| 1 |
root |
1.1 |
/* |
| 2 |
|
|
* static char *rcsid_sock_info_c = |
| 3 |
root |
1.2 |
* "$Id$"; |
| 4 |
root |
1.1 |
*/ |
| 5 |
|
|
|
| 6 |
|
|
/* |
| 7 |
|
|
CrossFire, A Multiplayer game for X-windows |
| 8 |
|
|
|
| 9 |
|
|
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 10 |
|
|
Copyright (C) 1992 Frank Tore Johansen |
| 11 |
|
|
|
| 12 |
|
|
This program is free software; you can redistribute it and/or modify |
| 13 |
|
|
it under the terms of the GNU General Public License as published by |
| 14 |
|
|
the Free Software Foundation; either version 2 of the License, or |
| 15 |
|
|
(at your option) any later version. |
| 16 |
|
|
|
| 17 |
|
|
This program is distributed in the hope that it will be useful, |
| 18 |
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 19 |
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 20 |
|
|
GNU General Public License for more details. |
| 21 |
|
|
|
| 22 |
|
|
You should have received a copy of the GNU General Public License |
| 23 |
|
|
along with this program; if not, write to the Free Software |
| 24 |
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| 25 |
|
|
|
| 26 |
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com |
| 27 |
|
|
*/ |
| 28 |
|
|
|
| 29 |
|
|
/** |
| 30 |
|
|
* \file |
| 31 |
|
|
* Basic client output functions. |
| 32 |
|
|
* |
| 33 |
|
|
* \date 2003-12-02 |
| 34 |
|
|
* |
| 35 |
|
|
* This file implements some of the simpler output functions to the |
| 36 |
|
|
* client. Basically, things like sending text strings along |
| 37 |
|
|
*/ |
| 38 |
|
|
|
| 39 |
|
|
#include <global.h> |
| 40 |
|
|
#include <sproto.h> |
| 41 |
|
|
#include <stdarg.h> |
| 42 |
|
|
#include <spells.h> |
| 43 |
|
|
#include <skills.h> |
| 44 |
|
|
|
| 45 |
|
|
/** |
| 46 |
|
|
* Draws a normal message on the client. It is pretty |
| 47 |
|
|
* much the same thing as the draw_info above, but takes a color |
| 48 |
|
|
* parameter. the esrv_drawinfo functions should probably be |
| 49 |
|
|
* replaced with this, just using black as the color. |
| 50 |
|
|
*/ |
| 51 |
|
|
static void esrv_print_msg(NewSocket *ns,int color, const char *str) |
| 52 |
|
|
{ |
| 53 |
|
|
char buf[HUGE_BUF]; |
| 54 |
|
|
|
| 55 |
|
|
if (ns->status == Ns_Old) { |
| 56 |
|
|
snprintf(buf,HUGE_BUF,"%s\n", str); |
| 57 |
|
|
} else { |
| 58 |
|
|
snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str); |
| 59 |
|
|
} |
| 60 |
|
|
/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
| 61 |
|
|
Write_String_To_Socket(ns, buf, strlen(buf)); |
| 62 |
|
|
} |
| 63 |
|
|
|
| 64 |
|
|
/** |
| 65 |
|
|
* Draws an extended message on the client. |
| 66 |
|
|
* ns the socket to send message to |
| 67 |
|
|
* color color informations (used mainly if client does not support message type) |
| 68 |
|
|
* type, |
| 69 |
|
|
* subtype type and subtype of text message |
| 70 |
|
|
* intro Intro message to send with main message if client does not support the message type |
| 71 |
|
|
* message The main message |
| 72 |
|
|
*/ |
| 73 |
|
|
static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) |
| 74 |
|
|
{ |
| 75 |
|
|
char buf[HUGE_BUF]; |
| 76 |
|
|
snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
| 77 |
|
|
Write_String_To_Socket(ns, buf, strlen(buf)); |
| 78 |
|
|
/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
| 79 |
|
|
|
| 80 |
|
|
} |
| 81 |
|
|
|
| 82 |
|
|
/** |
| 83 |
|
|
* Frontend for esrv_print_msg |
| 84 |
|
|
* \param colr message color |
| 85 |
|
|
* \param pl player to send to. Can be NULL |
| 86 |
|
|
* \param tmp message to send. Can be NULL |
| 87 |
|
|
* |
| 88 |
|
|
* If pl is NULL or without contr set, writes message to log. |
| 89 |
|
|
* |
| 90 |
|
|
* Else sends message to player via esrv_print_msg |
| 91 |
|
|
*/ |
| 92 |
|
|
|
| 93 |
root |
1.2 |
static void print_message(int colr, const object *pl, const char *tmp) { |
| 94 |
root |
1.1 |
|
| 95 |
|
|
if(tmp == (char *) NULL) { |
| 96 |
|
|
tmp="[NULL]"; |
| 97 |
|
|
} |
| 98 |
|
|
|
| 99 |
root |
1.3 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
| 100 |
root |
1.1 |
return; |
| 101 |
root |
1.3 |
|
| 102 |
root |
1.1 |
if (pl->type == PLAYER) { |
| 103 |
|
|
esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); |
| 104 |
|
|
return; |
| 105 |
|
|
} |
| 106 |
|
|
} |
| 107 |
|
|
|
| 108 |
|
|
|
| 109 |
|
|
/** |
| 110 |
|
|
* Prints out the contents of specified buffer structures, |
| 111 |
|
|
* and clears the string. |
| 112 |
|
|
*/ |
| 113 |
|
|
|
| 114 |
root |
1.2 |
void flush_output_element(const object *pl, Output_Buf *outputs) |
| 115 |
root |
1.1 |
{ |
| 116 |
|
|
char tbuf[MAX_BUF]; |
| 117 |
|
|
|
| 118 |
|
|
if (outputs->buf==NULL) return; |
| 119 |
root |
1.2 |
if (outputs->count > 1) { |
| 120 |
|
|
snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf); |
| 121 |
|
|
print_message(NDI_BLACK, pl, tbuf); |
| 122 |
|
|
} else |
| 123 |
|
|
print_message(NDI_BLACK, pl, outputs->buf); |
| 124 |
|
|
|
| 125 |
root |
1.1 |
free_string(outputs->buf); |
| 126 |
|
|
outputs->buf=NULL; |
| 127 |
|
|
outputs->first_update=0; /* This way, it will be reused */ |
| 128 |
|
|
} |
| 129 |
|
|
|
| 130 |
|
|
/** |
| 131 |
|
|
* Sends message to player through output buffers. |
| 132 |
|
|
* \param pl player to send message |
| 133 |
|
|
* \param buf message to send |
| 134 |
|
|
* |
| 135 |
|
|
* If player's output_count is 1, sends message directly. |
| 136 |
|
|
* |
| 137 |
|
|
* Else checks output buffers for specified message. |
| 138 |
|
|
* |
| 139 |
|
|
* If found, checks if message should be sent now. |
| 140 |
|
|
* |
| 141 |
|
|
* If message not already in buffers, flushes olders buffer, |
| 142 |
|
|
* and adds message to queue. |
| 143 |
|
|
*/ |
| 144 |
|
|
|
| 145 |
root |
1.2 |
static void check_output_buffers(const object *pl, const char *buf) |
| 146 |
root |
1.1 |
{ |
| 147 |
|
|
int i, oldest=0; |
| 148 |
|
|
|
| 149 |
|
|
if (pl->contr->outputs_count<2) { |
| 150 |
|
|
print_message(NDI_BLACK, pl, buf); |
| 151 |
|
|
return; |
| 152 |
|
|
} |
| 153 |
|
|
else { |
| 154 |
|
|
for (i=0; i<NUM_OUTPUT_BUFS; i++) { |
| 155 |
|
|
if (pl->contr->outputs[i].buf && |
| 156 |
|
|
!strcmp(buf, pl->contr->outputs[i].buf)) break; |
| 157 |
|
|
else if (pl->contr->outputs[i].first_update < |
| 158 |
|
|
pl->contr->outputs[oldest].first_update) |
| 159 |
|
|
oldest=i; |
| 160 |
|
|
} |
| 161 |
|
|
/* We found a match */ |
| 162 |
|
|
if (i<NUM_OUTPUT_BUFS) { |
| 163 |
|
|
pl->contr->outputs[i].count++; |
| 164 |
|
|
if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { |
| 165 |
|
|
flush_output_element(pl, &pl->contr->outputs[i]); |
| 166 |
|
|
} |
| 167 |
|
|
} |
| 168 |
|
|
/* No match - flush the oldest, and put the new one in */ |
| 169 |
|
|
else { |
| 170 |
|
|
flush_output_element(pl, &pl->contr->outputs[oldest]); |
| 171 |
|
|
|
| 172 |
|
|
pl->contr->outputs[oldest].first_update = pticks; |
| 173 |
|
|
pl->contr->outputs[oldest].count = 1; |
| 174 |
|
|
if (pl->contr->outputs[oldest].buf!=NULL) |
| 175 |
|
|
free_string(pl->contr->outputs[oldest].buf); |
| 176 |
|
|
pl->contr->outputs[oldest].buf = add_string(buf); |
| 177 |
|
|
} |
| 178 |
|
|
} |
| 179 |
|
|
} |
| 180 |
|
|
|
| 181 |
|
|
|
| 182 |
|
|
|
| 183 |
|
|
/** |
| 184 |
|
|
* Sends message to player(s). |
| 185 |
|
|
* |
| 186 |
|
|
* flags is various flags - mostly color, plus a few specials. |
| 187 |
|
|
* |
| 188 |
|
|
* pri is priority. It is a little odd - the lower the value, the more |
| 189 |
|
|
* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
| 190 |
|
|
* value must be less than the listening level that the player has set. |
| 191 |
|
|
* Unfortunately, there is no clear guideline on what each level does what. |
| 192 |
|
|
* |
| 193 |
|
|
* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
| 194 |
|
|
* in the flags. |
| 195 |
|
|
* |
| 196 |
|
|
* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
| 197 |
|
|
* |
| 198 |
|
|
*/ |
| 199 |
|
|
|
| 200 |
root |
1.2 |
void new_draw_info(int flags, int pri, const object *pl, const char *buf) |
| 201 |
root |
1.1 |
{ |
| 202 |
|
|
|
| 203 |
|
|
if (flags & NDI_ALL) { |
| 204 |
|
|
player *tmppl; |
| 205 |
|
|
int i; |
| 206 |
|
|
|
| 207 |
|
|
for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next) |
| 208 |
|
|
new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
| 209 |
|
|
|
| 210 |
|
|
for (i=1; i<socket_info.allocated_sockets; i++) { |
| 211 |
|
|
if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) { |
| 212 |
|
|
cs_write_string(&init_sockets[i], buf, strlen(buf)); |
| 213 |
|
|
/* Most messages don't have a newline, so add one */ |
| 214 |
|
|
cs_write_string(&init_sockets[i], "\n", 1); |
| 215 |
|
|
} |
| 216 |
|
|
} |
| 217 |
|
|
|
| 218 |
|
|
return; |
| 219 |
|
|
} |
| 220 |
|
|
if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { |
| 221 |
|
|
/* Write to the socket? */ |
| 222 |
|
|
print_message(0, NULL, buf); |
| 223 |
|
|
return; |
| 224 |
|
|
} |
| 225 |
|
|
if (pl->type!=PLAYER) return; |
| 226 |
|
|
if (pri>=pl->contr->listening) return; |
| 227 |
|
|
|
| 228 |
|
|
if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { |
| 229 |
|
|
/* following prints stuff out, as appropriate */ |
| 230 |
|
|
check_output_buffers(pl, buf); |
| 231 |
|
|
} |
| 232 |
|
|
else { |
| 233 |
|
|
print_message(flags&NDI_COLOR_MASK, pl, buf); |
| 234 |
|
|
} |
| 235 |
|
|
} |
| 236 |
|
|
|
| 237 |
|
|
/** |
| 238 |
|
|
* Wrapper for new_draw_info printf-like. |
| 239 |
|
|
* |
| 240 |
|
|
* This is a pretty trivial function, but it allows us to use printf style |
| 241 |
|
|
* formatting, so instead of the calling function having to do it, we do |
| 242 |
|
|
* it here. It may also have advantages in the future for reduction of |
| 243 |
|
|
* client/server bandwidth (client could keep track of various strings |
| 244 |
|
|
*/ |
| 245 |
|
|
|
| 246 |
root |
1.2 |
void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) |
| 247 |
root |
1.1 |
{ |
| 248 |
|
|
char buf[HUGE_BUF]; |
| 249 |
|
|
|
| 250 |
|
|
va_list ap; |
| 251 |
|
|
va_start(ap, format); |
| 252 |
|
|
|
| 253 |
|
|
vsnprintf(buf, HUGE_BUF, format, ap); |
| 254 |
|
|
|
| 255 |
|
|
va_end(ap); |
| 256 |
|
|
|
| 257 |
|
|
new_draw_info(flags, pri, pl, buf); |
| 258 |
|
|
} |
| 259 |
|
|
|
| 260 |
|
|
|
| 261 |
|
|
void draw_ext_info( |
| 262 |
root |
1.2 |
int flags, int pri, const object *pl, uint8 type, |
| 263 |
root |
1.1 |
uint8 subtype, const char* message, const char* oldmessage){ |
| 264 |
|
|
|
| 265 |
|
|
if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
| 266 |
|
|
return; |
| 267 |
|
|
|
| 268 |
|
|
if (pri>=pl->contr->listening) return; |
| 269 |
|
|
if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
| 270 |
|
|
char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); |
| 271 |
|
|
if (buf==NULL) |
| 272 |
|
|
LOG(llevError,"info::draw_ext_info -> Out of memory!"); |
| 273 |
|
|
else{ |
| 274 |
|
|
strcpy(buf,oldmessage==NULL?message:oldmessage); |
| 275 |
|
|
strip_media_tag(buf); |
| 276 |
|
|
new_draw_info(flags, pri, pl, buf); |
| 277 |
|
|
free(buf); |
| 278 |
|
|
} |
| 279 |
|
|
}else{ |
| 280 |
|
|
esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); |
| 281 |
|
|
} |
| 282 |
|
|
} |
| 283 |
|
|
|
| 284 |
|
|
void draw_ext_info_format( |
| 285 |
root |
1.2 |
int flags, int pri, const object *pl, uint8 type, |
| 286 |
root |
1.1 |
uint8 subtype, const char* old_format, |
| 287 |
|
|
char* new_format, ...){ |
| 288 |
|
|
|
| 289 |
|
|
char buf[HUGE_BUF]; |
| 290 |
|
|
if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
| 291 |
|
|
return; |
| 292 |
|
|
|
| 293 |
|
|
if (pri>=pl->contr->listening) return; |
| 294 |
|
|
if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
| 295 |
|
|
va_list ap; |
| 296 |
|
|
LOG(llevDebug,"Non supported extension text type for client.\n"); |
| 297 |
|
|
va_start(ap, new_format); |
| 298 |
|
|
vsnprintf(buf, HUGE_BUF, old_format, ap); |
| 299 |
|
|
va_end(ap); |
| 300 |
|
|
new_draw_info(flags, pri, pl, buf); |
| 301 |
|
|
return; |
| 302 |
|
|
}else{ |
| 303 |
|
|
va_list ap; |
| 304 |
|
|
va_start(ap, new_format); |
| 305 |
|
|
vsnprintf(buf, HUGE_BUF, new_format, ap); |
| 306 |
|
|
va_end(ap); |
| 307 |
|
|
strip_media_tag(buf); |
| 308 |
|
|
esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); |
| 309 |
|
|
} |
| 310 |
|
|
} |
| 311 |
|
|
/** |
| 312 |
|
|
* Writes to everyone on the map *except* op. This is useful for emotions. |
| 313 |
|
|
*/ |
| 314 |
|
|
|
| 315 |
|
|
void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { |
| 316 |
|
|
player *pl; |
| 317 |
|
|
|
| 318 |
|
|
for(pl = first_player; pl != NULL; pl = pl->next) |
| 319 |
|
|
if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { |
| 320 |
|
|
new_draw_info(color, 0, pl->ob, str); |
| 321 |
|
|
} |
| 322 |
|
|
} |
| 323 |
|
|
|
| 324 |
|
|
/** |
| 325 |
|
|
* Writes to everyone on the map except op1 and op2 |
| 326 |
|
|
*/ |
| 327 |
|
|
|
| 328 |
|
|
void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, |
| 329 |
|
|
const char *str) { |
| 330 |
|
|
player *pl; |
| 331 |
|
|
|
| 332 |
|
|
for(pl = first_player; pl != NULL; pl = pl->next) |
| 333 |
|
|
if(pl->ob != NULL && pl->ob->map == map |
| 334 |
|
|
&& pl->ob != op1 && pl->ob != op2) { |
| 335 |
|
|
new_draw_info(color, 0, pl->ob, str); |
| 336 |
|
|
} |
| 337 |
|
|
} |
| 338 |
|
|
|
| 339 |
|
|
/** |
| 340 |
|
|
* Writes to everyone on the specified map |
| 341 |
|
|
*/ |
| 342 |
|
|
|
| 343 |
|
|
void new_info_map(int color, mapstruct *map, const char *str) { |
| 344 |
|
|
player *pl; |
| 345 |
|
|
|
| 346 |
|
|
for(pl = first_player; pl != NULL; pl = pl->next) |
| 347 |
|
|
if(pl->ob != NULL && pl->ob->map == map) { |
| 348 |
|
|
new_draw_info(color, 0, pl->ob, str); |
| 349 |
|
|
} |
| 350 |
|
|
} |
| 351 |
|
|
|
| 352 |
|
|
|
| 353 |
|
|
/** |
| 354 |
|
|
* This does nothing now. However, in theory, we should probably send |
| 355 |
|
|
* something to the client and let the client figure out how it might want |
| 356 |
|
|
* to handle this |
| 357 |
|
|
*/ |
| 358 |
|
|
void clear_win_info(object *op) |
| 359 |
|
|
{ |
| 360 |
|
|
} |
| 361 |
|
|
|
| 362 |
|
|
/** |
| 363 |
|
|
* Get player's current range attack in obuf. |
| 364 |
|
|
*/ |
| 365 |
|
|
void rangetostring(object *pl,char *obuf) |
| 366 |
|
|
{ |
| 367 |
|
|
switch(pl->contr->shoottype) { |
| 368 |
|
|
case range_none: |
| 369 |
|
|
strcpy(obuf,"Range: nothing"); |
| 370 |
|
|
break; |
| 371 |
|
|
|
| 372 |
|
|
case range_bow: |
| 373 |
|
|
{ |
| 374 |
|
|
object *op; |
| 375 |
|
|
|
| 376 |
|
|
for (op = pl->inv; op; op=op->below) |
| 377 |
|
|
if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
| 378 |
|
|
break; |
| 379 |
|
|
if(op==NULL) break; |
| 380 |
|
|
|
| 381 |
|
|
sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0), |
| 382 |
|
|
op->race ? op->race : "nothing"); |
| 383 |
|
|
} |
| 384 |
|
|
break; |
| 385 |
|
|
|
| 386 |
|
|
case range_magic: |
| 387 |
|
|
if (settings.casting_time == TRUE) { |
| 388 |
|
|
if (pl->casting_time > -1) { |
| 389 |
|
|
if (pl->casting_time == 0) |
| 390 |
|
|
sprintf(obuf,"Range: Holding spell (%s)", |
| 391 |
|
|
pl->spell->name); |
| 392 |
|
|
else |
| 393 |
|
|
sprintf(obuf,"Range: Casting spell (%s)", |
| 394 |
|
|
pl->spell->name); |
| 395 |
|
|
} else |
| 396 |
|
|
sprintf(obuf,"Range: spell (%s)", |
| 397 |
|
|
pl->contr->ranges[range_magic]->name); |
| 398 |
|
|
} else |
| 399 |
|
|
sprintf(obuf,"Range: spell (%s)", |
| 400 |
|
|
pl->contr->ranges[range_magic]->name); |
| 401 |
|
|
break; |
| 402 |
|
|
|
| 403 |
|
|
case range_misc: |
| 404 |
|
|
sprintf(obuf,"Range: %s", |
| 405 |
|
|
pl->contr->ranges[range_misc]? |
| 406 |
|
|
query_base_name(pl->contr->ranges[range_misc],0): "none"); |
| 407 |
|
|
break; |
| 408 |
|
|
|
| 409 |
|
|
/* range_scroll is only used for controlling golems. If the |
| 410 |
|
|
* the player does not have a golem, reset some things. |
| 411 |
|
|
*/ |
| 412 |
|
|
case range_golem: |
| 413 |
|
|
if (pl->contr->ranges[range_golem]!=NULL) |
| 414 |
|
|
sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name); |
| 415 |
|
|
else { |
| 416 |
|
|
pl->contr->shoottype = range_none; |
| 417 |
|
|
strcpy(obuf,"Range: nothing"); |
| 418 |
|
|
} |
| 419 |
|
|
break; |
| 420 |
|
|
|
| 421 |
|
|
case range_skill: |
| 422 |
|
|
sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ? |
| 423 |
|
|
pl->chosen_skill->name : "none"); |
| 424 |
|
|
break; |
| 425 |
|
|
|
| 426 |
|
|
case range_builder: |
| 427 |
|
|
sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) ); |
| 428 |
|
|
break; |
| 429 |
|
|
|
| 430 |
|
|
default: |
| 431 |
|
|
strcpy(obuf,"Range: illegal"); |
| 432 |
|
|
} |
| 433 |
|
|
} |
| 434 |
|
|
|
| 435 |
|
|
/** |
| 436 |
|
|
* Sets player title. |
| 437 |
|
|
*/ |
| 438 |
|
|
void set_title(object *pl, char *buf) |
| 439 |
|
|
{ |
| 440 |
|
|
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
| 441 |
|
|
if (pl->contr->own_title[0]=='\0') |
| 442 |
|
|
sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title); |
| 443 |
|
|
else |
| 444 |
|
|
sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title); |
| 445 |
|
|
} |
| 446 |
|
|
|
| 447 |
|
|
|
| 448 |
|
|
/** |
| 449 |
|
|
* Helper for magic map creation. |
| 450 |
|
|
* |
| 451 |
|
|
* Takes a player, the map_mark array and an x and y starting position. |
| 452 |
|
|
* pl is the player. |
| 453 |
|
|
* px, py are offsets from the player. |
| 454 |
|
|
* |
| 455 |
|
|
* This function examines all the adjacant spaces next to px, py. |
| 456 |
|
|
* It updates the map_mark arrow with the color and high bits set |
| 457 |
|
|
* for various code values. |
| 458 |
|
|
*/ |
| 459 |
|
|
static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) |
| 460 |
|
|
{ |
| 461 |
|
|
int x, y, dx, dy,mflags; |
| 462 |
|
|
sint16 nx, ny; |
| 463 |
|
|
mapstruct *mp; |
| 464 |
|
|
New_Face *f; |
| 465 |
|
|
|
| 466 |
|
|
for (dx = -1; dx <= 1; dx++) { |
| 467 |
|
|
for (dy = -1; dy <= 1; dy++) { |
| 468 |
|
|
x = px + dx; |
| 469 |
|
|
y = py + dy; |
| 470 |
|
|
|
| 471 |
|
|
if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; |
| 472 |
|
|
|
| 473 |
|
|
mp = pl->map; |
| 474 |
|
|
nx = pl->x + x; |
| 475 |
|
|
ny = pl->y + y; |
| 476 |
|
|
|
| 477 |
|
|
mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
| 478 |
|
|
if (mflags & P_OUT_OF_MAP) continue; |
| 479 |
|
|
|
| 480 |
|
|
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { |
| 481 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 0); |
| 482 |
|
|
if (f == blank_face) |
| 483 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 1); |
| 484 |
|
|
if (f == blank_face) |
| 485 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 2); |
| 486 |
|
|
|
| 487 |
|
|
/* Should probably have P_NO_MAGIC here also, but then shops don't |
| 488 |
|
|
* work. |
| 489 |
|
|
*/ |
| 490 |
|
|
if (mflags & P_BLOCKSVIEW) |
| 491 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
| 492 |
|
|
else { |
| 493 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
| 494 |
|
|
magic_mapping_mark_recursive(pl, map_mark, x, y); |
| 495 |
|
|
} |
| 496 |
|
|
} |
| 497 |
|
|
} |
| 498 |
|
|
} |
| 499 |
|
|
} |
| 500 |
|
|
|
| 501 |
|
|
|
| 502 |
|
|
/** |
| 503 |
|
|
* Creates magic map for player. |
| 504 |
|
|
* |
| 505 |
|
|
* Note: For improved magic mapping display, the space that blocks |
| 506 |
|
|
* the view is now marked with value 2. Any dependencies of map_mark |
| 507 |
|
|
* being nonzero have been changed to check for 1. Also, since |
| 508 |
|
|
* map_mark is a char value, putting 2 in should cause no problems. |
| 509 |
|
|
* |
| 510 |
|
|
* This function examines the map the player is on, and determines what |
| 511 |
|
|
* is visible. 2 is set for walls or objects that blocks view. 1 |
| 512 |
|
|
* is for open spaces. map_mark should already have been initialized |
| 513 |
|
|
* to zero before this is called. |
| 514 |
|
|
* strength is an initial strength*2 rectangular area that we automatically |
| 515 |
|
|
* see in/penetrate through. |
| 516 |
|
|
*/ |
| 517 |
|
|
|
| 518 |
|
|
void magic_mapping_mark(object *pl, char *map_mark, int strength) |
| 519 |
|
|
{ |
| 520 |
|
|
int x, y, mflags; |
| 521 |
|
|
sint16 nx, ny; |
| 522 |
|
|
mapstruct *mp; |
| 523 |
|
|
New_Face *f; |
| 524 |
|
|
|
| 525 |
|
|
for (x = -strength; x <strength; x++) { |
| 526 |
|
|
for (y = -strength; y <strength; y++) { |
| 527 |
|
|
mp = pl->map; |
| 528 |
|
|
nx = pl->x + x; |
| 529 |
|
|
ny = pl->y + y; |
| 530 |
|
|
mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
| 531 |
|
|
if (mflags & P_OUT_OF_MAP) |
| 532 |
|
|
continue; |
| 533 |
|
|
else { |
| 534 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 0); |
| 535 |
|
|
if (f == blank_face) |
| 536 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 1); |
| 537 |
|
|
if (f == blank_face) |
| 538 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 2); |
| 539 |
|
|
} |
| 540 |
|
|
|
| 541 |
|
|
if (mflags & P_BLOCKSVIEW) |
| 542 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
| 543 |
|
|
else { |
| 544 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
| 545 |
|
|
magic_mapping_mark_recursive(pl, map_mark, x, y); |
| 546 |
|
|
} |
| 547 |
|
|
} |
| 548 |
|
|
} |
| 549 |
|
|
} |
| 550 |
|
|
|
| 551 |
|
|
|
| 552 |
|
|
/** |
| 553 |
|
|
* Creates and sends magic map to player. |
| 554 |
|
|
* |
| 555 |
|
|
* The following function is a lot messier than it really should be, |
| 556 |
|
|
* but there is no real easy solution. |
| 557 |
|
|
* |
| 558 |
|
|
* Mark Wedel |
| 559 |
|
|
*/ |
| 560 |
|
|
|
| 561 |
|
|
void draw_magic_map(object *pl) |
| 562 |
|
|
{ |
| 563 |
|
|
int x,y; |
| 564 |
|
|
char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); |
| 565 |
|
|
int xmin, xmax, ymin, ymax; |
| 566 |
|
|
SockList sl; |
| 567 |
|
|
|
| 568 |
|
|
if (pl->type!=PLAYER) { |
| 569 |
|
|
LOG(llevError,"Non player object called draw_map.\n"); |
| 570 |
|
|
return; |
| 571 |
|
|
} |
| 572 |
|
|
|
| 573 |
|
|
/* First, we figure out what spaces are 'reachable' by the player */ |
| 574 |
|
|
magic_mapping_mark(pl, map_mark, 3); |
| 575 |
|
|
|
| 576 |
|
|
/* We now go through and figure out what spaces have been |
| 577 |
|
|
* marked, and thus figure out rectangular region we send |
| 578 |
|
|
* to the client (eg, if only a 10x10 area is visible, we only |
| 579 |
|
|
* want to send those 100 spaces.) |
| 580 |
|
|
*/ |
| 581 |
|
|
xmin = MAGIC_MAP_SIZE; |
| 582 |
|
|
ymin = MAGIC_MAP_SIZE; |
| 583 |
|
|
xmax = 0; |
| 584 |
|
|
ymax = 0; |
| 585 |
|
|
for(x = 0; x < MAGIC_MAP_SIZE ; x++) { |
| 586 |
|
|
for(y = 0; y < MAGIC_MAP_SIZE; y++) { |
| 587 |
|
|
if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { |
| 588 |
|
|
xmin = x < xmin ? x : xmin; |
| 589 |
|
|
xmax = x > xmax ? x : xmax; |
| 590 |
|
|
ymin = y < ymin ? y : ymin; |
| 591 |
|
|
ymax = y > ymax ? y : ymax; |
| 592 |
|
|
} |
| 593 |
|
|
} |
| 594 |
|
|
} |
| 595 |
|
|
|
| 596 |
|
|
sl.buf=malloc(MAXSOCKBUF); |
| 597 |
|
|
snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), |
| 598 |
|
|
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
| 599 |
|
|
sl.len=strlen((char*)sl.buf); |
| 600 |
|
|
|
| 601 |
|
|
for (y = ymin; y <= ymax; y++) { |
| 602 |
|
|
for (x = xmin; x <= xmax; x++) { |
| 603 |
|
|
sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; |
| 604 |
|
|
} /* x loop */ |
| 605 |
|
|
} /* y loop */ |
| 606 |
|
|
|
| 607 |
|
|
Send_With_Handling(&pl->contr->socket, &sl); |
| 608 |
|
|
free(sl.buf); |
| 609 |
|
|
free(map_mark); |
| 610 |
|
|
} |
| 611 |
|
|
|
| 612 |
|
|
|
| 613 |
|
|
/** |
| 614 |
|
|
* Send a kill log record to sockets |
| 615 |
|
|
*/ |
| 616 |
|
|
|
| 617 |
|
|
void Log_Kill(const char *Who, |
| 618 |
|
|
const char *What, int WhatType, |
| 619 |
|
|
const char *With, int WithType) |
| 620 |
|
|
{ |
| 621 |
|
|
int i; |
| 622 |
|
|
size_t len; |
| 623 |
|
|
char buf[MAX_BUF]; |
| 624 |
|
|
|
| 625 |
|
|
if (With!=NULL) { |
| 626 |
|
|
snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); |
| 627 |
|
|
} |
| 628 |
|
|
else { |
| 629 |
|
|
snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); |
| 630 |
|
|
} |
| 631 |
|
|
len=strlen(buf); |
| 632 |
|
|
for(i=1; i<socket_info.allocated_sockets; i++) { |
| 633 |
|
|
if (init_sockets[i].old_mode == Old_Listen) { |
| 634 |
|
|
cs_write_string(&init_sockets[i], buf, len); |
| 635 |
|
|
} |
| 636 |
|
|
} |
| 637 |
|
|
} |