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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#ifndef GLOBAL_H |
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#define GLOBAL_H |
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|
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//#define _GLIBCXX_CONCEPT_CHECKS |
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|
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#ifndef EXTERN |
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#define EXTERN extern |
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#endif |
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|
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// used only for tagging structure members so scripting languages |
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// can easily parse the include files. |
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#define INTERFACE_CLASS(name) |
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#define ACC(meta,member) member |
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#define MTH |
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#define GENCONST_IV(patterns) |
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|
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#include "includes.h" |
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#include "config.h" |
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#include "ecb.h" |
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#include "define.h" |
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#include "traits.h" |
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|
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#ifndef TRUE |
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#define TRUE 1 |
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#endif |
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|
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#ifndef FALSE |
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#define FALSE 0 |
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#endif |
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|
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extern int freearr_x[SIZEOFFREE]; |
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extern int freearr_y[SIZEOFFREE]; |
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extern int freedir[SIZEOFFREE]; |
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extern int rightof_x[9], rightof_y[9]; |
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extern int leftof_x[9], leftof_y[9]; |
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|
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extern sint64 levels [MAXNUMLEVELS]; |
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|
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#include "keyword.h" |
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#include "logger.h" |
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#include "dynbuf.h" |
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#include "util.h" |
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#include "rng.h" |
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#include "shstr.h" |
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#include "cfperl.h" |
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|
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/* This blob, in this order, is needed to actually define maps */ |
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#include "face.h" |
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#include "sounds.h" |
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|
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#include "spells.h" |
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|
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#include "attack.h" /* needs to be before material.h */ |
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#include "material.h" /* needs to be before freezethaw.h */ |
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#include "living.h" |
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#include "object.h" |
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#include "region.h" |
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#include "map.h" |
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#include "tod.h" |
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|
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#include "skills.h" |
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|
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/* Pull in the socket structure - used in the player structure */ |
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#include "network.h" |
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#include "client.h" |
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|
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/* Pull in the player structure */ |
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#include "player.h" |
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|
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/* pull in treasure structure */ |
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#include "treasure.h" |
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|
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/* pull in book structures */ |
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#include "book.h" |
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|
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#include "quadland.h" |
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|
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/* |
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* So far only used when dealing with artifacts. |
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* (now used by alchemy and other code too. Nov 95 b.t). |
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*/ |
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struct linked_char |
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{ |
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shstr name; |
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struct linked_char *next; |
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}; |
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|
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/* Pull in artifacts */ |
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#include "artifact.h" |
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|
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/* Now for gods */ |
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#include "god.h" |
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|
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/* Now for races */ |
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#include "race.h" |
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|
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/* Now for recipe/alchemy */ |
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#include "recipe.h" |
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|
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/***************************************************************************** |
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* GLOBAL VARIABLES: * |
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*****************************************************************************/ |
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|
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/* |
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* These are the beginnings of linked lists: |
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*/ |
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EXTERN artifactlist *first_artifactlist; |
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EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
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EXTERN godlink *first_god; |
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EXTERN racelink *first_race; |
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|
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/* |
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* Variables set by different flags (see init.c): |
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*/ |
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|
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EXTERN bool init_done; /* Ignores signals until init_done is true */ |
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EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
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|
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extern tick_t server_tick; /* used by various function to determine */ |
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/* how often to save the character */ |
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/* |
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* Misc global variables: |
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*/ |
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EXTERN shstr first_map_path; /* The start-level */ |
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EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
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|
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EXTERN long ob_count; |
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|
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extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
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|
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extern void emergency_save (); |
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|
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#include "libproto.h" |
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#include "sockproto.h" |
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|
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INTERFACE_CLASS (Settings) |
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struct Settings { |
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const char *ACC (RO, logfilename); /* logfile to use */ |
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int ACC (RW, debug); /* Default debugging level */ |
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int argc; |
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char **argv; |
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const char *ACC (RO, confdir); /* configuration files */ |
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const char *ACC (RO, datadir); /* read only data files */ |
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const char *ACC (RO, localdir); /* read/write data files */ |
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const char *ACC (RO, playerdir); /* Where the player files are */ |
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const char *ACC (RO, mapdir); /* Where the map files are */ |
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const char *ACC (RO, uniquedir); /* directory for the unique items */ |
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const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
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sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
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uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
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uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
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uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
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uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
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uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
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uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
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uint8 ACC (RW, set_title); /* players can set thier title */ |
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uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
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uint8 ACC (RW, search_items); /* search_items command */ |
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uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
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uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
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uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
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uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
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|
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int ACC (RW, max_level); /* This is read out of exp_table */ |
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float ACC (RW, item_power_factor); /* See note in setings file */ |
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|
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int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
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int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
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uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
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uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
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}; |
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|
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extern Settings settings; |
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|
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void reset_signals (); |
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|
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#ifdef DEVEL |
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# include "devel.h" |
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#endif |
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|
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#endif /* GLOBAL_H */ |
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|