
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EXTERN artifactlist *first_artifactlist; |
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EXTERN archetype *first_archetype; |
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EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
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EXTERN godlink *first_god; |
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EXTERN racelink *first_race; |
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#define NROF_COMPRESS_METHODS 4 |
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elmex |
1.4 |
extern char *uncomp[NROF_COMPRESS_METHODS][3]; |
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root |
1.1 |
/* |
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* The editor uses these (will get them out of here later): |
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*/ |
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EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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/* |
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* Variables set by different flags (see init.c): |
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*/ |
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EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
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/* to find archetypes when loading from file */ |
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EXTERN long init_done; /* Ignores signals until init_done is true */ |
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EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
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EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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extern long pticks; /* used by various function to determine */ |
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/* how often to save the character */ |
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/* |
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* Misc global variables: |
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*/ |
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EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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EXTERN int exiting; /* True if the game is about to exit */ |
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EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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EXTERN archetype *map_archeytpe; |
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EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
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pippijn |
1.2 |
EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
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root |
1.1 |
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EXTERN char errmsg[HUGE_BUF]; |
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EXTERN long ob_count; |
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/* |
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* Used in treasure.c |
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*/ |
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EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
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EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
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EXTERN Animations *animations; |
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EXTERN int num_animations,animations_allocated, bmaps_checksum; |
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/* Rotate right from bsd sum. This is used in various places for checksumming */ |
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#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
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#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
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#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
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#define GET_ANIM_ID(ob) (ob->animation_id) |
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/* NUM_ANIMATIONS returns the number of animations allocated. The last |
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* usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
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* has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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* range from 0 through 7. |
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*/ |
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#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
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extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
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extern int rightof_x[9], rightof_y[9]; |
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extern int leftof_x[9], leftof_y[9]; |
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extern New_Face *blank_face, *empty_face; |
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extern New_Face *dark_faces[]; |
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extern New_Face *smooth_face; |
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extern long max_time; /* loop time */ |
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extern NewSocket *init_sockets; |
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EXTERN char *font_graphic; |
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#ifndef __CEXTRACT__ |
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#include "libproto.h" |
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#include "sockproto.h" |
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#endif |
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#define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
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* This is generally done as a safety, and having this macro |
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* makes the code a bit cleaner when doing so. |
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*/ |
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#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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| 273 |
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/* FREE_AND_COPY is for the shared string - it is handy enough |
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* to use all over the place. |
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*/ |
| 276 |
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#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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#ifdef CALLOC |
| 281 |
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#undef CALLOC |
| 282 |
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#endif |
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| 284 |
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#ifdef USE_CALLOC |
| 285 |
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# define CALLOC(x,y) calloc(x,y) |
| 286 |
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# define CFREE(x) free(x) |
| 287 |
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#else |
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# define CALLOC(x,y) malloc(x*y) |
| 289 |
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# define CFREE(x) free(x) |
| 290 |
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#endif |
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#ifndef WIN32 /* ---win32 we define this stuff in win32.h */ |
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#if HAVE_DIRENT_H |
| 294 |
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# include <dirent.h> |
| 295 |
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# define NAMLEN(dirent) strlen((dirent)->d_name) |
| 296 |
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#else |
| 297 |
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# define dirent direct |
| 298 |
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# define NAMLEN(dirent) (dirnet)->d_namlen |
| 299 |
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# if HAVE_SYS_NDIR_H |
| 300 |
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# include <sys/ndir.h> |
| 301 |
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# endif |
| 302 |
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# if HAVE_SYS_DIR_H |
| 303 |
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# include <sys/dir.h> |
| 304 |
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# endif |
| 305 |
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# if HAVE_NDIR_H |
| 306 |
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# include <ndir.h> |
| 307 |
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# endif |
| 308 |
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#endif |
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#endif |
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typedef struct Settings { |
| 312 |
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char *logfilename; /* logfile to use */ |
| 313 |
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uint16 csport; /* port for new client/server */ |
| 314 |
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LogLevel debug; /* Default debugging level */ |
| 315 |
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uint8 dumpvalues; /* Set to dump various values/tables */ |
| 316 |
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char *dumparg; /* additional argument for some dump functions */ |
| 317 |
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uint8 daemonmode; /* If true, detach and become daemon */ |
| 318 |
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int argc; /* parameters that were passed to the program */ |
| 319 |
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char **argv; /* Only used by xio.c, so will go away at some time */ |
| 320 |
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char *confdir; /* configuration files */ |
| 321 |
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char *datadir; /* read only data files */ |
| 322 |
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char *localdir; /* read/write data files */ |
| 323 |
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char *playerdir; /* Where the player files are */ |
| 324 |
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char *mapdir; /* Where the map files are */ |
| 325 |
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char *archetypes; /* name of the archetypes file - libdir is prepended */ |
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char *regions; /* name of the regions file - libdir is prepended */ |
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char *treasures; /* location of the treasures file. */ |
| 328 |
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char *uniquedir; /* directory for the unique items */ |
| 329 |
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char *templatedir; /* directory for the template map */ |
| 330 |
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char *tmpdir; /* Directory to use for temporary files */ |
| 331 |
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uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
| 332 |
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sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
| 333 |
pippijn |
1.2 |
uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
| 334 |
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uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
| 335 |
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uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
| 336 |
root |
1.1 |
uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
| 337 |
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uint8 not_permadeth; /* if true, death is non-permament */ |
| 338 |
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uint8 simple_exp; /* If true, use the simple experience system */ |
| 339 |
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int reset_loc_time; /* Number of seconds to put player back at home */ |
| 340 |
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uint8 set_title; /* players can set thier title */ |
| 341 |
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uint8 resurrection; /* ressurection possible w/ permadeth on */ |
| 342 |
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uint8 search_items; /* search_items command */ |
| 343 |
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uint8 spell_encumbrance; /* encumbrance effects spells */ |
| 344 |
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uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
| 345 |
pippijn |
1.2 |
uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
| 346 |
root |
1.1 |
uint8 casting_time; /* it takes awhile to cast a spell */ |
| 347 |
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uint8 real_wiz; /* use mud-like wizards */ |
| 348 |
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uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
| 349 |
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uint8 explore_mode; /* explore mode allowed? */ |
| 350 |
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uint8 spellpoint_level_depend; /* spell costs go up with level */ |
| 351 |
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char who_format[MAX_BUF]; /* The format that the who command should use */ |
| 352 |
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char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
| 353 |
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char motd[MAX_BUF]; /* name of the motd file */ |
| 354 |
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char *rules; /* name of rules file*/ |
| 355 |
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char *news; /* name of news file*/ |
| 356 |
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|
char dm_mail[MAX_BUF]; /* DM's Email address */ |
| 357 |
|
|
|
| 358 |
|
|
/* The meta_ is information for the metaserver. These are set in |
| 359 |
|
|
* the lib/settings file. |
| 360 |
|
|
*/ |
| 361 |
|
|
uint8 meta_on:1; /* True if we should send updates */ |
| 362 |
|
|
char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
| 363 |
|
|
char meta_host[MAX_BUF]; /* Hostname of this host */ |
| 364 |
|
|
uint16 meta_port; /* Port number to use for updates */ |
| 365 |
|
|
char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
| 366 |
|
|
|
| 367 |
|
|
uint32 worldmapstartx; /* starting x tile for the worldmap */ |
| 368 |
|
|
uint32 worldmapstarty; /* starting y tile for the worldmap */ |
| 369 |
|
|
uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
| 370 |
|
|
uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
| 371 |
|
|
uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
| 372 |
|
|
uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
| 373 |
|
|
uint16 dynamiclevel; /* how dynamic is the world? */ |
| 374 |
|
|
uint8 fastclock; /* if true, clock goes warp 9 */ |
| 375 |
|
|
|
| 376 |
|
|
char *emergency_mapname; /* map to return players to in emergency */ |
| 377 |
|
|
uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
| 378 |
|
|
|
| 379 |
|
|
sint16 max_level; /* This is read out of exp_table */ |
| 380 |
|
|
float item_power_factor; /* See note in setings file */ |
| 381 |
|
|
|
| 382 |
|
|
int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
| 383 |
|
|
int armor_weight_reduction; /* Weight reduction per enchantment */ |
| 384 |
|
|
uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
| 385 |
|
|
int armor_speed_improvement; /* Speed improvement */ |
| 386 |
|
|
uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
| 387 |
|
|
uint8 no_player_stealing; /* If 1, can not steal from other players */ |
| 388 |
pippijn |
1.3 |
uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
| 389 |
root |
1.1 |
} Settings; |
| 390 |
|
|
|
| 391 |
|
|
extern Settings settings; |
| 392 |
|
|
|
| 393 |
|
|
/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
| 394 |
|
|
* rather than have complex #ifdefs throughout the file, lets just figure |
| 395 |
|
|
* it out once, here at the top. |
| 396 |
|
|
* Have no idea if that is the right symbol to check on for NetBSD, |
| 397 |
|
|
* but NetBSD does use 2 params. |
| 398 |
|
|
* Move this to global.h from time.c since its also used in arch.c |
| 399 |
|
|
*/ |
| 400 |
|
|
|
| 401 |
|
|
#ifdef GETTIMEOFDAY_TWO_ARGS |
| 402 |
|
|
#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
| 403 |
|
|
#else |
| 404 |
|
|
#define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
| 405 |
|
|
#endif |
| 406 |
|
|
|
| 407 |
|
|
/* GROS: Those are used by plugin events (argument fixthem) */ |
| 408 |
|
|
#define SCRIPT_FIX_ACTIVATOR 2 |
| 409 |
|
|
#define SCRIPT_FIX_ALL 1 |
| 410 |
|
|
#define SCRIPT_FIX_NOTHING 0 |
| 411 |
|
|
|
| 412 |
|
|
#include "plugin.h" |
| 413 |
|
|
|
| 414 |
|
|
#endif /* GLOBAL_H */ |