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/cvs/cvsroot/libgender/test.C
Revision: 1.96
Committed: Sun Feb 6 01:17:15 2005 UTC (21 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.95: +16 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 #include <stdlib.h>
2     #include <stdio.h>
3     #include <string.h>
4     #include <math.h>
5 root 1.94 #include <list>
6 root 1.1
7 root 1.62 #include "opengl.h"
8    
9 root 1.1 #include "SDL.h"
10     #include "SDL_opengl.h"
11    
12     static SDL_Surface *global_image = NULL;
13     static GLuint global_texture = 0;
14    
15 root 1.29 #include "util.h"
16 root 1.2 #include "entity.h"
17 root 1.29 #include "txtprt_import.h"
18 root 1.96 #include "randlvl.h"
19 root 1.29
20 root 1.84 bool doom3parse (const char *f);
21    
22 root 1.70 #include "shader.h"
23    
24 root 1.1 /**********************************************************************/
25    
26 root 1.6 view camera;
27 root 1.18 vec3 camera_velocity;
28 root 1.51 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
29 root 1.50 float camera_velocity_factor = 80;
30 root 1.6
31 root 1.1 void
32     HotKey_ToggleFullScreen (void)
33     {
34     SDL_Surface *screen;
35    
36     screen = SDL_GetVideoSurface ();
37 root 1.73
38 root 1.1 if (SDL_WM_ToggleFullScreen (screen))
39 root 1.5 printf ("Toggled fullscreen mode - now %s\n",
40     (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
41 root 1.1 else
42 root 1.5 printf ("Unable to toggle fullscreen mode\n");
43 root 1.1 }
44    
45     void
46     HotKey_ToggleGrab (void)
47     {
48     SDL_GrabMode mode;
49    
50     printf ("Ctrl-G: toggling input grab!\n");
51     mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52 root 1.73
53 root 1.1 if (mode == SDL_GRAB_ON)
54 root 1.5 printf ("Grab was on\n");
55 root 1.1 else
56 root 1.5 printf ("Grab was off\n");
57 root 1.1
58     mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59 root 1.73
60 root 1.1 if (mode == SDL_GRAB_ON)
61 root 1.5 printf ("Grab is now on\n");
62 root 1.1 else
63 root 1.5 printf ("Grab is now off\n");
64 root 1.1 }
65    
66     void
67     HotKey_Iconify (void)
68     {
69     printf ("Ctrl-Z: iconifying window!\n");
70     SDL_WM_IconifyWindow ();
71     }
72    
73     int
74     HandleEvent (SDL_Event * event)
75     {
76     int done;
77    
78     done = 0;
79 root 1.73
80 root 1.1 switch (event->type)
81     {
82     case SDL_ACTIVEEVENT:
83     /* See what happened */
84     printf ("app %s ", event->active.gain ? "gained" : "lost");
85     if (event->active.state & SDL_APPACTIVE)
86 root 1.62 printf ("active ");
87 root 1.1 else if (event->active.state & SDL_APPMOUSEFOCUS)
88 root 1.62 printf ("mouse ");
89 root 1.1 else if (event->active.state & SDL_APPINPUTFOCUS)
90 root 1.62 printf ("input ");
91 root 1.1
92     printf ("focus\n");
93     break;
94    
95     case SDL_KEYDOWN:
96 root 1.51 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
97     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
99     if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
100     if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
101     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
102     if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
103     if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
104     if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
105     if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
106 root 1.6
107 root 1.1 if (event->key.keysym.sym == SDLK_ESCAPE)
108 root 1.6 done = 1;
109 root 1.1
110     if ((event->key.keysym.sym == SDLK_g) &&
111     (event->key.keysym.mod & KMOD_CTRL))
112 root 1.6 HotKey_ToggleGrab ();
113 root 1.1
114     if ((event->key.keysym.sym == SDLK_z) &&
115     (event->key.keysym.mod & KMOD_CTRL))
116 root 1.6 HotKey_Iconify ();
117 root 1.1
118     if ((event->key.keysym.sym == SDLK_RETURN) &&
119     (event->key.keysym.mod & KMOD_ALT))
120 root 1.6 HotKey_ToggleFullScreen ();
121 root 1.1
122     break;
123    
124 root 1.18 case SDL_KEYUP:
125 root 1.19 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
126     if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
127 root 1.50 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
128     if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
129 root 1.51 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
130     if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
131 root 1.50 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
132     if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
133 root 1.18 break;
134    
135 root 1.1 case SDL_QUIT:
136     done = 1;
137     break;
138     }
139    
140     return (done);
141     }
142    
143 root 1.47 void draw_floor (int size, int dx, int dy, int dz)
144     {
145     int x, z, ry;
146    
147 root 1.60 for (x = 0; x < 10; x++)
148 root 1.47 {
149 root 1.60 for (z = 0; z < 10; z++)
150 root 1.47 {
151 root 1.62 vector<vertex_t2f_n3f_v3f> pts;
152     pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
153     pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
154     pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
155     pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
156 root 1.47
157     geometry_quads *q = new geometry_quads;
158 root 1.78 //q->m = new simple_material;
159 root 1.47 q->set (pts);
160     entity *e = new entity (q);
161     e->move (vec3 (dx + x * size, dy, dz + z * size));
162     e->show ();
163     }
164     }
165     }
166    
167 root 1.52 void draw_test_nurb ()
168     {
169 root 1.49 geometry_nurbs *q = new geometry_nurbs;
170     q->set ();
171     entity *e = new entity (q);
172     e->move (vec3 (10, 3, -4));
173     e->show ();
174     }
175    
176 root 1.66 void fisch (vec3 center, GLfloat radius, int depth)
177     {
178 root 1.80 entity *planet = new entity (new geometry_sphere (testmat, radius));
179 root 1.66 planet->move (center);
180     planet->show ();
181    
182     if (--depth)
183     {
184     GLfloat r2 = radius * .1F;
185     GLfloat r3 = radius + r2;
186    
187     fisch (center + vec3 (r3, 0, 0), r2, depth);
188     fisch (center + vec3 (0, 0, r3), r2, depth);
189     fisch (center + vec3 (-r3, 0, 0), r2, depth);
190     }
191     }
192    
193 root 1.54 extern void draw_level ();
194 root 1.92
195 root 1.94 std::list<entity_moveable *> moveables;
196    
197     void perfom_moves ()
198     {
199     for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200     {
201     (*i)->perform_step (timer.diff);
202     }
203     }
204    
205 root 1.1 int
206     RunGLTest (int argc, char *argv[],
207     int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
208     {
209     int i;
210     int rgb_size[3];
211     int w = 640;
212     int h = 480;
213     int done = 0;
214     int frames;
215 root 1.2 Uint32 video_flags;
216 root 1.1 int value;
217 root 1.45 GLenum gl_error;
218 root 1.1
219     if (SDL_Init (SDL_INIT_VIDEO) < 0)
220     {
221     fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
222     exit (1);
223     }
224    
225     /* See if we should detect the display depth */
226     if (bpp == 0)
227     {
228     if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
229 root 1.3 bpp = 8;
230 root 1.1 else
231 root 1.3 bpp = 16; /* More doesn't seem to work */
232 root 1.1 }
233    
234 root 1.2 video_flags = SDL_OPENGL;
235    
236 root 1.1 for (i = 1; argv[i]; ++i)
237 root 1.3 if (strcmp (argv[1], "-fullscreen") == 0)
238     video_flags |= SDL_FULLSCREEN;
239 root 1.1
240     if (noframe)
241 root 1.3 video_flags |= SDL_NOFRAME;
242 root 1.1
243     /* Initialize the display */
244     switch (bpp)
245     {
246     case 8:
247     rgb_size[0] = 3;
248     rgb_size[1] = 3;
249     rgb_size[2] = 2;
250     break;
251 root 1.3
252 root 1.1 case 15:
253     case 16:
254     rgb_size[0] = 5;
255     rgb_size[1] = 5;
256     rgb_size[2] = 5;
257     break;
258 root 1.3
259 root 1.1 default:
260     rgb_size[0] = 8;
261     rgb_size[1] = 8;
262     rgb_size[2] = 8;
263     break;
264     }
265 root 1.18
266 root 1.1 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267     SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268     SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 root 1.69 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
270 root 1.1 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271 root 1.3
272 root 1.1 if (fsaa)
273     {
274     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
275     SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
276     }
277 root 1.3
278 root 1.1 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
279     {
280     fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
281     SDL_Quit ();
282     exit (1);
283     }
284    
285 root 1.69 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
286     //printf ("\n");
287     //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
288     //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
289     //printf ("Version : %s\n", glGetString (GL_VERSION));
290     //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
291 root 1.1 printf ("\n");
292    
293     SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
294     printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
295     SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
296     printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
297     SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
298     printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
299     SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
300     printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
301     SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
302     printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
303 root 1.3
304 root 1.1 if (fsaa)
305     {
306     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
307     printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
308     SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
309     printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
310     value);
311     }
312    
313     /* Set the window manager title bar */
314 root 1.12 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
315 root 1.1
316     /* Set the gamma for the window */
317     if (gamma != 0.0)
318 root 1.3 SDL_SetGamma (gamma, gamma, gamma);
319 root 1.1
320 root 1.79 testmat = new test_material;
321    
322 root 1.94 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
323 root 1.78 planet->move (vec3 (0, 0, -20));
324     planet->show ();
325 root 1.84
326 root 1.94 planet->v = vec3 (10, 0, 0);
327     moveables.push_back (planet);
328    
329 root 1.89 doom3parse ("test.proc");
330    
331 root 1.56 for (int i = 0; i < 20; i++)
332 root 1.17 {
333 root 1.40 // load a entity
334 root 1.17 txtprt_parser p;
335 root 1.47 geometry *g;
336 root 1.17 try
337 root 1.40 {
338 root 1.47 g = p.read ("test.blasc");
339 root 1.40 }
340     catch (txtprt_i_exception & e)
341     {
342     cout << "ERR: " << e.msg << endl;
343     }
344    
345 root 1.47 entity *e = new entity (g);
346     e->move (vec3 (i*5, -3, -i*10));
347     e->show ();
348 root 1.17 }
349 root 1.47
350 root 1.89 {
351     fisch (vec3 (0, 0, -2e9), 1e9, 8);
352     //entity *planet = new entity (new geometry_sphere (1e9));
353     //planet->move (vec3 (0, 0, -1.5e9));
354     //planet->show ();
355     }
356    
357     {
358     entity *planet = new entity (new geometry_sphere (testmat, 4e15));
359     planet->move (vec3 (0, 0, 1e17));
360     planet->show ();
361     }
362 root 1.60
363 root 1.96 {
364     RandomBuilding r;
365     entity *randlvl = r.draw (1000, 1000, 200);
366     randlvl->move (vec3 (0, 0, 0));
367     randlvl->show ();
368    
369     entity *randlvl2 = r.draw (300, 100, 20);
370     randlvl2->move (vec3 (-2000, 0, 0));
371     randlvl2->show ();
372    
373     entity *randlvl3 = r.draw (100, 30, 3);
374     randlvl3->move (vec3 (-1000, 0, 0));
375     randlvl3->show ();
376     }
377    
378 root 1.75 //draw_floor (10, -500, -10, -1000);
379 root 1.54 draw_level ();
380 root 1.73
381 root 1.83 #if 0
382 root 1.73 {
383 root 1.75 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
384     entity *e = new entity (hf);
385     e->move (vec3 (-100000, -100000 * 0.01, -100000));
386 root 1.73 e->show ();
387     }
388 root 1.83 #endif
389 root 1.73
390 root 1.60 //draw_test_nurb ();
391 root 1.47
392 root 1.55 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
393     camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
394 root 1.6 camera.p = point (0, 0, 10);
395     camera.d = vec3 (0, 0, -1);
396     camera.u = vec3 (0, 1, 0);
397     camera.w = w; camera.h = h;
398 root 1.67 camera.fov = 40.;
399 root 1.1
400 root 1.65 glDisable (GL_ALPHA_TEST);
401 root 1.29
402 root 1.1 /* Loop until done. */
403     frames = 0;
404 root 1.16
405 root 1.90 linear_light mylight, mylight2;
406    
407 root 1.78 mylight.radius = 100000;
408 root 1.79 mylight.c = colour (1., 1, 1, 1.);
409 root 1.80 mylight.intensity = 1.F;
410 root 1.78
411 root 1.90 mylight2.radius = 100000;
412     mylight2.c = colour (1., 0, 0, 1.);
413     mylight2.intensity = 1.F;
414    
415 root 1.91 pass_data pass_light (&mylight);
416     pass_data pass_light2 (&mylight2);
417 root 1.78
418 root 1.1 while (!done)
419     {
420     char *sdl_error;
421     SDL_Event event;
422    
423 root 1.88 camera_angle += 90 * camera_velocity_angle * timer.diff;
424     camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
425 root 1.51
426     vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
427     vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
428    
429     camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
430     camera.u = cross (camera.d, right);
431    
432 root 1.50 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
433     camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
434 root 1.18
435 root 1.78 mylight.orig = camera.orig;
436     mylight.p = camera.p;
437 root 1.1
438 root 1.90 mylight2.orig = camera.orig;
439     mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
440    
441 root 1.79 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
442    
443 root 1.34 camera.begin ();
444 root 1.91 camera.render (pass_depth);
445     camera.render (pass_postdepth);
446     camera.render (pass_light);
447 root 1.90 //camera.render (view::LIGHTED, pass_light2);
448 root 1.34 camera.end ();
449 root 1.94
450     perfom_moves ();
451 root 1.1
452     SDL_GL_SwapBuffers ();
453 root 1.15 timer.frame ();
454 root 1.62
455     #if 0
456 root 1.1 /* Check for error conditions. */
457     gl_error = glGetError ();
458    
459 root 1.45 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
460 root 1.1
461     sdl_error = SDL_GetError ();
462    
463     if (sdl_error[0] != '\0')
464     {
465     fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
466     SDL_ClearError ();
467     }
468    
469     /* Allow the user to see what's happening */
470 root 1.51 //SDL_Delay (40);
471 root 1.62 #endif
472 root 1.1
473     /* Check if there's a pending event. */
474     while (SDL_PollEvent (&event))
475 root 1.18 done = HandleEvent (&event);
476 root 1.20
477 root 1.1 ++frames;
478     }
479    
480     if (global_image)
481     {
482     SDL_FreeSurface (global_image);
483     global_image = NULL;
484     }
485 root 1.73
486 root 1.1 if (global_texture)
487     {
488     glDeleteTextures (1, &global_texture);
489     global_texture = 0;
490     }
491    
492     /* Destroy our GL context, etc. */
493     SDL_Quit ();
494     return (0);
495     }
496     int
497     main (int argc, char *argv[])
498     {
499     int i, logo;
500     int numtests;
501     int bpp = 0;
502     int slowly;
503     float gamma = 0.0;
504     int noframe = 0;
505     int fsaa = 0;
506 root 1.68
507 root 1.1 logo = 0;
508     slowly = 0;
509     numtests = 1;
510     for (i = 1; argv[i]; ++i)
511     {
512     if (strcmp (argv[i], "-twice") == 0)
513     {
514     ++numtests;
515     }
516     if (strcmp (argv[i], "-slow") == 0)
517     {
518     slowly = 1;
519     }
520     if (strcmp (argv[i], "-bpp") == 0)
521     {
522     bpp = atoi (argv[++i]);
523     }
524     if (strcmp (argv[i], "-gamma") == 0)
525     {
526     gamma = (float) atof (argv[++i]);
527     }
528     if (strcmp (argv[i], "-noframe") == 0)
529     {
530     noframe = 1;
531     }
532     if (strcmp (argv[i], "-fsaa") == 0)
533     {
534     ++fsaa;
535     }
536     if (strncmp (argv[i], "-h", 2) == 0)
537     {
538     printf
539     ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
540     argv[0]);
541     exit (0);
542     }
543     }
544 root 1.17
545 root 1.1 for (i = 0; i < numtests; ++i)
546 root 1.17 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
547    
548 root 1.1 return 0;
549     }