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root |
1.12 |
#include <cassert> |
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root |
1.1 |
#include "shader.h" |
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#include "shader_vars.h" |
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root |
1.17 |
#include <sstream> |
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#include <iomanip> |
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root |
1.18 |
namespace shader { |
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root |
1.17 |
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root |
1.18 |
using namespace std; |
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root |
1.1 |
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refcounted::~refcounted () |
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{ |
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if (refcnt) |
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abort (); |
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} |
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root |
1.6 |
void refcounted::refcnt_dec () const |
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{ |
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if (!--refcnt) |
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delete this; // quite a bit of code... |
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} |
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root |
1.1 |
const char str_float [] = "float"; |
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const char str_vec2 [] = "vec2"; |
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const char str_vec3 [] = "vec3"; |
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const char str_vec4 [] = "vec4"; |
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const char str_mat2 [] = "mat2"; |
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const char str_mat3 [] = "mat3"; |
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const char str_mat4 [] = "mat4"; |
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const char str_sampler_1d [] = "sampler1D"; |
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const char str_sampler_1d_shadow [] = "sampler1DShadow"; |
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const char str_sampler_2d [] = "sampler2D"; |
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const char str_sampler_2d_shadow [] = "sampler2DShadow"; |
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const char str_sampler_2d_rect [] = "sampler2DRect"; |
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const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow"; |
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const char str_sampler_3d [] = "sampler3D"; |
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const char str_sampler_3d_rect [] = "sampler3DRect"; |
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const char str_sampler_cube [] = "samplerCube"; |
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unsigned int var_i::next_id = 0; |
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var_i::var_i (const char *typestr) |
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: typestr (typestr) |
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{ |
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//param = cgCreateParameter (cg_context, cgtype); |
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} |
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var_i::~var_i () |
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{ |
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//cgDestroyParameter (param); |
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} |
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root |
1.4 |
stream_i::stream_i (const char *strtype) |
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: var_i (strtype) |
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{ |
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sprintf (name, "V%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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root |
1.1 |
temporary_i::temporary_i (const char *strtype) |
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: var_i (strtype) |
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{ |
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sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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uniform_i::uniform_i (const char *strtype) |
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: var_i (strtype), dirty (true) |
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{ |
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sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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fragment_string_i::~fragment_string_i () |
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{ |
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free (str); |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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void var_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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void uniform_i::build_decl (ostringstream &b) |
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{ |
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b << "uniform " << typestr << ' ' << name; |
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} |
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void stream_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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root |
1.16 |
void gluvar_i::build (shader_builder &b) |
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root |
1.1 |
{ |
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b << name; |
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} |
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void var_i::build (shader_builder &b) |
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{ |
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b << name; |
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} |
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void uniform_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
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b.refs.push_back (*this); |
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} |
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void stream_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
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b.streams.push_back (*this); |
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} |
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void temporary_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
| 129 |
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b.temps.push_back (*this); |
| 130 |
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} |
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void fragment_vector_i::build (shader_builder &b) |
| 133 |
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{ |
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for (vector<fragment>::iterator i = begin (); i != end (); i++) |
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(*i)->build (b); |
| 136 |
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} |
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| 138 |
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void fragment_const_string_i::build (shader_builder &b) |
| 139 |
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{ |
| 140 |
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b << str; |
| 141 |
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} |
| 142 |
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| 143 |
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void fragment_string_i::build (shader_builder &b) |
| 144 |
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{ |
| 145 |
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b << str; |
| 146 |
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} |
| 147 |
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| 148 |
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#if 0 |
| 149 |
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void statement_i::build (shader_builder &b) |
| 150 |
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{ |
| 151 |
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b << " "; |
| 152 |
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fragment_vector_i::build (b); |
| 153 |
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b << ";\n"; |
| 154 |
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} |
| 155 |
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#endif |
| 156 |
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| 157 |
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//////////////////////////////////////////////////////////////////////////// |
| 158 |
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| 159 |
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shader_object_i *cur = 0; |
| 160 |
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shader_object_i::shader_object_i (GLenum type) |
| 162 |
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: type (type) |
| 163 |
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{ |
| 164 |
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id = glCreateShaderObjectARB (type); |
| 165 |
root |
1.12 |
assert (id); |
| 166 |
root |
1.1 |
} |
| 167 |
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| 168 |
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shader_object_i::~shader_object_i () |
| 169 |
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{ |
| 170 |
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glDeleteObjectARB (id); |
| 171 |
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} |
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| 173 |
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void shader_object_i::start () |
| 174 |
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{ |
| 175 |
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clear (); |
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cur = this; |
| 177 |
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} |
| 178 |
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void shader_object_i::stop () |
| 180 |
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{ |
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cur = 0; |
| 182 |
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} |
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string shader_object_i::source () |
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{ |
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shader_builder b; |
| 187 |
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build (b); |
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ostringstream os; |
| 189 |
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| 190 |
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for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
| 191 |
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{ |
| 192 |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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// not neccessary right now, as GLSL is rich on predefinitions |
| 197 |
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for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
| 198 |
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{ |
| 199 |
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os << "attribute "; |
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(*i)->build_decl (os); |
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os << ";\n"; |
| 202 |
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} |
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os << "\nvoid main (void)\n{\n"; |
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for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
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{ |
| 208 |
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os << " "; |
| 209 |
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(*i)->build_decl (os); |
| 210 |
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os << ";\n"; |
| 211 |
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} |
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| 213 |
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os << "\n"; |
| 214 |
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os << b.source.str (); |
| 215 |
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os << "}\n"; |
| 216 |
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| 217 |
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return os.str (); |
| 218 |
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} |
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| 220 |
root |
1.17 |
static string linify (const string &s) |
| 221 |
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{ |
| 222 |
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ostringstream o; |
| 223 |
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| 224 |
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int b = 0, e; |
| 225 |
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int l = 1; |
| 226 |
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do { |
| 227 |
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o << setw (3) << l << ": "; |
| 228 |
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e = s.find ('\n', b); |
| 229 |
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if (e == string::npos) |
| 230 |
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e = s.size (); |
| 231 |
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| 232 |
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o << s.substr (b, e - b + 1); |
| 233 |
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b = e + 1; |
| 234 |
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l++; |
| 235 |
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} while (b < s.size ()); |
| 236 |
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| 237 |
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return o.str (); |
| 238 |
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} |
| 239 |
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| 240 |
root |
1.1 |
void shader_object_i::compile () |
| 241 |
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{ |
| 242 |
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string src = source (); |
| 243 |
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const char *sptr = src.data (); |
| 244 |
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const int slen = src.size (); |
| 245 |
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| 246 |
root |
1.17 |
printf ("%s\n", linify (src).c_str ()); |
| 247 |
root |
1.1 |
glShaderSourceARB (id, 1, &sptr, &slen); |
| 248 |
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glCompileShaderARB (id); |
| 249 |
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| 250 |
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GLint compiled; |
| 251 |
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glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
| 252 |
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| 253 |
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if (!compiled) |
| 254 |
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{ |
| 255 |
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char infolog[8192]; |
| 256 |
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glGetInfoLogARB (id, 8192, NULL, infolog); |
| 257 |
root |
1.17 |
printf ("%s\n", linify (src).c_str ()); |
| 258 |
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printf ("%s\n", infolog); |
| 259 |
root |
1.12 |
abort (); |
| 260 |
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} |
| 261 |
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} |
| 262 |
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| 263 |
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program_object::program_object () |
| 264 |
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{ |
| 265 |
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id = glCreateProgramObjectARB (); |
| 266 |
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assert (id); |
| 267 |
root |
1.15 |
|
| 268 |
|
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glAttachObjectARB (id, vsh->id); |
| 269 |
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glAttachObjectARB (id, fsh->id); |
| 270 |
root |
1.12 |
} |
| 271 |
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| 272 |
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program_object::~program_object () |
| 273 |
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{ |
| 274 |
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glDeleteProgramsARB (1, &id); |
| 275 |
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} |
| 276 |
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| 277 |
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void program_object::link () |
| 278 |
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{ |
| 279 |
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glLinkProgramARB (id); |
| 280 |
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| 281 |
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GLint linked; |
| 282 |
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glGetObjectParameterivARB (id, GL_OBJECT_LINK_STATUS_ARB, &linked); |
| 283 |
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| 284 |
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if (!linked) |
| 285 |
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{ |
| 286 |
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char infolog[8192]; |
| 287 |
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glGetInfoLogARB (id, 8192, NULL, infolog); |
| 288 |
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printf ("LINK-INFOLOG<%s>\n", infolog); |
| 289 |
root |
1.1 |
abort (); |
| 290 |
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} |
| 291 |
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} |
| 292 |
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| 293 |
root |
1.7 |
void sl_func0::begin () const |
| 294 |
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{ |
| 295 |
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cur->append_string (name_par); |
| 296 |
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} |
| 297 |
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| 298 |
root |
1.8 |
void sl_func0::comma () const |
| 299 |
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{ |
| 300 |
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cur->append (str_comma); |
| 301 |
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} |
| 302 |
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| 303 |
root |
1.7 |
void sl_func0::end () const |
| 304 |
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{ |
| 305 |
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str_rpar (); |
| 306 |
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} |
| 307 |
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| 308 |
root |
1.6 |
void sl_float::operator ()() const |
| 309 |
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{ |
| 310 |
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char s[20]; |
| 311 |
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sprintf (s, "%g", c); |
| 312 |
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cur->append_string (s); |
| 313 |
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} |
| 314 |
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| 315 |
root |
1.9 |
const sl_convert< ::vec2 >::T sl_convert< ::vec2 >::convert (const ::vec2 &v) |
| 316 |
root |
1.6 |
{ |
| 317 |
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sl_string<60> s; |
| 318 |
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sprintf (s.str, "vec2 (%g, %g)", v.x, v.y); |
| 319 |
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return s; |
| 320 |
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} |
| 321 |
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| 322 |
root |
1.9 |
const sl_convert< ::vec3 >::T sl_convert< ::vec3 >::convert (const ::vec3 &v) |
| 323 |
root |
1.6 |
{ |
| 324 |
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sl_string<80> s; |
| 325 |
|
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sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
| 326 |
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return s; |
| 327 |
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} |
| 328 |
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| 329 |
root |
1.9 |
const sl_convert< ::vec4 >::T sl_convert< ::vec4 >::convert (const ::vec4 &v) |
| 330 |
root |
1.6 |
{ |
| 331 |
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sl_string<100> s; |
| 332 |
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sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
| 333 |
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return s; |
| 334 |
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} |
| 335 |
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| 336 |
root |
1.5 |
const fragment_const_string str_2sp (" "); |
| 337 |
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const fragment_const_string str_equal (" = "); |
| 338 |
root |
1.8 |
const fragment_const_string str_comma (", "); |
| 339 |
root |
1.5 |
const fragment_const_string str_endl (";\n"); |
| 340 |
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| 341 |
root |
1.1 |
const sl_append_const_string str_plus (" + "); |
| 342 |
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const sl_append_const_string str_minus (" - "); |
| 343 |
|
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const sl_append_const_string str_mul (" * "); |
| 344 |
|
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const sl_append_const_string str_div (" / "); |
| 345 |
root |
1.9 |
const sl_append_const_string str_mod (" % "); |
| 346 |
root |
1.1 |
|
| 347 |
root |
1.5 |
const sl_append_const_string str_lpar ("("); |
| 348 |
root |
1.1 |
const sl_append_const_string str_rpar (")"); |
| 349 |
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| 350 |
root |
1.5 |
void swizzle_mask (sl_string<7> &s, int mask) |
| 351 |
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{ |
| 352 |
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static const char channel[4] = { 'x', 'y', 'z', 'w' }; |
| 353 |
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| 354 |
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char *str = s.str; |
| 355 |
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| 356 |
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*str++ = ')'; |
| 357 |
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*str++ = '.'; |
| 358 |
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| 359 |
|
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while (mask) |
| 360 |
|
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{ |
| 361 |
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int c = mask % 5; |
| 362 |
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mask /= 5; |
| 363 |
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| 364 |
|
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if (c) |
| 365 |
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*str++ = channel[c - 1]; |
| 366 |
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} |
| 367 |
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| 368 |
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*str++ = 0; |
| 369 |
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} |
| 370 |
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| 371 |
root |
1.7 |
|
| 372 |
root |
1.1 |
void debdebdebdebug ()//D |
| 373 |
|
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{ |
| 374 |
|
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vertex_shader vsh; |
| 375 |
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| 376 |
|
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vsh->start (); |
| 377 |
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| 378 |
|
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temp_4f lightpos; |
| 379 |
root |
1.18 |
temp_4f wpos; |
| 380 |
root |
1.1 |
|
| 381 |
root |
1.13 |
lightpos = vec4 (0, 10, 0, 1); |
| 382 |
root |
1.18 |
wpos = gl.model_view_matrix * vin.vertex; |
| 383 |
root |
1.17 |
vout.position = vin.vertex * gl.model_view_matrix_inverse; |
| 384 |
root |
1.7 |
vout.tex_coord[0] = vin.tex_coord[0]; |
| 385 |
root |
1.18 |
vout.tex_coord[1] = normalize (lightpos - wpos); |
| 386 |
|
|
vout.tex_coord[2] = normalize (wpos); |
| 387 |
root |
1.14 |
//vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal); |
| 388 |
|
|
//vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos); |
| 389 |
root |
1.1 |
|
| 390 |
|
|
vsh->end (); |
| 391 |
root |
1.13 |
vsh->compile (); |
| 392 |
root |
1.10 |
|
| 393 |
|
|
fragment_shader fsh; |
| 394 |
|
|
|
| 395 |
|
|
fsh->start (); |
| 396 |
|
|
|
| 397 |
root |
1.11 |
xyz (fout.frag_color) = noise3 (x (fin.frag_coord) * y (fin.frag_coord)); |
| 398 |
|
|
|
| 399 |
root |
1.10 |
temp_1f spec_expon; |
| 400 |
|
|
spec_expon = 200; |
| 401 |
|
|
|
| 402 |
|
|
fsh->end (); |
| 403 |
|
|
fsh->compile (); |
| 404 |
|
|
|
| 405 |
root |
1.11 |
//abort (); |
| 406 |
root |
1.1 |
} |
| 407 |
|
|
|
| 408 |
|
|
} |
| 409 |
|
|
|