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/cvs/cvsroot/deliantra/server/socket/info.c
Revision: 1.2
Committed: Sat Mar 18 15:40:21 2006 UTC (20 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +14 -10 lines
Log Message:
"1 times It gets darker."
Save miniscule amounts of bandwidth - and ridicule.

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_sock_info_c =
3 root 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     /**
30     * \file
31     * Basic client output functions.
32     *
33     * \date 2003-12-02
34     *
35     * This file implements some of the simpler output functions to the
36     * client. Basically, things like sending text strings along
37     */
38    
39     #include <global.h>
40     #include <sproto.h>
41     #include <stdarg.h>
42     #include <spells.h>
43     #include <skills.h>
44    
45     /**
46     * Draws a normal message on the client. It is pretty
47     * much the same thing as the draw_info above, but takes a color
48     * parameter. the esrv_drawinfo functions should probably be
49     * replaced with this, just using black as the color.
50     */
51     static void esrv_print_msg(NewSocket *ns,int color, const char *str)
52     {
53     char buf[HUGE_BUF];
54    
55     if (ns->status == Ns_Old) {
56     snprintf(buf,HUGE_BUF,"%s\n", str);
57     } else {
58     snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59     }
60     /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61     Write_String_To_Socket(ns, buf, strlen(buf));
62     }
63    
64     /**
65     * Draws an extended message on the client.
66     * ns the socket to send message to
67     * color color informations (used mainly if client does not support message type)
68     * type,
69     * subtype type and subtype of text message
70     * intro Intro message to send with main message if client does not support the message type
71     * message The main message
72     */
73     static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message)
74     {
75     char buf[HUGE_BUF];
76     snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77     Write_String_To_Socket(ns, buf, strlen(buf));
78     /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79    
80     }
81    
82     /**
83     * Frontend for esrv_print_msg
84     * \param colr message color
85     * \param pl player to send to. Can be NULL
86     * \param tmp message to send. Can be NULL
87     *
88     * If pl is NULL or without contr set, writes message to log.
89     *
90     * Else sends message to player via esrv_print_msg
91     */
92    
93 root 1.2 static void print_message(int colr, const object *pl, const char *tmp) {
94 root 1.1
95     if(tmp == (char *) NULL) {
96     tmp="[NULL]";
97     }
98    
99     if(!pl || (pl->type==PLAYER && pl->contr==NULL)) {
100     fprintf(logfile,"%s\n",tmp);
101     return;
102     }
103     if (pl->type == PLAYER) {
104     esrv_print_msg(&pl->contr->socket,colr,(char*) tmp);
105     return;
106     }
107     }
108    
109    
110     /**
111     * Prints out the contents of specified buffer structures,
112     * and clears the string.
113     */
114    
115 root 1.2 void flush_output_element(const object *pl, Output_Buf *outputs)
116 root 1.1 {
117     char tbuf[MAX_BUF];
118    
119     if (outputs->buf==NULL) return;
120 root 1.2 if (outputs->count > 1) {
121     snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf);
122     print_message(NDI_BLACK, pl, tbuf);
123     } else
124     print_message(NDI_BLACK, pl, outputs->buf);
125    
126 root 1.1 free_string(outputs->buf);
127     outputs->buf=NULL;
128     outputs->first_update=0; /* This way, it will be reused */
129     }
130    
131     /**
132     * Sends message to player through output buffers.
133     * \param pl player to send message
134     * \param buf message to send
135     *
136     * If player's output_count is 1, sends message directly.
137     *
138     * Else checks output buffers for specified message.
139     *
140     * If found, checks if message should be sent now.
141     *
142     * If message not already in buffers, flushes olders buffer,
143     * and adds message to queue.
144     */
145    
146 root 1.2 static void check_output_buffers(const object *pl, const char *buf)
147 root 1.1 {
148     int i, oldest=0;
149    
150     if (pl->contr->outputs_count<2) {
151     print_message(NDI_BLACK, pl, buf);
152     return;
153     }
154     else {
155     for (i=0; i<NUM_OUTPUT_BUFS; i++) {
156     if (pl->contr->outputs[i].buf &&
157     !strcmp(buf, pl->contr->outputs[i].buf)) break;
158     else if (pl->contr->outputs[i].first_update <
159     pl->contr->outputs[oldest].first_update)
160     oldest=i;
161     }
162     /* We found a match */
163     if (i<NUM_OUTPUT_BUFS) {
164     pl->contr->outputs[i].count++;
165     if (pl->contr->outputs[i].count>=pl->contr->outputs_count) {
166     flush_output_element(pl, &pl->contr->outputs[i]);
167     }
168     }
169     /* No match - flush the oldest, and put the new one in */
170     else {
171     flush_output_element(pl, &pl->contr->outputs[oldest]);
172    
173     pl->contr->outputs[oldest].first_update = pticks;
174     pl->contr->outputs[oldest].count = 1;
175     if (pl->contr->outputs[oldest].buf!=NULL)
176     free_string(pl->contr->outputs[oldest].buf);
177     pl->contr->outputs[oldest].buf = add_string(buf);
178     }
179     }
180     }
181    
182    
183    
184     /**
185     * Sends message to player(s).
186     *
187     * flags is various flags - mostly color, plus a few specials.
188     *
189     * pri is priority. It is a little odd - the lower the value, the more
190     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
191     * value must be less than the listening level that the player has set.
192     * Unfortunately, there is no clear guideline on what each level does what.
193     *
194     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
195     * in the flags.
196     *
197     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198     *
199     */
200    
201 root 1.2 void new_draw_info(int flags, int pri, const object *pl, const char *buf)
202 root 1.1 {
203    
204     if (flags & NDI_ALL) {
205     player *tmppl;
206     int i;
207    
208     for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
209     new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf);
210    
211     for (i=1; i<socket_info.allocated_sockets; i++) {
212     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
213     cs_write_string(&init_sockets[i], buf, strlen(buf));
214     /* Most messages don't have a newline, so add one */
215     cs_write_string(&init_sockets[i], "\n", 1);
216     }
217     }
218    
219     return;
220     }
221     if(!pl || (pl->type==PLAYER && pl->contr==NULL)) {
222     /* Write to the socket? */
223     print_message(0, NULL, buf);
224     return;
225     }
226     if (pl->type!=PLAYER) return;
227     if (pri>=pl->contr->listening) return;
228    
229     if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) {
230     /* following prints stuff out, as appropriate */
231     check_output_buffers(pl, buf);
232     }
233     else {
234     print_message(flags&NDI_COLOR_MASK, pl, buf);
235     }
236     }
237    
238     /**
239     * Wrapper for new_draw_info printf-like.
240     *
241     * This is a pretty trivial function, but it allows us to use printf style
242     * formatting, so instead of the calling function having to do it, we do
243     * it here. It may also have advantages in the future for reduction of
244     * client/server bandwidth (client could keep track of various strings
245     */
246    
247 root 1.2 void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...)
248 root 1.1 {
249     char buf[HUGE_BUF];
250    
251     va_list ap;
252     va_start(ap, format);
253    
254     vsnprintf(buf, HUGE_BUF, format, ap);
255    
256     va_end(ap);
257    
258     new_draw_info(flags, pri, pl, buf);
259     }
260    
261    
262     void draw_ext_info(
263 root 1.2 int flags, int pri, const object *pl, uint8 type,
264 root 1.1 uint8 subtype, const char* message, const char* oldmessage){
265    
266     if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
267     return;
268    
269     if (pri>=pl->contr->listening) return;
270     if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
271     char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1);
272     if (buf==NULL)
273     LOG(llevError,"info::draw_ext_info -> Out of memory!");
274     else{
275     strcpy(buf,oldmessage==NULL?message:oldmessage);
276     strip_media_tag(buf);
277     new_draw_info(flags, pri, pl, buf);
278     free(buf);
279     }
280     }else{
281     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message);
282     }
283     }
284    
285     void draw_ext_info_format(
286 root 1.2 int flags, int pri, const object *pl, uint8 type,
287 root 1.1 uint8 subtype, const char* old_format,
288     char* new_format, ...){
289    
290     char buf[HUGE_BUF];
291     if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
292     return;
293    
294     if (pri>=pl->contr->listening) return;
295     if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
296     va_list ap;
297     LOG(llevDebug,"Non supported extension text type for client.\n");
298     va_start(ap, new_format);
299     vsnprintf(buf, HUGE_BUF, old_format, ap);
300     va_end(ap);
301     new_draw_info(flags, pri, pl, buf);
302     return;
303     }else{
304     va_list ap;
305     va_start(ap, new_format);
306     vsnprintf(buf, HUGE_BUF, new_format, ap);
307     va_end(ap);
308     strip_media_tag(buf);
309     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf);
310     }
311     }
312     /**
313     * Writes to everyone on the map *except* op. This is useful for emotions.
314     */
315    
316     void new_info_map_except(int color, mapstruct *map, object *op, const char *str) {
317     player *pl;
318    
319     for(pl = first_player; pl != NULL; pl = pl->next)
320     if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) {
321     new_draw_info(color, 0, pl->ob, str);
322     }
323     }
324    
325     /**
326     * Writes to everyone on the map except op1 and op2
327     */
328    
329     void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2,
330     const char *str) {
331     player *pl;
332    
333     for(pl = first_player; pl != NULL; pl = pl->next)
334     if(pl->ob != NULL && pl->ob->map == map
335     && pl->ob != op1 && pl->ob != op2) {
336     new_draw_info(color, 0, pl->ob, str);
337     }
338     }
339    
340     /**
341     * Writes to everyone on the specified map
342     */
343    
344     void new_info_map(int color, mapstruct *map, const char *str) {
345     player *pl;
346    
347     for(pl = first_player; pl != NULL; pl = pl->next)
348     if(pl->ob != NULL && pl->ob->map == map) {
349     new_draw_info(color, 0, pl->ob, str);
350     }
351     }
352    
353    
354     /**
355     * This does nothing now. However, in theory, we should probably send
356     * something to the client and let the client figure out how it might want
357     * to handle this
358     */
359     void clear_win_info(object *op)
360     {
361     }
362    
363     /**
364     * Get player's current range attack in obuf.
365     */
366     void rangetostring(object *pl,char *obuf)
367     {
368     switch(pl->contr->shoottype) {
369     case range_none:
370     strcpy(obuf,"Range: nothing");
371     break;
372    
373     case range_bow:
374     {
375     object *op;
376    
377     for (op = pl->inv; op; op=op->below)
378     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
379     break;
380     if(op==NULL) break;
381    
382     sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
383     op->race ? op->race : "nothing");
384     }
385     break;
386    
387     case range_magic:
388     if (settings.casting_time == TRUE) {
389     if (pl->casting_time > -1) {
390     if (pl->casting_time == 0)
391     sprintf(obuf,"Range: Holding spell (%s)",
392     pl->spell->name);
393     else
394     sprintf(obuf,"Range: Casting spell (%s)",
395     pl->spell->name);
396     } else
397     sprintf(obuf,"Range: spell (%s)",
398     pl->contr->ranges[range_magic]->name);
399     } else
400     sprintf(obuf,"Range: spell (%s)",
401     pl->contr->ranges[range_magic]->name);
402     break;
403    
404     case range_misc:
405     sprintf(obuf,"Range: %s",
406     pl->contr->ranges[range_misc]?
407     query_base_name(pl->contr->ranges[range_misc],0): "none");
408     break;
409    
410     /* range_scroll is only used for controlling golems. If the
411     * the player does not have a golem, reset some things.
412     */
413     case range_golem:
414     if (pl->contr->ranges[range_golem]!=NULL)
415     sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name);
416     else {
417     pl->contr->shoottype = range_none;
418     strcpy(obuf,"Range: nothing");
419     }
420     break;
421    
422     case range_skill:
423     sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
424     pl->chosen_skill->name : "none");
425     break;
426    
427     case range_builder:
428     sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
429     break;
430    
431     default:
432     strcpy(obuf,"Range: illegal");
433     }
434     }
435    
436     /**
437     * Sets player title.
438     */
439     void set_title(object *pl, char *buf)
440     {
441     /* Eneq(@csd.uu.se): Let players define their own titles. */
442     if (pl->contr->own_title[0]=='\0')
443     sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title);
444     else
445     sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title);
446     }
447    
448    
449     /**
450     * Helper for magic map creation.
451     *
452     * Takes a player, the map_mark array and an x and y starting position.
453     * pl is the player.
454     * px, py are offsets from the player.
455     *
456     * This function examines all the adjacant spaces next to px, py.
457     * It updates the map_mark arrow with the color and high bits set
458     * for various code values.
459     */
460     static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py)
461     {
462     int x, y, dx, dy,mflags;
463     sint16 nx, ny;
464     mapstruct *mp;
465     New_Face *f;
466    
467     for (dx = -1; dx <= 1; dx++) {
468     for (dy = -1; dy <= 1; dy++) {
469     x = px + dx;
470     y = py + dy;
471    
472     if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue;
473    
474     mp = pl->map;
475     nx = pl->x + x;
476     ny = pl->y + y;
477    
478     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
479     if (mflags & P_OUT_OF_MAP) continue;
480    
481     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) {
482     f= GET_MAP_FACE(mp, nx, ny, 0);
483     if (f == blank_face)
484     f= GET_MAP_FACE(mp, nx, ny, 1);
485     if (f == blank_face)
486     f= GET_MAP_FACE(mp, nx, ny, 2);
487    
488     /* Should probably have P_NO_MAGIC here also, but then shops don't
489     * work.
490     */
491     if (mflags & P_BLOCKSVIEW)
492     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
493     else {
494     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
495     magic_mapping_mark_recursive(pl, map_mark, x, y);
496     }
497     }
498     }
499     }
500     }
501    
502    
503     /**
504     * Creates magic map for player.
505     *
506     * Note: For improved magic mapping display, the space that blocks
507     * the view is now marked with value 2. Any dependencies of map_mark
508     * being nonzero have been changed to check for 1. Also, since
509     * map_mark is a char value, putting 2 in should cause no problems.
510     *
511     * This function examines the map the player is on, and determines what
512     * is visible. 2 is set for walls or objects that blocks view. 1
513     * is for open spaces. map_mark should already have been initialized
514     * to zero before this is called.
515     * strength is an initial strength*2 rectangular area that we automatically
516     * see in/penetrate through.
517     */
518    
519     void magic_mapping_mark(object *pl, char *map_mark, int strength)
520     {
521     int x, y, mflags;
522     sint16 nx, ny;
523     mapstruct *mp;
524     New_Face *f;
525    
526     for (x = -strength; x <strength; x++) {
527     for (y = -strength; y <strength; y++) {
528     mp = pl->map;
529     nx = pl->x + x;
530     ny = pl->y + y;
531     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
532     if (mflags & P_OUT_OF_MAP)
533     continue;
534     else {
535     f= GET_MAP_FACE(mp, nx, ny, 0);
536     if (f == blank_face)
537     f= GET_MAP_FACE(mp, nx, ny, 1);
538     if (f == blank_face)
539     f= GET_MAP_FACE(mp, nx, ny, 2);
540     }
541    
542     if (mflags & P_BLOCKSVIEW)
543     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
544     else {
545     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
546     magic_mapping_mark_recursive(pl, map_mark, x, y);
547     }
548     }
549     }
550     }
551    
552    
553     /**
554     * Creates and sends magic map to player.
555     *
556     * The following function is a lot messier than it really should be,
557     * but there is no real easy solution.
558     *
559     * Mark Wedel
560     */
561    
562     void draw_magic_map(object *pl)
563     {
564     int x,y;
565     char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1);
566     int xmin, xmax, ymin, ymax;
567     SockList sl;
568    
569     if (pl->type!=PLAYER) {
570     LOG(llevError,"Non player object called draw_map.\n");
571     return;
572     }
573    
574     /* First, we figure out what spaces are 'reachable' by the player */
575     magic_mapping_mark(pl, map_mark, 3);
576    
577     /* We now go through and figure out what spaces have been
578     * marked, and thus figure out rectangular region we send
579     * to the client (eg, if only a 10x10 area is visible, we only
580     * want to send those 100 spaces.)
581     */
582     xmin = MAGIC_MAP_SIZE;
583     ymin = MAGIC_MAP_SIZE;
584     xmax = 0;
585     ymax = 0;
586     for(x = 0; x < MAGIC_MAP_SIZE ; x++) {
587     for(y = 0; y < MAGIC_MAP_SIZE; y++) {
588     if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) {
589     xmin = x < xmin ? x : xmin;
590     xmax = x > xmax ? x : xmax;
591     ymin = y < ymin ? y : ymin;
592     ymax = y > ymax ? y : ymax;
593     }
594     }
595     }
596    
597     sl.buf=malloc(MAXSOCKBUF);
598     snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1),
599     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
600     sl.len=strlen((char*)sl.buf);
601    
602     for (y = ymin; y <= ymax; y++) {
603     for (x = xmin; x <= xmax; x++) {
604     sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR;
605     } /* x loop */
606     } /* y loop */
607    
608     Send_With_Handling(&pl->contr->socket, &sl);
609     free(sl.buf);
610     free(map_mark);
611     }
612    
613    
614     /**
615     * Send a kill log record to sockets
616     */
617    
618     void Log_Kill(const char *Who,
619     const char *What, int WhatType,
620     const char *With, int WithType)
621     {
622     int i;
623     size_t len;
624     char buf[MAX_BUF];
625    
626     if (With!=NULL) {
627     snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType);
628     }
629     else {
630     snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType);
631     }
632     len=strlen(buf);
633     for(i=1; i<socket_info.allocated_sockets; i++) {
634     if (init_sockets[i].old_mode == Old_Listen) {
635     cs_write_string(&init_sockets[i], buf, len);
636     }
637     }
638     }