| 1 |
root |
1.1 |
/* |
| 2 |
pippijn |
1.7 |
* CrossFire, A Multiplayer game for X-windows |
| 3 |
|
|
* |
| 4 |
|
|
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
| 5 |
|
|
* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 6 |
|
|
* Copyright (C) 1992 Frank Tore Johansen |
| 7 |
|
|
* |
| 8 |
|
|
* This program is free software; you can redistribute it and/or modify |
| 9 |
|
|
* it under the terms of the GNU General Public License as published by |
| 10 |
|
|
* the Free Software Foundation; either version 2 of the License, or |
| 11 |
|
|
* (at your option) any later version. |
| 12 |
|
|
* |
| 13 |
|
|
* This program is distributed in the hope that it will be useful, |
| 14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
|
|
* GNU General Public License for more details. |
| 17 |
|
|
* |
| 18 |
|
|
* You should have received a copy of the GNU General Public License |
| 19 |
|
|
* along with this program; if not, write to the Free Software |
| 20 |
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 21 |
|
|
* |
| 22 |
|
|
* The authors can be reached via e-mail to crossfire@schmorp.de |
| 23 |
|
|
*/ |
| 24 |
root |
1.1 |
|
| 25 |
|
|
|
| 26 |
|
|
#define LL_IGNORED -1 |
| 27 |
|
|
#define LL_EOF 0 |
| 28 |
|
|
#define LL_MORE 1 |
| 29 |
|
|
#define LL_NORMAL 2 |
| 30 |
|
|
|
| 31 |
|
|
extern int nrofpixmaps; |
| 32 |
root |
1.8 |
|
| 33 |
|
|
// resource loader pure base class |
| 34 |
|
|
struct loader_base |
| 35 |
|
|
{ |
| 36 |
|
|
const char *filename; |
| 37 |
|
|
|
| 38 |
|
|
virtual archetype *get_arch (const char *name); |
| 39 |
|
|
virtual void put_arch (archetype *arch); |
| 40 |
|
|
|
| 41 |
|
|
virtual object *get_object (const char *name); |
| 42 |
|
|
virtual void put_object (object *op); |
| 43 |
|
|
|
| 44 |
|
|
virtual player *get_player (); |
| 45 |
|
|
virtual void put_player (player *pl); |
| 46 |
|
|
|
| 47 |
|
|
virtual region *get_region (const char *name); |
| 48 |
|
|
virtual void put_region (region *rgn); |
| 49 |
|
|
|
| 50 |
|
|
virtual facetile *get_face (const char *name); |
| 51 |
|
|
virtual void put_face (facetile *face); |
| 52 |
|
|
|
| 53 |
|
|
virtual treasurelist *get_treasure (const char *name, bool one = false); |
| 54 |
|
|
virtual void put_treasure (treasurelist *treasure); |
| 55 |
|
|
|
| 56 |
|
|
virtual animation *get_animation (const char *name); |
| 57 |
|
|
virtual void put_animation (animation *anim); |
| 58 |
|
|
|
| 59 |
|
|
bool parse_arch (object_thawer &thawer, archetype *arch); |
| 60 |
|
|
bool parse_object (object_thawer &thawer, object *op); |
| 61 |
|
|
bool parse_player (object_thawer &thawer, player *pl); |
| 62 |
|
|
bool parse_region (object_thawer &thawer, region *rgn); |
| 63 |
|
|
bool parse_face (object_thawer &thawer, facetile *face); |
| 64 |
|
|
bool parse_treasure (object_thawer &thawer, treasurelist *treasure); |
| 65 |
|
|
bool parse_animation (object_thawer &thawer, animation *anim); |
| 66 |
|
|
|
| 67 |
|
|
bool parse (object_thawer &thawer); |
| 68 |
|
|
|
| 69 |
|
|
bool load (const char *filename); |
| 70 |
|
|
}; |
| 71 |
|
|
|
| 72 |
|
|
// pure base class for default archetype loader |
| 73 |
|
|
struct loader_arch : virtual loader_base { |
| 74 |
|
|
archetype *get_arch (const char *name); |
| 75 |
|
|
void put_arch (archetype *arch); |
| 76 |
|
|
}; |
| 77 |
|
|
|
| 78 |
|
|
// pure base class for default object loader |
| 79 |
|
|
struct loader_object : virtual loader_base { |
| 80 |
|
|
object *get_object (const char *name); |
| 81 |
|
|
void put_object (object *op); |
| 82 |
|
|
}; |
| 83 |
|
|
|
| 84 |
|
|
// pure base class for default player loader |
| 85 |
|
|
struct loader_player : virtual loader_base { |
| 86 |
|
|
virtual player *get_player (); |
| 87 |
|
|
virtual void put_player (player *pl); |
| 88 |
|
|
}; |
| 89 |
|
|
|
| 90 |
|
|
// pure base class for default region loader |
| 91 |
|
|
struct loader_region : virtual loader_base { |
| 92 |
|
|
region *get_region (const char *name); |
| 93 |
|
|
void put_region (region *rgn); |
| 94 |
|
|
}; |
| 95 |
|
|
|
| 96 |
|
|
// pure base class for default face loader |
| 97 |
|
|
struct loader_face : virtual loader_base { |
| 98 |
|
|
facetile *get_face (const char *name); |
| 99 |
|
|
void put_face (facetile *face); |
| 100 |
|
|
}; |
| 101 |
|
|
|
| 102 |
|
|
// pure base class for default treasure loader |
| 103 |
|
|
struct loader_treasure : virtual loader_base { |
| 104 |
|
|
treasurelist *get_treasure (const char *name, bool one = false); |
| 105 |
|
|
void put_treasure (treasurelist *treasure); |
| 106 |
|
|
}; |
| 107 |
|
|
|
| 108 |
|
|
// pure base class for default animation loader |
| 109 |
|
|
struct loader_animation : virtual loader_base { |
| 110 |
|
|
animation *get_animation (const char *name); |
| 111 |
|
|
void put_animation (animation *anim); |
| 112 |
|
|
}; |
| 113 |
|
|
|
| 114 |
|
|
// future generic resource loader |
| 115 |
|
|
// handles generic stuff valid in most files, such as |
| 116 |
|
|
// animations, treasures, faces and so on |
| 117 |
|
|
struct loader_generic |
| 118 |
|
|
: virtual loader_base, |
| 119 |
|
|
loader_object, loader_player, |
| 120 |
|
|
loader_region, loader_face, |
| 121 |
|
|
loader_treasure, loader_animation |
| 122 |
|
|
{ |
| 123 |
|
|
}; |
| 124 |
|
|
|