| 1 |
elmex |
1.1 |
/* |
| 2 |
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CrossFire, A Multiplayer game for X-windows |
| 3 |
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| 4 |
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Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.7 |
The author can be reached via e-mail to <crossfire@schmorp.de> |
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elmex |
1.1 |
*/ |
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| 24 |
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/** |
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* \file |
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* Main client/server loops. |
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* |
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* \date 2003-12-02 |
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* |
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* loop.c mainly deals with initialization and higher level socket |
| 31 |
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* maintenance (checking for lost connections and if data has arrived.) |
| 32 |
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* The reading of data is handled in ericserver.c |
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*/ |
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#include <global.h> |
| 37 |
root |
1.10 |
#include <sproto.h> |
| 38 |
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#include <sockproto.h> |
| 39 |
elmex |
1.1 |
|
| 40 |
pippijn |
1.8 |
#include <sys/types.h> |
| 41 |
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#include <sys/time.h> |
| 42 |
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#include <sys/socket.h> |
| 43 |
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#include <netinet/in.h> |
| 44 |
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#include <netdb.h> |
| 45 |
elmex |
1.1 |
|
| 46 |
root |
1.16 |
#include <unistd.h> |
| 47 |
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#include <arpa/inet.h> |
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elmex |
1.1 |
|
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#include <loader.h> |
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/***************************************************************************** |
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* Start of command dispatch area. |
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* The commands here are protocol commands. |
| 54 |
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****************************************************************************/ |
| 55 |
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| 56 |
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/* Either keep this near the start or end of the file so it is |
| 57 |
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* at least reasonablye easy to find. |
| 58 |
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* There are really 2 commands - those which are sent/received |
| 59 |
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* before player joins, and those happen after the player has joined. |
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* As such, we have function types that might be called, so |
| 61 |
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* we end up having 2 tables. |
| 62 |
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*/ |
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| 64 |
root |
1.17 |
enum { |
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PF_PLAYER = 0x01, // must have valid player |
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PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately |
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PF_PLAYING = 0x04, // must be in playing state |
| 68 |
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}; |
| 69 |
elmex |
1.1 |
|
| 70 |
root |
1.17 |
struct pkt_type |
| 71 |
root |
1.6 |
{ |
| 72 |
root |
1.17 |
const char *name; |
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void *cb; |
| 74 |
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int flags; |
| 75 |
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| 76 |
root |
1.19 |
bool may_execute (client *ns) |
| 77 |
root |
1.17 |
{ |
| 78 |
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return (!(flags & PF_PLAYER) || ns->pl) |
| 79 |
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&& (!(flags & PF_PLAYING) || (ns->pl && ns->pl->state == ST_PLAYING)); |
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} |
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| 82 |
root |
1.19 |
void execute (client *ns, char *data, int datalen) |
| 83 |
root |
1.17 |
{ |
| 84 |
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//TODO: only one format |
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if (flags & PF_PLAYER) |
| 86 |
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((void (*)(char *, int, player * ))cb)((char *)data, datalen, ns->pl); |
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else |
| 88 |
root |
1.19 |
((void (*)(char *, int, client *))cb)((char *)data, datalen, ns); |
| 89 |
root |
1.17 |
} |
| 90 |
elmex |
1.1 |
}; |
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| 92 |
root |
1.17 |
// SocketCommand, PlayingCommand, should not exist with those ugly casts |
| 93 |
root |
1.19 |
#define SC(cb) (void *)static_cast<void (*)(char *, int, client *)>(cb), |
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root |
1.17 |
#define PC(cb) (void *)static_cast<void (*)(char *, int, player *)>(cb), PF_PLAYER | |
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elmex |
1.1 |
|
| 96 |
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/** |
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* Dispatch table for the server. |
| 98 |
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*/ |
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root |
1.17 |
static struct pkt_type packets[] = { |
| 100 |
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{"ncom", PC(NewPlayerCmd) PF_PLAYING }, |
| 101 |
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{"command", PC(PlayerCmd) PF_PLAYING }, |
| 102 |
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| 103 |
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{"examine", PC(ExamineCmd) PF_PLAYING | PF_IMMEDIATE }, |
| 104 |
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{"apply", PC(ApplyCmd) PF_PLAYING | PF_IMMEDIATE }, |
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{"reply", PC(ReplyCmd) PF_IMMEDIATE }, |
| 106 |
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{"lookat", PC(LookAt) PF_PLAYING | PF_IMMEDIATE }, |
| 107 |
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{"lock", PC(LockItem) PF_PLAYING | PF_IMMEDIATE }, |
| 108 |
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{"mark", PC(MarkItem) PF_PLAYING | PF_IMMEDIATE }, |
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{"move", PC(MoveCmd) PF_PLAYING | PF_IMMEDIATE }, |
| 110 |
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{"ext", PC(ExtCmd) PF_IMMEDIATE }, /* CF+ */ |
| 111 |
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{"mapredraw", PC(MapRedrawCmd) PF_IMMEDIATE }, /* Added: phil */ |
| 112 |
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{"mapinfo", PC(MapInfoCmd) PF_IMMEDIATE }, /* CF+ */ |
| 113 |
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| 114 |
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{"addme", SC(AddMeCmd) PF_IMMEDIATE }, |
| 115 |
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{"askface", SC(SendFaceCmd) 0 }, /* Added: phil */ |
| 116 |
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{"requestinfo", SC(RequestInfo) 0 }, |
| 117 |
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{"setfacemode", SC(SetFaceMode) PF_IMMEDIATE }, |
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{"setsound", SC(SetSound) PF_IMMEDIATE }, |
| 119 |
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{"setup", SC(SetUp) PF_IMMEDIATE }, |
| 120 |
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{"version", SC(VersionCmd) PF_IMMEDIATE }, |
| 121 |
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{"toggleextendedinfos", SC(ToggleExtendedInfos) PF_IMMEDIATE }, /*Added: tchize */ |
| 122 |
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{"toggleextendedtext", SC(ToggleExtendedText) PF_IMMEDIATE }, /*Added: tchize */ |
| 123 |
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{"asksmooth", SC(AskSmooth) 0 }, /*Added: tchize (smoothing technologies) */ |
| 124 |
elmex |
1.1 |
}; |
| 125 |
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| 126 |
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/** |
| 127 |
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* Handle client input. |
| 128 |
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* |
| 129 |
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* HandleClient is actually not named really well - we only get here once |
| 130 |
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* there is input, so we don't do exception or other stuff here. |
| 131 |
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* sock is the output socket information. pl is the player associated |
| 132 |
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* with this socket, null if no player (one of the init_sockets for just |
| 133 |
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* starting a connection) |
| 134 |
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*/ |
| 135 |
root |
1.6 |
void |
| 136 |
root |
1.19 |
HandleClient (client *ns, player *pl) |
| 137 |
elmex |
1.1 |
{ |
| 138 |
root |
1.6 |
/* Loop through this - maybe we have several complete packets here. */ |
| 139 |
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// limit to a few commands only, though, as to not monopolise the server |
| 140 |
root |
1.11 |
for (int repeat = 16; repeat--;) |
| 141 |
root |
1.6 |
{ |
| 142 |
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/* If it is a player, and they don't have any speed left, we |
| 143 |
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* return, and will read in the data when they do have time. |
| 144 |
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*/ |
| 145 |
root |
1.11 |
if (pl && pl->state == ST_PLAYING && pl->ob && pl->ob->speed_left < 0) |
| 146 |
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return; |
| 147 |
elmex |
1.1 |
|
| 148 |
root |
1.11 |
int pkt_len = ns->read_packet (); |
| 149 |
root |
1.6 |
|
| 150 |
root |
1.11 |
if (pkt_len < 0) |
| 151 |
root |
1.6 |
{ |
| 152 |
root |
1.11 |
LOG (llevError, "read error on player %s\n", &pl->ob->name); |
| 153 |
root |
1.6 |
/* Caller will take care of cleaning this up */ |
| 154 |
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ns->status = Ns_Dead; |
| 155 |
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return; |
| 156 |
root |
1.3 |
} |
| 157 |
root |
1.11 |
else if (pkt_len == 0) |
| 158 |
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/* Still dont have a full packet */ |
| 159 |
root |
1.6 |
return; |
| 160 |
elmex |
1.1 |
|
| 161 |
root |
1.6 |
/* First, break out beginning word. There are at least |
| 162 |
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* a few commands that do not have any paremeters. If |
| 163 |
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* we get such a command, don't worry about trying |
| 164 |
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* to break it up. |
| 165 |
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*/ |
| 166 |
root |
1.11 |
int datalen; |
| 167 |
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char *data = strchr ((char *)ns->inbuf + 2, ' '); |
| 168 |
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| 169 |
root |
1.6 |
if (data) |
| 170 |
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{ |
| 171 |
root |
1.11 |
*data++ = 0; |
| 172 |
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datalen = pkt_len - (data - (char *)ns->inbuf); |
| 173 |
root |
1.6 |
} |
| 174 |
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else |
| 175 |
root |
1.11 |
{ |
| 176 |
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data = (char *)ns->inbuf + 2; // better read garbage than segfault |
| 177 |
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datalen = 0; |
| 178 |
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} |
| 179 |
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| 180 |
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ns->inbuf [pkt_len] = 0; /* Terminate buffer - useful for string data */ |
| 181 |
root |
1.6 |
|
| 182 |
root |
1.17 |
for (pkt_type *pkt = packets; pkt < packets + (sizeof (packets) / sizeof (packets[0])); ++pkt) |
| 183 |
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if (!strcmp ((char *)ns->inbuf + 2, pkt->name)) |
| 184 |
root |
1.6 |
{ |
| 185 |
root |
1.17 |
if (pkt->may_execute (ns)) |
| 186 |
root |
1.6 |
{ |
| 187 |
root |
1.17 |
pkt->execute (ns, data, datalen); |
| 188 |
root |
1.11 |
ns->skip_packet (pkt_len); |
| 189 |
root |
1.17 |
//D//TODO not doing this causes random memory corruption |
| 190 |
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if (pkt->flags & PF_IMMEDIATE) |
| 191 |
elmex |
1.1 |
goto next_packet; |
| 192 |
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return; |
| 193 |
root |
1.6 |
} |
| 194 |
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} |
| 195 |
root |
1.11 |
|
| 196 |
root |
1.6 |
/* If we get here, we didn't find a valid command. Logging |
| 197 |
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* this might be questionable, because a broken client/malicious |
| 198 |
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* user could certainly send a whole bunch of invalid commands. |
| 199 |
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*/ |
| 200 |
root |
1.11 |
LOG (llevDebug, "Bad command from client (%s)\n", ns->inbuf + 2); |
| 201 |
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ns->skip_packet (pkt_len); |
| 202 |
elmex |
1.1 |
next_packet: |
| 203 |
root |
1.6 |
; |
| 204 |
elmex |
1.1 |
} |
| 205 |
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} |
| 206 |
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| 207 |
root |
1.6 |
void |
| 208 |
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flush_sockets (void) |
| 209 |
elmex |
1.1 |
{ |
| 210 |
root |
1.19 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
| 211 |
root |
1.15 |
if ((*i)->status != Ns_Dead) |
| 212 |
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(*i)->flush (); |
| 213 |
elmex |
1.1 |
} |
| 214 |
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| 215 |
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/** |
| 216 |
root |
1.10 |
* This checks the sockets for input, does the right thing. |
| 217 |
elmex |
1.1 |
* |
| 218 |
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* A bit of this code is grabbed out of socket.c |
| 219 |
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* There are 2 lists we need to look through - init_sockets is a list |
| 220 |
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* |
| 221 |
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*/ |
| 222 |
root |
1.6 |
void |
| 223 |
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doeric_server (void) |
| 224 |
elmex |
1.1 |
{ |
| 225 |
root |
1.6 |
int i, pollret; |
| 226 |
root |
1.15 |
fd_set tmp_read; |
| 227 |
root |
1.6 |
struct sockaddr_in addr; |
| 228 |
|
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socklen_t addrlen = sizeof (struct sockaddr); |
| 229 |
|
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player *pl, *next; |
| 230 |
root |
1.14 |
int maxfd = 0; |
| 231 |
elmex |
1.1 |
|
| 232 |
|
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#ifdef CS_LOGSTATS |
| 233 |
root |
1.6 |
if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME) |
| 234 |
|
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write_cs_stats (); |
| 235 |
elmex |
1.1 |
#endif |
| 236 |
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| 237 |
root |
1.6 |
/* Go through the players. Let the loop set the next pl value, |
| 238 |
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* since we may remove some |
| 239 |
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*/ |
| 240 |
root |
1.14 |
//TODO: must be handled cleanly elsewhere |
| 241 |
|
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for (pl = first_player; pl; ) |
| 242 |
root |
1.6 |
{ |
| 243 |
root |
1.14 |
player *npl = pl->next; |
| 244 |
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| 245 |
|
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//TODO: must be handled cleanly elsewhere |
| 246 |
|
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if (pl->socket->status == Ns_Dead) |
| 247 |
root |
1.6 |
{ |
| 248 |
|
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save_player (pl->ob, 0); |
| 249 |
root |
1.10 |
|
| 250 |
root |
1.6 |
if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
| 251 |
|
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{ |
| 252 |
|
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terminate_all_pets (pl->ob); |
| 253 |
root |
1.9 |
pl->ob->remove (); |
| 254 |
root |
1.3 |
} |
| 255 |
root |
1.10 |
|
| 256 |
root |
1.6 |
leave (pl, 1); |
| 257 |
|
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final_free_player (pl); |
| 258 |
root |
1.3 |
} |
| 259 |
elmex |
1.1 |
|
| 260 |
root |
1.14 |
pl = npl; |
| 261 |
elmex |
1.1 |
} |
| 262 |
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|
| 263 |
root |
1.14 |
FD_ZERO (&tmp_read); |
| 264 |
elmex |
1.1 |
|
| 265 |
root |
1.19 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ) |
| 266 |
root |
1.6 |
{ |
| 267 |
root |
1.19 |
client *s = *i; |
| 268 |
elmex |
1.1 |
|
| 269 |
root |
1.14 |
if (s->status == Ns_Dead) |
| 270 |
root |
1.6 |
{ |
| 271 |
root |
1.19 |
clients.erase (i); |
| 272 |
root |
1.14 |
delete s; |
| 273 |
root |
1.6 |
} |
| 274 |
|
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else |
| 275 |
|
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{ |
| 276 |
root |
1.14 |
if (s->fd > maxfd) maxfd = s->fd; |
| 277 |
|
|
|
| 278 |
|
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FD_SET (s->fd, &tmp_read); |
| 279 |
root |
1.6 |
|
| 280 |
root |
1.14 |
++i; |
| 281 |
root |
1.6 |
} |
| 282 |
root |
1.14 |
} |
| 283 |
root |
1.10 |
|
| 284 |
root |
1.14 |
struct timeval timeout; |
| 285 |
root |
1.6 |
|
| 286 |
root |
1.14 |
timeout.tv_sec = 0; |
| 287 |
|
|
timeout.tv_usec = 0; |
| 288 |
root |
1.6 |
|
| 289 |
root |
1.14 |
pollret = select (maxfd + 1, |
| 290 |
root |
1.15 |
&tmp_read, 0, 0, |
| 291 |
root |
1.14 |
&timeout); |
| 292 |
root |
1.6 |
|
| 293 |
root |
1.14 |
if (pollret == -1) |
| 294 |
|
|
{ |
| 295 |
|
|
LOG (llevError, "select failed: %s\n", strerror (errno)); |
| 296 |
|
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return; |
| 297 |
elmex |
1.1 |
} |
| 298 |
|
|
|
| 299 |
root |
1.14 |
/* We need to do some of the processing below regardless */ |
| 300 |
|
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|
| 301 |
root |
1.10 |
/* Check for any input on the sockets */ |
| 302 |
root |
1.19 |
for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) |
| 303 |
root |
1.6 |
{ |
| 304 |
root |
1.19 |
client *s = *i; |
| 305 |
root |
1.14 |
player *pl = s->pl; |
| 306 |
elmex |
1.1 |
|
| 307 |
root |
1.14 |
//TODO: disassociate handleclient from socket readin |
| 308 |
|
|
if (s->inbuf_len || FD_ISSET (s->fd, &tmp_read)) |
| 309 |
|
|
HandleClient (s, pl); |
| 310 |
root |
1.10 |
|
| 311 |
root |
1.14 |
//TODO: should not be done here, either |
| 312 |
|
|
if (s->status != Ns_Dead && pl) |
| 313 |
root |
1.6 |
{ |
| 314 |
root |
1.10 |
/* Update the players stats once per tick. More efficient than |
| 315 |
|
|
* sending them whenever they change, and probably just as useful |
| 316 |
root |
1.6 |
*/ |
| 317 |
root |
1.10 |
esrv_update_stats (pl); |
| 318 |
|
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if (pl->last_weight != -1 && pl->last_weight != WEIGHT (pl->ob)) |
| 319 |
root |
1.6 |
{ |
| 320 |
root |
1.10 |
esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob); |
| 321 |
|
|
if (pl->last_weight != WEIGHT (pl->ob)) |
| 322 |
|
|
LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n", |
| 323 |
|
|
(unsigned long) pl->last_weight, WEIGHT (pl->ob)); |
| 324 |
root |
1.6 |
} |
| 325 |
|
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|
| 326 |
root |
1.10 |
/* draw_client_map does sanity checking that map is |
| 327 |
|
|
* valid, so don't do it here. |
| 328 |
|
|
*/ |
| 329 |
|
|
draw_client_map (pl->ob); |
| 330 |
root |
1.14 |
if (s->update_look) |
| 331 |
root |
1.10 |
esrv_draw_look (pl->ob); |
| 332 |
root |
1.3 |
} |
| 333 |
elmex |
1.1 |
} |
| 334 |
|
|
} |
| 335 |
root |
1.10 |
|