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#ifndef ENTITY_H |
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#define ENTITY_H |
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#include <GL/gl.h> |
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#include <vector> |
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#include "oct.h" |
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using namespace std; |
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typedef unsigned int soffs; // 32 bit |
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const soffs soffs_max = 1UL << 31; |
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#define GLFLOAT_MAX 1e30 |
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#define GLFLOAT_MIN -1e30 |
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struct sector { |
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soffs x, y, z; |
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}; |
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struct point { |
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GLfloat x, y, z; |
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point () { }; |
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point (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { }; |
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}; |
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struct colour { |
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GLfloat r, g, b; |
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colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1.) : r(r), g(g), b(b) { }; |
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}; |
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struct vec3 { |
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GLfloat x, y, z; |
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vec3 () { }; |
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vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { }; |
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const vec3 operator -() const |
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{ return vec3 (-x, -y, -z); } |
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}; |
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const vec3 cross (const vec3 &a, const vec3 &b); |
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GLfloat dot (const vec3 &a, const vec3 &b); |
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struct texc { |
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GLfloat s, t; |
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texc () { }; |
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texc (GLfloat s, GLfloat t) : s(s), t(t) { }; |
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}; |
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struct box { |
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point a, b; |
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void reset () |
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{ |
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a = point (GLFLOAT_MAX, GLFLOAT_MAX, GLFLOAT_MAX); |
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b = point (GLFLOAT_MIN, GLFLOAT_MIN, GLFLOAT_MIN); |
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} |
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void add (const box &o); |
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}; |
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struct entity_base { |
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struct entity_base *parent; |
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vector<octant *> o; |
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box bbox; |
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virtual void update_bbox (); |
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virtual void show (const sector &sec) { }; |
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void hide (); |
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virtual void draw () = 0; |
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virtual ~entity_base () |
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{ |
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hide (); |
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}; |
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}; |
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struct entity_container : entity_base, protected vector<entity_base *> { |
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void add (entity_base *e) { push_back (e); e->parent = this; } |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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~entity_container (); |
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}; |
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struct entity_filter : entity_base { |
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protected: |
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entity_base *e; |
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public: |
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void set (entity_base *e) |
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{ |
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this->e = e; |
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e->parent = this; |
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} |
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void remove () |
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{ |
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this->e->parent = 0; |
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this->e = 0; |
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} |
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entity_base *content () { return e; }; |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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~entity_filter (); |
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}; |
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struct entity : entity_filter { |
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sector sec; |
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void show (const sector &sec); |
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void show (); |
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void draw (); |
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}; |
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struct entity_affine : entity_filter { |
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//matrix m; |
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}; |
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struct vertex1d { |
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colour c; // colour |
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point p; // vertex |
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}; |
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struct vertex2d { |
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colour c; // colour |
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point p; // vertex |
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vec3 n; // normal |
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texc t; // texture |
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vertex2d () { }; |
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vertex2d (colour c, point p, vec3 n, texc t = texc()) : c(c), p(p), n(n), t(t) { }; |
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}; |
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template<GLenum type> |
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struct entity_opengl1d : entity_base, vector<vertex1d> { |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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}; |
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template<GLenum type> |
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struct entity_opengl2d : entity_base, vector<vertex2d> { |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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}; |
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typedef entity_opengl1d<GL_POINTS> entity_points; |
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typedef entity_opengl1d<GL_LINES> entity_lines; |
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typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; |
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typedef entity_opengl1d<GL_LINE_LOOP> entity_line_loop; |
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typedef entity_opengl2d<GL_TRIANGLES> entity_triangles; |
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typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_triangle_strip; |
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typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan; |
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typedef entity_opengl2d<GL_QUADS> entity_quads; |
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typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; |
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typedef entity_opengl2d<GL_POLYGON> entity_polygon; |
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struct light { |
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point p; |
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colour c; |
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GLfloat intensity; |
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GLfloat radius; |
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}; |
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struct draw_context { |
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enum { DEPTH, AMBIENT, LIGHTED } mode; |
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light *l; |
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}; |
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struct view { |
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point p; |
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vec3 d, u; |
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float fov; |
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int w, h; |
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void draw (const draw_context &c); |
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}; |
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#endif |
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