| 1 |
elmex |
1.1 |
/* |
| 2 |
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CrossFire, A Multiplayer game for X-windows |
| 3 |
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| 4 |
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Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
| 5 |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
| 10 |
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(at your option) any later version. |
| 11 |
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| 12 |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
| 18 |
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along with this program; if not, write to the Free Software |
| 19 |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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| 21 |
root |
1.7 |
The author can be reached via e-mail to <crossfire@schmorp.de> |
| 22 |
elmex |
1.1 |
*/ |
| 23 |
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| 24 |
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/** |
| 25 |
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* \file |
| 26 |
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* Main client/server loops. |
| 27 |
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* |
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* \date 2003-12-02 |
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* |
| 30 |
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* loop.c mainly deals with initialization and higher level socket |
| 31 |
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* maintenance (checking for lost connections and if data has arrived.) |
| 32 |
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* The reading of data is handled in ericserver.c |
| 33 |
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*/ |
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| 36 |
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#include <global.h> |
| 37 |
root |
1.10 |
#include <sproto.h> |
| 38 |
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#include <sockproto.h> |
| 39 |
elmex |
1.1 |
|
| 40 |
pippijn |
1.8 |
#include <sys/types.h> |
| 41 |
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#include <sys/time.h> |
| 42 |
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#include <sys/socket.h> |
| 43 |
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#include <netinet/in.h> |
| 44 |
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#include <netdb.h> |
| 45 |
elmex |
1.1 |
|
| 46 |
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#ifdef HAVE_UNISTD_H |
| 47 |
root |
1.6 |
# include <unistd.h> |
| 48 |
elmex |
1.1 |
#endif |
| 49 |
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| 50 |
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#ifdef HAVE_ARPA_INET_H |
| 51 |
root |
1.6 |
# include <arpa/inet.h> |
| 52 |
elmex |
1.1 |
#endif |
| 53 |
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| 54 |
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#include <loader.h> |
| 55 |
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#include <newserver.h> |
| 56 |
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| 57 |
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/***************************************************************************** |
| 58 |
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* Start of command dispatch area. |
| 59 |
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* The commands here are protocol commands. |
| 60 |
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****************************************************************************/ |
| 61 |
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| 62 |
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/* Either keep this near the start or end of the file so it is |
| 63 |
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* at least reasonablye easy to find. |
| 64 |
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* There are really 2 commands - those which are sent/received |
| 65 |
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* before player joins, and those happen after the player has joined. |
| 66 |
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* As such, we have function types that might be called, so |
| 67 |
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* we end up having 2 tables. |
| 68 |
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*/ |
| 69 |
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| 70 |
root |
1.13 |
typedef void (*func_uint8_int_ns) (char *, int, client_socket *); |
| 71 |
elmex |
1.1 |
|
| 72 |
root |
1.6 |
struct NsCmdMapping |
| 73 |
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{ |
| 74 |
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const char *cmdname; |
| 75 |
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func_uint8_int_ns cmdproc; |
| 76 |
root |
1.11 |
uint8 flag; |
| 77 |
elmex |
1.1 |
}; |
| 78 |
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| 79 |
root |
1.6 |
typedef void (*func_uint8_int_pl) (char *, int, player *); |
| 80 |
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struct PlCmdMapping |
| 81 |
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{ |
| 82 |
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const char *cmdname; |
| 83 |
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func_uint8_int_pl cmdproc; |
| 84 |
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uint8 flag; |
| 85 |
elmex |
1.1 |
}; |
| 86 |
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| 87 |
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/** |
| 88 |
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* Dispatch table for the server. |
| 89 |
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* |
| 90 |
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* CmdMapping is the dispatch table for the server, used in HandleClient, |
| 91 |
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* which gets called when the client has input. All commands called here |
| 92 |
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* use the same parameter form (char* data, int len, int clientnum. |
| 93 |
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* We do implicit casts, because the data that is being passed is |
| 94 |
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* unsigned (pretty much needs to be for binary data), however, most |
| 95 |
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* of these treat it only as strings, so it makes things easier |
| 96 |
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* to cast it here instead of a bunch of times in the function itself. |
| 97 |
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* flag is 1 if the player must be in the playing state to issue the |
| 98 |
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* command, 0 if they can issue it at any time. |
| 99 |
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*/ |
| 100 |
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static struct PlCmdMapping plcommands[] = { |
| 101 |
root |
1.6 |
{"examine", ExamineCmd, 1}, |
| 102 |
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{"apply", ApplyCmd, 1}, |
| 103 |
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{"move", MoveCmd, 1}, |
| 104 |
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{"reply", ReplyCmd, 0}, |
| 105 |
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{"command", PlayerCmd, 1}, |
| 106 |
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{"ncom", (func_uint8_int_pl) NewPlayerCmd, 1}, |
| 107 |
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{"lookat", LookAt, 1}, |
| 108 |
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{"lock", (func_uint8_int_pl) LockItem, 1}, |
| 109 |
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{"mark", (func_uint8_int_pl) MarkItem, 1}, |
| 110 |
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{"mapredraw", MapRedrawCmd, 0}, /* Added: phil */ |
| 111 |
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{"mapinfo", MapInfoCmd, 2}, /* CF+ */ |
| 112 |
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{"ext", ExtCmd, 2}, /* CF+ */ |
| 113 |
root |
1.11 |
{ 0 } /* terminator */ |
| 114 |
elmex |
1.1 |
}; |
| 115 |
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| 116 |
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/** Face-related commands */ |
| 117 |
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static struct NsCmdMapping nscommands[] = { |
| 118 |
root |
1.11 |
{"addme", AddMeCmd, 2}, |
| 119 |
root |
1.6 |
{"askface", SendFaceCmd}, /* Added: phil */ |
| 120 |
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{"requestinfo", RequestInfo}, |
| 121 |
root |
1.11 |
{"setfacemode", SetFaceMode, 2}, |
| 122 |
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{"setsound", SetSound, 2}, |
| 123 |
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{"setup", SetUp, 2}, |
| 124 |
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{"version", VersionCmd, 2}, |
| 125 |
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{"toggleextendedinfos", ToggleExtendedInfos, 2}, /*Added: tchize */ |
| 126 |
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{"toggleextendedtext", ToggleExtendedText, 2}, /*Added: tchize */ |
| 127 |
root |
1.6 |
{"asksmooth", AskSmooth}, /*Added: tchize (smoothing technologies) */ |
| 128 |
root |
1.11 |
{ 0 } /* terminator (I, II & III) */ |
| 129 |
elmex |
1.1 |
}; |
| 130 |
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| 131 |
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/** |
| 132 |
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* RequestInfo is sort of a meta command. There is some specific |
| 133 |
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* request of information, but we call other functions to provide |
| 134 |
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* that information. |
| 135 |
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*/ |
| 136 |
root |
1.6 |
void |
| 137 |
root |
1.13 |
RequestInfo (char *buf, int len, client_socket * ns) |
| 138 |
elmex |
1.1 |
{ |
| 139 |
root |
1.6 |
char *params = NULL, *cp; |
| 140 |
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| 141 |
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/* No match */ |
| 142 |
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char bigbuf[MAX_BUF]; |
| 143 |
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int slen; |
| 144 |
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| 145 |
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/* Set up replyinfo before we modify any of the buffers - this is used |
| 146 |
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* if we don't find a match. |
| 147 |
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*/ |
| 148 |
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strcpy (bigbuf, "replyinfo "); |
| 149 |
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slen = strlen (bigbuf); |
| 150 |
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safe_strcat (bigbuf, buf, &slen, MAX_BUF); |
| 151 |
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| 152 |
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/* find the first space, make it null, and update the |
| 153 |
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* params pointer. |
| 154 |
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*/ |
| 155 |
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for (cp = buf; *cp != '\0'; cp++) |
| 156 |
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if (*cp == ' ') |
| 157 |
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{ |
| 158 |
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*cp = '\0'; |
| 159 |
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params = cp + 1; |
| 160 |
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break; |
| 161 |
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} |
| 162 |
root |
1.10 |
|
| 163 |
root |
1.6 |
if (!strcmp (buf, "image_info")) |
| 164 |
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send_image_info (ns, params); |
| 165 |
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else if (!strcmp (buf, "image_sums")) |
| 166 |
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send_image_sums (ns, params); |
| 167 |
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else if (!strcmp (buf, "skill_info")) |
| 168 |
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send_skill_info (ns, params); |
| 169 |
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else if (!strcmp (buf, "spell_paths")) |
| 170 |
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send_spell_paths (ns, params); |
| 171 |
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else |
| 172 |
root |
1.12 |
ns->send_packet (bigbuf, len); |
| 173 |
elmex |
1.1 |
} |
| 174 |
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| 175 |
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/** |
| 176 |
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* Handle client input. |
| 177 |
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* |
| 178 |
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* HandleClient is actually not named really well - we only get here once |
| 179 |
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* there is input, so we don't do exception or other stuff here. |
| 180 |
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* sock is the output socket information. pl is the player associated |
| 181 |
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* with this socket, null if no player (one of the init_sockets for just |
| 182 |
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* starting a connection) |
| 183 |
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*/ |
| 184 |
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| 185 |
root |
1.6 |
void |
| 186 |
root |
1.13 |
HandleClient (client_socket *ns, player *pl) |
| 187 |
elmex |
1.1 |
{ |
| 188 |
root |
1.6 |
/* Loop through this - maybe we have several complete packets here. */ |
| 189 |
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// limit to a few commands only, though, as to not monopolise the server |
| 190 |
root |
1.11 |
for (int repeat = 16; repeat--;) |
| 191 |
root |
1.6 |
{ |
| 192 |
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/* If it is a player, and they don't have any speed left, we |
| 193 |
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* return, and will read in the data when they do have time. |
| 194 |
|
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*/ |
| 195 |
root |
1.11 |
if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) |
| 196 |
|
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return; |
| 197 |
elmex |
1.1 |
|
| 198 |
root |
1.11 |
int pkt_len = ns->read_packet (); |
| 199 |
root |
1.6 |
|
| 200 |
root |
1.11 |
if (pkt_len < 0) |
| 201 |
root |
1.6 |
{ |
| 202 |
root |
1.11 |
LOG (llevError, "read error on player %s\n", &pl->ob->name); |
| 203 |
root |
1.6 |
/* Caller will take care of cleaning this up */ |
| 204 |
|
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ns->status = Ns_Dead; |
| 205 |
|
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return; |
| 206 |
root |
1.3 |
} |
| 207 |
root |
1.11 |
else if (pkt_len == 0) |
| 208 |
|
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/* Still dont have a full packet */ |
| 209 |
root |
1.6 |
return; |
| 210 |
elmex |
1.1 |
|
| 211 |
root |
1.6 |
/* First, break out beginning word. There are at least |
| 212 |
|
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* a few commands that do not have any paremeters. If |
| 213 |
|
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* we get such a command, don't worry about trying |
| 214 |
|
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* to break it up. |
| 215 |
|
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*/ |
| 216 |
root |
1.11 |
int datalen; |
| 217 |
|
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char *data = strchr ((char *)ns->inbuf + 2, ' '); |
| 218 |
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|
| 219 |
root |
1.6 |
if (data) |
| 220 |
|
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{ |
| 221 |
root |
1.11 |
*data++ = 0; |
| 222 |
|
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datalen = pkt_len - (data - (char *)ns->inbuf); |
| 223 |
root |
1.6 |
} |
| 224 |
|
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else |
| 225 |
root |
1.11 |
{ |
| 226 |
|
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data = (char *)ns->inbuf + 2; // better read garbage than segfault |
| 227 |
|
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datalen = 0; |
| 228 |
|
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} |
| 229 |
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|
| 230 |
|
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ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */ |
| 231 |
root |
1.6 |
|
| 232 |
root |
1.11 |
for (int i = 0; nscommands[i].cmdname; i++) |
| 233 |
root |
1.6 |
{ |
| 234 |
root |
1.11 |
if (!strcmp ((char *)ns->inbuf + 2, nscommands[i].cmdname)) |
| 235 |
root |
1.6 |
{ |
| 236 |
root |
1.11 |
nscommands[i].cmdproc (data, datalen, ns); |
| 237 |
|
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ns->skip_packet (pkt_len); |
| 238 |
|
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//D// not doing this causes random memory corruption |
| 239 |
|
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if (nscommands[i].flag & 2) |
| 240 |
|
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goto next_packet; |
| 241 |
|
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return; |
| 242 |
root |
1.3 |
} |
| 243 |
|
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} |
| 244 |
root |
1.11 |
|
| 245 |
root |
1.6 |
/* Player must be in the playing state or the flag on the |
| 246 |
|
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* the command must be zero for the user to use the command - |
| 247 |
|
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* otherwise, a player cam save, be in the play_again state, and |
| 248 |
|
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* the map they were on gets swapped out, yet things that try to look |
| 249 |
|
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* at the map causes a crash. If the command is valid, but |
| 250 |
|
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* one they can't use, we still swallow it up. |
| 251 |
|
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*/ |
| 252 |
|
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if (pl) |
| 253 |
root |
1.11 |
for (int i = 0; plcommands[i].cmdname; i++) |
| 254 |
root |
1.6 |
{ |
| 255 |
root |
1.11 |
if (!strcmp ((char *)ns->inbuf + 2, plcommands[i].cmdname)) |
| 256 |
root |
1.6 |
{ |
| 257 |
root |
1.3 |
if (pl->state == ST_PLAYING || !(plcommands[i].flag & 1)) |
| 258 |
root |
1.11 |
plcommands[i].cmdproc ((char *) data, datalen, pl); |
| 259 |
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|
| 260 |
|
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ns->skip_packet (pkt_len); |
| 261 |
elmex |
1.1 |
//D// not doing this causes random memory corruption |
| 262 |
|
|
if (plcommands[i].flag & 2) |
| 263 |
|
|
goto next_packet; |
| 264 |
root |
1.11 |
|
| 265 |
elmex |
1.1 |
return; |
| 266 |
root |
1.6 |
} |
| 267 |
|
|
} |
| 268 |
root |
1.11 |
|
| 269 |
root |
1.6 |
/* If we get here, we didn't find a valid command. Logging |
| 270 |
|
|
* this might be questionable, because a broken client/malicious |
| 271 |
|
|
* user could certainly send a whole bunch of invalid commands. |
| 272 |
|
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*/ |
| 273 |
root |
1.11 |
LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2); |
| 274 |
|
|
ns->skip_packet (pkt_len); |
| 275 |
elmex |
1.1 |
next_packet: |
| 276 |
root |
1.6 |
; |
| 277 |
elmex |
1.1 |
} |
| 278 |
|
|
} |
| 279 |
|
|
|
| 280 |
|
|
|
| 281 |
|
|
/***************************************************************************** |
| 282 |
|
|
* |
| 283 |
|
|
* Low level socket looping - select calls and watchdog udp packet |
| 284 |
|
|
* sending. |
| 285 |
|
|
* |
| 286 |
|
|
******************************************************************************/ |
| 287 |
|
|
|
| 288 |
|
|
#ifdef WATCHDOG |
| 289 |
root |
1.6 |
|
| 290 |
elmex |
1.1 |
/** |
| 291 |
|
|
* Tell watchdog that we are still alive |
| 292 |
|
|
* |
| 293 |
|
|
* I put the function here since we should hopefully already be getting |
| 294 |
|
|
* all the needed include files for socket support |
| 295 |
|
|
*/ |
| 296 |
|
|
|
| 297 |
root |
1.6 |
void |
| 298 |
|
|
watchdog (void) |
| 299 |
elmex |
1.1 |
{ |
| 300 |
root |
1.6 |
static int fd = -1; |
| 301 |
elmex |
1.1 |
static struct sockaddr_in insock; |
| 302 |
|
|
|
| 303 |
root |
1.6 |
if (fd == -1) |
| 304 |
elmex |
1.1 |
{ |
| 305 |
|
|
struct protoent *protoent; |
| 306 |
|
|
|
| 307 |
root |
1.6 |
if ((protoent = getprotobyname ("udp")) == NULL || (fd = socket (PF_INET, SOCK_DGRAM, protoent->p_proto)) == -1) |
| 308 |
|
|
{ |
| 309 |
|
|
return; |
| 310 |
|
|
} |
| 311 |
|
|
insock.sin_family = AF_INET; |
| 312 |
|
|
insock.sin_port = htons ((unsigned short) 13325); |
| 313 |
|
|
insock.sin_addr.s_addr = inet_addr ("127.0.0.1"); |
| 314 |
elmex |
1.1 |
} |
| 315 |
root |
1.6 |
sendto (fd, (void *) &fd, 1, 0, (struct sockaddr *) &insock, sizeof (insock)); |
| 316 |
elmex |
1.1 |
} |
| 317 |
|
|
#endif |
| 318 |
|
|
|
| 319 |
root |
1.6 |
void |
| 320 |
|
|
flush_sockets (void) |
| 321 |
elmex |
1.1 |
{ |
| 322 |
|
|
player *pl; |
| 323 |
|
|
|
| 324 |
|
|
for (pl = first_player; pl != NULL; pl = pl->next) |
| 325 |
root |
1.14 |
if (pl->socket->status != Ns_Dead) |
| 326 |
|
|
Socket_Flush (pl->socket); |
| 327 |
elmex |
1.1 |
} |
| 328 |
|
|
|
| 329 |
|
|
/** |
| 330 |
root |
1.10 |
* This checks the sockets for input, does the right thing. |
| 331 |
elmex |
1.1 |
* |
| 332 |
|
|
* A bit of this code is grabbed out of socket.c |
| 333 |
|
|
* There are 2 lists we need to look through - init_sockets is a list |
| 334 |
|
|
* |
| 335 |
|
|
*/ |
| 336 |
root |
1.6 |
void |
| 337 |
|
|
doeric_server (void) |
| 338 |
elmex |
1.1 |
{ |
| 339 |
root |
1.6 |
int i, pollret; |
| 340 |
root |
1.10 |
fd_set tmp_read, tmp_write; |
| 341 |
root |
1.6 |
struct sockaddr_in addr; |
| 342 |
|
|
socklen_t addrlen = sizeof (struct sockaddr); |
| 343 |
|
|
player *pl, *next; |
| 344 |
root |
1.14 |
int maxfd = 0; |
| 345 |
elmex |
1.1 |
|
| 346 |
|
|
#ifdef CS_LOGSTATS |
| 347 |
root |
1.6 |
if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
| 348 |
|
|
write_cs_stats (); |
| 349 |
elmex |
1.1 |
#endif |
| 350 |
|
|
|
| 351 |
root |
1.6 |
/* Go through the players. Let the loop set the next pl value, |
| 352 |
|
|
* since we may remove some |
| 353 |
|
|
*/ |
| 354 |
root |
1.14 |
//TODO: must be handled cleanly elsewhere |
| 355 |
|
|
for (pl = first_player; pl; ) |
| 356 |
root |
1.6 |
{ |
| 357 |
root |
1.14 |
player *npl = pl->next; |
| 358 |
|
|
|
| 359 |
|
|
//TODO: must be handled cleanly elsewhere |
| 360 |
|
|
if (pl->socket->status == Ns_Dead) |
| 361 |
root |
1.6 |
{ |
| 362 |
|
|
save_player (pl->ob, 0); |
| 363 |
root |
1.10 |
|
| 364 |
root |
1.6 |
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
| 365 |
|
|
{ |
| 366 |
|
|
terminate_all_pets (pl->ob); |
| 367 |
root |
1.9 |
pl->ob->remove (); |
| 368 |
root |
1.3 |
} |
| 369 |
root |
1.10 |
|
| 370 |
root |
1.6 |
leave (pl, 1); |
| 371 |
|
|
final_free_player (pl); |
| 372 |
root |
1.3 |
} |
| 373 |
elmex |
1.1 |
|
| 374 |
root |
1.14 |
pl = npl; |
| 375 |
elmex |
1.1 |
} |
| 376 |
|
|
|
| 377 |
root |
1.14 |
FD_ZERO (&tmp_read); |
| 378 |
|
|
FD_ZERO (&tmp_write); |
| 379 |
elmex |
1.1 |
|
| 380 |
root |
1.14 |
for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ) |
| 381 |
root |
1.6 |
{ |
| 382 |
root |
1.14 |
client_socket *s = *i; |
| 383 |
elmex |
1.1 |
|
| 384 |
root |
1.14 |
if (s->status == Ns_Dead) |
| 385 |
root |
1.6 |
{ |
| 386 |
root |
1.14 |
client_sockets.erase (i); |
| 387 |
|
|
delete s; |
| 388 |
root |
1.6 |
} |
| 389 |
|
|
else |
| 390 |
|
|
{ |
| 391 |
root |
1.14 |
if (s->fd > maxfd) maxfd = s->fd; |
| 392 |
|
|
|
| 393 |
|
|
FD_SET (s->fd, &tmp_read); |
| 394 |
root |
1.6 |
|
| 395 |
root |
1.14 |
if (s->outputbuffer.len) |
| 396 |
|
|
FD_SET (s->fd, &tmp_write); |
| 397 |
|
|
|
| 398 |
|
|
++i; |
| 399 |
root |
1.6 |
} |
| 400 |
root |
1.14 |
} |
| 401 |
root |
1.10 |
|
| 402 |
root |
1.14 |
struct timeval timeout; |
| 403 |
root |
1.6 |
|
| 404 |
root |
1.14 |
timeout.tv_sec = 0; |
| 405 |
|
|
timeout.tv_usec = 0; |
| 406 |
root |
1.6 |
|
| 407 |
root |
1.14 |
pollret = select (maxfd + 1, |
| 408 |
|
|
&tmp_read, &tmp_write, 0, |
| 409 |
|
|
&timeout); |
| 410 |
root |
1.6 |
|
| 411 |
root |
1.14 |
if (pollret == -1) |
| 412 |
|
|
{ |
| 413 |
|
|
LOG (llevError, "select failed: %s\n", strerror (errno)); |
| 414 |
|
|
return; |
| 415 |
elmex |
1.1 |
} |
| 416 |
|
|
|
| 417 |
root |
1.14 |
/* We need to do some of the processing below regardless */ |
| 418 |
|
|
|
| 419 |
root |
1.10 |
/* Check for any input on the sockets */ |
| 420 |
root |
1.14 |
for (sockvec::iterator i = client_sockets.begin (); i != client_sockets.end (); ++i) |
| 421 |
root |
1.6 |
{ |
| 422 |
root |
1.14 |
client_socket *s = *i; |
| 423 |
|
|
player *pl = s->pl; |
| 424 |
elmex |
1.1 |
|
| 425 |
root |
1.14 |
//TODO: writing should be independent of tick |
| 426 |
|
|
if (FD_ISSET (s->fd, &tmp_write)) |
| 427 |
root |
1.6 |
{ |
| 428 |
root |
1.14 |
s->can_write = 1; |
| 429 |
|
|
write_socket_buffer (s); |
| 430 |
root |
1.6 |
} |
| 431 |
|
|
|
| 432 |
root |
1.14 |
//TODO: disassociate handleclient from socket readin |
| 433 |
|
|
if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read)) |
| 434 |
|
|
HandleClient (s, pl); |
| 435 |
root |
1.10 |
|
| 436 |
root |
1.14 |
//TODO: should not be done here, either |
| 437 |
|
|
if (s->status != Ns_Dead && pl) |
| 438 |
root |
1.6 |
{ |
| 439 |
root |
1.10 |
/* Update the players stats once per tick. More efficient than |
| 440 |
|
|
* sending them whenever they change, and probably just as useful |
| 441 |
root |
1.6 |
*/ |
| 442 |
root |
1.10 |
esrv_update_stats (pl); |
| 443 |
|
|
if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
| 444 |
root |
1.6 |
{ |
| 445 |
root |
1.10 |
esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
| 446 |
|
|
if (pl->last_weight != WEIGHT (pl->ob)) |
| 447 |
|
|
LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
| 448 |
|
|
(unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
| 449 |
root |
1.6 |
} |
| 450 |
|
|
|
| 451 |
root |
1.10 |
/* draw_client_map does sanity checking that map is |
| 452 |
|
|
* valid, so don't do it here. |
| 453 |
|
|
*/ |
| 454 |
|
|
draw_client_map (pl->ob); |
| 455 |
root |
1.14 |
if (s->update_look) |
| 456 |
root |
1.10 |
esrv_draw_look (pl->ob); |
| 457 |
root |
1.3 |
} |
| 458 |
elmex |
1.1 |
} |
| 459 |
|
|
} |
| 460 |
root |
1.10 |
|