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/*****************************************************************************/ |
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/* Crossfire Animator v2.0a */ |
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/* Contacts: yann.chachkoff@myrealbox.com, tchize@myrealbox.com */ |
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/*****************************************************************************/ |
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/* That code is placed under the GNU General Public Licence (GPL) */ |
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/* */ |
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/* (C) 2001 David Delbecq for the original code version. */ |
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/*****************************************************************************/ |
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/* CrossFire, A Multiplayer game for X-windows */ |
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/* */ |
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/* Copyright (C) 2000 Mark Wedel */ |
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/* Copyright (C) 1992 Frank Tore Johansen */ |
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/* */ |
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/* This program is free software; you can redistribute it and/or modify */ |
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/* it under the terms of the GNU General Public License as published by */ |
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/* the Free Software Foundation; either version 2 of the License, or */ |
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/* (at your option) any later version. */ |
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/* */ |
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/* This program is distributed in the hope that it will be useful, */ |
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ |
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ |
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/* GNU General Public License for more details. */ |
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/* */ |
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/* You should have received a copy of the GNU General Public License */ |
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/* along with this program; if not, write to the Free Software */ |
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/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ |
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/* */ /*****************************************************************************/ |
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#ifndef PLUGIN_ANIM_H |
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#define PLUGIN_ANIM_H |
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#define PLUGIN_NAME "Animator" |
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#define PLUGIN_VERSION "CFAnim Plugin 2.0" |
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#ifndef __CEXTRACT__ |
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#include <plugin.h> |
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#endif |
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#include <plugin_common.h> |
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enum time_enum {time_second, time_tick}; |
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struct CFanimation_struct; |
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struct CFmovement_struct; |
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typedef int (*CFAnimRunFunc) (struct CFanimation_struct* animation, long int id, void* parameters); |
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typedef long int (*CFAnimInitFunc) (char* name,char* parameters,struct CFmovement_struct*); |
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typedef struct CFmovement_struct |
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{ |
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struct CFanimation_struct* parent; |
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CFAnimRunFunc func; |
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void* parameters; |
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long int id; |
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int tick; |
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struct CFmovement_struct* next; |
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} CFmovement; |
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typedef struct CFanimation_struct |
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{ |
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char* name; |
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object* victim; |
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int paralyze; |
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int invisible; |
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int wizard; |
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int unique; |
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int verbose; |
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int ghosted; |
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int errors_allowed; |
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object* corpse; |
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long int tick_left; |
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enum time_enum time_representation; |
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struct CFmovement_struct* nextmovement; |
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struct CFanimation_struct* nextanimation; |
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} CFanimation; |
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typedef struct |
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{ |
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char* name; |
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CFAnimInitFunc funcinit; |
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CFAnimRunFunc funcrun; |
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} CFanimationHook; |
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extern CFanimationHook animationbox[]; |
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extern int animationcount; |
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int get_boolean (char* string,int* bool); |
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typedef struct _cfpcontext |
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{ |
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struct _cfpcontext* down; |
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object* who; |
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object* activator; |
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object* third; |
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char message[1024]; |
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int fix; |
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int event_code; |
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char options[1024]; |
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char script[1024]; |
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int returnvalue; |
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int parms[5]; |
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} CFPContext; |
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extern f_plug_api gethook; |
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extern CFPContext* context_stack; |
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extern CFPContext* current_context; |
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#include <cfanim_proto.h> |
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#endif /* PLUGIN_ANIM_H */ |