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root |
1.1 |
#include "shader.h" |
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#include "shader_vars.h" |
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namespace shader { |
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refcounted::~refcounted () |
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{ |
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#if 0 |
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if (refcnt) |
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abort (); |
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#endif |
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} |
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const char str_float [] = "float"; |
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const char str_vec2 [] = "vec2"; |
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const char str_vec3 [] = "vec3"; |
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const char str_vec4 [] = "vec4"; |
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const char str_mat2 [] = "mat2"; |
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const char str_mat3 [] = "mat3"; |
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const char str_mat4 [] = "mat4"; |
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const char str_sampler_1d [] = "sampler1D"; |
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const char str_sampler_1d_shadow [] = "sampler1DShadow"; |
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const char str_sampler_2d [] = "sampler2D"; |
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const char str_sampler_2d_shadow [] = "sampler2DShadow"; |
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const char str_sampler_2d_rect [] = "sampler2DRect"; |
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const char str_sampler_2d_rect_shadow [] = "sampler2DRectShadow"; |
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const char str_sampler_3d [] = "sampler3D"; |
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const char str_sampler_3d_rect [] = "sampler3DRect"; |
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const char str_sampler_cube [] = "samplerCube"; |
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unsigned int var_i::next_id = 0; |
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var_i::var_i (const char *typestr) |
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: typestr (typestr) |
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{ |
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//param = cgCreateParameter (cg_context, cgtype); |
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} |
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var_i::~var_i () |
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{ |
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//cgDestroyParameter (param); |
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} |
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temporary_i::temporary_i (const char *strtype) |
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: var_i (strtype) |
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{ |
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sprintf (name, "T%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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uniform_i::uniform_i (const char *strtype) |
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: var_i (strtype), dirty (true) |
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{ |
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sprintf (name, "U%lx_%d", ((long)this >> 4) & 0xfff, ++next_id); |
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} |
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fragment_string_i::~fragment_string_i () |
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{ |
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free (str); |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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void var_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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void uniform_i::build_decl (ostringstream &b) |
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{ |
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b << "uniform " << typestr << ' ' << name; |
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} |
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void stream_i::build_decl (ostringstream &b) |
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{ |
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b << typestr << ' ' << name; |
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} |
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//////////////////////////////////////////////////////////////////////////// |
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void glvar_i::build (shader_builder &b) |
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{ |
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b << name; |
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} |
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void var_i::build (shader_builder &b) |
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{ |
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b << name; |
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} |
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void uniform_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
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b.refs.push_back (*this); |
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} |
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void stream_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
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b.streams.push_back (*this); |
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} |
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void temporary_i::build (shader_builder &b) |
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{ |
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var_i::build (b); |
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if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
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b.temps.push_back (*this); |
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} |
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void fragment_vector_i::build (shader_builder &b) |
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{ |
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for (vector<fragment>::iterator i = begin (); i != end (); i++) |
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(*i)->build (b); |
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} |
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void fragment_const_string_i::build (shader_builder &b) |
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{ |
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b << str; |
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} |
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void fragment_string_i::build (shader_builder &b) |
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{ |
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b << str; |
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} |
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#if 0 |
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void statement_i::build (shader_builder &b) |
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{ |
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b << " "; |
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fragment_vector_i::build (b); |
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b << ";\n"; |
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} |
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#endif |
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//////////////////////////////////////////////////////////////////////////// |
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shader_object_i *cur = 0; |
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shader_object_i::shader_object_i (GLenum type) |
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: type (type) |
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{ |
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id = glCreateShaderObjectARB (type); |
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} |
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shader_object_i::~shader_object_i () |
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{ |
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glDeleteObjectARB (id); |
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} |
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void shader_object_i::start () |
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{ |
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clear (); |
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cur = this; |
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} |
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void shader_object_i::stop () |
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{ |
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cur = 0; |
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} |
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string shader_object_i::source () |
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{ |
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shader_builder b; |
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build (b); |
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ostringstream os; |
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for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
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{ |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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// not neccessary right now, as GLSL is rich on predefinitions |
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for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
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{ |
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os << "attribute "; |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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os << "\nvoid main (void)\n{\n"; |
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for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
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{ |
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os << " "; |
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(*i)->build_decl (os); |
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os << ";\n"; |
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} |
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os << "\n"; |
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os << b.source.str (); |
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os << "}\n"; |
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return os.str (); |
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} |
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void shader_object_i::compile () |
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{ |
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string src = source (); |
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const char *sptr = src.data (); |
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const int slen = src.size (); |
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printf ("SOURCE<%s>\n", src.c_str ()); |
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abort (); |
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glShaderSourceARB (id, 1, &sptr, &slen); |
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glCompileShaderARB (id); |
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GLint compiled; |
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glGetObjectParameterivARB (id, GL_OBJECT_COMPILE_STATUS_ARB, &compiled); |
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if (!compiled) |
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{ |
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char infolog[8192]; |
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glGetInfoLogARB (id, 8192, NULL, infolog); |
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printf ("SOURCE<%s>\n", src.c_str ()); |
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printf ("INFOLOG<%s>\n", infolog); |
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abort (); |
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} |
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} |
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template<typename T> |
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struct sl_append |
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{ |
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T t; |
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sl_append (const T &t) : t(t) { } |
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void operator ()() const |
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{ |
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cur->push_back (t); |
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} |
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}; |
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template<int length> |
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struct sl_string |
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{ |
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char str[length]; |
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void operator ()() const |
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{ |
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cur->push_back (*new fragment_string_i (str)); |
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} |
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}; |
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// only floats |
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struct sl_float |
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{ |
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const GLfloat c; |
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sl_float (GLfloat c) : c(c) { } |
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void operator ()() const |
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{ |
| 259 |
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char s[64]; |
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sprintf (s, "%g", c); |
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cur->append_string (s); |
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} |
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}; |
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template<class A, class B> |
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inline sl_expr< sl_concat2<A, B> > |
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concat (const A &a, const B &b) |
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{ |
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typedef sl_concat2<A, B> expr; |
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return sl_expr<expr> (expr (a, b)); |
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} |
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template<class A, class B, class C> |
| 274 |
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inline sl_expr< sl_concat3<A, B, C> > |
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concat (const A &a, const B &b, const C &c) |
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{ |
| 277 |
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typedef sl_concat3<A, B, C> expr; |
| 278 |
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return sl_expr<expr> (expr (a, b, c)); |
| 279 |
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} |
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| 281 |
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template<class A, class B, class C, class D> |
| 282 |
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inline sl_expr< sl_concat4<A, B, C, D> > |
| 283 |
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concat (const A &a, const B &b, const C &c, const D &d) |
| 284 |
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{ |
| 285 |
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typedef sl_concat4<A, B, C, D> expr; |
| 286 |
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return sl_expr<expr> (expr (a, b, c, d)); |
| 287 |
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} |
| 288 |
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| 289 |
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template<typename expr> |
| 290 |
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struct sl_convert |
| 291 |
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{ |
| 292 |
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typedef sl_expr<expr> T; |
| 293 |
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static inline const T &convert (const T &e) |
| 294 |
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{ |
| 295 |
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return e; |
| 296 |
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} |
| 297 |
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}; |
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template<> |
| 300 |
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struct sl_convert<GLfloat> |
| 301 |
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{ |
| 302 |
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typedef sl_expr<sl_float> T; |
| 303 |
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static inline const T convert (GLfloat f) |
| 304 |
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{ |
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return sl_float (f); |
| 306 |
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} |
| 307 |
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}; |
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| 309 |
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template<> |
| 310 |
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struct sl_convert<vec3> |
| 311 |
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{ |
| 312 |
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typedef sl_expr< sl_string<256> > T; |
| 313 |
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static inline const T convert (const vec3 &v) |
| 314 |
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{ |
| 315 |
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sl_string<256> s; |
| 316 |
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sprintf (s.str, "vec3 (%g, %g, %g)", v.x, v.y, v.z); |
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return s; |
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} |
| 319 |
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}; |
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| 321 |
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template<> |
| 322 |
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struct sl_convert<vec4> |
| 323 |
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{ |
| 324 |
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typedef sl_expr< sl_string<256> > T; |
| 325 |
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static inline const T convert (const vec4 &v) |
| 326 |
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{ |
| 327 |
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sl_string<256> s; |
| 328 |
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sprintf (s.str, "vec4 (%g, %g, %g, %g)", v.x, v.y, v.z, v.w); |
| 329 |
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return s; |
| 330 |
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} |
| 331 |
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}; |
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template<> |
| 334 |
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template<class V> |
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root |
1.2 |
struct sl_convert< var_ref<V> > |
| 336 |
root |
1.1 |
{ |
| 337 |
root |
1.2 |
typedef sl_expr< sl_append< var_ref<V> > > T; |
| 338 |
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static inline const T convert (const var_ref<V> &v) |
| 339 |
root |
1.1 |
{ |
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root |
1.2 |
return sl_append< var_ref<V> > (v); |
| 341 |
root |
1.1 |
} |
| 342 |
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}; |
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| 344 |
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template<> |
| 345 |
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struct sl_convert<glvar> |
| 346 |
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{ |
| 347 |
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typedef sl_expr< sl_append<glvar> > T; |
| 348 |
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static inline const T convert (const glvar &v) |
| 349 |
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{ |
| 350 |
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return sl_append<glvar> (v); |
| 351 |
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} |
| 352 |
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}; |
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| 354 |
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template<> |
| 355 |
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template<const char *strtype> |
| 356 |
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struct sl_convert< temp_ref<strtype> > |
| 357 |
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{ |
| 358 |
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typedef sl_expr< sl_append< temp_ref<strtype> > > T; |
| 359 |
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static inline const T convert (const temp_ref<strtype> &v) |
| 360 |
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{ |
| 361 |
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return sl_expr< sl_append< temp_ref<strtype> > >( |
| 362 |
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sl_append< temp_ref<strtype> > (v) |
| 363 |
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); |
| 364 |
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} |
| 365 |
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}; |
| 366 |
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| 367 |
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template<class fragment, typename expr> |
| 368 |
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inline void sl_assign (const fragment &f, const expr &e) |
| 369 |
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{ |
| 370 |
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cur->append_const (" "); |
| 371 |
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cur->append (f); |
| 372 |
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cur->append_const (" = "); |
| 373 |
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sl_convert<expr>::convert (e) (); |
| 374 |
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cur->append_const (";\n"); |
| 375 |
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} |
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| 377 |
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template<class type> |
| 378 |
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template<typename expr> |
| 379 |
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inline const auto_lvalue_ref0<type> &auto_lvalue_ref0<type>::operator =(const expr &e) const |
| 380 |
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{ |
| 381 |
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sl_assign (*this, e); |
| 382 |
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return *this; |
| 383 |
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} |
| 384 |
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| 385 |
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template<class type, typename arg1> |
| 386 |
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template<typename expr> |
| 387 |
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inline const auto_lvalue_ref1<type,arg1> &auto_lvalue_ref1<type,arg1>::operator =(const expr &e) const |
| 388 |
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{ |
| 389 |
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sl_assign (*this, e); |
| 390 |
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return *this; |
| 391 |
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} |
| 392 |
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| 393 |
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template<const char *strtype> |
| 394 |
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template<typename expr> |
| 395 |
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inline const temp_ref<strtype> &temp_ref<strtype>::operator =(const expr &e) const |
| 396 |
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{ |
| 397 |
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sl_assign (*this, e); |
| 398 |
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return *this; |
| 399 |
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} |
| 400 |
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| 401 |
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struct sl_append_const_string |
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{ |
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fragment_const_string str; |
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sl_append_const_string (const char *s) |
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: str (s) |
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{ } |
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void operator ()() const |
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{ |
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cur->push_back (str); |
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} |
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}; |
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# define SHADER_BINOP(op, str) \ |
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extern const sl_append_const_string str_ ## str; \ |
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template<typename A, typename B> \ |
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inline const sl_expr< sl_concat3< typename sl_convert<A>::T, \ |
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sl_append_const_string, \ |
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typename sl_convert<B>::T > > \ |
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operator op(const A &a, const B &b) \ |
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{ \ |
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return concat (sl_convert<A>::convert (a), str_ ## str, sl_convert<B>::convert (b)); \ |
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} |
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const sl_append_const_string str_plus (" + "); |
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const sl_append_const_string str_minus (" - "); |
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const sl_append_const_string str_mul (" * "); |
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const sl_append_const_string str_div (" / "); |
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SHADER_BINOP (+, plus); |
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SHADER_BINOP (-, minus); |
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SHADER_BINOP (*, mul); |
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SHADER_BINOP (/, div); |
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# undef SHADER_BINOP |
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const sl_append_const_string str_rpar (")"); |
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void debdebdebdebug ()//D |
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{ |
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vertex_shader vsh; |
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fragment_shader fsh; |
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temp_4f t1, t2; |
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sampler_2d s2d (1); |
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vsh->start (); |
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temp_4f lightpos; |
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temp_3f wpos; |
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lightpos = vec4 (10, -10, 0, 1); |
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wpos = gl.model_view_matrix_inverse_transpose * vin.normal; |
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vout.position = wpos; |
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vsh->end (); |
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vsh->compile (); |
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} |
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} |
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