| 1 |
root |
1.1 |
/*****************************************************************************/ |
| 2 |
|
|
/* Crossfire timers support - (C) 2001 by Yann Chachkoff. */ |
| 3 |
|
|
/* This code is placed under the GPL. */ |
| 4 |
|
|
/*****************************************************************************/ |
| 5 |
|
|
|
| 6 |
|
|
/*****************************************************************************/ |
| 7 |
|
|
/* Headers needed. */ |
| 8 |
|
|
/*****************************************************************************/ |
| 9 |
|
|
|
| 10 |
|
|
#ifndef TIMERS_H_ |
| 11 |
|
|
#define TIMERS_H_ |
| 12 |
|
|
|
| 13 |
|
|
#include <global.h> |
| 14 |
|
|
#include <object.h> |
| 15 |
|
|
|
| 16 |
|
|
#ifdef HAVE_TIME_H |
| 17 |
|
|
#include <time.h> |
| 18 |
|
|
#endif |
| 19 |
|
|
|
| 20 |
|
|
/*****************************************************************************/ |
| 21 |
|
|
/* A timer is a kind of "clock" associated with an object. When the counter */ |
| 22 |
|
|
/* of a timer reaches 0, it is removed from the list of active timers and an */ |
| 23 |
|
|
/* EVENT_TIMER is generated for the target object. */ |
| 24 |
|
|
/* Important note: don't confuse "EVENT_TIMER" and "EVENT_TIME" - the first */ |
| 25 |
|
|
/* one is called when a timer delay has reached 0 while EVENT_TIME is */ |
| 26 |
|
|
/* triggered each time the object gets the opportunity to move. */ |
| 27 |
|
|
/*****************************************************************************/ |
| 28 |
|
|
/* Timer counting methods. */ |
| 29 |
|
|
/* You can either count the time in seconds or in "crossfire cycles". */ |
| 30 |
|
|
/* If mode = TIMER_MODE_SECONDS, delay will store the "time to reach" in sec.*/ |
| 31 |
|
|
/* For example, if a timer is created at t=2044s to be triggered 10 seconds */ |
| 32 |
|
|
/* later, delay = 2054. */ |
| 33 |
|
|
/* If mode = TIMER_MODE_CYCLES, delay will store the "time remaining", given */ |
| 34 |
|
|
/* in crossfire cycles. For example, if a timer is to be triggered 10 seconds*/ |
| 35 |
|
|
/* later, delay = 10. */ |
| 36 |
|
|
/*****************************************************************************/ |
| 37 |
|
|
/* Timer limits. */ |
| 38 |
|
|
/* You can't create more than 1000 timers (I created the timers table as a */ |
| 39 |
|
|
/* static one not (only) because I was too lazy/incompetent to implement is */ |
| 40 |
|
|
/* as a dynamic linked-list, but because 1) 1000 should be quite enough, 2) */ |
| 41 |
|
|
/* 1000 does not use a lot of memory, 3) it would be easier to adapt to some */ |
| 42 |
|
|
/* form of multithreading support with a static list. */ |
| 43 |
|
|
/* Anyway, if you think 1000 is not enough, you can safely increase this - */ |
| 44 |
|
|
/* memory should not be a problem in that case, given the size of a cftimer. */ |
| 45 |
|
|
/*****************************************************************************/ |
| 46 |
|
|
|
| 47 |
|
|
#define TIMER_MODE_DEAD 0 /* Used to mark a timer as unused in the list */ |
| 48 |
|
|
#define TIMER_MODE_SECONDS 1 |
| 49 |
|
|
#define TIMER_MODE_CYCLES 2 |
| 50 |
|
|
|
| 51 |
|
|
typedef struct _cftimer |
| 52 |
|
|
{ |
| 53 |
|
|
int mode; |
| 54 |
|
|
long delay; |
| 55 |
|
|
object* ob; |
| 56 |
|
|
} cftimer; |
| 57 |
|
|
|
| 58 |
|
|
#define MAX_TIMERS 1000 |
| 59 |
|
|
|
| 60 |
|
|
cftimer timers_table[MAX_TIMERS]; |
| 61 |
|
|
|
| 62 |
|
|
#define TIMER_ERR_NONE 0 |
| 63 |
|
|
#define TIMER_ERR_ID -1 |
| 64 |
|
|
#define TIMER_ERR_OBJ -2 |
| 65 |
|
|
#define TIMER_ERR_MODE -3 |
| 66 |
|
|
|
| 67 |
|
|
#endif /* TIMERS_H_ */ |
| 68 |
|
|
|