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#ifndef MATERIAL_H |
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#define MATERIAL_H |
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#include <vector> |
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#include <string> |
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#include <sstream> |
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#include "opengl.h" |
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#include "util.h" |
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namespace shader { |
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using namespace std; |
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const int NAMELEN = 16; |
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class refcounted |
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{ |
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template<class type> friend class ref; |
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mutable int refcnt; |
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void refcnt_inc () const { refcnt++; } |
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void refcnt_dec () const { if (!--refcnt) delete this; }; |
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public: |
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refcounted () : refcnt(0) { } |
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virtual ~refcounted (); |
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}; |
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template<class type> |
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struct ref |
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{ |
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type *p; |
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ref () |
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{ |
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p = new type; |
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p->refcnt_inc (); |
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} |
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ref (type &d) |
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{ |
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d.refcnt_inc (); |
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p = &d; |
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} |
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ref (const ref &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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template<class type2> |
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ref (const ref<type2> &r) |
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{ |
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r.p->refcnt_inc (); |
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p = r.p; |
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} |
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~ref () |
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{ |
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p->refcnt_dec (); |
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} |
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ref &operator =(type &d) |
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{ |
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d.refcnt_inc (); |
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p->refcnt_dec (); |
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p = &d; |
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return *this; |
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} |
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type *operator ->() { return p; } |
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const type *operator ->() const { return p; } |
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operator type &() { return *p; } |
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operator const type &() const { return *p; } |
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template<class type2> |
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bool operator ==(const ref<type2> b) const |
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{ |
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return (void *)p == (void *)b.p; |
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} |
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}; |
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extern const char str_float []; |
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extern const char str_float2 []; |
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extern const char str_float3 []; |
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extern const char str_float4 []; |
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extern const char str_float4x4 []; |
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extern const char str_sampler1d []; |
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extern const char str_sampler2d []; |
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extern const char str_sampler3d []; |
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extern const char str_samplerCUBE []; |
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extern const char str_samplerRECT []; |
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typedef ref<struct var_i> var; |
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typedef ref<struct uniform_i> uniform; |
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struct shader_builder |
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{ |
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struct shader_program *prog; |
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vector<uniform> refs; // uniform parameters |
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vector<var> temps; // temporary variables |
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vector<var> streams; // varying inputs & outputs |
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ostringstream source; |
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template<typename type> |
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shader_builder &operator <<(const type &t) |
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{ |
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source << t; |
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return *this; |
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} |
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}; |
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struct fragment_i : refcounted |
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{ |
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virtual void build (shader_builder &b) = 0; |
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}; |
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typedef ref<fragment_i> fragment; |
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struct var_i : fragment_i |
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{ |
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static int next_name; |
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CGparameter param; |
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int name; |
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const char *typestr; |
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void build (shader_builder &b); |
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virtual void build_decl (ostringstream &b); |
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var_i (CGtype cgtype, const char *typestr); |
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~var_i (); |
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}; |
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struct uniform_i : var_i |
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{ |
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bool dirty; |
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virtual void update () = 0; |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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uniform_i (CGtype cgtype, const char *strtype) : var_i (cgtype, strtype), dirty (true) { } |
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}; |
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template<int dimension, typename gltype, CGtype cgtype, const char *strtype, void (*upd)(CGparameter, const gltype *)> |
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struct uniform2_i : uniform_i |
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{ |
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gltype data[dimension]; |
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void update () |
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{ |
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if (dirty) |
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{ |
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upd (param, data); |
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dirty = false; |
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} |
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} |
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uniform2_i () : uniform_i (cgtype, strtype) { } |
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}; |
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template<int dimension, const char *strtype, void (*update)(CGparameter, const GLfloat *)> |
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struct uniform_f_i : uniform2_i<dimension, GLfloat, CG_FLOAT, strtype, update> |
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{ |
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}; |
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struct uniform_1f_i : uniform_f_i<1, str_float, cgGLSetParameter1fv> { |
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void operator =(GLfloat v) |
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{ |
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data[0] = v; |
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dirty = true; |
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} |
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}; |
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struct uniform_2f_i : uniform_f_i<2, str_float2, cgGLSetParameter2fv> { }; |
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struct uniform_3f_i : uniform_f_i<3, str_float3, cgGLSetParameter3fv> { |
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void operator =(const vec3 &v) |
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{ |
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data[0] = v.x; |
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data[1] = v.y; |
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data[2] = v.z; |
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dirty = true; |
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} |
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}; |
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struct uniform_4f_i : uniform_f_i<4, str_float4, cgGLSetParameter4fv> { |
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void operator =(const gl::matrix &m) |
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{ |
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memcpy (data, m.data, 16 * sizeof (GLfloat)); |
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dirty = true; |
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} |
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}; |
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struct uniform_matrix_f_i : uniform_f_i<16, str_float4x4, cgGLSetMatrixParameterfc> { }; |
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typedef ref<uniform_1f_i> uniform_1f; |
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typedef ref<uniform_2f_i> uniform_2f; |
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typedef ref<uniform_3f_i> uniform_3f; |
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typedef ref<uniform_4f_i> uniform_4f; |
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typedef ref<uniform_matrix_f_i> uniform_matrix_f; |
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struct stream_i : var_i |
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{ |
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char binding[16]; |
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void build (shader_builder &b); |
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void build_decl (ostringstream &b); |
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stream_i (CGtype type, const char *strtype) : var_i (type, strtype) { } |
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}; |
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template<int dimension, GLenum gltype, CGtype cgtype, const char *strtype> |
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struct varying_i : stream_i |
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{ |
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varying_i (const char *binding) |
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: stream_i (cgtype, strtype) |
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{ |
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strcpy (this->binding, binding); |
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} |
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void set (GLsizei stride, GLvoid *ptr) |
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{ |
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cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
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} |
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}; |
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template<int dimension, const char *strtype> |
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struct varying_f_i : varying_i<dimension, GL_FLOAT, CG_FLOAT, strtype> |
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{ |
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varying_f_i (const char *binding) : varying_i<dimension, GL_FLOAT, CG_FLOAT, strtype> (binding) { } |
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void set (const gl::vertex_buffer_object &vb, GLint offset) |
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{ |
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varying_i<dimension, GL_FLOAT, CG_FLOAT, strtype>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
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} |
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}; |
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struct varying_1f_i : varying_f_i<1, str_float> |
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{ |
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varying_1f_i (const char *binding) : varying_f_i<1, str_float> (binding) { } |
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}; |
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struct varying_2f_i : varying_f_i<2, str_float2> |
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{ |
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varying_2f_i (const char *binding) : varying_f_i<2, str_float2> (binding) { } |
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void set_t (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_t (vb.format)); |
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} |
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}; |
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struct varying_3f_i : varying_f_i<3, str_float3> |
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{ |
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varying_3f_i (const char *binding) : varying_f_i<3, str_float3> (binding) { } |
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void set_p (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_p (vb.format)); |
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} |
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void set_n (const gl::vertex_buffer_object &vb) |
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{ |
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set (vb, gl::format_offset_n (vb.format)); |
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} |
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}; |
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struct varying_4f_i : varying_f_i<4, str_float4> |
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{ |
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varying_4f_i (const char *binding) : varying_f_i<4, str_float4> (binding) { } |
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}; |
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template<class class_i> |
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struct ref_varying : ref<class_i> |
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{ |
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ref_varying (const char *binding) |
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: ref<class_i> (*new class_i (binding)) |
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{ |
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} |
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}; |
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typedef ref_varying<varying_1f_i> varying_1f; |
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typedef ref_varying<varying_2f_i> varying_2f; |
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typedef ref_varying<varying_3f_i> varying_3f; |
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typedef ref_varying<varying_4f_i> varying_4f; |
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extern struct vin |
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{ |
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static varying_3f position_3f; |
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static varying_4f position_4f; |
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static varying_3f normal_3f; |
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static varying_4f normal_4f; |
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static varying_3f color0_3f; |
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static varying_4f color0_4f; |
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static varying_3f color1_3f; |
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static varying_4f color1_4f; |
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static varying_1f psize_1f; |
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static varying_1f attr6_1f, attr7_1f; |
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static varying_2f attr6_2f, attr7_2f; |
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static varying_3f attr6_3f, attr7_3f; |
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static varying_4f attr6_4f, attr7_4f; |
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static varying_1f texcoord_1f[8]; |
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static varying_2f texcoord_2f[8]; |
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static varying_3f texcoord_3f[8]; |
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static varying_4f texcoord_4f[8]; |
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bool is (const var &r); |
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} vin; |
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extern struct fin |
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{ |
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static varying_4f position_4f; |
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static varying_4f color0_4f; |
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static varying_4f color1_4f; |
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static varying_4f texcoord_4f[8]; |
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bool is (const var &r); |
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} fin; |
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extern struct fin &vout; |
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extern struct fout |
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{ |
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static varying_4f color0_4f; |
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static varying_3f color0_3f; |
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static varying_4f color1_4f; |
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static varying_3f color1_3f; |
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static varying_1f depth_1f; |
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bool is (const var &r); |
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} fout; |
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// predefined globals |
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extern uniform_matrix_f mvp, mv, proj; |
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struct temporary_i : var_i |
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{ |
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void build (shader_builder &b); |
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temporary_i (CGtype cgtype, const char *strtype) : var_i (cgtype, strtype) { }; |
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}; |
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template<CGtype cgtype, const char *strtype> |
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struct temp_ref : ref<temporary_i> |
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{ |
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temp_ref () |
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: ref<temporary_i> (*new temporary_i (cgtype, strtype)) |
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{ |
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} |
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}; |
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typedef temp_ref<CG_FLOAT, str_float > temp_1f; |
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typedef temp_ref<CG_FLOAT, str_float2 > temp_2f; |
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typedef temp_ref<CG_FLOAT, str_float3 > temp_3f; |
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typedef temp_ref<CG_FLOAT, str_float4 > temp_4f; |
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typedef temp_ref<CG_FLOAT, str_float4x4> temp_matrix_f; |
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template<CGtype cgtype, const char *strtype> |
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struct sampler_i : uniform_i |
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{ |
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GLuint texture; |
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void update () |
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{ |
| 370 |
|
|
if (dirty) |
| 371 |
|
|
{ |
| 372 |
|
|
cgGLSetTextureParameter (param, texture); |
| 373 |
|
|
dirty = false; |
| 374 |
|
|
} |
| 375 |
|
|
} |
| 376 |
|
|
|
| 377 |
|
|
void begin () |
| 378 |
|
|
{ |
| 379 |
|
|
cgGLEnableTextureParameter (texture); |
| 380 |
|
|
} |
| 381 |
|
|
|
| 382 |
|
|
sampler_i (GLuint texturename) : uniform_i (cgtype, strtype), texture (texturename) { } |
| 383 |
|
|
}; |
| 384 |
|
|
|
| 385 |
|
|
struct sampler1d_i : sampler_i<CG_SAMPLER1D, str_sampler1d> |
| 386 |
|
|
{ |
| 387 |
|
|
sampler1d_i (GLuint texturename) : sampler_i<CG_SAMPLER1D, str_sampler1d> (texturename) { } |
| 388 |
|
|
}; |
| 389 |
|
|
|
| 390 |
|
|
struct sampler2d_i : sampler_i<CG_SAMPLER2D, str_sampler2d> |
| 391 |
|
|
{ |
| 392 |
|
|
sampler2d_i (GLuint texturename) : sampler_i<CG_SAMPLER2D, str_sampler2d> (texturename) { } |
| 393 |
|
|
}; |
| 394 |
|
|
|
| 395 |
|
|
struct sampler3d_i : sampler_i<CG_SAMPLER3D, str_sampler3d> |
| 396 |
|
|
{ |
| 397 |
|
|
sampler3d_i (GLuint texturename) : sampler_i<CG_SAMPLER3D, str_sampler3d> (texturename) { } |
| 398 |
|
|
}; |
| 399 |
|
|
|
| 400 |
|
|
struct samplerCUBE_i : sampler_i<CG_SAMPLERCUBE, str_samplerCUBE> |
| 401 |
root |
1.5 |
{ |
| 402 |
root |
1.8 |
samplerCUBE_i (GLuint texturename) : sampler_i<CG_SAMPLERCUBE, str_samplerCUBE> (texturename) { } |
| 403 |
root |
1.5 |
}; |
| 404 |
root |
1.8 |
|
| 405 |
|
|
struct samplerRECT_i : sampler_i<CG_SAMPLERRECT, str_samplerRECT> |
| 406 |
|
|
{ |
| 407 |
|
|
samplerRECT_i (GLuint texturename) : sampler_i<CG_SAMPLERRECT, str_samplerRECT> (texturename) { } |
| 408 |
|
|
}; |
| 409 |
|
|
|
| 410 |
|
|
template<class sampler_i> |
| 411 |
|
|
struct sampler_ref : ref<sampler_i> |
| 412 |
|
|
{ |
| 413 |
|
|
sampler_ref (GLuint texturename) |
| 414 |
|
|
: ref<sampler_i> (*new sampler_i (texturename)) |
| 415 |
|
|
{ |
| 416 |
|
|
} |
| 417 |
|
|
}; |
| 418 |
|
|
|
| 419 |
|
|
typedef sampler_ref<sampler1d_i> sampler1d; |
| 420 |
|
|
typedef sampler_ref<sampler2d_i> sampler2d; |
| 421 |
|
|
typedef sampler_ref<sampler3d_i> sampler3d; |
| 422 |
|
|
typedef sampler_ref<samplerCUBE_i> samplerCUBE; |
| 423 |
|
|
typedef sampler_ref<samplerRECT_i> samplerRECT; |
| 424 |
root |
1.5 |
|
| 425 |
root |
1.6 |
struct fragment_const_string_i : fragment_i |
| 426 |
|
|
{ |
| 427 |
|
|
const char *str; |
| 428 |
|
|
|
| 429 |
|
|
void build (shader_builder &b); |
| 430 |
|
|
|
| 431 |
|
|
fragment_const_string_i (const char *str) : str(str) { } |
| 432 |
|
|
}; |
| 433 |
|
|
|
| 434 |
|
|
struct fragment_vector_i : fragment_i, vector<fragment> |
| 435 |
|
|
{ |
| 436 |
|
|
void build (shader_builder &b); |
| 437 |
|
|
|
| 438 |
|
|
template<class fragment_i> |
| 439 |
|
|
fragment_vector_i &operator <<(ref<fragment_i> &f) |
| 440 |
|
|
{ |
| 441 |
|
|
push_back (f); |
| 442 |
|
|
return *this; |
| 443 |
|
|
} |
| 444 |
|
|
|
| 445 |
|
|
template<class fragment_i> |
| 446 |
|
|
fragment_vector_i &operator <<(fragment_i &f) |
| 447 |
|
|
{ |
| 448 |
|
|
push_back (f); |
| 449 |
|
|
return *this; |
| 450 |
|
|
} |
| 451 |
|
|
|
| 452 |
|
|
fragment_vector_i &operator <<(const char *s) |
| 453 |
|
|
{ |
| 454 |
|
|
push_back (*new fragment_const_string_i (s)); |
| 455 |
|
|
return *this; |
| 456 |
|
|
} |
| 457 |
|
|
}; |
| 458 |
|
|
|
| 459 |
|
|
typedef ref<fragment_vector_i> fragment_vector; |
| 460 |
|
|
|
| 461 |
|
|
struct shader_program : fragment_vector_i |
| 462 |
root |
1.5 |
{ |
| 463 |
root |
1.6 |
bool is_vertex; |
| 464 |
|
|
void print (); |
| 465 |
|
|
|
| 466 |
|
|
shader_program (bool is_vertex) : is_vertex(is_vertex) { } |
| 467 |
|
|
}; |
| 468 |
|
|
|
| 469 |
|
|
struct vertex_program : shader_program |
| 470 |
|
|
{ |
| 471 |
|
|
vertex_program () : shader_program (true) { } |
| 472 |
root |
1.5 |
}; |
| 473 |
root |
1.6 |
|
| 474 |
|
|
struct fragment_program : shader_program |
| 475 |
|
|
{ |
| 476 |
|
|
fragment_program () : shader_program (false) { } |
| 477 |
|
|
}; |
| 478 |
|
|
|
| 479 |
|
|
void debdebdebdebug ();//D |
| 480 |
root |
1.5 |
} |
| 481 |
root |
1.3 |
|
| 482 |
|
|
struct texture_execption |
| 483 |
|
|
{ |
| 484 |
|
|
texture_execption (string s) : msg(s) { } |
| 485 |
|
|
string msg; |
| 486 |
|
|
}; |
| 487 |
|
|
|
| 488 |
|
|
inline int power_of_two (int input) |
| 489 |
|
|
{ |
| 490 |
|
|
int value = 1; |
| 491 |
|
|
|
| 492 |
|
|
while (value < input) |
| 493 |
|
|
{ |
| 494 |
|
|
value <<= 1; |
| 495 |
|
|
} |
| 496 |
|
|
return value; |
| 497 |
|
|
} |
| 498 |
|
|
|
| 499 |
root |
1.1 |
struct material |
| 500 |
|
|
{ |
| 501 |
root |
1.2 |
virtual void begin () = 0; |
| 502 |
|
|
virtual void end () = 0; |
| 503 |
root |
1.1 |
virtual ~material (); |
| 504 |
|
|
}; |
| 505 |
|
|
|
| 506 |
|
|
struct simple_material : material |
| 507 |
|
|
{ |
| 508 |
|
|
colour diffuse, specular, emission; |
| 509 |
|
|
GLfloat shininess; |
| 510 |
|
|
|
| 511 |
root |
1.2 |
void begin (); |
| 512 |
|
|
void end (); |
| 513 |
root |
1.1 |
|
| 514 |
|
|
simple_material () |
| 515 |
|
|
: diffuse(1, 0, 1, 1) |
| 516 |
|
|
, specular(1, 0, 1, 1) |
| 517 |
|
|
, emission(1, 0, 1, 1) |
| 518 |
|
|
, shininess(1.) |
| 519 |
|
|
{ |
| 520 |
|
|
} |
| 521 |
|
|
}; |
| 522 |
|
|
|
| 523 |
root |
1.3 |
struct texture |
| 524 |
|
|
{ |
| 525 |
|
|
SDL_Surface *image; |
| 526 |
|
|
GLuint texture_pxls; |
| 527 |
|
|
GLfloat texcoord[4]; |
| 528 |
|
|
|
| 529 |
|
|
GLuint load_texture (SDL_Surface *surface, GLfloat *texcoord); |
| 530 |
|
|
|
| 531 |
|
|
texture(const char *f) |
| 532 |
|
|
{ |
| 533 |
|
|
image = IMG_Load (f); |
| 534 |
|
|
|
| 535 |
|
|
if (!image) |
| 536 |
|
|
throw (texture_execption ("Couldn't load " + (string) f + ": " + (string) IMG_GetError ())); |
| 537 |
|
|
|
| 538 |
|
|
texture_pxls = load_texture (image, (GLfloat*)&texcoord); |
| 539 |
|
|
if (texture_pxls == 0) |
| 540 |
|
|
throw (texture_execption ("Couldn't make GL Texture, failed to create new RGB SWSurface")); |
| 541 |
|
|
} |
| 542 |
|
|
}; |
| 543 |
|
|
|
| 544 |
|
|
extern CGcontext cgc; |
| 545 |
|
|
|
| 546 |
root |
1.6 |
struct xshader |
| 547 |
root |
1.3 |
{ |
| 548 |
|
|
CGprogram vsh, fsh; |
| 549 |
|
|
CGparameter lightpos; |
| 550 |
|
|
// mv, mvp |
| 551 |
|
|
CGprofile vsh_profile, fsh_profile; |
| 552 |
root |
1.4 |
CGparameter g_Texture; // the texture parameter |
| 553 |
root |
1.3 |
|
| 554 |
|
|
void check_cg_error (void) |
| 555 |
|
|
{ |
| 556 |
|
|
CGerror err = cgGetError (); |
| 557 |
|
|
|
| 558 |
|
|
if (err != CG_NO_ERROR) |
| 559 |
|
|
{ |
| 560 |
|
|
printf("CG error: %s\n", cgGetErrorString (err)); |
| 561 |
|
|
exit(1); |
| 562 |
|
|
} |
| 563 |
|
|
} |
| 564 |
root |
1.6 |
xshader (const char *vshp, const char *fshp) |
| 565 |
root |
1.3 |
{ |
| 566 |
|
|
vsh_profile = CG_PROFILE_ARBVP1; |
| 567 |
|
|
//if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30; |
| 568 |
|
|
//if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40; |
| 569 |
|
|
fsh_profile = CG_PROFILE_ARBFP1; |
| 570 |
|
|
//if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30; |
| 571 |
|
|
//if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40; |
| 572 |
|
|
|
| 573 |
|
|
vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, vshp, vsh_profile, 0, 0); |
| 574 |
|
|
check_cg_error (); |
| 575 |
|
|
cgGLLoadProgram (vsh); |
| 576 |
|
|
check_cg_error (); |
| 577 |
|
|
|
| 578 |
|
|
fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, fshp, fsh_profile, 0, 0); |
| 579 |
|
|
check_cg_error (); |
| 580 |
|
|
cgGLLoadProgram (fsh); |
| 581 |
|
|
check_cg_error (); |
| 582 |
|
|
|
| 583 |
root |
1.4 |
cgGLBindProgram (vsh); |
| 584 |
|
|
cgGLBindProgram (fsh); |
| 585 |
root |
1.3 |
|
| 586 |
|
|
// mv = cgGetNamedParameter (vsh, "WorldProj"); |
| 587 |
|
|
// mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
| 588 |
root |
1.4 |
//lightpos = cgGetNamedParameter (vsh, "LightPos"); |
| 589 |
|
|
//cgGLSetParameter4f (lightpos, 10, 10, 0, 1); //camera.p.x, camera.p.y, camera.p.z, 1); |
| 590 |
|
|
|
| 591 |
|
|
check_cg_error (); |
| 592 |
root |
1.3 |
} |
| 593 |
|
|
}; |
| 594 |
|
|
|
| 595 |
root |
1.6 |
struct osama_material : material, texture, xshader { |
| 596 |
root |
1.3 |
osama_material () |
| 597 |
root |
1.6 |
: xshader ("vsh.cg", "fsh.cg"), texture ("textures/osama.jpg") |
| 598 |
root |
1.3 |
{ |
| 599 |
|
|
g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;) |
| 600 |
root |
1.4 |
cgGLSetTextureParameter(g_Texture, texture_pxls); // Bind the texture number 999 to g_Texture |
| 601 |
root |
1.3 |
} |
| 602 |
|
|
|
| 603 |
|
|
void begin (); |
| 604 |
|
|
void end (); |
| 605 |
|
|
|
| 606 |
|
|
}; |
| 607 |
|
|
|
| 608 |
|
|
void init_shaders (); |
| 609 |
root |
1.1 |
#endif |
| 610 |
|
|
|
| 611 |
|
|
|