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1.1 |
#include "opengl.h" |
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#include "material.h" |
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1.8 |
#include <cstdlib> |
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#include <cstring> |
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1.9 |
#include <algorithm> |
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1.8 |
namespace shader { |
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1.9 |
refcounted::~refcounted () |
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{ |
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#if 0 |
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if (refcnt) |
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abort (); |
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#endif |
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} |
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const char str_float [] = "float"; |
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const char str_float2 [] = "float2"; |
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const char str_float3 [] = "float3"; |
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const char str_float4 [] = "float4"; |
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const char str_float4x4 [] = "float4x4"; |
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root |
1.11 |
const char str_sampler1d [] = "sampler1d"; |
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const char str_sampler2d [] = "sampler2d"; |
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const char str_sampler3d [] = "sampler3d"; |
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const char str_samplerCUBE [] = "samplerCUBE"; |
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const char str_samplerRECT [] = "samplerRECT"; |
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root |
1.8 |
static CGcontext cg_context = cgCreateContext (); |
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int var_i::next_name = 0; |
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1.9 |
var_i::var_i (CGtype cgtype, const char *typestr) |
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: typestr (typestr) |
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1.8 |
{ |
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name = ++next_name; |
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param = cgCreateParameter (cg_context, cgtype); |
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} |
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var_i::~var_i () |
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{ |
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cgDestroyParameter (param); |
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} |
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root |
1.9 |
void var_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << "V" << name; |
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} |
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void uniform_i::build_decl (ostringstream &b) |
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{ |
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b << "uniform " << typestr << ' ' << "V" << name; |
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} |
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void stream_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << "V" << name; |
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b << " : " << binding; |
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} |
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root |
1.8 |
void var_i::build (shader_builder &b) |
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{ |
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1.9 |
b << "V" << name; |
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1.8 |
} |
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1.9 |
void uniform_i::build (shader_builder &b) |
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1.8 |
{ |
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1.9 |
var_i::build (b); |
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if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
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b.refs.push_back (*this); |
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1.8 |
} |
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1.9 |
void stream_i::build (shader_builder &b) |
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1.8 |
{ |
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1.9 |
var_i::build (b); |
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if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
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b.streams.push_back (*this); |
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} |
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void temporary_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
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b.temps.push_back (*this); |
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} |
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void fragment_const_string_i::build (shader_builder &b) |
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{ |
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b << str; |
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root |
1.8 |
} |
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root |
1.9 |
struct vin vin; |
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// MUST update is-function below |
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varying_3f vin::position_3f ("POSITION"); |
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varying_4f vin::position_4f ("POSITION"); |
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varying_3f vin::normal_3f ("NORMAL"); |
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varying_4f vin::normal_4f ("NORMAL"); |
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varying_3f vin::color0_3f ("COLOR0"); |
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varying_4f vin::color0_4f ("COLOR0"); |
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varying_3f vin::color1_3f ("COLOR1"); |
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varying_4f vin::color1_4f ("COLOR1"); |
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root |
1.11 |
varying_1f vin::texcoord_1f[8] = |
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{ |
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varying_1f ("TEXCOORD0"), varying_1f ("TEXCOORD1"), varying_1f ("TEXCOORD2"), varying_1f ("TEXCOORD3"), |
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varying_1f ("TEXCOORD4"), varying_1f ("TEXCOORD5"), varying_1f ("TEXCOORD6"), varying_1f ("TEXCOORD7"), |
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}; |
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varying_2f vin::texcoord_2f[8] = |
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{ |
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varying_2f ("TEXCOORD0"), varying_2f ("TEXCOORD1"), varying_2f ("TEXCOORD2"), varying_2f ("TEXCOORD3"), |
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varying_2f ("TEXCOORD4"), varying_2f ("TEXCOORD5"), varying_2f ("TEXCOORD6"), varying_2f ("TEXCOORD7"), |
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}; |
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varying_3f vin::texcoord_3f[8] = |
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{ |
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varying_3f ("TEXCOORD0"), varying_3f ("TEXCOORD1"), varying_3f ("TEXCOORD2"), varying_3f ("TEXCOORD3"), |
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varying_3f ("TEXCOORD4"), varying_3f ("TEXCOORD5"), varying_3f ("TEXCOORD6"), varying_3f ("TEXCOORD7"), |
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}; |
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varying_4f vin::texcoord_4f[8] = |
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{ |
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varying_4f ("TEXCOORD0"), varying_4f ("TEXCOORD1"), varying_4f ("TEXCOORD2"), varying_4f ("TEXCOORD3"), |
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varying_4f ("TEXCOORD4"), varying_4f ("TEXCOORD5"), varying_4f ("TEXCOORD6"), varying_4f ("TEXCOORD7"), |
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}; |
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root |
1.9 |
varying_1f vin::psize_1f ("PSIZE"); |
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varying_1f vin::attr6_1f ("ATTR6"); |
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varying_1f vin::attr7_1f ("ATTR7"); |
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varying_2f vin::attr6_2f ("ATTR6"); |
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varying_2f vin::attr7_2f ("ATTR7"); |
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varying_3f vin::attr6_3f ("ATTR6"); |
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varying_3f vin::attr7_3f ("ATTR7"); |
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varying_4f vin::attr6_4f ("ATTR6"); |
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varying_4f vin::attr7_4f ("ATTR7"); |
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bool vin::is (const var &r) |
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{ |
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return r == vin::position_3f |
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|| r == vin::position_4f |
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|| r == vin::normal_3f |
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|| r == vin::normal_4f |
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|| r == vin::color0_3f |
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|| r == vin::color0_4f |
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|| r == vin::color1_3f |
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|| r == vin::color1_4f |
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root |
1.11 |
|| r == vin::texcoord_1f[0] || r == vin::texcoord_1f[1] || r == vin::texcoord_1f[2] || r == vin::texcoord_1f[3] |
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|| r == vin::texcoord_1f[4] || r == vin::texcoord_1f[5] || r == vin::texcoord_1f[6] || r == vin::texcoord_1f[7] |
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|| r == vin::texcoord_2f[0] || r == vin::texcoord_2f[1] || r == vin::texcoord_2f[2] || r == vin::texcoord_2f[3] |
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|| r == vin::texcoord_2f[4] || r == vin::texcoord_2f[5] || r == vin::texcoord_2f[6] || r == vin::texcoord_2f[7] |
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|| r == vin::texcoord_3f[0] || r == vin::texcoord_3f[1] || r == vin::texcoord_3f[2] || r == vin::texcoord_3f[3] |
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|| r == vin::texcoord_3f[4] || r == vin::texcoord_3f[5] || r == vin::texcoord_3f[6] || r == vin::texcoord_3f[7] |
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|| r == vin::texcoord_4f[0] || r == vin::texcoord_4f[1] || r == vin::texcoord_4f[2] || r == vin::texcoord_4f[3] |
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|| r == vin::texcoord_4f[4] || r == vin::texcoord_4f[5] || r == vin::texcoord_4f[6] || r == vin::texcoord_4f[7] |
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root |
1.9 |
|| r == vin::psize_1f |
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|| r == vin::attr6_1f |
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|| r == vin::attr7_1f |
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|| r == vin::attr6_2f |
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|| r == vin::attr7_2f |
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|| r == vin::attr6_3f |
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|| r == vin::attr7_3f |
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|| r == vin::attr6_4f |
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|| r == vin::attr7_4f; |
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} |
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struct fin fin; |
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struct fin &vout = fin; |
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// MUST update is-function below |
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varying_4f fin::position_4f ("HPOS"); |
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varying_4f fin::color0_4f ("COLOR0"); |
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varying_4f fin::color1_4f ("COLOR1"); |
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root |
1.11 |
varying_4f fin::texcoord_4f[8] = |
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{ |
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varying_4f ("TEXCOORD0"), varying_4f ("TEXCOORD1"), varying_4f ("TEXCOORD2"), varying_4f ("TEXCOORD3"), |
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varying_4f ("TEXCOORD4"), varying_4f ("TEXCOORD5"), varying_4f ("TEXCOORD6"), varying_4f ("TEXCOORD7"), |
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}; |
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root |
1.9 |
|
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bool fin::is (const var &r) |
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{ |
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return r == fin::position_4f |
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|| r == fin::color0_4f |
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|| r == fin::color1_4f |
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root |
1.11 |
|| r == fin::texcoord_4f[0] |
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|| r == fin::texcoord_4f[1] |
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|| r == fin::texcoord_4f[2] |
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|| r == fin::texcoord_4f[3] |
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|| r == fin::texcoord_4f[4] |
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|| r == fin::texcoord_4f[5] |
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|| r == fin::texcoord_4f[6] |
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|| r == fin::texcoord_4f[7]; |
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root |
1.9 |
} |
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| 195 |
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struct fout fout; |
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| 197 |
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// MUST update is-function below |
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varying_4f fout::color0_4f ("COLOR0"); |
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varying_3f fout::color0_3f ("COLOR0"); |
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varying_4f fout::color1_4f ("COLOR1"); |
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varying_3f fout::color1_3f ("COLOR1"); |
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varying_1f fout::depth_1f ("DEPTH"); |
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| 204 |
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bool fout::is (const var &r) |
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{ |
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return r == fout::color0_4f |
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|| r == fout::color0_3f |
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|| r == fout::color1_4f |
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|| r == fout::color1_3f |
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|| r == fout::depth_1f; |
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} |
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root |
1.11 |
uniform_matrix_f mvp, mv, proj; |
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root |
1.9 |
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| 215 |
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void fragment_vector_i::build (shader_builder &b) |
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{ |
| 217 |
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for (vector<fragment>::iterator i = begin (); i != end (); i++) |
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(*i)->build (b); |
| 219 |
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} |
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| 221 |
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void shader_program::print () |
| 222 |
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{ |
| 223 |
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shader_builder b; |
| 224 |
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build (b); |
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ostringstream os; |
| 226 |
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| 227 |
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os << "void main (\n"; |
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for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
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{ |
| 230 |
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os << " "; |
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| 232 |
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if (is_vertex) |
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{ |
| 234 |
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if (vin.is (*i)) os << "in "; |
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if (vout.is (*i)) os << "out "; |
| 236 |
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} |
| 237 |
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else |
| 238 |
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{ |
| 239 |
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if (fin.is (*i)) os << "in "; |
| 240 |
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if (fout.is (*i)) os << "out "; |
| 241 |
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} |
| 242 |
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| 243 |
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(*i)->build_decl (os); |
| 244 |
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os << ",\n"; |
| 245 |
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} |
| 246 |
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| 247 |
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for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
| 248 |
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{ |
| 249 |
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os << " "; |
| 250 |
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(*i)->build_decl (os); |
| 251 |
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os << ",\n"; |
| 252 |
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} |
| 253 |
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| 254 |
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os << " uniform float unused_cg_broken_syntax\n"; |
| 255 |
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os << ")\n{\n"; |
| 256 |
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| 257 |
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for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
| 258 |
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{ |
| 259 |
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(*i)->build_decl (os); |
| 260 |
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os << ";\n"; |
| 261 |
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} |
| 262 |
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| 263 |
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os << "\n"; |
| 264 |
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os << b.source.str (); |
| 265 |
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os << "\n}\n"; |
| 266 |
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| 267 |
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printf ("%s\n", os.str ().c_str ()); |
| 268 |
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| 269 |
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} |
| 270 |
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| 271 |
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void debdebdebdebug ()//D |
| 272 |
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{ |
| 273 |
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vertex_program p; |
| 274 |
root |
1.11 |
temp_4f t1, t2; |
| 275 |
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sampler2d s2d (1); |
| 276 |
root |
1.9 |
|
| 277 |
root |
1.11 |
p << t2 << " = tex2D (" << s2d << ", " << vin.position_4f << ".xy);\n"; |
| 278 |
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p << t1 << " = mul (" << vin.position_4f << "," << mvp << ");\n"; |
| 279 |
root |
1.10 |
p << vout.position_4f << " = " << t1 << ";\n"; |
| 280 |
root |
1.9 |
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| 281 |
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p.print (); |
| 282 |
root |
1.11 |
//exit (0); |
| 283 |
root |
1.9 |
} |
| 284 |
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| 285 |
root |
1.8 |
} |
| 286 |
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| 287 |
root |
1.1 |
material::~material () |
| 288 |
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{ |
| 289 |
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} |
| 290 |
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| 291 |
root |
1.6 |
void |
| 292 |
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simple_material::begin () |
| 293 |
root |
1.1 |
{ |
| 294 |
root |
1.6 |
glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); |
| 295 |
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glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); |
| 296 |
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glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); |
| 297 |
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glMaterialf (GL_FRONT, GL_SHININESS, shininess); |
| 298 |
root |
1.1 |
} |
| 299 |
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| 300 |
root |
1.6 |
void |
| 301 |
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simple_material::end () |
| 302 |
root |
1.1 |
{ |
| 303 |
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} |
| 304 |
root |
1.6 |
|
| 305 |
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void |
| 306 |
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osama_material::begin () |
| 307 |
root |
1.3 |
{ |
| 308 |
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cgGLEnableProfile (vsh_profile); |
| 309 |
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cgGLEnableProfile (fsh_profile); |
| 310 |
root |
1.6 |
cgGLEnableTextureParameter (g_Texture); |
| 311 |
root |
1.3 |
} |
| 312 |
root |
1.6 |
|
| 313 |
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void |
| 314 |
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osama_material::end () |
| 315 |
root |
1.3 |
{ |
| 316 |
root |
1.6 |
cgGLDisableTextureParameter (g_Texture); |
| 317 |
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// cgGLUnbindProgram (vsh_profile); |
| 318 |
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// cgGLUnbindProgram (fsh_profile); |
| 319 |
root |
1.3 |
cgGLDisableProfile (vsh_profile); |
| 320 |
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cgGLDisableProfile (fsh_profile); |
| 321 |
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} |
| 322 |
root |
1.1 |
|
| 323 |
root |
1.6 |
GLuint |
| 324 |
|
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texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
| 325 |
root |
1.3 |
{ |
| 326 |
root |
1.4 |
GLuint textur; |
| 327 |
root |
1.3 |
int w, h; |
| 328 |
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SDL_Surface *image; |
| 329 |
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SDL_Rect area; |
| 330 |
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Uint32 saved_flags; |
| 331 |
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Uint8 saved_alpha; |
| 332 |
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| 333 |
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/* Use the surface width and height expanded to powers of 2 */ |
| 334 |
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//w = power_of_two (surface->w); |
| 335 |
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//h = power_of_two (surface->h); |
| 336 |
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w = power_of_two (surface->w); |
| 337 |
|
|
h = power_of_two (surface->h); |
| 338 |
root |
1.5 |
tex2oord[0] = 0.0f; /* Min X */ |
| 339 |
|
|
tex2oord[1] = 0.0f; /* Min Y */ |
| 340 |
|
|
tex2oord[2] = (GLfloat) surface->w / w; /* Max X */ |
| 341 |
|
|
tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */ |
| 342 |
root |
1.3 |
|
| 343 |
|
|
image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
| 344 |
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
| 345 |
|
|
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
| 346 |
|
|
#else |
| 347 |
|
|
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
| 348 |
|
|
#endif |
| 349 |
|
|
); |
| 350 |
root |
1.6 |
|
| 351 |
root |
1.3 |
if (image == NULL) |
| 352 |
root |
1.6 |
return 0; |
| 353 |
root |
1.3 |
|
| 354 |
|
|
/* Save the alpha blending attributes */ |
| 355 |
|
|
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
| 356 |
|
|
saved_alpha = surface->format->alpha; |
| 357 |
|
|
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
| 358 |
root |
1.6 |
SDL_SetAlpha (surface, 0, 0); |
| 359 |
root |
1.3 |
|
| 360 |
|
|
/* Copy the surface into the GL texture image */ |
| 361 |
|
|
area.x = 0; |
| 362 |
|
|
area.y = 0; |
| 363 |
|
|
area.w = surface->w; |
| 364 |
|
|
area.h = surface->h; |
| 365 |
|
|
SDL_BlitSurface (surface, &area, image, &area); |
| 366 |
|
|
|
| 367 |
|
|
/* Restore the alpha blending attributes */ |
| 368 |
|
|
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
| 369 |
root |
1.6 |
SDL_SetAlpha (surface, saved_flags, saved_alpha); |
| 370 |
root |
1.3 |
|
| 371 |
|
|
/* Create an OpenGL texture for the image */ |
| 372 |
root |
1.4 |
glGenTextures (1, &textur); |
| 373 |
|
|
glBindTexture (GL_TEXTURE_2D, textur); |
| 374 |
root |
1.6 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 375 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 376 |
root |
1.7 |
glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS |
| 377 |
root |
1.3 |
glTexImage2D (GL_TEXTURE_2D, |
| 378 |
|
|
0, |
| 379 |
|
|
GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
| 380 |
|
|
SDL_FreeSurface (image); /* No longer needed */ |
| 381 |
|
|
|
| 382 |
root |
1.4 |
return textur; |
| 383 |
root |
1.3 |
} |
| 384 |
|
|
|
| 385 |
root |
1.6 |
CGcontext cgc; |
| 386 |
root |
1.3 |
|
| 387 |
root |
1.6 |
void |
| 388 |
|
|
init_shaders () |
| 389 |
|
|
{ |
| 390 |
root |
1.3 |
cgc = cgCreateContext (); |
| 391 |
|
|
} |
| 392 |
root |
1.8 |
|