| 1 |
root |
1.1 |
/* |
| 2 |
|
|
* static char *rcsid_standalone_c = |
| 3 |
elmex |
1.2 |
* "$Id$"; |
| 4 |
root |
1.1 |
*/ |
| 5 |
|
|
|
| 6 |
|
|
/* |
| 7 |
|
|
CrossFire, A Multiplayer game for X-windows |
| 8 |
|
|
|
| 9 |
|
|
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 10 |
|
|
Copyright (C) 1992 Frank Tore Johansen |
| 11 |
|
|
|
| 12 |
|
|
This program is free software; you can redistribute it and/or modify |
| 13 |
|
|
it under the terms of the GNU General Public License as published by |
| 14 |
|
|
the Free Software Foundation; either version 2 of the License, or |
| 15 |
|
|
(at your option) any later version. |
| 16 |
|
|
|
| 17 |
|
|
This program is distributed in the hope that it will be useful, |
| 18 |
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 19 |
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 20 |
|
|
GNU General Public License for more details. |
| 21 |
|
|
|
| 22 |
|
|
You should have received a copy of the GNU General Public License |
| 23 |
|
|
along with this program; if not, write to the Free Software |
| 24 |
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 25 |
|
|
|
| 26 |
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com |
| 27 |
|
|
*/ |
| 28 |
|
|
|
| 29 |
|
|
#define LO_NEWFILE 2 |
| 30 |
|
|
|
| 31 |
|
|
/* the main routine for making a standalone version. */ |
| 32 |
|
|
|
| 33 |
|
|
#include <time.h> |
| 34 |
|
|
#include <stdio.h> |
| 35 |
|
|
#include <global.h> |
| 36 |
|
|
#include <maze_gen.h> |
| 37 |
|
|
#include <room_gen.h> |
| 38 |
|
|
#include <random_map.h> |
| 39 |
|
|
#include <rproto.h> |
| 40 |
|
|
|
| 41 |
|
|
int main(int argc, char *argv[]) { |
| 42 |
|
|
char InFileName[1024],OutFileName[1024]; |
| 43 |
|
|
mapstruct *newMap; |
| 44 |
|
|
RMParms rp; |
| 45 |
|
|
FILE *fp; |
| 46 |
|
|
|
| 47 |
|
|
if(argc < 3) { |
| 48 |
|
|
printf("\nUsage: %s inputfile outputfile\n",argv[0]); |
| 49 |
|
|
exit(0); |
| 50 |
|
|
} |
| 51 |
|
|
strcpy(InFileName,argv[1]); |
| 52 |
|
|
strcpy(OutFileName,argv[2]); |
| 53 |
|
|
|
| 54 |
|
|
init_globals(); |
| 55 |
|
|
init_library(); |
| 56 |
|
|
init_archetypes(); |
| 57 |
|
|
init_artifacts(); |
| 58 |
|
|
init_formulae(); |
| 59 |
|
|
init_readable(); |
| 60 |
|
|
|
| 61 |
|
|
init_gods(); |
| 62 |
|
|
memset(&rp, 0, sizeof(RMParms)); |
| 63 |
|
|
rp.Xsize=-1; |
| 64 |
|
|
rp.Ysize=-1; |
| 65 |
|
|
if ((fp=fopen(InFileName, "r"))==NULL) { |
| 66 |
|
|
fprintf(stderr,"\nError: can not open %s\n", InFileName); |
| 67 |
|
|
exit(1); |
| 68 |
|
|
} |
| 69 |
|
|
load_parameters(fp, LO_NEWFILE, &rp); |
| 70 |
|
|
fclose(fp); |
| 71 |
|
|
newMap = generate_random_map(OutFileName, &rp); |
| 72 |
|
|
new_save_map(newMap,1); |
| 73 |
|
|
exit(0); |
| 74 |
|
|
} |
| 75 |
|
|
|
| 76 |
|
|
void set_map_timeout(void) {} /* doesn't need to do anything */ |
| 77 |
|
|
|
| 78 |
|
|
#include <global.h> |
| 79 |
|
|
|
| 80 |
|
|
|
| 81 |
|
|
/* some plagarized code from apply.c--I needed just these two functions |
| 82 |
|
|
without all the rest of the junk, so.... */ |
| 83 |
|
|
int auto_apply (object *op) { |
| 84 |
|
|
object *tmp = NULL; |
| 85 |
|
|
int i; |
| 86 |
|
|
|
| 87 |
|
|
switch(op->type) { |
| 88 |
|
|
case SHOP_FLOOR: |
| 89 |
|
|
if (!HAS_RANDOM_ITEMS(op)) return 0; |
| 90 |
|
|
do { |
| 91 |
|
|
i=10; /* let's give it 10 tries */ |
| 92 |
|
|
while((tmp=generate_treasure(op->randomitems,op->stats.exp? |
| 93 |
|
|
op->stats.exp:5))==NULL&&--i); |
| 94 |
|
|
if(tmp==NULL) |
| 95 |
|
|
return 0; |
| 96 |
|
|
if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) |
| 97 |
|
|
{ |
| 98 |
|
|
free_object(tmp); |
| 99 |
|
|
tmp = NULL; |
| 100 |
|
|
} |
| 101 |
|
|
} while(!tmp); |
| 102 |
|
|
|
| 103 |
|
|
tmp->x=op->x,tmp->y=op->y; |
| 104 |
|
|
SET_FLAG(tmp,FLAG_UNPAID); |
| 105 |
|
|
insert_ob_in_map(tmp,op->map,NULL,0); |
| 106 |
|
|
CLEAR_FLAG(op,FLAG_AUTO_APPLY); |
| 107 |
|
|
identify(tmp); |
| 108 |
|
|
break; |
| 109 |
|
|
|
| 110 |
|
|
case TREASURE: |
| 111 |
|
|
if (HAS_RANDOM_ITEMS(op)) |
| 112 |
|
|
while ((op->stats.hp--)>0) |
| 113 |
|
|
create_treasure(op->randomitems, op, GT_ENVIRONMENT, |
| 114 |
|
|
op->stats.exp ? op->stats.exp : |
| 115 |
|
|
op->map == NULL ? 14: op->map->difficulty,0); |
| 116 |
|
|
remove_ob(op); |
| 117 |
|
|
free_object(op); |
| 118 |
|
|
break; |
| 119 |
|
|
} |
| 120 |
|
|
|
| 121 |
|
|
return tmp ? 1 : 0; |
| 122 |
|
|
} |
| 123 |
|
|
|
| 124 |
|
|
/* fix_auto_apply goes through the entire map (only the first time |
| 125 |
|
|
* when an original map is loaded) and performs special actions for |
| 126 |
|
|
* certain objects (most initialization of chests and creation of |
| 127 |
|
|
* treasures and stuff). Calls auto_apply if appropriate. |
| 128 |
|
|
*/ |
| 129 |
|
|
|
| 130 |
|
|
void fix_auto_apply(mapstruct *m) { |
| 131 |
|
|
object *tmp,*above=NULL; |
| 132 |
|
|
int x,y; |
| 133 |
|
|
|
| 134 |
|
|
for(x=0;x<MAP_WIDTH(m);x++) |
| 135 |
|
|
for(y=0;y<MAP_HEIGHT(m);y++) |
| 136 |
|
|
for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
| 137 |
|
|
above=tmp->above; |
| 138 |
|
|
|
| 139 |
|
|
if(QUERY_FLAG(tmp,FLAG_AUTO_APPLY)) |
| 140 |
|
|
auto_apply(tmp); |
| 141 |
|
|
else if(tmp->type==TREASURE) { |
| 142 |
|
|
if (HAS_RANDOM_ITEMS(tmp)) |
| 143 |
|
|
while ((tmp->stats.hp--)>0) |
| 144 |
|
|
create_treasure(tmp->randomitems, tmp, 0, |
| 145 |
|
|
m->difficulty,0); |
| 146 |
|
|
} |
| 147 |
|
|
if(tmp && tmp->arch && tmp->type!=PLAYER && tmp->type!=TREASURE && |
| 148 |
|
|
tmp->randomitems){ |
| 149 |
|
|
if(tmp->type==CONTAINER) { |
| 150 |
|
|
if (HAS_RANDOM_ITEMS(tmp)) |
| 151 |
|
|
while ((tmp->stats.hp--)>0) |
| 152 |
|
|
create_treasure(tmp->randomitems, tmp, 0, |
| 153 |
|
|
m->difficulty,0); |
| 154 |
|
|
} |
| 155 |
|
|
else if (HAS_RANDOM_ITEMS(tmp)) |
| 156 |
|
|
create_treasure(tmp->randomitems, tmp, GT_APPLY, |
| 157 |
|
|
m->difficulty,0); |
| 158 |
|
|
} |
| 159 |
|
|
} |
| 160 |
|
|
for(x=0;x<MAP_WIDTH(m);x++) |
| 161 |
|
|
for(y=0;y<MAP_HEIGHT(m);y++) |
| 162 |
|
|
for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
| 163 |
|
|
if (tmp->above |
| 164 |
|
|
&& (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
| 165 |
|
|
check_trigger(tmp,tmp->above); |
| 166 |
|
|
} |
| 167 |
|
|
|
| 168 |
|
|
/** |
| 169 |
|
|
* Those are dummy functions defined to resolve all symboles. |
| 170 |
|
|
* Added as part of glue cleaning. |
| 171 |
|
|
* Ryo 2005-07-15 |
| 172 |
|
|
**/ |
| 173 |
|
|
|
| 174 |
|
|
void new_draw_info(int a, int b, object *ob, const char *txt) |
| 175 |
|
|
{ |
| 176 |
|
|
fprintf(logfile, "%s\n", txt); |
| 177 |
|
|
} |
| 178 |
|
|
void new_info_map(int color, mapstruct *map, const char *str) |
| 179 |
|
|
{ |
| 180 |
|
|
fprintf(logfile, "new_info_map: %s\n", str); |
| 181 |
|
|
} |
| 182 |
|
|
|
| 183 |
|
|
void move_teleporter( object* ob) |
| 184 |
|
|
{ |
| 185 |
|
|
} |
| 186 |
|
|
|
| 187 |
|
|
void move_firewall( object* ob) |
| 188 |
|
|
{ |
| 189 |
|
|
} |
| 190 |
|
|
|
| 191 |
|
|
void move_duplicator( object* ob) |
| 192 |
|
|
{ |
| 193 |
|
|
} |
| 194 |
|
|
|
| 195 |
|
|
void move_marker( object* ob) |
| 196 |
|
|
{ |
| 197 |
|
|
} |
| 198 |
|
|
|
| 199 |
|
|
void move_creator( object* ob) |
| 200 |
|
|
{ |
| 201 |
|
|
} |
| 202 |
|
|
|
| 203 |
|
|
void emergency_save( int x ) |
| 204 |
|
|
{ |
| 205 |
|
|
} |
| 206 |
|
|
|
| 207 |
|
|
void clean_tmp_files( void ) |
| 208 |
|
|
{ |
| 209 |
|
|
} |
| 210 |
|
|
|
| 211 |
|
|
void esrv_send_item( object* ob, object* obx ) |
| 212 |
|
|
{ |
| 213 |
|
|
} |
| 214 |
|
|
|
| 215 |
|
|
void dragon_ability_gain( object* ob, int x, int y ) |
| 216 |
|
|
{ |
| 217 |
|
|
} |
| 218 |
|
|
|
| 219 |
|
|
void weather_effect( const char* c ) |
| 220 |
|
|
{ |
| 221 |
|
|
} |
| 222 |
|
|
|
| 223 |
|
|
void set_darkness_map( mapstruct* m) |
| 224 |
|
|
{ |
| 225 |
|
|
} |
| 226 |
|
|
|
| 227 |
|
|
void move_apply( object* ob, object* obt, object* obx ) |
| 228 |
|
|
{ |
| 229 |
|
|
} |
| 230 |
|
|
|
| 231 |
|
|
object* find_skill_by_number( object* ob, int x ) |
| 232 |
|
|
{ |
| 233 |
|
|
return NULL; |
| 234 |
|
|
} |
| 235 |
|
|
|
| 236 |
|
|
void esrv_del_item(player *pl, int tag) |
| 237 |
|
|
{ |
| 238 |
|
|
} |
| 239 |
|
|
|
| 240 |
|
|
void esrv_update_spells(player *pl) |
| 241 |
|
|
{ |
| 242 |
|
|
} |
| 243 |
|
|
|
| 244 |
|
|
void monster_check_apply( object* ob, object* obt ) |
| 245 |
|
|
{ |
| 246 |
|
|
} |
| 247 |
|
|
|
| 248 |
|
|
void trap_adjust( object* ob, int x ) |
| 249 |
|
|
{ |
| 250 |
|
|
} |