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/cvs/cvsroot/deliantra/server/socket/lowlevel.c
Revision: 1.6
Committed: Sun Aug 13 17:16:06 2006 UTC (20 years, 2 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.5: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1
2     /*
3     * static char *rcsid_sockets_c =
4 root 1.2 * "$Id$";
5 root 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to mark@pyramid.com
27     */
28    
29     /**
30     * \file
31     * Low-level socket-related functions.
32     *
33     * \date 2003-12-02
34     *
35     * Contains some base functions that both the client and server
36     * can use. As such, depending what we are being compiled for will
37     * determine what we can include. the client is designed have
38     * CFCLIENT defined as part of its compile flags.
39     */
40    
41     #include <global.h>
42     #include <newclient.h>
43     #include <sproto.h>
44    
45 root 1.2 #ifdef __linux__
46     # include <sys/types.h>
47     # include <sys/socket.h>
48     # include <netinet/in.h>
49 root 1.3 # define TCP_HZ 1000 // sorry...
50 root 1.2 # include <netinet/tcp.h>
51     #endif
52    
53 root 1.3 // use a really low timeout, as it doesn't cost any bandwidth, and you can
54 root 1.5 // easily die in 20 seconds...
55     #define SOCKET_TIMEOUT1 10
56     #define SOCKET_TIMEOUT2 20
57 root 1.3
58 root 1.2 void Socket_Flush (NewSocket *ns)
59     {
60     #ifdef __linux__
61 root 1.3 // check time of last ack, and, if too old, kill connection
62     struct tcp_info tcpi;
63     socklen_t len = sizeof (tcpi);
64 root 1.4
65 root 1.3 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
66     {
67     unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
68    
69 root 1.5 if (tcpi.tcpi_unacked
70     && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s
71     && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
72 root 1.3 {
73 root 1.4 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd,
74     (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
75 root 1.3 ns->status = Ns_Dead;
76     }
77     }
78 root 1.4
79     int val;
80     val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
81     val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
82 root 1.2 #endif
83     }
84    
85 root 1.1 /***********************************************************************
86     *
87     * SockList functions/utilities
88     *
89     **********************************************************************/
90    
91     void SockList_Init(SockList *sl)
92     {
93     sl->len=0;
94     sl->buf=NULL;
95     }
96    
97     void SockList_AddChar(SockList *sl, char c)
98     {
99     sl->buf[sl->len]=c;
100     sl->len++;
101     }
102    
103     void SockList_AddShort(SockList *sl, uint16 data)
104     {
105     sl->buf[sl->len++]= (data>>8)&0xff;
106     sl->buf[sl->len++] = data & 0xff;
107     }
108    
109    
110     void SockList_AddInt(SockList *sl, uint32 data)
111     {
112     sl->buf[sl->len++]= (data>>24)&0xff;
113     sl->buf[sl->len++]= (data>>16)&0xff;
114     sl->buf[sl->len++]= (data>>8)&0xff;
115     sl->buf[sl->len++] = data & 0xff;
116     }
117    
118     void SockList_AddInt64(SockList *sl, uint64 data)
119     {
120     sl->buf[sl->len++]= ( char )( (data>>56)&0xff );
121     sl->buf[sl->len++]= ( char )( (data>>48)&0xff );
122     sl->buf[sl->len++]= ( char )( (data>>40)&0xff );
123     sl->buf[sl->len++]= ( char )( (data>>32)&0xff );
124    
125     sl->buf[sl->len++]= ( char )( (data>>24)&0xff );
126     sl->buf[sl->len++]= ( char )( (data>>16)&0xff );
127     sl->buf[sl->len++]= ( char )( (data>>8)&0xff );
128     sl->buf[sl->len++] =( char )( data & 0xff );
129     }
130    
131     /* Basically does the reverse of SockList_AddInt, but on
132     * strings instead. Same for the GetShort, but for 16 bits.
133     */
134     int GetInt_String(unsigned char *data)
135     {
136     return ((data[0]<<24) + (data[1]<<16) + (data[2]<<8) + data[3]);
137     }
138    
139     short GetShort_String(unsigned char *data) {
140     return ((data[0]<<8)+data[1]);
141     }
142    
143     /******************************************************************************
144     *
145     * Start of read routines.
146     *
147     ******************************************************************************/
148    
149     /**
150     * This reads from fd and puts the data in sl. We return true if we think
151     * we have a full packet, 0 if we have a partial packet. The only processing
152     * we do is remove the intial size value. len (As passed) is the size of the
153     * buffer allocated in the socklist. We make the assumption the buffer is
154     * at least 2 bytes long.
155     */
156    
157     int SockList_ReadPacket(int fd, SockList *sl, int len)
158     {
159     int stat,toread;
160     extern int errno;
161    
162     /* Sanity check - shouldn't happen */
163     if (sl->len < 0) {
164     abort();
165     }
166     /* We already have a partial packet */
167     if (sl->len<2) {
168     #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
169    
170     stat=recv(fd, sl->buf + sl->len, 2-sl->len,0);
171    
172     #else
173     do {
174     stat=read(fd, sl->buf + sl->len, 2-sl->len);
175     } while ((stat==-1) && (errno==EINTR));
176     #endif
177     if (stat<0) {
178     /* In non blocking mode, EAGAIN is set when there is no
179     * data available.
180     */
181     #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */
182     if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
183     if(WSAGetLastError() == WSAECONNRESET)
184     LOG(llevDebug,"Connection closed by client\n");
185     else
186     {
187     LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
188     }
189     return -1; /* kick this user! */
190     }
191     #else
192     if (errno != EAGAIN && errno !=EWOULDBLOCK) {
193     LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
194     }
195     #endif
196     return 0; /*Error */
197     }
198     if (stat==0) return -1;
199     sl->len += stat;
200     #ifdef CS_LOGSTATS
201     cst_tot.ibytes += stat;
202     cst_lst.ibytes += stat;
203     #endif
204     if (stat<2) return 0; /* Still don't have a full packet */
205     }
206     /* Figure out how much more data we need to read. Add 2 from the
207     * end of this - size header information is not included.
208     */
209     toread = 2+(sl->buf[0] << 8) + sl->buf[1] - sl->len;
210     if ((toread + sl->len) >= len) {
211     LOG(llevError,"SockList_ReadPacket: Want to read more bytes than will fit in buffer (%d>=%d).\n",
212     toread + sl->len, len);
213     /* Quick hack in case for 'oldsocketmode' input. If we are
214     * closing the socket anyways, then reading this extra 100 bytes
215     * shouldn't hurt.
216     */
217     #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
218     recv(fd, sl->buf+2, 100, 0);
219     #else
220     read(fd, sl->buf+2, 100);
221     #endif /* end win32 */
222    
223     /* return error so the socket is closed */
224     return -1;
225     }
226     do {
227     #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
228     stat = recv(fd, sl->buf+ sl->len, toread, 0);
229     #else
230     do {
231     stat = read(fd, sl->buf+ sl->len, toread);
232     } while ((stat<0) && (errno==EINTR));
233     #endif
234     if (stat<0) {
235    
236     #ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
237     if ((stat==-1) && WSAGetLastError() !=WSAEWOULDBLOCK) {
238     if(WSAGetLastError() == WSAECONNRESET)
239     LOG(llevDebug,"Connection closed by client\n");
240     else
241     {
242     LOG(llevDebug,"ReadPacket got error %d, returning 0\n",WSAGetLastError());
243     }
244     return -1; /* kick this user! */
245     }
246     #else
247     if (errno != EAGAIN && errno !=EWOULDBLOCK) {
248     LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno));
249     }
250     #endif
251     return 0; /*Error */
252     }
253     if (stat==0) return -1;
254     sl->len += stat;
255     #ifdef CS_LOGSTATS
256     cst_tot.ibytes += stat;
257     cst_lst.ibytes += stat;
258     #endif
259     toread -= stat;
260     if (toread==0) return 1;
261     if (toread < 0) {
262     LOG(llevError,"SockList_ReadPacket: Read more bytes than desired.\n");
263     return 1;
264     }
265     } while (toread>0);
266     return 0;
267     }
268    
269     /*******************************************************************************
270     *
271     * Start of write related routines.
272     *
273     ******************************************************************************/
274    
275     /**
276     * Adds data to a socket buffer for whatever reason.
277     *
278     * ns is the socket we are adding the data to, buf is the start of the
279     * data, and len is the number of bytes to add.
280     */
281    
282     static void add_to_buffer(NewSocket *ns, unsigned char *buf, int len)
283     {
284     int avail, end;
285    
286     if ((len+ns->outputbuffer.len)>SOCKETBUFSIZE) {
287     LOG(llevDebug,"Socket on fd %d has overrun internal buffer - marking as dead\n",
288     ns->fd);
289     ns->status = Ns_Dead;
290     return;
291     }
292    
293     /* data + end is where we start putting the new data. The last byte
294     * currently in use is actually data + end -1
295     */
296    
297     end=ns->outputbuffer.start + ns->outputbuffer.len;
298     /* The buffer is already in a wrapped state, so adjust end */
299     if (end>=SOCKETBUFSIZE) end-=SOCKETBUFSIZE;
300     avail=SOCKETBUFSIZE - end;
301    
302     /* We can all fit it behind the current data without wrapping */
303     if (avail >=len ) {
304     memcpy(ns->outputbuffer.data + end, buf, len);
305     }
306     else {
307     memcpy(ns->outputbuffer.data + end, buf, avail);
308     memcpy(ns->outputbuffer.data, buf+avail, len-avail);
309     }
310     ns->outputbuffer.len += len;
311     #if 0
312     LOG(llevDebug,"Added %d to output buffer, total length now %d, start=%d\n", len,
313     ns->outputbuffer.len, ns->outputbuffer.start);
314     #endif
315     }
316    
317     /**
318     * Writes data to socket.
319     *
320     * When the socket is clear to write, and we have backlogged data, this
321     * is called to write it out.
322     */
323     void write_socket_buffer(NewSocket *ns)
324     {
325     int amt, max;
326    
327     if (ns->outputbuffer.len==0) {
328     LOG(llevDebug,"write_socket_buffer called when there is no data, fd=%d\n",
329     ns->fd);
330     return;
331     }
332    
333     do {
334     max = SOCKETBUFSIZE - ns->outputbuffer.start;
335     if (ns->outputbuffer.len<max) max = ns->outputbuffer.len;
336    
337     #ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
338     amt=send(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max,0);
339     #else
340     do {
341     amt=write(ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
342     } while ((amt<0) && (errno==EINTR));
343     #endif
344    
345     if (amt < 0) { /* We got an error */
346    
347     #ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
348     if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
349     LOG(llevError,"New socket write failed (wsb) (%d).\n", WSAGetLastError());
350     #else
351     if (errno !=EWOULDBLOCK) {
352     LOG(llevError,"New socket write failed (wsb) (%d: %s).\n",
353     errno, strerror_local(errno));
354     #endif
355     ns->status=Ns_Dead;
356     return;
357     }
358     else { /* EWOULDBLOCK */
359     /* can't write it, so store it away. */
360     ns->can_write=0;
361     return;
362     }
363     }
364     ns->outputbuffer.start += amt;
365     /* wrap back to start of buffer */
366     if (ns->outputbuffer.start==SOCKETBUFSIZE) ns->outputbuffer.start=0;
367     ns->outputbuffer.len -= amt;
368     #ifdef CS_LOGSTATS
369     cst_tot.obytes += amt;
370     cst_lst.obytes += amt;
371     #endif
372     } while (ns->outputbuffer.len>0);
373     }
374    
375     /**
376     * This writes data to the socket. - It is very low level -
377     * all we try and do is write out the data to the socket
378     * provided (ns). buf is the data to write, len is the number
379     * of bytes to write. IT doesn't return anything - rather, it
380     * updates the ns structure if we get an error.
381     */
382     void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len)
383     {
384     int amt=0;
385     unsigned char *pos=buf;
386    
387     if (ns->status == Ns_Dead || !buf) {
388     LOG(llevDebug,"Write_To_Socket called with dead socket\n");
389     return;
390     }
391    
392     #ifndef __GNU__ /* This caused problems on Hurd */
393     if (!ns->can_write) {
394     add_to_buffer(ns, buf, len);
395     return;
396     }
397     #endif
398     /* If we manage to write more than we wanted, take it as a bonus */
399     while (len>0) {
400    
401     #ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
402     amt=send(ns->fd, pos, len,0);
403     #else
404     do {
405     amt=write(ns->fd, pos, len);
406     } while ((amt<0) && (errno==EINTR));
407     #endif
408    
409     if (amt < 0) { /* We got an error */
410     #ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
411     if (amt == -1 && WSAGetLastError() !=WSAEWOULDBLOCK) {
412     LOG(llevError,"New socket write failed WTS (%d).\n",WSAGetLastError());
413     #else
414     if (errno !=EWOULDBLOCK) {
415     LOG(llevError,"New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
416     errno, strerror_local(errno));
417     #endif
418     ns->status=Ns_Dead;
419     return;
420     }
421     else { /* EWOULDBLOCK */
422     /* can't write it, so store it away. */
423     add_to_buffer(ns, pos, len);
424     ns->can_write=0;
425     return;
426     }
427     }
428     /* amt gets set to 0 above in blocking code, so we do this as
429     * an else if to make sure we don't reprocess it.
430     */
431     else if (amt==0) {
432     LOG(llevError,"Write_To_Socket: No data written out.\n");
433     }
434     len -= amt;
435     pos += amt;
436     #ifdef CS_LOGSTATS
437     cst_tot.obytes += amt;
438     cst_lst.obytes += amt;
439     #endif
440     }
441     }
442    
443    
444     /**
445     * Takes a string of data, and writes it out to the socket. A very handy
446     * shortcut function.
447     */
448     void cs_write_string(NewSocket *ns, const char *buf, int len)
449     {
450     SockList sl;
451    
452     sl.len = len;
453     sl.buf = (unsigned char*)buf;
454     Send_With_Handling(ns, &sl);
455     }
456    
457    
458     /**
459     * Calls Write_To_Socket to send data to the client.
460     *
461     * The only difference in this function is that we take a SockList
462     *, and we prepend the length information.
463     */
464     void Send_With_Handling(NewSocket *ns,SockList *msg)
465     {
466     unsigned char sbuf[4];
467    
468     if (ns->status == Ns_Dead || !msg)
469     return;
470    
471     if (msg->len >= MAXSOCKBUF) {
472     LOG(llevError,"Trying to send a buffer beyond properly size, len =%d\n",
473     msg->len);
474     /* Almost certainly we've overflowed a buffer, so quite now to make
475     * it easier to debug.
476     */
477     abort();
478     }
479     sbuf[0] = ((uint32)(msg->len) >> 8) & 0xFF;
480     sbuf[1] = ((uint32)(msg->len)) & 0xFF;
481     if (ns->status != Ns_Old)
482     Write_To_Socket(ns, sbuf, 2);
483     Write_To_Socket(ns, msg->buf, msg->len);
484     }
485    
486     /**
487     * Takes a string of data, and writes it out to the socket. A very handy
488     * shortcut function.
489     */
490     void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
491     {
492     SockList sl;
493    
494     sl.len = len;
495     sl.buf = (uint8*)buf;
496     Send_With_Handling(ns, &sl);
497     }
498    
499    
500     /******************************************************************************
501     *
502     * statistics logging functions.
503     *
504     ******************************************************************************/
505    
506     #ifdef CS_LOGSTATS
507     /* cst_tot is for the life of the server, cst_last is for the last series of
508     * stats
509     */
510     CS_Stats cst_tot, cst_lst;
511    
512     /**
513     * Writes out the gathered stats. We clear cst_lst.
514     */
515     void write_cs_stats(void)
516     {
517     time_t now=time(NULL);
518    
519     /* If no connections recently, don't both to log anything */
520     if (cst_lst.ibytes==0 && cst_lst.obytes==0) return;
521    
522     /* CSSTAT is put in so scripts can easily find the line */
523     LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
524     ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
525     now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes,
526     cst_lst.max_conn, now - cst_lst.time_start);
527     cst_lst.ibytes=0;
528     cst_lst.obytes=0;
529     cst_lst.max_conn=socket_info.nconns;
530     cst_lst.time_start=now;
531     }
532     #endif