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root |
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/* |
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* static char *rcsid_map_c = |
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elmex |
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* "$Id$"; |
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root |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#ifndef RANDOM_MAP_H |
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#define RANDOM_MAP_H |
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typedef struct { |
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char wallstyle[512]; |
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char wall_name[512]; |
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char floorstyle[512]; |
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char monsterstyle[512]; |
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char treasurestyle[512]; |
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char layoutstyle[512]; |
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char doorstyle[512]; |
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char decorstyle[512]; |
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char origin_map[512]; |
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char final_map[512]; |
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char exitstyle[512]; |
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char this_map[512]; |
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char exit_on_final_map[512]; |
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int Xsize; |
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int Ysize; |
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int expand2x; |
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int layoutoptions1; |
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int layoutoptions2; |
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int layoutoptions3; |
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int symmetry; |
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int difficulty; |
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int difficulty_given; |
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float difficulty_increase; |
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int dungeon_level; |
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int dungeon_depth; |
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int decoroptions; |
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int orientation; |
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int origin_y; |
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int origin_x; |
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int random_seed; |
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long unsigned int total_map_hp; |
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int map_layout_style; |
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int treasureoptions; |
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int symmetry_used; |
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elmex |
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struct region *region; |
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root |
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} RMParms; |
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int load_parameters(FILE *fp, int bufstate,RMParms *RP); |
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#define ONION_LAYOUT 1 |
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#define MAZE_LAYOUT 2 |
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#define SPIRAL_LAYOUT 3 |
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#define ROGUELIKE_LAYOUT 4 |
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#define SNAKE_LAYOUT 5 |
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#define SQUARE_SPIRAL_LAYOUT 6 |
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#define NROFLAYOUTS 6 |
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/* |
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* Move these defines out of room_gen_onion.c to here, as |
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* other files (like square_spiral) also uses them. |
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options: |
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0 Pick random options below |
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1 "centered" |
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2 linear doors (default is nonlinear) |
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4 bottom "centered" |
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8 bottom-right centered |
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16 irregularly/randomly spaced layers (default: regular) |
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32 outer wall off: i.e., no outer wall. |
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*/ |
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#define OPT_RANDOM 0 |
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#define OPT_CENTERED 1 |
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#define OPT_LINEAR 2 |
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#define OPT_BOTTOM_C 4 |
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#define OPT_BOTTOM_R 8 |
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#define OPT_IRR_SPACE 16 |
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#define OPT_WALL_OFF 32 |
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#define OPT_WALLS_ONLY 64 |
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#define OPT_NO_DOORS 256 /* Place walls insead of doors. Produces broken map. */ |
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/* symmetry definitions--used in this file AND in treasure.c: |
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the numerical values matter so don't change them. */ |
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#define RANDOM_SYM 0 |
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#define NO_SYM 1 |
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#define X_SYM 2 |
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#define Y_SYM 3 |
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#define XY_SYM 4 |
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#define MIN_RANDOM_MAP_SIZE 10 |
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/* a macro to get a strongly centered random distribution, |
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from 0 to x, centered at x/2 */ |
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#define BC_RANDOM(x) ((int) ((RANDOM() % (x)+RANDOM()%(x)+RANDOM()%(x))/3.)) |
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int set_random_map_variable(RMParms *rp,const char *buf); |
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#endif |