ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cvsroot/deliantra/server/random_maps/random_map.C
Revision: 1.61
Committed: Fri Jul 2 15:03:57 2010 UTC (16 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.60: +13 -13 lines
Log Message:
renmae Layout => layout, add (as of now) useless accessors

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.31 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.20 *
4 root 1.47 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.46 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.20 *
8 root 1.42 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.20 *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.30 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.20 * GNU General Public License for more details.
17     *
18 root 1.42 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.30 *
22 root 1.31 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.20 */
24 elmex 1.1
25     #include <time.h>
26     #include <stdio.h>
27     #include <global.h>
28     #include <random_map.h>
29     #include <rproto.h>
30     #include <sproto.h>
31    
32 root 1.39 #define CEDE coroapi::cede_to_tick ()
33 root 1.22
34 root 1.55 noinline SV *
35     random_map_params::get_sv (const char *option) const
36 root 1.51 {
37     SV **he = hv_fetch (hv, option, strlen (option), 0);
38    
39 root 1.55 return he ? *he : 0;
40 root 1.51 }
41    
42 root 1.55 noinline const_utf8_string
43     random_map_params::get_str (const char *option, const_utf8_string fallback) const
44     {
45     SV *sv = get_sv (option);
46     return sv ? cfSvPVutf8_nolen (sv) : fallback;
47     }
48    
49     noinline IV
50 root 1.51 random_map_params::get_iv (const char *option, IV fallback) const
51     {
52 root 1.55 SV *sv = get_sv (option);
53     return sv ? SvIV (sv) : fallback;
54     }
55    
56     noinline UV
57     random_map_params::get_uv (const char *option, UV fallback) const
58     {
59     SV *sv = get_sv (option);
60     return sv ? SvUV (sv) : fallback;
61     }
62    
63     noinline NV
64     random_map_params::get_nv (const char *option, NV fallback) const
65     {
66     SV *sv = get_sv (option);
67     return sv ? SvNV (sv) : fallback;
68     }
69    
70     noinline void
71     random_map_params::set (const char *option, SV *value) const
72     {
73     int len = strlen (option);
74    
75     if (value)
76     hv_store (hv, option, len, value, 0);
77     else
78     hv_delete (hv, option, len, G_DISCARD);
79     }
80    
81     noinline void
82     random_map_params::set (const char *option, const_utf8_string value) const
83     {
84     set (option, value && *value ? newSVpvn_utf8 (value, strlen (value), 1) : 0);
85     }
86    
87     void
88     random_map_params::set (const char *option, IV value) const
89     {
90     set (option, newSViv (value));
91     }
92    
93     void
94     random_map_params::set (const char *option, UV value) const
95     {
96     set (option, newSVuv (value));
97     }
98    
99     void
100     random_map_params::set (const char *option, NV value) const
101     {
102     set (option, newSVnv (value));
103     }
104    
105     void
106     random_map_params::hv_clone ()
107     {
108     HV *copy = newHV ();
109    
110     hv_iterinit (hv);
111    
112     // does not work for utf-8 keys
113     while (HE *he = hv_iternext (hv))
114     {
115     STRLEN klen; const char *key = HePV (he, klen);
116     hv_store (copy, key, klen, newSVsv (HeVAL (he)), HeHASH (he));
117     }
118    
119     SvREFCNT_dec (hv);
120     hv = copy;
121     }
122    
123     shstr_tmp
124     random_map_params::as_shstr () const
125     {
126     set ("xsize" , xsize);
127     set ("ysize" , ysize);
128     set ("monsterstyle" , monsterstyle);
129     set ("exit_on_final_map" , exit_on_final_map);
130     set ("layoutstyle" , layoutstyle);
131     set ("doorstyle" , doorstyle);
132     set ("final_map" , final_map);
133     set ("this_map" , this_map);
134     set ("expand2x" , expand2x);
135     set ("layoutoptions1" , layoutoptions1);
136     set ("layoutoptions2" , layoutoptions2);
137     set ("layoutoptions3" , layoutoptions3);
138     set ("symmetry" , symmetry);
139     set ("dungeon_depth" , dungeon_depth);
140     set ("orientation" , orientation);
141     set ("origin_x" , origin_x);
142     set ("origin_y" , origin_y);
143     set ("random_seed" , (UV)random_seed);
144     set ("difficulty" , difficulty && difficulty_given ? difficulty : 0);
145     set ("difficulty_increase", difficulty_increase);
146     set ("dungeon_level" , dungeon_level);
147    
148     dynbuf_text buf;
149     hv_iterinit (hv);
150    
151     // does not work for utf-8 keys
152     while (HE *he = hv_iternext (hv))
153     {
154     STRLEN klen; const char *key = HePV (he, klen);
155     STRLEN vlen; const char *value = SvPVutf8 (HeVAL (he), vlen);
156    
157     buf.fadd (key, klen);
158     buf << ' ';
159     buf.fadd (value, vlen);
160     buf << '\n';
161     }
162 root 1.51
163 root 1.55 return shstr (buf);
164 root 1.51 }
165    
166     random_map_params::~random_map_params ()
167     {
168     SvREFCNT_dec (hv);
169     }
170    
171 root 1.43 bool
172     maptile::generate_random_map (random_map_params *RP)
173     {
174     RP->Xsize = RP->xsize;
175     RP->Ysize = RP->ysize;
176    
177     /* pick a random seed, or use the one from the input file */
178     RP->random_seed = RP->random_seed
179     ? RP->random_seed + RP->dungeon_level
180     : time (0);
181    
182     // we run "single-threaded"
183     rmg_rndm.seed (RP->random_seed);
184    
185 root 1.55 shstr buf = RP->as_shstr ();
186 root 1.43
187     if (RP->difficulty == 0)
188     {
189     RP->difficulty = RP->dungeon_level; /* use this instead of a map difficulty */
190    
191     if (RP->difficulty_increase > 0.001)
192     RP->difficulty = (int) ((float) RP->dungeon_level * RP->difficulty_increase);
193    
194     if (RP->difficulty < 1)
195     RP->difficulty = 1;
196     }
197     else
198     RP->difficulty_given = 1;
199    
200     if (RP->Xsize < MIN_RANDOM_MAP_SIZE)
201     RP->Xsize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
202    
203     if (RP->Ysize < MIN_RANDOM_MAP_SIZE)
204     RP->Ysize = MIN_RANDOM_MAP_SIZE + rmg_rndm (25) + 5;
205    
206 root 1.58 min_it (RP->Xsize, MAX_RANDOM_MAP_SIZE);
207     min_it (RP->Ysize, MAX_RANDOM_MAP_SIZE);
208    
209 root 1.43 if (RP->symmetry == SYMMETRY_RANDOM)
210     RP->symmetry_used = rmg_rndm (SYMMETRY_XY) + 1;
211     else
212     RP->symmetry_used = RP->symmetry;
213    
214     if (RP->symmetry_used == SYMMETRY_Y || RP->symmetry_used == SYMMETRY_XY)
215     RP->Ysize = RP->Ysize / 2 + 1;
216    
217     if (RP->symmetry_used == SYMMETRY_X || RP->symmetry_used == SYMMETRY_XY)
218     RP->Xsize = RP->Xsize / 2 + 1;
219    
220     if (RP->expand2x > 0)
221     {
222     RP->Xsize /= 2;
223     RP->Ysize /= 2;
224     }
225    
226     if (strstr (RP->layoutstyle, "onion"))
227     RP->map_layout_style = LAYOUT_ONION;
228     else if (strstr (RP->layoutstyle, "maze"))
229     RP->map_layout_style = LAYOUT_MAZE;
230     else if (strstr (RP->layoutstyle, "spiral"))
231     RP->map_layout_style = LAYOUT_SPIRAL;
232     else if (strstr (RP->layoutstyle, "rogue"))
233     RP->map_layout_style = LAYOUT_ROGUELIKE;
234     else if (strstr (RP->layoutstyle, "snake"))
235     RP->map_layout_style = LAYOUT_SNAKE;
236     else if (strstr (RP->layoutstyle, "squarespiral"))
237     RP->map_layout_style = LAYOUT_SQUARE_SPIRAL;
238 root 1.57 else if (strstr (RP->layoutstyle, "cave"))
239     RP->map_layout_style = LAYOUT_CAVE;
240 root 1.43 else
241 root 1.59 RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 1) + 1; /* No style found - choose one randomly */
242 root 1.43
243 root 1.61 layout maze (RP->Xsize, RP->Ysize);
244     maze.generate (RP);
245 root 1.43
246     /* increment these for the current map */
247     ++RP->dungeon_level;
248    
249 root 1.61 // need to patch RP becasue following code doesn't use the layout object
250     RP->Xsize = maze.w;
251     RP->Ysize = maze.h;
252 root 1.43
253     /* allocate the map and set the floor */
254 root 1.61 make_map_floor (maze, RP->get_str ("floorstyle", ""), RP);
255 root 1.43
256     /* set region */
257     default_region = RP->region;
258    
259     CEDE;
260    
261 root 1.61 place_specials_in_map (this, maze, RP);
262 root 1.43
263     CEDE;
264    
265 root 1.51 const char *wallstyle = RP->get_str ("wallstyle", 0);
266    
267 root 1.43 /* create walls unless the wallstyle is "none" */
268 root 1.51 if (strcmp (wallstyle, "none"))
269 root 1.43 {
270 root 1.61 make_map_walls (this, maze, wallstyle, RP->get_str ("miningstyle", ""), RP);
271 root 1.43
272     /* place doors unless doorstyle or wallstyle is "none" */
273     if (strcmp (RP->doorstyle, "none"))
274 root 1.61 put_doors (this, maze, RP->doorstyle, RP);
275 root 1.43 }
276    
277     CEDE;
278    
279 root 1.51 const char *exitstyle = RP->get_str ("exitstyle", "");
280    
281 root 1.43 /* create exits unless the exitstyle is "none" */
282 root 1.51 if (strcmp (exitstyle, "none"))
283 root 1.61 place_exits (this, maze, exitstyle, RP->orientation, RP);
284 root 1.43
285     CEDE;
286    
287     /* create monsters unless the monsterstyle is "none" */
288     if (strcmp (RP->monsterstyle, "none"))
289     place_monsters (this, RP->monsterstyle, RP->difficulty, RP);
290    
291     CEDE;
292    
293     /* treasures needs to have a proper difficulty set for the map. */
294     difficulty = estimate_difficulty ();
295    
296     CEDE;
297    
298 root 1.55 const char *treasurestyle = RP->get_str ("treasurestyle", "");
299    
300 root 1.43 /* create treasure unless the treasurestyle is "none" */
301 root 1.61 place_treasure (this, maze, treasurestyle, RP->get_iv ("treasureoptions"), RP);
302 root 1.43
303     CEDE;
304    
305 root 1.55 const char *decorstyle = RP->get_str ("treasurestyle", "");
306    
307 root 1.43 /* create decor unless the decorstyle is "none" */
308 root 1.55 if (strcmp (decorstyle, "none"))
309 root 1.61 put_decor (this, maze, decorstyle, RP->get_iv ("decoroptions"), RP);
310 root 1.43
311     CEDE;
312    
313     /* generate treasures, etc. */
314     fix_auto_apply ();
315    
316     CEDE;
317    
318 root 1.61 unblock_exits (this, maze, RP);
319 root 1.43
320 root 1.51 msg = buf;
321 root 1.43 in_memory = MAP_ACTIVE;
322    
323     CEDE;
324    
325     return 1;
326     }
327