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root |
1.8 |
/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) Crossfire Development Team (restored, original file without copyright notice) |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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elmex |
1.1 |
#include <stdio.h> |
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#include <global.h> |
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#include <expand2x.h> |
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/* this is a testing program for layouts. It's |
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included here for convenience only. */ |
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root |
1.6 |
Layout map_gen_spiral (int, int, int); |
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Layout roguelike_layout_gen (int xsize, int ysize, int options); |
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Layout make_snake_layout (int xsize, int ysize, int options); |
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Layout make_square_spiral_layout (int xsize, int ysize, int options); |
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Layout gen_corridor_rooms (int, int, int); |
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root |
1.2 |
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void |
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dump_layout (char **layout, int Xsize, int Ysize) |
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{ |
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int i, j; |
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for (j = 0; j < Ysize; j++) |
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{ |
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for (i = 0; i < Xsize; i++) |
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{ |
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if (layout[i][j] == 0) |
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layout[i][j] = ' '; |
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printf ("%c", layout[i][j]); |
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} |
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printf ("\n"); |
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elmex |
1.1 |
} |
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} |
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root |
1.2 |
main () |
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{ |
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elmex |
1.1 |
int Xsize, Ysize; |
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char **layout, **biglayout; |
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root |
1.2 |
SRANDOM (time (0)); |
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root |
1.7 |
Xsize = rmg_rndm (30) + 10; |
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Ysize = rmg_rndm (20) + 10; |
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elmex |
1.1 |
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/* put your layout here */ |
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root |
1.2 |
layout = roguelike_layout_gen (Xsize, Ysize, 0); |
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elmex |
1.1 |
/*layout = make_snake_layout(Xsize,Ysize,0); */ |
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/*layout = make_square_spiral_layout(Xsize,Ysize,0); */ |
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/*layout = gen_corridor_rooms(Xsize, Ysize, 1); */ |
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/*layout = maze_gen(Xsize,Ysize,0); */ |
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root |
1.2 |
/*layout = map_gen_onion(Xsize,Ysize,0,0); */ |
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elmex |
1.1 |
|
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root |
1.2 |
dump_layout (layout, Xsize, Ysize); |
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printf ("\nExpanding layout...\n"); |
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elmex |
1.1 |
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root |
1.2 |
biglayout = expand2x (layout, Xsize, Ysize); |
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dump_layout (biglayout, Xsize * 2 - 1, Ysize * 2 - 1); |
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elmex |
1.1 |
} |