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Revision: 1.190
Committed: Sun Nov 4 01:01:13 2012 UTC (13 years, 11 months ago) by root
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Branch: MAIN
Changes since 1.189: +2 -0 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.188 *
4 root 1.186 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.188 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.188 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.188 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.188 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.172 static short atnr_cs_stat[NROFATTACKS] =
71     {
72     CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG,
74     CS_STAT_RES_FIRE,
75     CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD,
77     CS_STAT_RES_CONF,
78     CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN,
80     -1 /* weaponmagic */,
81     CS_STAT_RES_GHOSTHIT,
82     CS_STAT_RES_POISON,
83     CS_STAT_RES_SLOW,
84     CS_STAT_RES_PARA,
85     CS_STAT_TURN_UNDEAD,
86     CS_STAT_RES_FEAR,
87     -1 /* Cancellation */,
88     CS_STAT_RES_DEPLETE,
89     CS_STAT_RES_DEATH,
90     -1 /* Chaos */,
91     -1 /* Counterspell */,
92     -1 /* Godpower */,
93     CS_STAT_RES_HOLYWORD,
94 root 1.16 CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 root 1.2
108 root 1.16 /* If we are using the Map1aCmd, we may in fact send
109     * head information that is outside the viewable map.
110     * So set the mx,my to the max value we want to
111     * look for. Removed code to do so - it caused extra
112     * complexities for the client, and probably doesn't make
113     * that much difference in bandwidth.
114     */
115     mx = ns->mapx;
116     my = ns->mapy;
117 root 1.2
118 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
119 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 root 1.16 * if the destination x or y coordinate is outside the viewable
121     * area, we clear the values - otherwise, the old values
122     * are preserved, and the check_head thinks it needs to clear them.
123     */
124     for (x = 0; x < mx; x++)
125 root 1.143 for (y = 0; y < my; y++)
126     if (x >= ns->mapx || y >= ns->mapy)
127     /* clear cells outside the viewable area */
128     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130     /* clear newly visible tiles within the viewable area */
131     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132     else
133     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134 root 1.2
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.119 pl->ns->mapinfo_queue_clear ();
147    
148 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149 root 1.7
150 root 1.79 pl->ns->force_newmap = false;
151 root 1.177 pl->ns->send_packet ("newmap");
152 root 1.50 pl->ns->floorbox_reset ();
153 root 1.7 }
154    
155 root 1.131 static void
156     send_map_info (player *pl)
157     {
158     client &socket = *pl->ns;
159 root 1.154 object *ob = pl->viewpoint;
160 root 1.131
161     if (socket.mapinfocmd)
162     {
163 root 1.183 if (ob->map && ob->map->path)
164 root 1.131 {
165     int flags = 0;
166    
167 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
168 root 1.185 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169     if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170     if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171     if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 root 1.178 // these two are debatable
173 root 1.185 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174     if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175 root 1.131
176     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178     ob->map->width, ob->map->height, &ob->map->path);
179     }
180     else
181     socket.send_packet ("mapinfo current");
182     }
183     }
184    
185 root 1.66 /** check for map/region change and send new map data */
186 elmex 1.1 static void
187     check_map_change (player *pl)
188     {
189 root 1.50 client &socket = *pl->ns;
190 root 1.154 object *ob = pl->viewpoint;
191 elmex 1.1
192 root 1.131 region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196     socket.current_region = reg;
197     }
198    
199 root 1.189 // first try to avoid a full newmap on tiled map scrolls
200 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
201 root 1.130 {
202     rv_vector rv;
203    
204     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205    
206     // manhattan distance is very handy here
207     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208     {
209     socket.current_map = ob->map;
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212    
213     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214     socket.floorbox_reset ();
215 root 1.131 send_map_info (pl);
216 root 1.130 }
217     }
218    
219 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
220 root 1.79 {
221 root 1.7 clear_map (pl);
222 root 1.80 socket.current_map = ob->map;
223 root 1.131 send_map_info (pl);
224 elmex 1.1 }
225 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226     {
227 root 1.7 int dx = ob->x - socket.current_x;
228     int dy = ob->y - socket.current_y;
229    
230 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231     socket.floorbox_reset ();
232 root 1.2 }
233    
234     socket.current_x = ob->x;
235     socket.current_y = ob->y;
236 elmex 1.1 }
237    
238 root 1.40 /**
239 root 1.157 * This sends the skill number to name mapping. We ignore
240     * the params - we always send the same info no matter what.
241     */
242 root 1.158 static void
243 root 1.157 send_skill_info (client *ns, char *params)
244     {
245     packet sl;
246     sl << "replyinfo skill_info\n";
247    
248 root 1.172 for (int i = 0; i < skillvec.size (); ++i)
249     sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250 root 1.157
251     if (sl.length () > MAXSOCKBUF)
252 root 1.176 cleanup ("buffer overflow in send_skill_info!");
253 root 1.157
254     ns->send_packet (sl);
255     }
256    
257     /**
258     * This sends the spell path to name mapping. We ignore
259     * the params - we always send the same info no matter what.
260     */
261 root 1.158 static void
262 root 1.157 send_spell_paths (client * ns, char *params)
263     {
264     packet sl;
265    
266     sl << "replyinfo spell_paths\n";
267    
268     for (int i = 0; i < NRSPELLPATHS; i++)
269     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270    
271     if (sl.length () > MAXSOCKBUF)
272 root 1.176 cleanup ("buffer overflow in send_spell_paths!");
273 root 1.157
274     ns->send_packet (sl);
275     }
276    
277     /**
278 root 1.40 * RequestInfo is sort of a meta command. There is some specific
279     * request of information, but we call other functions to provide
280     * that information.
281 root 1.190 * requestinfo is completely deprecated, use resource exti request
282     * and the fxix or http protocols.
283 root 1.40 */
284     void
285 root 1.114 RequestInfo (char *buf, int len, client *ns)
286 root 1.40 {
287 root 1.114 char *params;
288 root 1.40
289     /* find the first space, make it null, and update the
290     * params pointer.
291     */
292 root 1.114 for (params = buf; *params; params++)
293     if (*params == ' ')
294 root 1.40 {
295 root 1.114 *params++ = 0;
296 root 1.40 break;
297     }
298    
299 root 1.153 if (!strcmp (buf, "skill_info"))
300 root 1.40 send_skill_info (ns, params);
301     else if (!strcmp (buf, "spell_paths"))
302     send_spell_paths (ns, params);
303     else
304 root 1.114 {
305     // undo tokenisation above and send replyinfo with the request unchanged
306     if (*params)
307     *--params = ' ';
308    
309     ns->send_packet_printf ("replyinfo %s", buf);
310     }
311 root 1.40 }
312    
313 root 1.16 void
314     ExtCmd (char *buf, int len, player *pl)
315 elmex 1.1 {
316 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
317 elmex 1.1 }
318    
319 root 1.16 void
320 root 1.45 ExtiCmd (char *buf, int len, client *ns)
321     {
322     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
323     }
324    
325 root 1.155 //-GPL
326    
327 root 1.45 void
328 root 1.119 client::mapinfo_queue_clear ()
329 elmex 1.1 {
330 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
331     free (*i);
332 root 1.16
333 root 1.119 mapinfo_queue.clear ();
334     }
335 elmex 1.1
336 root 1.119 bool
337     client::mapinfo_try (char *buf)
338     {
339     char *token = buf;
340     buf += strlen (buf) + 9;
341 elmex 1.1
342 root 1.119 // initial map and its origin
343 root 1.154 maptile *map = pl->viewpoint->map;
344     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
345     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
346 root 1.119 int max_distance = 8; // limit maximum path length to something generous
347 elmex 1.1
348 root 1.119 while (*buf && map && max_distance)
349 elmex 1.1 {
350 root 1.119 int dir = *buf++ - '1';
351 elmex 1.1
352 root 1.183 // due to historical glitches, the mapinfo index and tile index differs
353     static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
354    
355 root 1.178 // maybe we should only allow the four flat directions
356 root 1.185 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
357 root 1.119 {
358 root 1.183 dir = dirmap [dir];
359    
360 root 1.119 if (!map->tile_path [dir])
361     map = 0;
362 root 1.120 else if (map->tile_available (dir, false))
363 root 1.119 {
364     maptile *neigh = map->tile_map [dir];
365 elmex 1.1
366 root 1.119 switch (dir)
367     {
368     case 0: mapy -= neigh->height; break;
369     case 2: mapy += map ->height; break;
370     case 3: mapx -= neigh->width ; break;
371     case 1: mapx += map ->width ; break;
372     }
373 elmex 1.1
374 root 1.119 map = neigh;
375     --max_distance;
376 elmex 1.1 }
377 root 1.119 else
378     return 0;
379     }
380     else
381     max_distance = 0;
382     }
383    
384     if (!max_distance)
385     send_packet_printf ("mapinfo %s error", token);
386 root 1.120 else if (!map || !map->path)
387 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
388     else
389     {
390     int flags = 0;
391    
392 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
393 root 1.185 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
394     if (map->tile_path [TILE_EAST ]) flags |= 0x02;
395     if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
396     if (map->tile_path [TILE_WEST ]) flags |= 0x08;
397 root 1.178 // these two are debatable
398 root 1.185 if (map->tile_path [TILE_UP ]) flags |= 0x10;
399     if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
400 root 1.119
401     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
402     }
403    
404     return 1;
405     }
406 elmex 1.1
407 root 1.119 void
408     client::mapinfo_queue_run ()
409     {
410     if (mapinfo_queue.empty () || !pl)
411     return;
412    
413     for (int i = 0; i < mapinfo_queue.size (); ++i)
414     if (mapinfo_try (mapinfo_queue [i]))
415     {
416     free (mapinfo_queue [i]);
417     mapinfo_queue.erase (i);
418     }
419     else
420     ++i;
421     }
422    
423     void
424     MapInfoCmd (char *buf, int len, player *pl)
425     {
426     // <mapinfo tag spatial tile-path
427     // >mapinfo tag spatial flags x y w h hash
428    
429     char *token = buf;
430 elmex 1.1
431 root 1.119 if (!(buf = strchr (buf, ' ')))
432     return;
433 elmex 1.1
434 root 1.119 if (!strncmp (buf, " spatial ", 9))
435     {
436     char *copy = strdup (token);
437     copy [buf - token] = 0;
438 root 1.16
439 root 1.119 #if 0
440     // this makes only sense when we flush the buffer immediately
441     if (pl->ns->mapinfo_try (copy))
442     free (copy);
443 elmex 1.1 else
444 root 1.119 #endif
445     pl->ns->mapinfo_queue.push_back (copy);
446 elmex 1.1 }
447     else
448 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
449 elmex 1.1 }
450    
451 root 1.83 /** This is the Setup cmd */
452 root 1.16 void
453 root 1.41 SetUp (char *buf, int len, client * ns)
454 elmex 1.1 {
455 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
456 elmex 1.1 }
457    
458     /**
459     * The client has requested to be added to the game.
460     * This is what takes care of it. We tell the client how things worked out.
461     * I am not sure if this file is the best place for this function. however,
462     * it either has to be here or init_sockets needs to be exported.
463     */
464 root 1.16 void
465 root 1.77 AddMeCmd (char *buf, int len, client *ns)
466 elmex 1.1 {
467 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
468 elmex 1.1 }
469    
470 root 1.155 //+GPL
471    
472 elmex 1.1 /**
473     * This handles the general commands from the client (ie, north, fire, cast,
474     * etc.)
475     */
476 root 1.16 void
477     PlayerCmd (char *buf, int len, player *pl)
478 elmex 1.1 {
479 root 1.16 /* Check if there is a count. In theory, a zero count could also be
480     * sent, so check for that also.
481     */
482     if (atoi (buf) || buf[0] == '0')
483     {
484     pl->count = atoi ((char *) buf);
485 root 1.44
486 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
487     if (!buf)
488 root 1.44 return;
489    
490 root 1.16 buf++;
491 elmex 1.1 }
492 root 1.44
493 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
494 root 1.44
495 root 1.16 /* Perhaps something better should be done with a left over count.
496     * Cleaning up the input should probably be done first - all actions
497     * for the command that issued the count should be done before any other
498     * commands.
499     */
500     pl->count = 0;
501 elmex 1.1 }
502    
503     /**
504     * This handles the general commands from the client (ie, north, fire, cast,
505     * etc.). It is a lot like PlayerCmd above, but is called with the
506     * 'ncom' method which gives more information back to the client so it
507     * can throttle.
508     */
509 root 1.16 void
510 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
511 elmex 1.1 {
512 root 1.44 if (len <= 6)
513 root 1.16 {
514 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
515 root 1.16 return;
516     }
517    
518 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
519     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
520 root 1.30
521 root 1.16 /* -1 is special - no repeat, but don't update */
522     if (repeat != -1)
523 root 1.28 pl->count = repeat;
524    
525 root 1.44 buf += 6; //len -= 6;
526 root 1.16
527 root 1.44 execute_newserver_command (pl->ob, buf);
528 root 1.28
529 root 1.16 /* Perhaps something better should be done with a left over count.
530     * Cleaning up the input should probably be done first - all actions
531     * for the command that issued the count should be done before any other
532     * commands.
533     */
534     pl->count = 0;
535    
536 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
537 root 1.159 int time = pl->ob->has_active_speed ()
538 root 1.161 ? (int) (MAX_TIME / pl->ob->speed)
539 root 1.159 : MAX_TIME * 100;
540 root 1.27
541 root 1.28 /* Send confirmation of command execution now */
542 root 1.47 packet sl ("comc");
543     sl << uint16 (cmdid) << uint32 (time);
544 root 1.50 pl->ns->send_packet (sl);
545 elmex 1.1 }
546    
547     /** This is a reply to a previous query. */
548 root 1.16 void
549 root 1.49 ReplyCmd (char *buf, int len, client *ns)
550 elmex 1.1 {
551 root 1.50 if (ns->state == ST_CUSTOM)
552     {
553     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
554     return;
555     }
556    
557 root 1.49 if (!ns->pl)
558     return; //TODO: depends on the exact reply we are after
559     //TODO: but right now, we always have a ns->pl
560    
561     player *pl = ns->pl;
562    
563 root 1.16 /* This is to synthesize how the data would be stored if it
564 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
565 root 1.16 * once all the X11 code is removed from the server.
566     *
567     * We pass 13 to many of the functions because this way they
568     * think it was the carriage return that was entered, and the
569     * function then does not try to do additional input.
570     */
571     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
572    
573     /* this avoids any hacking here */
574    
575 root 1.50 switch (ns->state)
576 root 1.16 {
577 root 1.44 case ST_PLAYING:
578     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
579     break;
580    
581     case ST_GET_PARTY_PASSWORD: /* Get password for party */
582     receive_party_password (pl->ob, 13);
583     break;
584 elmex 1.1
585 root 1.44 default:
586 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
587 elmex 1.1 }
588     }
589    
590     /**
591 root 1.169 * Client tells its version info.
592 elmex 1.1 */
593 root 1.16 void
594 root 1.169 VersionCmd (char *buf, int len, client *ns)
595 elmex 1.1 {
596 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
597 elmex 1.1 }
598    
599     /** sound related functions. */
600 root 1.16 void
601 root 1.41 SetSound (char *buf, int len, client * ns)
602 elmex 1.1 {
603 root 1.16 ns->sound = atoi (buf);
604 elmex 1.1 }
605    
606     /** client wants the map resent */
607 root 1.16 void
608     MapRedrawCmd (char *buf, int len, player *pl)
609 elmex 1.1 {
610     /* This function is currently disabled; just clearing the map state results in
611     * display errors. It should clear the cache and send a newmap command.
612     * Unfortunately this solution does not work because some client versions send
613     * a mapredraw command after receiving a newmap command.
614     */
615     }
616    
617     /**
618     * Moves an object (typically, container to inventory).
619     * syntax is: move (to) (tag) (nrof)
620     */
621 root 1.16 void
622     MoveCmd (char *buf, int len, player *pl)
623 elmex 1.1 {
624 root 1.129 int to, tag, nrof;
625 elmex 1.1
626 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
627 root 1.16 {
628 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
629     return;
630 elmex 1.1 }
631 root 1.44
632 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
633 elmex 1.1 }
634    
635     /******************************************************************************
636     *
637     * Start of commands the server sends to the client.
638     *
639     ******************************************************************************/
640    
641     /**
642     * Asks the client to query the user. This way, the client knows
643     * it needs to send something back (vs just printing out a message)
644     */
645 root 1.16 void
646 root 1.82 send_query (client *ns, uint8 flags, const char *text)
647 elmex 1.1 {
648 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
649 elmex 1.1 }
650    
651 root 1.91 /**
652     * Get player's current range attack in obuf.
653     */
654     static void
655 root 1.95 rangetostring (player *pl, char *obuf)
656 root 1.91 {
657 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
658 root 1.91
659 root 1.167 #if 0
660     // print ranged/chosen_skill etc. objects every call
661     printf ("%s %s => %s (%s)\n",
662 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
663     pl->combat_ob ? &pl->combat_ob->name : "-",
664     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
665     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
666     );
667 root 1.167 #endif
668 root 1.166
669 root 1.93 if (pl->ranged_ob)
670 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
671 root 1.93
672     if (pl->combat_ob)
673 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
674 root 1.91
675 root 1.104 #if 0
676 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
677     if (pl->ob->chosen_skill)
678     buf << " Skill*: " << pl->ob->chosen_skill->name;
679 root 1.104 #endif
680 root 1.99
681 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
682 root 1.91 if (pl->golem)
683 root 1.96 buf << " Golem*: " << pl->golem->name;
684 root 1.91
685 root 1.109 buf << '\0';
686 root 1.94 buf.linearise (obuf);
687 root 1.91 }
688    
689 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
690 root 1.12 Old = New; \
691 root 1.28 sl << uint8 (Type) << uint64 (New); \
692 root 1.12 }
693 elmex 1.1
694     #define AddIfInt(Old,New,Type) if (Old != New) {\
695 root 1.12 Old = New; \
696 root 1.28 sl << uint8 (Type) << uint32 (New); \
697 root 1.12 }
698 elmex 1.1
699     #define AddIfShort(Old,New,Type) if (Old != New) {\
700 root 1.12 Old = New; \
701 root 1.28 sl << uint8 (Type) << uint16 (New); \
702 root 1.12 }
703 elmex 1.1
704 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
705 root 1.12 Old = New; \
706 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
707 root 1.12 }
708 elmex 1.1
709     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
710 root 1.28 free(Old); Old = strdup (New);\
711     sl << uint8 (Type) << data8 (New); \
712 root 1.12 }
713 elmex 1.1
714     /**
715     * Sends a statistics update. We look at the old values,
716     * and only send what has changed. Stat mapping values are in newclient.h
717     * Since this gets sent a lot, this is actually one of the few binary
718     * commands for now.
719     */
720 root 1.16 void
721     esrv_update_stats (player *pl)
722 elmex 1.1 {
723 root 1.61 client *ns = pl->ns;
724     if (!ns)
725     return;
726    
727 root 1.101 object *ob = pl->observe;
728 root 1.61 if (!ob)
729 root 1.53 return;
730    
731 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
732    
733 root 1.47 packet sl ("stats");
734 elmex 1.1
735 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
736     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
737     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
738     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
739     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
740     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
741     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
742     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
743     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
744     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
745     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
746     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
747     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
748 root 1.22
749 root 1.172 for (int s = 0; s < CS_NUM_SKILLS; s++)
750 root 1.138 if (object *skill = opl->last_skill_ob [s])
751 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
752     {
753     ns->last_skill_exp [s] = skill->stats.exp;
754    
755     /* Always send along the level if exp changes. This is only
756     * 1 extra byte, but keeps processing simpler.
757     */
758 root 1.172 sl << uint8 (CS_STAT_SKILLINFO + s)
759 root 1.61 << uint8 (skill->level)
760     << uint64 (skill->stats.exp);
761     }
762 root 1.28
763 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
764     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
765     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
766     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
767     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
768 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
769 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
770 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
771 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
772 root 1.22
773 root 1.174 int flags = (opl->fire_on ? SF_FIREON : 0)
774     | (opl->run_on ? SF_RUNON : 0);
775 root 1.16
776 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
777 root 1.22
778 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
779 root 1.173 /* Skip ones we won't send */
780     if (atnr_cs_stat[i] >= 0)
781 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
782 root 1.22
783 root 1.50 if (pl->ns->monitor_spells)
784 root 1.16 {
785 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
786     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
787     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
788 root 1.16 }
789 root 1.22
790 root 1.174 char buf[MAX_BUF];
791 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
792 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
793     set_title (ob, buf);
794     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
795 root 1.16
796     /* Only send it away if we have some actual data */
797 root 1.34 if (sl.length () > 6)
798 root 1.61 ns->send_packet (sl);
799 elmex 1.1 }
800    
801     /**
802     * Tells the client that here is a player it should start using.
803     */
804 root 1.16 void
805 root 1.126 esrv_new_player (player *pl)
806 elmex 1.1 {
807 root 1.126 sint32 weight = pl->ob->client_weight ();
808    
809 root 1.47 packet sl ("player");
810 elmex 1.1
811 root 1.28 sl << uint32 (pl->ob->count)
812     << uint32 (weight)
813 root 1.69 << uint32 (pl->ob->face)
814 root 1.28 << data8 (pl->ob->name);
815 root 1.16
816 root 1.61 pl->ns->last_weight = weight;
817 root 1.50 pl->ns->send_packet (sl);
818 elmex 1.1 }
819    
820     /******************************************************************************
821     *
822     * Start of map related commands.
823     *
824     ******************************************************************************/
825    
826     /** Clears a map cell */
827 root 1.16 static void
828 root 1.70 map_clearcell (struct MapCell *cell, int count)
829 elmex 1.1 {
830 root 1.75 cell->faces[0] = 0;
831     cell->faces[1] = 0;
832     cell->faces[2] = 0;
833     cell->smooth[0] = 0;
834     cell->smooth[1] = 0;
835     cell->smooth[2] = 0;
836     cell->count = count;
837     cell->stat_hp = 0;
838     cell->flags = 0;
839     cell->player = 0;
840 elmex 1.1 }
841    
842     #define MAX_LAYERS 3
843    
844     /**
845     * Removes the need to replicate the same code for each layer.
846     * this returns true if this space is now in fact different than
847     * it was.
848     * sl is the socklist this data is going into.
849     * ns is the socket we are working on - all the info we care
850     * about is in this socket structure, so now need not pass the
851     * entire player object.
852     * layer is the layer to update, with 2 being the floor and 0 the
853     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
854     * take. Interesting to note that before this function, the map1 function
855     * numbers the spaces differently - I think this was a leftover from
856     * the map command, where the faces stack up. Sinces that is no longer
857     * the case, it seems to make more sense to have these layer values
858     * actually match.
859     */
860 root 1.16 static int
861 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
862 elmex 1.1 {
863 root 1.75 object *ob = ms.faces_obj [layer];
864 root 1.16
865     /* If there is no object for this space, or if the face for the object
866     * is the blank face, set the face number to zero.
867     * else if we have the stored head object for this space, that takes
868     * precedence over the other object for this space.
869     * otherwise, we do special head processing
870     */
871 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
872 root 1.16
873     /* We've gotten what face we want to use for the object. Now see if
874     * if it has changed since we last sent it to the client.
875     */
876 root 1.75 if (lastcell.faces[layer] != face_num)
877 root 1.16 {
878 root 1.75 lastcell.faces[layer] = face_num;
879 root 1.73
880 root 1.74 if (!ns.faces_sent[face_num])
881 root 1.73 if (ob)
882     ns.send_faces (ob);
883     else
884 root 1.116 ns.send_face (face_num, 10);
885 root 1.28
886     sl << uint16 (face_num);
887 root 1.16 return 1;
888 elmex 1.1 }
889 root 1.28
890 root 1.16 /* Nothing changed */
891     return 0;
892 elmex 1.1 }
893    
894     /**
895 root 1.101 * Draws client map.
896 elmex 1.1 */
897 root 1.16 void
898 root 1.101 draw_client_map (player *pl)
899 elmex 1.1 {
900 root 1.154 object *ob = pl->viewpoint;
901     if (!pl->observe->active)
902 root 1.101 return;
903    
904     /* If player is just joining the game, he isn't here yet, so the map
905     * can get swapped out. If so, don't try to send them a map. All will
906     * be OK once they really log in.
907     */
908 root 1.181 if (!ob->map || ob->map->state != MAP_ACTIVE)
909 root 1.101 return;
910    
911 root 1.141 int startlen, oldlen;
912 root 1.16
913 root 1.101 check_map_change (pl);
914 root 1.180 pl->ob->prefetch_surrounding_maps ();
915 root 1.16
916 root 1.101 /* do LOS after calls to update_position */
917 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
918 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
919 root 1.101 {
920     pl->do_los = 0;
921 root 1.143 pl->update_los ();
922 root 1.101 }
923    
924     /**
925     * This function uses the new map1 protocol command to send the map
926     * to the client. It is necessary because the old map command supports
927     * a maximum map size of 15x15.
928     * This function is much simpler than the old one. This is because
929     * the old function optimized to send as few face identifiers as possible,
930     * at the expense of sending more coordinate location (coordinates were
931     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
932     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
933     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
934     * and use the other 4 bits for other informatiion. For full documentation
935     * of what we send, see the doc/Protocol file.
936     * I will describe internally what we do:
937     * the ns->lastmap shows how the map last looked when sent to the client.
938     * in the lastmap structure, there is a cells array, which is set to the
939     * maximum viewable size (As set in config.h).
940     * in the cells, there are faces and a count value.
941     * we use the count value to hold the darkness value. If -1, then this space
942     * is not viewable.
943     * we use faces[0] faces[1] faces[2] to hold what the three layers
944     * look like.
945     */
946 root 1.58
947 root 1.101 client &socket = *pl->ns;
948 root 1.16
949 root 1.177 packet sl ("map1a");
950 root 1.28
951 root 1.34 startlen = sl.length ();
952 root 1.25
953 root 1.141 int hx = socket.mapx / 2;
954     int hy = socket.mapy / 2;
955 root 1.76
956 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
957     int ax = dx + hx;
958     int ay = dy + hy;
959    
960 root 1.145 int mask = (ax << 10) | (ay << 4);
961 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
962    
963     /* If the coordinates are not valid, or it is too dark to see,
964     * we tell the client as such
965     */
966     if (!m)
967     {
968     /* space is out of map. Update space and clear values
969     * if this hasn't already been done. If the space is out
970     * of the map, it shouldn't have a head.
971     */
972     if (lastcell.count != -1)
973     {
974     sl << uint16 (mask);
975     map_clearcell (&lastcell, -1);
976     }
977    
978     continue;
979     }
980 root 1.162
981 root 1.144 int d = pl->blocked_los_uc (dx, dy);
982    
983     if (d > 3)
984     {
985     /* This block deals with spaces that are not visible for whatever
986     * reason. Still may need to send the head for this space.
987     */
988     if (lastcell.count != -1
989     || lastcell.faces[0]
990     || lastcell.faces[1]
991     || lastcell.faces[2]
992     || lastcell.stat_hp
993     || lastcell.flags
994     || lastcell.player)
995     sl << uint16 (mask);
996    
997     /* properly clear a previously sent big face */
998     map_clearcell (&lastcell, -1);
999     }
1000     else
1001     {
1002     /* In this block, the space is visible.
1003     */
1004    
1005     /* Rather than try to figure out what everything that we might
1006     * need to send is, then form the packet after that,
1007     * we presume that we will in fact form a packet, and update
1008     * the bits by what we do actually send. If we send nothing,
1009     * we just back out sl.length () to the old value, and no harm
1010     * is done.
1011     * I think this is simpler than doing a bunch of checks to see
1012     * what if anything we need to send, setting the bits, then
1013     * doing those checks again to add the real data.
1014     */
1015     oldlen = sl.length ();
1016    
1017     sl << uint16 (mask);
1018    
1019     unsigned char dummy;
1020     unsigned char *last_ext = &dummy;
1021    
1022     /* Darkness changed */
1023 root 1.146 if (lastcell.count != d)
1024 root 1.144 {
1025     mask |= 0x8;
1026    
1027 root 1.148 *last_ext |= 0x80;
1028     last_ext = &sl[sl.length ()];
1029     sl << uint8 (d);
1030 root 1.144 }
1031    
1032     lastcell.count = d;
1033    
1034     mapspace &ms = m->at (nx, ny);
1035     ms.update ();
1036    
1037 root 1.148 // extmap handling
1038     uint8 stat_hp = 0;
1039     uint8 stat_width = 0;
1040     uint8 flags = 0;
1041     tag_t player = 0;
1042    
1043     // send hp information, if applicable
1044     if (object *op = ms.faces_obj [0])
1045     if (op->is_head () && !op->invisible)
1046     {
1047     if (op->stats.maxhp > op->stats.hp
1048     && op->stats.maxhp > 0
1049     && (op->type == PLAYER
1050     || op->type == DOOR // does not work, have maxhp 0
1051 root 1.171 || op->flag [FLAG_MONSTER]
1052     || op->flag [FLAG_ALIVE]
1053     || op->flag [FLAG_GENERATOR]))
1054 root 1.16 {
1055 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1056     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1057 root 1.16 }
1058 root 1.12
1059 root 1.148 if (expect_false (op->has_dialogue ()))
1060     flags |= 1;
1061 root 1.144
1062 root 1.148 if (expect_false (op->type == PLAYER))
1063     player = op == ob ? pl->ob->count
1064     : op == pl->ob ? ob->count
1065     : op->count;
1066     }
1067 root 1.144
1068 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1069     {
1070     lastcell.stat_hp = stat_hp;
1071 root 1.144
1072 root 1.148 mask |= 0x8;
1073     *last_ext |= 0x80;
1074     last_ext = &sl[sl.length ()];
1075 root 1.144
1076 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1077 root 1.144
1078 root 1.148 if (stat_width > 1)
1079 root 1.144 {
1080     *last_ext |= 0x80;
1081     last_ext = &sl[sl.length ()];
1082    
1083 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1084 root 1.144 }
1085 root 1.148 }
1086    
1087     if (expect_false (lastcell.player != player))
1088     {
1089     lastcell.player = player;
1090    
1091     mask |= 0x8;
1092     *last_ext |= 0x80;
1093     last_ext = &sl[sl.length ()];
1094    
1095     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1096     }
1097 root 1.144
1098 root 1.148 if (expect_false (lastcell.flags != flags))
1099     {
1100     lastcell.flags = flags;
1101 root 1.144
1102 root 1.148 mask |= 0x8;
1103     *last_ext |= 0x80;
1104     last_ext = &sl[sl.length ()];
1105 root 1.144
1106 root 1.148 sl << uint8 (8) << uint8 (flags);
1107 root 1.144 }
1108    
1109 root 1.148 // faces
1110    
1111 root 1.144 /* Floor face */
1112     if (update_space (sl, socket, ms, lastcell, 2))
1113     mask |= 0x4;
1114    
1115     /* Middle face */
1116     if (update_space (sl, socket, ms, lastcell, 1))
1117     mask |= 0x2;
1118    
1119     if (expect_false (ob->invisible)
1120     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1121     && ms.player () == ob)
1122     {
1123     // force player to be visible to himself if invisible
1124     if (lastcell.faces[0] != ob->face)
1125     {
1126     lastcell.faces[0] = ob->face;
1127 root 1.25
1128 root 1.75 mask |= 0x1;
1129 root 1.144 sl << uint16 (ob->face);
1130 root 1.25
1131 root 1.144 socket.send_faces (ob);
1132     }
1133     }
1134     /* Top face */
1135     else if (update_space (sl, socket, ms, lastcell, 0))
1136     mask |= 0x1;
1137    
1138     /* Check to see if we are in fact sending anything for this
1139     * space by checking the mask. If so, update the mask.
1140     * if not, reset the len to that from before adding the mask
1141     * value, so we don't send those bits.
1142     */
1143     if (mask & 0xf)
1144     sl[oldlen + 1] = mask & 0xff;
1145     else
1146     sl.reset (oldlen);
1147     } /* else this is a viewable space */
1148     ordered_mapwalk_end
1149 root 1.16
1150 root 1.84 socket.flush_fx ();
1151    
1152 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1153 root 1.16 {
1154 root 1.37 socket.send_packet (sl);
1155 root 1.16 socket.sent_scroll = 0;
1156 elmex 1.1 }
1157     }
1158    
1159     /**
1160     * This looks for any spells the player may have that have changed their stats.
1161     * it then sends an updspell packet for each spell that has changed in this way
1162     */
1163 root 1.16 void
1164     esrv_update_spells (player *pl)
1165     {
1166 root 1.53 if (!pl->ns)
1167     return;
1168    
1169 root 1.160 pl->ns->update_spells = false;
1170    
1171 root 1.50 if (!pl->ns->monitor_spells)
1172 root 1.16 return;
1173 root 1.28
1174     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1175 root 1.163 if (spell->type == SPELL)
1176     {
1177     int flags = 0;
1178     int val;
1179    
1180     /* check if we need to update it */
1181     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1182     if (spell->cached_sp != val)
1183     {
1184     spell->cached_sp = val;
1185     flags |= UPD_SP_MANA;
1186     }
1187    
1188     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1189     if (spell->cached_grace != val)
1190     {
1191     spell->cached_grace = val;
1192     flags |= UPD_SP_GRACE;
1193     }
1194    
1195     val = casting_level (pl->ob, spell);
1196     if (spell->cached_eat != val)
1197     {
1198     spell->cached_eat = val;
1199     flags |= UPD_SP_LEVEL;
1200     }
1201    
1202     if (flags)
1203     {
1204     packet sl;
1205    
1206     sl << "updspell "
1207     << uint8 (flags)
1208     << uint32 (spell->count);
1209    
1210     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1211     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1212     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1213    
1214     pl->ns->send_packet (sl);
1215     }
1216     }
1217 elmex 1.1 }
1218    
1219 root 1.16 void
1220     esrv_remove_spell (player *pl, object *spell)
1221     {
1222 root 1.50 if (!pl->ns->monitor_spells)
1223 root 1.16 return;
1224 root 1.28
1225 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1226     {
1227     LOG (llevError, "Invalid call to esrv_remove_spell");
1228     return;
1229     }
1230 root 1.27
1231 root 1.47 packet sl ("delspell");
1232 root 1.28
1233 root 1.47 sl << uint32 (spell->count);
1234 root 1.27
1235 root 1.50 pl->ns->send_packet (sl);
1236 elmex 1.1 }
1237    
1238     /* appends the spell *spell to the Socklist we will send the data to. */
1239 root 1.16 static void
1240 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1241 root 1.16 {
1242 root 1.187 int skill = 0;
1243 root 1.16
1244     if (!(spell->name))
1245     {
1246     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1247     return;
1248     }
1249 root 1.27
1250 root 1.16 /* store costs and damage in the object struct, to compare to later */
1251 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1252     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1253 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1254 elmex 1.1
1255 root 1.16 /* figure out which skill it uses, if it uses one */
1256     if (spell->skill)
1257 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1258 root 1.172 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1259 elmex 1.1
1260 root 1.69 // spells better have a face
1261     if (!spell->face)
1262     {
1263     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1264     spell->face = face_find ("burnout.x11", blank_face);
1265     }
1266    
1267 root 1.117 pl->ns->send_face (spell->face);
1268    
1269 root 1.27 /* send the current values */
1270     sl << uint32 (spell->count)
1271     << uint16 (spell->level)
1272     << uint16 (spell->casting_time)
1273 elmex 1.132 << uint16 (spell->cached_sp)
1274     << uint16 (spell->cached_grace)
1275     << uint16 (spell->cached_eat)
1276 root 1.27 << uint8 (skill)
1277     << uint32 (spell->path_attuned)
1278 root 1.69 << uint32 (spell->face)
1279 root 1.27 << data8 (spell->name)
1280     << data16 (spell->msg);
1281 elmex 1.1 }
1282    
1283     /**
1284     * This tells the client to add the spell *ob, if *ob is NULL, then add
1285     * all spells in the player's inventory.
1286     */
1287 root 1.16 void
1288     esrv_add_spells (player *pl, object *spell)
1289     {
1290     if (!pl)
1291     {
1292     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1293     return;
1294     }
1295 root 1.28
1296 root 1.50 if (!pl->ns->monitor_spells)
1297 root 1.16 return;
1298 root 1.28
1299 root 1.47 packet sl ("addspell");
1300 root 1.28
1301 root 1.16 if (!spell)
1302     {
1303 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1304 root 1.16 {
1305     /* were we to simply keep appending data here, we could exceed
1306     * MAXSOCKBUF if the player has enough spells to add, we know that
1307     * append_spells will always append 19 data bytes, plus 4 length
1308     * bytes and 3 strings (because that is the spec) so we need to
1309     * check that the length of those 3 strings, plus the 23 bytes,
1310     * won't take us over the length limit for the socket, if it does,
1311     * we need to send what we already have, and restart packet formation
1312     */
1313 root 1.117 if (spell->type != SPELL)
1314     continue;
1315    
1316 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1317     * to show add_spell is 26 bytes + 2 strings. However, the overun
1318     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1319     * like it will fix this
1320     */
1321 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1322 root 1.16 {
1323 root 1.117 pl->ns->flush_fx ();
1324 root 1.50 pl->ns->send_packet (sl);
1325 root 1.34
1326     sl.reset ();
1327     sl << "addspell ";
1328 root 1.16 }
1329 root 1.27
1330     append_spell (pl, sl, spell);
1331 root 1.16 }
1332     }
1333     else if (spell->type != SPELL)
1334     {
1335     LOG (llevError, "Asked to send a non-spell object as a spell");
1336     return;
1337     }
1338     else
1339 root 1.27 append_spell (pl, sl, spell);
1340    
1341 root 1.118 if (sl.length () > MAXSOCKBUF)
1342 root 1.176 cleanup ("buffer overflow in esrv_add_spells!");
1343 root 1.27
1344 root 1.16 /* finally, we can send the packet */
1345 root 1.117 pl->ns->flush_fx ();
1346 root 1.50 pl->ns->send_packet (sl);
1347 elmex 1.1 }
1348 root 1.28
1349 root 1.155 //-GPL
1350