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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#ifndef OBJECT_H |
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#define OBJECT_H |
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|
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#include "cfperl.h" |
| 30 |
#include "shstr.h" |
| 31 |
|
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//+GPL |
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|
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typedef int tag_t; |
| 35 |
|
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// also see common/item.C |
| 37 |
enum |
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{ |
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# define def(name, use, nonuse) body_ ## name, |
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# include "slotinc.h" |
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# undef def |
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NUM_BODY_LOCATIONS |
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}; |
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|
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/* See common/item.c */ |
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|
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struct Body_Locations |
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{ |
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const char *name; /* Short name/identifier */ |
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keyword kw; /* Name used to load/save it to disk */ |
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const char *use_name; /* Name used when describing an item we can use */ |
| 52 |
const char *nonuse_name; /* Name to describe objects we can't use */ |
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}; |
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|
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extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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|
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// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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// contains the wall suffix (0, 1_3, 1_4 and so on). |
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extern const char *wall_suffix[16]; |
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|
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#define NUM_COINS 4 /* number of coin types */ |
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extern const char *const coins[NUM_COINS + 1]; |
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|
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// restart server when object_count reaches this value |
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#define RESTART_COUNT 0xe0000000 |
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|
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/* |
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* Each object (this also means archetypes!) could have a few of these |
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* "dangling" from it; this could also end up containing 'parse errors'. |
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* |
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* key and value are shared-strings. |
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* |
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* Please use kv_get/kv_set/kv_del from object rather than |
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* accessing the list directly. |
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* Exception is if you want to walk this list for some reason. |
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*/ |
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struct key_value : deliantra_allocated |
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{ |
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key_value *next; // must be first element |
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shstr key, value; |
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}; |
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|
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// "crossfires version of a perl hash." |
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struct key_values |
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{ |
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key_value *first; // must be first element |
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|
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bool empty() const |
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{ |
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return !first; |
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} |
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|
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void clear (); |
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shstr_tmp get (shstr_tmp key) const; |
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void del (shstr_tmp key); |
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void set (shstr_tmp key, shstr_tmp value); |
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|
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void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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void reverse (); // reverses the ordering, to be used after loading an object |
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key_values &operator =(const key_values &kv); |
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|
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// custom extra fields management |
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struct access_proxy |
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{ |
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key_values &kv; |
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shstr_tmp key; |
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|
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access_proxy (key_values &kv, shstr_tmp key) |
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: kv (kv), key (key) |
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{ |
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} |
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|
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const access_proxy &operator =(shstr_tmp value) const |
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{ |
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kv.set (key, value); |
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return *this; |
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} |
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|
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operator const shstr_tmp () const { return kv.get (key); } |
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operator const char *() const { return kv.get (key); } |
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|
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private: |
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void operator =(int); |
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}; |
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|
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const access_proxy operator [](shstr_tmp key) |
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{ |
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return access_proxy (*this, key); |
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} |
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}; |
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|
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//-GPL |
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|
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struct UUID |
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{ |
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uint64 seq; |
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|
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enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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|
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static UUID cur; // last uuid generated |
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static void init (); |
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static UUID gen (); |
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|
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UUID () { } |
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UUID (uint64 seq) : seq(seq) { } |
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operator uint64() { return seq; } |
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void operator =(uint64 seq) { this->seq = seq; } |
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|
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bool parse (const char *s); |
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char *append (char *buf) const; |
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char *c_str () const; |
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}; |
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|
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//+GPL |
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|
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/* Definition for WILL_APPLY values. Replaces having harcoded values |
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* sprinkled in the code. Note that some of these also replace fields |
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* that were in the can_apply area. What is the point of having both |
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* can_apply and will_apply? |
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*/ |
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#define WILL_APPLY_HANDLE 0x01 |
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#define WILL_APPLY_TREASURE 0x02 |
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#define WILL_APPLY_EARTHWALL 0x04 |
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#define WILL_APPLY_DOOR 0x08 |
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#define WILL_APPLY_FOOD 0x10 |
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|
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struct body_slot |
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{ |
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signed char used:4; /* Calculated value based on items equipped */ |
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signed char info:4; /* body info as loaded from the file */ |
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}; |
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|
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typedef struct oblnk |
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{ /* Used to link together several objects */ |
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object_ptr ob; |
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struct oblnk *next; |
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} objectlink; |
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|
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typedef struct oblinkpt |
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{ /* Used to link together several object links */ |
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struct oblnk *link; |
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struct oblinkpt *next; |
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shstr id; /* Used as connected value in buttons/gates */ |
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} oblinkpt; |
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|
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INTERFACE_CLASS (object) |
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// these are being copied |
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struct object_copy : attachable |
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{ |
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sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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|
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uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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uint8 ACC (RW, subtype); /* subtype of object */ |
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sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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|
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shstr ACC (RW, name); /* The name of the object, obviously... */ |
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shstr ACC (RW, name_pl); /* The plural name of the object */ |
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shstr ACC (RW, title); /* Of foo, etc */ |
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shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
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shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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/* If this is an exit, this is the filename */ |
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|
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typedef bitset<NUM_FLAGS> flags_t; |
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flags_t flag; /* various flags */ |
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#if FOR_PERL |
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bool ACC (RW, flag[NUM_FLAGS]); |
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#endif |
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|
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materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
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shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
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object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
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object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
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object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
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object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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object_ptr ACC (RW, spell); /* Spell that was being cast */ |
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object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
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arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
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arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
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|
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float ACC (RW, speed); /* The overall speed of this object */ |
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float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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|
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sint32 ACC (RW, nrof); /* How many of the objects */ |
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/* This next big block is basically used for monsters and equipment */ |
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uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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|
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uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
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uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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|
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uint16 ACC (RW, materials); /* What materials this object consists of */ |
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sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
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uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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|
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/* Note that the last_.. values are sometimes used for non obvious |
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* meanings by some objects, eg, sp penalty, permanent exp. |
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*/ |
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sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
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sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
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sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
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sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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|
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sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
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sint16 ACC (RW, level); /* Level of creature or object */ |
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|
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uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
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sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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uint8 ACC (RW, weapontype); /* type of weapon */ |
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|
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body_slot slot [NUM_BODY_LOCATIONS]; |
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|
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faceidx ACC (RW, face); /* the graphical face */ |
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|
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faceidx ACC (RW, sound); /* the sound face */ |
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faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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|
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sint32 ACC (RW, weight); /* Attributes of the object */ |
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sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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|
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sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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|
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sint64 ACC (RW, perm_exp); /* Permanent exp */ |
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living ACC (RO, stats); /* Str, Con, Dex, etc */ |
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/* See the pod/objects.pod for more info about body locations */ |
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|
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/* Following mostly refers to fields only used for monsters */ |
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|
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/* Spell related information, may be useful elsewhere |
| 275 |
* Note that other fields are used - these files are basically |
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* only used in spells. |
| 277 |
*/ |
| 278 |
sint16 ACC (RW, duration); /* How long the spell lasts */ |
| 279 |
uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
| 280 |
uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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|
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uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
| 283 |
sint8 ACC (RW, range); /* Range of the spell */ |
| 284 |
uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
| 285 |
sint8 ACC (RW, item_power); /* power rating of the object */ |
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|
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uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
| 288 |
MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
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MoveType ACC (RW, move_block);/* What movement types this blocks */ |
| 290 |
MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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|
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MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
| 293 |
MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
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MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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|
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// 8 free bits |
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|
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//float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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// /* races/classes can need less/more exp to gain levels */ |
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constexpr static const float expmul = 1.0;//D |
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float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
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|
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/* Following are values used by any object */ |
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/* this objects turns into or what this object creates */ |
| 305 |
treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
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|
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uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
| 308 |
uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
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uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
| 310 |
uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
| 311 |
uint16 ACC (RW, animation_id);/* An index into the animation array */ |
| 312 |
uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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|
| 314 |
uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
| 315 |
uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
| 316 |
/* allows different movement patterns for attackers */ |
| 317 |
uint8 ACC (RW, move_status); /* What stage in attack mode */ |
| 318 |
uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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|
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//16+ free bits |
| 321 |
|
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// rarely-accessed members should be at the end |
| 323 |
shstr ACC (RW, tag); // a tag used to tracking this object |
| 324 |
shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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shstr ACC (RW, lore); /* Obscure information about this object, */ |
| 326 |
/* To get put into books and the like. */ |
| 327 |
shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
| 328 |
}; |
| 329 |
|
| 330 |
const_utf8_string query_weight (const object *op); |
| 331 |
const_utf8_string query_short_name (const object *op); |
| 332 |
const_utf8_string query_name (const object *op); |
| 333 |
const_utf8_string query_base_name (const object *op, int plural); |
| 334 |
sint64 query_cost (const object *tmp, object *who, int flag); |
| 335 |
const char *query_cost_string (const object *tmp, object *who, int flag); |
| 336 |
|
| 337 |
int change_ability_duration (object *spell, object *caster); |
| 338 |
int min_casting_level (object *caster, object *spell); |
| 339 |
int casting_level (object *caster, object *spell); |
| 340 |
sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
| 341 |
int SP_level_dam_adjust (object *caster, object *spob); |
| 342 |
int SP_level_duration_adjust (object *caster, object *spob); |
| 343 |
int SP_level_range_adjust (object *caster, object *spob); |
| 344 |
|
| 345 |
struct freelist_item |
| 346 |
{ |
| 347 |
freelist_item *next; |
| 348 |
uint32_t count; |
| 349 |
}; |
| 350 |
|
| 351 |
struct object : object_copy |
| 352 |
{ |
| 353 |
// These variables are not changed by ->copy_to |
| 354 |
maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
| 355 |
|
| 356 |
UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
| 357 |
uint32_t ACC (RO, count); |
| 358 |
object_vector_index ACC (RO, index); // index into objects |
| 359 |
object_vector_index ACC (RO, active); // index into actives |
| 360 |
|
| 361 |
player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
| 362 |
|
| 363 |
object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
| 364 |
object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
| 365 |
/* Note: stacked in the *same* environment */ |
| 366 |
object *inv; /* Pointer to the first object in the inventory */ |
| 367 |
|
| 368 |
//TODO: container must move into client |
| 369 |
object_ptr ACC (RW, container);/* Currently opened container. I think this |
| 370 |
* is only used by the player right now. |
| 371 |
*/ |
| 372 |
object *ACC (RW, env); /* Pointer to the object which is the environment. |
| 373 |
* This is typically the container that the object is in. |
| 374 |
*/ |
| 375 |
object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
| 376 |
object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
| 377 |
|
| 378 |
MTH void set_flag (int flagnum) |
| 379 |
{ |
| 380 |
flag [flagnum] = true; |
| 381 |
} |
| 382 |
|
| 383 |
MTH void clr_flag (int flagnum) |
| 384 |
{ |
| 385 |
flag [flagnum] = false; |
| 386 |
} |
| 387 |
|
| 388 |
// extra key value pairs |
| 389 |
key_values kv; |
| 390 |
|
| 391 |
//-GPL |
| 392 |
|
| 393 |
bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
| 394 |
MTH void post_load_check (); // do some adjustments after parsing |
| 395 |
static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
| 396 |
bool write (object_freezer &f); |
| 397 |
|
| 398 |
MTH static object *create (); |
| 399 |
const mapxy &operator =(const mapxy &pos); |
| 400 |
MTH void copy_to (object *dst); |
| 401 |
MTH object *clone (); // create + copy_to a single object |
| 402 |
MTH object *deep_clone (); // copy whole more chain and inventory |
| 403 |
void do_destroy (); |
| 404 |
void gather_callbacks (AV *&callbacks, event_type event) const; |
| 405 |
MTH void destroy (); |
| 406 |
MTH void drop_and_destroy () |
| 407 |
{ |
| 408 |
destroy_inv (true); |
| 409 |
destroy (); |
| 410 |
} |
| 411 |
|
| 412 |
// recursively destroy all objects in inventory, optionally dropping them to the ground instead |
| 413 |
MTH void destroy_inv (bool drop_to_ground = false); |
| 414 |
MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
| 415 |
MTH object *insert (object *item); // insert into inventory |
| 416 |
MTH void play_sound (faceidx sound) const; |
| 417 |
MTH void say_msg (const_utf8_string msg) const; |
| 418 |
|
| 419 |
void do_remove (); |
| 420 |
MTH void remove () |
| 421 |
{ |
| 422 |
if (!flag [FLAG_REMOVED]) |
| 423 |
do_remove (); |
| 424 |
} |
| 425 |
|
| 426 |
MTH bool blocked (maptile *m, int x, int y) const; |
| 427 |
|
| 428 |
void move_to (const mapxy &pos) |
| 429 |
{ |
| 430 |
remove (); |
| 431 |
*this = pos; |
| 432 |
insert_at (this, this); |
| 433 |
} |
| 434 |
|
| 435 |
// high-level move method. |
| 436 |
// object op is trying to move in direction dir. |
| 437 |
// originator is typically the same as op, but |
| 438 |
// can be different if originator is causing op to |
| 439 |
// move (originator is pushing op) |
| 440 |
// returns 0 if the object is not able to move to the |
| 441 |
// desired space, 1 otherwise (in which case we also |
| 442 |
// move the object accordingly. This function is |
| 443 |
// very similiar to move_object. |
| 444 |
int move (int dir, object *originator); |
| 445 |
|
| 446 |
int move (int dir) |
| 447 |
{ |
| 448 |
return move (dir, this); |
| 449 |
} |
| 450 |
|
| 451 |
// changes move_type to a new value - handles move_on/move_off effects |
| 452 |
MTH void change_move_type (MoveType mt); |
| 453 |
|
| 454 |
static bool can_merge_slow (object *op1, object *op2); |
| 455 |
|
| 456 |
// this is often used in time-critical code, so optimise |
| 457 |
MTH static bool can_merge (object *op1, object *op2) |
| 458 |
{ |
| 459 |
return op1->value == op2->value |
| 460 |
&& op1->name == op2->name |
| 461 |
&& can_merge_slow (op1, op2); |
| 462 |
} |
| 463 |
|
| 464 |
MTH void set_owner (object_ornull *owner); |
| 465 |
MTH void set_speed (float speed); |
| 466 |
MTH void set_glow_radius (sint8 rad); |
| 467 |
|
| 468 |
MTH void open_container (object *new_container); |
| 469 |
MTH void close_container () |
| 470 |
{ |
| 471 |
open_container (0); |
| 472 |
} |
| 473 |
|
| 474 |
// potential future accessor for "container" |
| 475 |
MTH object *container_ () const |
| 476 |
{ |
| 477 |
return container; |
| 478 |
} |
| 479 |
|
| 480 |
MTH bool is_open_container () const |
| 481 |
{ |
| 482 |
// strangely enough, using ?: here causes code to inflate |
| 483 |
return type == CONTAINER |
| 484 |
&& ((env && env->container_ () == this) |
| 485 |
|| (!env && flag [FLAG_APPLIED])); |
| 486 |
} |
| 487 |
|
| 488 |
MTH object *find_spell (const_utf8_string prefix) const; |
| 489 |
|
| 490 |
MTH object *force_find (shstr_tmp name); |
| 491 |
MTH void force_set_timer (int duration); |
| 492 |
MTH object *force_add (shstr_tmp name, int duration = 0); |
| 493 |
|
| 494 |
oblinkpt *find_link () const; |
| 495 |
MTH void add_link (maptile *map, shstr_tmp id); |
| 496 |
MTH void remove_link (); |
| 497 |
|
| 498 |
// overwrite the attachable should_invoke function with a version that also checks ev_want_type |
| 499 |
bool should_invoke (event_type event) |
| 500 |
{ |
| 501 |
return ev_want_event [event] || ev_want_type [type] || cb; |
| 502 |
} |
| 503 |
|
| 504 |
MTH void instantiate (); |
| 505 |
|
| 506 |
// recalculate all stats |
| 507 |
MTH void update_stats (); |
| 508 |
MTH void roll_stats (); |
| 509 |
MTH void swap_stats (int a, int b); |
| 510 |
MTH void add_statbonus (); |
| 511 |
MTH void remove_statbonus (); |
| 512 |
MTH void drain_stat (); |
| 513 |
MTH void drain_specific_stat (int deplete_stats); |
| 514 |
MTH void change_luck (int value); |
| 515 |
|
| 516 |
// info must hold 256 * 3 bytes currently |
| 517 |
const_utf8_string debug_desc (char *info) const; |
| 518 |
MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
| 519 |
const_utf8_string flag_desc (char *desc, int len) const; |
| 520 |
|
| 521 |
MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
| 522 |
MTH object *split (sint32 nr = 1); // return 0 on failure |
| 523 |
|
| 524 |
MTH int number_of () const |
| 525 |
{ |
| 526 |
return nrof ? nrof : 1; |
| 527 |
} |
| 528 |
|
| 529 |
MTH weight_t total_weight () const |
| 530 |
{ |
| 531 |
return sint64 (weight + carrying) * number_of (); |
| 532 |
} |
| 533 |
|
| 534 |
MTH void update_weight (); |
| 535 |
|
| 536 |
// return the dominant material of this item, always return something |
| 537 |
const materialtype_t *dominant_material () const |
| 538 |
{ |
| 539 |
return material; |
| 540 |
} |
| 541 |
|
| 542 |
// return the volume of this object in cm³ |
| 543 |
MTH volume_t volume () const |
| 544 |
{ |
| 545 |
return (volume_t)total_weight () |
| 546 |
* 1024 // 1000 actually |
| 547 |
* (type == CONTAINER ? 128 : 1) |
| 548 |
/ dominant_material ()->density; // ugh, division |
| 549 |
} |
| 550 |
|
| 551 |
MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
| 552 |
|
| 553 |
MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
| 554 |
MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
| 555 |
MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
| 556 |
|| type == CLOAK || type == BOOTS || type == GLOVES |
| 557 |
|| type == BRACERS || type == GIRDLE; } |
| 558 |
MTH bool is_alive () const { return (type == PLAYER |
| 559 |
|| flag [FLAG_MONSTER] |
| 560 |
|| (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
| 561 |
&& !flag [FLAG_IS_A_TEMPLATE]; } |
| 562 |
MTH bool is_arrow () const { return type == ARROW |
| 563 |
|| (type == SPELL_EFFECT |
| 564 |
&& (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
| 565 |
MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
| 566 |
|
| 567 |
MTH bool is_dragon () const; |
| 568 |
|
| 569 |
MTH bool is_immunity () const { return invisible && type == SIGN; } |
| 570 |
|
| 571 |
MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
| 572 |
|
| 573 |
// temporary: wether the object can be saved in a map file |
| 574 |
// contr => is a player |
| 575 |
// head => only save head of a multitile object |
| 576 |
// owner => can not reference owner yet |
| 577 |
MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
| 578 |
|
| 579 |
/* This return true if object has still randomitems which |
| 580 |
* could be expanded. |
| 581 |
*/ |
| 582 |
MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
| 583 |
|
| 584 |
static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
| 585 |
|
| 586 |
MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
| 587 |
|
| 588 |
/* need_identify returns true if the item should be identified. This |
| 589 |
* function really should not exist - by default, any item not identified |
| 590 |
* should need it. |
| 591 |
*/ |
| 592 |
MTH bool need_identify () const; |
| 593 |
|
| 594 |
// returns the outermost owner, never returns 0 |
| 595 |
MTH object *outer_owner () |
| 596 |
{ |
| 597 |
object *op; |
| 598 |
|
| 599 |
for (op = this; op->owner; op = op->owner) |
| 600 |
; |
| 601 |
|
| 602 |
return op; |
| 603 |
} |
| 604 |
|
| 605 |
// returns the outermost environment, never returns 0 |
| 606 |
MTH object *outer_env_or_self () const |
| 607 |
{ |
| 608 |
const object *op; |
| 609 |
|
| 610 |
for (op = this; op->env; op = op->env) |
| 611 |
; |
| 612 |
|
| 613 |
return const_cast<object *>(op); |
| 614 |
} |
| 615 |
|
| 616 |
// returns the outermost environment, may return 0 |
| 617 |
MTH object *outer_env () const |
| 618 |
{ |
| 619 |
return env ? outer_env_or_self () : 0; |
| 620 |
} |
| 621 |
|
| 622 |
// returns the player that has this object in his inventory, or 0 |
| 623 |
// we assume the player is always the outer env |
| 624 |
MTH object *in_player () const |
| 625 |
{ |
| 626 |
object *op = outer_env_or_self (); |
| 627 |
|
| 628 |
return op->type == PLAYER ? op : 0; |
| 629 |
} |
| 630 |
|
| 631 |
// "temporary" helper function |
| 632 |
MTH object *head_ () const |
| 633 |
{ |
| 634 |
return head ? head : const_cast<object *>(this); |
| 635 |
} |
| 636 |
|
| 637 |
MTH bool is_head () const |
| 638 |
{ |
| 639 |
return head_ () == this; |
| 640 |
} |
| 641 |
|
| 642 |
MTH bool is_on_map () const |
| 643 |
{ |
| 644 |
return !env && !flag [FLAG_REMOVED]; |
| 645 |
} |
| 646 |
|
| 647 |
MTH bool is_inserted () const |
| 648 |
{ |
| 649 |
return !flag [FLAG_REMOVED]; |
| 650 |
} |
| 651 |
|
| 652 |
MTH bool is_player () const |
| 653 |
{ |
| 654 |
return !!contr; |
| 655 |
} |
| 656 |
|
| 657 |
/* elmex: this method checks whether the object is in a shop */ |
| 658 |
MTH bool is_in_shop () const; |
| 659 |
|
| 660 |
MTH bool affects_los () const |
| 661 |
{ |
| 662 |
return glow_radius || flag [FLAG_BLOCKSVIEW]; |
| 663 |
} |
| 664 |
|
| 665 |
MTH bool has_carried_lights () const |
| 666 |
{ |
| 667 |
return glow_radius; |
| 668 |
} |
| 669 |
|
| 670 |
// returns the player that can see this object, if any |
| 671 |
MTH object *visible_to () const; |
| 672 |
|
| 673 |
MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
| 674 |
MTH std::string describe_monster (object *who = 0); |
| 675 |
MTH std::string describe_item (object *who = 0); |
| 676 |
MTH std::string describe (object *who = 0); // long description, without name |
| 677 |
|
| 678 |
MTH const_utf8_string query_weight () { return ::query_weight (this); } |
| 679 |
MTH const_utf8_string query_name () { return ::query_name (this); } |
| 680 |
MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
| 681 |
MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
| 682 |
|
| 683 |
// If this object has no extra parts but should have them, |
| 684 |
// add them, effectively expanding heads into multipart |
| 685 |
// objects. This method only works on objects not inserted |
| 686 |
// anywhere. |
| 687 |
MTH void expand_tail (); |
| 688 |
|
| 689 |
MTH void create_treasure (treasurelist *tl, int flags = 0); |
| 690 |
|
| 691 |
// makes sure the player has the named skill, |
| 692 |
// and also makes it innate if can_use is true. |
| 693 |
// returns the new skill or 0 if no such skill exists. |
| 694 |
MTH object *give_skill (shstr_cmp name, bool can_use = false); |
| 695 |
MTH void become_follower (object *new_god); |
| 696 |
|
| 697 |
// insert object at same map position as 'where' |
| 698 |
// handles both inventory and map "positions" |
| 699 |
MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
| 700 |
// check whether we can put this into the map, respect max_nrof, max_volume, max_items |
| 701 |
MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
| 702 |
MTH void drop_unpaid_items (); |
| 703 |
|
| 704 |
MTH void activate (); |
| 705 |
MTH void deactivate (); |
| 706 |
MTH void activate_recursive (); |
| 707 |
MTH void deactivate_recursive (); |
| 708 |
|
| 709 |
// prefetch and activate the surrounding area |
| 710 |
MTH void prefetch_surrounding_maps (); |
| 711 |
|
| 712 |
// set the given flag on all objects in the inventory recursively |
| 713 |
MTH void set_flag_inv (int flag, int value = 1); |
| 714 |
|
| 715 |
void enter_exit (object *exit); // perl |
| 716 |
MTH bool enter_map (maptile *newmap, int x, int y); |
| 717 |
void player_goto (const_utf8_string path, int x, int y); // only for players |
| 718 |
MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
| 719 |
|
| 720 |
MTH object *mark () const; |
| 721 |
MTH void splay_marked (); |
| 722 |
|
| 723 |
// returns the mapspace this object is in |
| 724 |
mapspace &ms () const; |
| 725 |
|
| 726 |
// fully recursive iterator |
| 727 |
struct iterator_base |
| 728 |
{ |
| 729 |
object *item; |
| 730 |
|
| 731 |
iterator_base (object *container) |
| 732 |
: item (container) |
| 733 |
{ |
| 734 |
} |
| 735 |
|
| 736 |
operator object *() const { return item; } |
| 737 |
|
| 738 |
object *operator ->() const { return item; } |
| 739 |
object &operator * () const { return *item; } |
| 740 |
}; |
| 741 |
|
| 742 |
MTH unsigned int random_seed () const |
| 743 |
{ |
| 744 |
return (unsigned int)uuid.seq; |
| 745 |
} |
| 746 |
|
| 747 |
// depth-first recursive iterator |
| 748 |
struct depth_iterator : iterator_base |
| 749 |
{ |
| 750 |
depth_iterator (object *container); |
| 751 |
void next (); |
| 752 |
object *operator ++( ) { next (); return item; } |
| 753 |
object *operator ++(int) { object *i = item; next (); return i; } |
| 754 |
}; |
| 755 |
|
| 756 |
object *begin () |
| 757 |
{ |
| 758 |
return this; |
| 759 |
} |
| 760 |
|
| 761 |
object *end () |
| 762 |
{ |
| 763 |
return this; |
| 764 |
} |
| 765 |
|
| 766 |
/* This returns TRUE if the object is something that |
| 767 |
* a client might want to know about. |
| 768 |
*/ |
| 769 |
MTH bool client_visible () const |
| 770 |
{ |
| 771 |
return !invisible && type != PLAYER; |
| 772 |
} |
| 773 |
|
| 774 |
// the client does nrof * this weight |
| 775 |
MTH sint32 client_weight () const |
| 776 |
{ |
| 777 |
return weight + carrying; |
| 778 |
} |
| 779 |
|
| 780 |
MTH struct region *region () const; |
| 781 |
|
| 782 |
MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
| 783 |
MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
| 784 |
void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
| 785 |
|
| 786 |
MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
| 787 |
|
| 788 |
MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
| 789 |
static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
| 790 |
|
| 791 |
// make some noise with given item into direction dir, |
| 792 |
// currently only used for players to make them temporarily visible |
| 793 |
// when they are invisible. |
| 794 |
MTH void make_noise (); |
| 795 |
|
| 796 |
/* animation */ |
| 797 |
MTH bool has_anim () const { return animation_id; } |
| 798 |
const animation &anim () const { return animations [animation_id]; } |
| 799 |
MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
| 800 |
MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
| 801 |
/* anim_frames () returns the number of animations allocated. The last |
| 802 |
* usuable animation will be anim_frames () - 1 (for example, if an object |
| 803 |
* has 8 animations, anim_frames () will return 8, but the values will |
| 804 |
* range from 0 through 7. |
| 805 |
*/ |
| 806 |
MTH int anim_frames () const { return anim ().num_animations; } |
| 807 |
MTH int anim_facings () const { return anim ().facings; } |
| 808 |
|
| 809 |
// sets a new animation frame, if the object has animation frames, |
| 810 |
// and updates the face |
| 811 |
MTH void update_anim_frame (int frame); |
| 812 |
|
| 813 |
MTH utf8_string as_string (); |
| 814 |
|
| 815 |
// low-level management, statistics, ... |
| 816 |
static uint32_t ACC (RW, object_count); |
| 817 |
static uint32_t ACC (RW, free_count); |
| 818 |
static uint32_t ACC (RW, create_count); |
| 819 |
static uint32_t ACC (RW, destroy_count); |
| 820 |
static freelist_item *freelist; |
| 821 |
MTH static void freelist_free (int count); |
| 822 |
|
| 823 |
protected: |
| 824 |
void link (); |
| 825 |
void unlink (); |
| 826 |
|
| 827 |
void do_delete (); |
| 828 |
|
| 829 |
object (); |
| 830 |
~object (); |
| 831 |
|
| 832 |
private: |
| 833 |
object &operator =(const object &); |
| 834 |
object (const object &); |
| 835 |
}; |
| 836 |
|
| 837 |
// move this object to the top of its env's inventory to speed up |
| 838 |
// searches for it. |
| 839 |
static inline object * |
| 840 |
splay (object *ob) |
| 841 |
{ |
| 842 |
if (ob->above && ob->env) |
| 843 |
{ |
| 844 |
if (ob->above) ob->above->below = ob->below; |
| 845 |
if (ob->below) ob->below->above = ob->above; |
| 846 |
|
| 847 |
ob->above = 0; |
| 848 |
ob->below = ob->env->inv; |
| 849 |
ob->below->above = ob; |
| 850 |
ob->env->inv = ob; |
| 851 |
} |
| 852 |
|
| 853 |
return ob; |
| 854 |
} |
| 855 |
|
| 856 |
//+GPL |
| 857 |
|
| 858 |
object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
| 859 |
object *find_skill_by_name (object *who, shstr_cmp sh); |
| 860 |
object *find_skill_by_number (object *who, int skillno); |
| 861 |
|
| 862 |
/* |
| 863 |
* The archetype structure is a set of rules on how to generate and manipulate |
| 864 |
* objects which point to archetypes. |
| 865 |
* This probably belongs in arch.h, but there really doesn't appear to |
| 866 |
* be much left in the archetype - all it really is is a holder for the |
| 867 |
* object and pointers. This structure should get removed, and just replaced |
| 868 |
* by the object structure |
| 869 |
*/ |
| 870 |
|
| 871 |
//-GPL |
| 872 |
|
| 873 |
INTERFACE_CLASS (archetype) |
| 874 |
struct archetype : object, zero_initialised |
| 875 |
{ |
| 876 |
static arch_ptr empty; // the empty_archetype |
| 877 |
MTH static void gc (); |
| 878 |
|
| 879 |
archetype (const_utf8_string name); |
| 880 |
~archetype (); |
| 881 |
void gather_callbacks (AV *&callbacks, event_type event) const; |
| 882 |
|
| 883 |
MTH static archetype *find (const_utf8_string name); |
| 884 |
|
| 885 |
MTH void link (); |
| 886 |
MTH void unlink (); |
| 887 |
|
| 888 |
MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
| 889 |
MTH object *instance (); |
| 890 |
|
| 891 |
MTH void post_load_check (); // do some adjustments after parsing |
| 892 |
|
| 893 |
object_vector_index ACC (RW, archid); // index in archvector |
| 894 |
shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
| 895 |
|
| 896 |
sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
| 897 |
|
| 898 |
// support for archetype loading |
| 899 |
static archetype *read (object_thawer &f); |
| 900 |
MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
| 901 |
static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
| 902 |
|
| 903 |
protected: |
| 904 |
void do_delete (); |
| 905 |
}; |
| 906 |
|
| 907 |
// returns whether the object is a dragon player, which are often specialcased |
| 908 |
inline bool |
| 909 |
object::is_dragon () const |
| 910 |
{ |
| 911 |
return arch->race == shstr_dragon && is_player (); |
| 912 |
} |
| 913 |
|
| 914 |
inline void |
| 915 |
object_freezer::put (const keyword_string k, archetype *v) |
| 916 |
{ |
| 917 |
if (ecb_expect_true (v)) |
| 918 |
put (k, v->archname); |
| 919 |
else |
| 920 |
put (k); |
| 921 |
} |
| 922 |
|
| 923 |
typedef object_vector<object, &object::index > objectvec; |
| 924 |
typedef object_vector<object, &object::active> activevec; |
| 925 |
typedef object_vector<archetype, &archetype::archid> archvec; |
| 926 |
|
| 927 |
extern objectvec objects; |
| 928 |
extern activevec actives; |
| 929 |
extern archvec archetypes; |
| 930 |
|
| 931 |
// "safely" iterate over inv in a way such that the current item is removable |
| 932 |
// quite horrible, that's why its hidden in some macro |
| 933 |
#define for_inv_removable(op,var) \ |
| 934 |
for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
| 935 |
|
| 936 |
#define for_all_objects(var) \ |
| 937 |
for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
| 938 |
statementvar (object *, var, objects [_i]) |
| 939 |
|
| 940 |
#define for_all_actives(var) \ |
| 941 |
for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
| 942 |
statementvar (object *, var, actives [_i]) |
| 943 |
|
| 944 |
#define for_all_archetypes(var) \ |
| 945 |
for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
| 946 |
statementvar (archetype *, var, archetypes [_i]) |
| 947 |
|
| 948 |
//+GPL |
| 949 |
|
| 950 |
/* Used by update_object to know if the object being passed is |
| 951 |
* being added or removed. |
| 952 |
*/ |
| 953 |
#define UP_OBJ_INSERT 1 // object was inserted |
| 954 |
#define UP_OBJ_REMOVE 2 // object was removed |
| 955 |
#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way |
| 956 |
#define UP_OBJ_FACE 4 // only thing that changed was the face |
| 957 |
|
| 958 |
/* These are flags passed to insert_ob_in_map and |
| 959 |
* insert_ob_in_ob. Note that all flags may not be meaningful |
| 960 |
* for both functions. |
| 961 |
* Most are fairly explanatory: |
| 962 |
* INS_NO_MERGE: don't try to merge inserted object with ones alrady |
| 963 |
* on space. |
| 964 |
* INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. |
| 965 |
* INS_NO_WALK_ON: Don't call check_walk_on against the |
| 966 |
* originator - saves cpu time if you know the inserted object |
| 967 |
* is not meaningful in terms of having an effect. |
| 968 |
* INS_ON_TOP: Always put object on top. Generally only needed when loading |
| 969 |
* files from disk and ordering needs to be preserved. |
| 970 |
* INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
| 971 |
* Use for treasure chests so the new object is the highest thing |
| 972 |
* beneath the player, but not actually above it. Note - the |
| 973 |
* map and x,y coordinates for the object to be inserted must |
| 974 |
* match the originator. |
| 975 |
* |
| 976 |
* Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
| 977 |
* are mutually exclusive. The behaviour for passing more than one |
| 978 |
* should be considered undefined - while you may notice what happens |
| 979 |
* right now if you pass more than one, that could very well change |
| 980 |
* in future revisions of the code. |
| 981 |
*/ |
| 982 |
#define INS_NO_MERGE 0x0001 |
| 983 |
#define INS_ABOVE_FLOOR_ONLY 0x0002 |
| 984 |
#define INS_NO_WALK_ON 0x0004 |
| 985 |
#define INS_ON_TOP 0x0008 |
| 986 |
#define INS_BELOW_ORIGINATOR 0x0010 |
| 987 |
#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
| 988 |
|
| 989 |
//-GPL |
| 990 |
|
| 991 |
#endif |
| 992 |
|