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1.1 |
#ifndef TRAITS_H__ |
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#define TRAITS_H__ |
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1.11 |
#include <inttypes.h> |
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typedef int8_t sint8; |
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typedef uint8_t uint8; |
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typedef int16_t sint16; |
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typedef uint16_t uint16; |
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typedef int32_t sint32; |
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typedef uint32_t uint32; |
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typedef int64_t sint64; |
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typedef uint64_t uint64; |
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1.13 |
typedef uint32_t tick_t; |
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1.14 |
const int sint32_digits = 11; // number of digits an sint32 uses max. |
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const int sint64_digits = 20; |
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1.8 |
struct client_container; |
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1.6 |
struct client; |
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1.4 |
struct player; |
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1.1 |
struct object; |
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1.4 |
struct maptile; |
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1.9 |
struct mapspace; |
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1.3 |
struct archetype; |
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1.1 |
struct region; |
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struct party; |
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1.4 |
struct treasurelist; |
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1.12 |
struct random_map_params; |
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1.1 |
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// could have used templates, but a more traditional C api |
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// uses more explicit typing which is ok for this purpose. |
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enum data_type |
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{ |
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DT_END, // no further arguments |
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DT_AV, // perl-only av that needs to be flattened out |
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DT_INT, |
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DT_INT64, |
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DT_DOUBLE, |
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DT_STRING, // 0-terminated string |
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DT_DATA, // string + length |
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1.10 |
DT_ATTACHABLE, // will go |
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1.1 |
DT_OBJECT, |
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DT_MAP, |
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1.7 |
DT_CLIENT, |
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1.1 |
DT_PLAYER, |
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DT_ARCH, |
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DT_PARTY, |
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DT_REGION, |
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NUM_DATA_TYPES |
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}; |
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#endif |
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