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root |
1.3 |
/* |
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* math support |
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* most of the more complicated code is taken from mesa. |
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*/ |
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root |
1.2 |
#include <cstdio> // ugly |
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root |
1.25 |
#include <cstring> |
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root |
1.1 |
#include <cmath> |
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| 10 |
root |
1.4 |
#include <sys/time.h> |
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#include <time.h> |
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root |
1.20 |
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root |
1.27 |
#include "opengl.h" |
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root |
1.2 |
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root |
1.1 |
#include "util.h" |
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root |
1.15 |
#include "entity.h" |
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root |
1.1 |
|
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root |
1.3 |
#define DEG2RAD (M_PI / 180.) |
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root |
1.6 |
void renormalize (sector &s, point &p) |
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{ |
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float i; |
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root |
1.11 |
p.x = modff (p.x, &i); s.x += (soffs)i; |
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p.y = modff (p.y, &i); s.y += (soffs)i; |
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p.z = modff (p.z, &i); s.z += (soffs)i; |
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root |
1.6 |
} |
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root |
1.7 |
///////////////////////////////////////////////////////////////////////////// |
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root |
1.1 |
const vec3 normalize (const vec3 &v) |
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{ |
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root |
1.37 |
GLfloat s = length (v); |
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root |
1.3 |
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if (!s) |
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return v; |
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root |
1.1 |
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root |
1.3 |
s = 1. / s; |
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root |
1.1 |
return vec3 (v.x * s, v.y * s, v.z * s); |
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} |
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const vec3 cross (const vec3 &a, const vec3 &b) |
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{ |
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return vec3 ( |
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root |
1.3 |
a.y * b.z - a.z * b.y, |
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a.z * b.x - a.x * b.z, |
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a.x * b.y - a.y * b.x |
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); |
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root |
1.2 |
} |
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root |
1.7 |
///////////////////////////////////////////////////////////////////////////// |
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plane::plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d) |
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root |
1.9 |
: n (vec3 (a,b,c)) |
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root |
1.7 |
{ |
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root |
1.37 |
GLfloat s = 1. / length (n); |
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root |
1.7 |
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n = n * s; |
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root |
1.9 |
this->d = d * s; |
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root |
1.7 |
} |
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///////////////////////////////////////////////////////////////////////////// |
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root |
1.1 |
void box::add (const box &o) |
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{ |
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a.x = min (a.x, o.a.x); |
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a.y = min (a.y, o.a.y); |
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a.z = min (a.z, o.a.z); |
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b.x = max (b.x, o.b.x); |
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b.y = max (b.y, o.b.y); |
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b.z = max (b.z, o.b.z); |
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} |
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root |
1.19 |
void box::add (const point &p) |
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root |
1.1 |
{ |
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a.x = min (a.x, p.x); |
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a.y = min (a.y, p.y); |
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a.z = min (a.z, p.z); |
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b.x = max (b.x, p.x); |
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b.y = max (b.y, p.y); |
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b.z = max (b.z, p.z); |
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root |
1.5 |
} |
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root |
1.7 |
///////////////////////////////////////////////////////////////////////////// |
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root |
1.4 |
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struct timer timer; |
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static double base; |
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double timer::now = 0.; |
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double timer::diff; |
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root |
1.41 |
double timer::fps = 1.; |
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double min_frame = 1. / 85.; |
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root |
1.35 |
//double min_frame = 1. / 1000.; |
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root |
1.4 |
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void timer::frame () |
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{ |
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struct timeval tv; |
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root |
1.23 |
double next; |
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root |
1.4 |
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root |
1.34 |
gettimeofday (&tv, 0); |
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next = tv.tv_sec - base + tv.tv_usec / 1.e6; |
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diff = next - now; |
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root |
1.36 |
fps = fps * 0.9 + (1. / diff) * 0.1; |
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root |
1.34 |
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if (diff < min_frame) |
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root |
1.23 |
{ |
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root |
1.34 |
SDL_Delay ((unsigned int)((min_frame - diff) * 1000.)); |
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root |
1.23 |
gettimeofday (&tv, 0); |
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next = tv.tv_sec - base + tv.tv_usec / 1.e6; |
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diff = next - now; |
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} |
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root |
1.4 |
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now = next; |
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} |
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timer::timer () |
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{ |
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struct timeval tv; |
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gettimeofday (&tv, 0); |
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base = tv.tv_sec + tv.tv_usec / 1.e6; |
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} |
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root |
1.20 |
void render_text (GLint x, GLint y, const char *str) |
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{ |
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glRasterPos2i (x, y); |
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root |
1.29 |
#if 0 |
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root |
1.20 |
while (!*str) |
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glutBitmapCharacter (GLUT_BITMAP_HELVETICA_18, *str++); |
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root |
1.29 |
#endif |
| 134 |
root |
1.15 |
} |
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root |
1.13 |
|
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root |
1.21 |
namespace gl { |
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root |
1.33 |
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void matrix::diagonal (GLfloat v) |
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{ |
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for (int i = 4; i--; ) |
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for (int j = 4; j--; ) |
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data[i][j] = i == j ? v : 0.; |
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} |
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const matrix operator *(const matrix &a, const matrix &b) |
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{ |
| 147 |
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matrix r; |
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| 149 |
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// taken from mesa |
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for (int i = 0; i < 4; i++) |
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{ |
| 152 |
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const GLfloat ai0=a(i,0), ai1=a(i,1), ai2=a(i,2), ai3=a(i,3); |
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r(i,0) = ai0 * b(0,0) + ai1 * b(1,0) + ai2 * b(2,0) + ai3 * b(3,0); |
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r(i,1) = ai0 * b(0,1) + ai1 * b(1,1) + ai2 * b(2,1) + ai3 * b(3,1); |
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r(i,2) = ai0 * b(0,2) + ai1 * b(1,2) + ai2 * b(2,2) + ai3 * b(3,2); |
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r(i,3) = ai0 * b(0,3) + ai1 * b(1,3) + ai2 * b(2,3) + ai3 * b(3,3); |
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} |
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return r; |
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} |
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const matrix matrix::rotation (GLfloat angle, const vec3 &axis) |
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{ |
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GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; |
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s = (GLfloat) sinf (angle * DEG2RAD); |
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c = (GLfloat) cosf (angle * DEG2RAD); |
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root |
1.37 |
const GLfloat mag = length (axis); |
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root |
1.33 |
|
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if (mag <= 1.0e-4) |
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return matrix (1); |
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matrix m; |
| 176 |
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const vec3 n = axis * (1. / mag); |
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| 178 |
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xx = n.x * n.x; |
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yy = n.y * n.y; |
| 180 |
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zz = n.z * n.z; |
| 181 |
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xy = n.x * n.y; |
| 182 |
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yz = n.y * n.z; |
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zx = n.z * n.x; |
| 184 |
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xs = n.x * s; |
| 185 |
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ys = n.y * s; |
| 186 |
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zs = n.z * s; |
| 187 |
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one_c = 1.0F - c; |
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| 189 |
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m(0,0) = (one_c * xx) + c; |
| 190 |
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m(0,1) = (one_c * xy) - zs; |
| 191 |
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m(0,2) = (one_c * zx) + ys; |
| 192 |
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m(0,3) = 0; |
| 193 |
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| 194 |
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m(1,0) = (one_c * xy) + zs; |
| 195 |
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m(1,1) = (one_c * yy) + c; |
| 196 |
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m(1,2) = (one_c * yz) - xs; |
| 197 |
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m(1,3) = 0; |
| 198 |
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| 199 |
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m(2,0) = (one_c * zx) - ys; |
| 200 |
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m(2,1) = (one_c * yz) + xs; |
| 201 |
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m(2,2) = (one_c * zz) + c; |
| 202 |
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m(2,3) = 0; |
| 203 |
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| 204 |
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m(3,0) = 0; |
| 205 |
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m(3,1) = 0; |
| 206 |
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m(3,2) = 0; |
| 207 |
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m(3,3) = 1; |
| 208 |
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| 209 |
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return m; |
| 210 |
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} |
| 211 |
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| 212 |
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const vec3 operator *(const matrix &a, const vec3 &v) |
| 213 |
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{ |
| 214 |
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return vec3 ( |
| 215 |
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a(0,0) * v.x + a(0,1) * v.y + a(0,2) * v.z + a(0,3), |
| 216 |
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a(1,0) * v.x + a(1,1) * v.y + a(1,2) * v.z + a(1,3), |
| 217 |
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a(2,0) * v.x + a(2,1) * v.y + a(2,2) * v.z + a(2,3) |
| 218 |
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); |
| 219 |
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} |
| 220 |
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| 221 |
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void matrix::print () |
| 222 |
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{ |
| 223 |
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printf ("\n"); |
| 224 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][0], data[1][0], data[2][0], data[3][0]); |
| 225 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][1], data[1][1], data[2][1], data[3][1]); |
| 226 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][2], data[1][2], data[2][2], data[3][2]); |
| 227 |
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printf ("[ %f, %f, %f, %f ]\n", data[0][3], data[1][3], data[2][3], data[3][3]); |
| 228 |
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} |
| 229 |
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| 230 |
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const matrix matrix::translation (const vec3 &v) |
| 231 |
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{ |
| 232 |
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matrix m(1); |
| 233 |
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| 234 |
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m(0,3) = v.x; |
| 235 |
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m(1,3) = v.y; |
| 236 |
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m(2,3) = v.z; |
| 237 |
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| 238 |
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return m; |
| 239 |
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} |
| 240 |
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| 241 |
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///////////////////////////////////////////////////////////////////////////// |
| 242 |
root |
1.21 |
|
| 243 |
root |
1.38 |
void draw_bbox (const sector &a, const sector &b) |
| 244 |
root |
1.24 |
{ |
| 245 |
root |
1.38 |
static vertex_buffer_object vb; |
| 246 |
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static index_buffer_object ib; |
| 247 |
root |
1.24 |
|
| 248 |
root |
1.29 |
point pa(a), pb(b); |
| 249 |
root |
1.24 |
|
| 250 |
root |
1.38 |
vertex_v3f vd[] = { |
| 251 |
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point (a.x, a.y, a.z), |
| 252 |
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point (b.x, a.y, a.z), |
| 253 |
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point (a.x, b.y, a.z), |
| 254 |
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point (b.x, b.y, a.z), |
| 255 |
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point (a.x, a.y, b.z), |
| 256 |
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point (b.x, a.y, b.z), |
| 257 |
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point (a.x, b.y, b.z), |
| 258 |
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point (b.x, b.y, b.z), |
| 259 |
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}; |
| 260 |
root |
1.32 |
|
| 261 |
root |
1.38 |
if (!ib) |
| 262 |
root |
1.24 |
{ |
| 263 |
root |
1.38 |
static index_ushort verts[4*6] = { |
| 264 |
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0, 4, 6, 2, // -x |
| 265 |
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1, 3, 7, 5, // +x |
| 266 |
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0, 1, 5, 4, // -y |
| 267 |
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7, 3, 2, 6, // +y |
| 268 |
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0, 2, 3, 1, // -z |
| 269 |
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4, 5, 7, 6, // +z |
| 270 |
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}; |
| 271 |
root |
1.24 |
|
| 272 |
root |
1.38 |
ib.set (verts, 4*6, GL_STATIC_DRAW_ARB); |
| 273 |
root |
1.24 |
} |
| 274 |
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| 275 |
root |
1.38 |
vb.set (vd, 8, GL_STREAM_DRAW_ARB); |
| 276 |
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vb.bind (); |
| 277 |
|
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ib.draw (GL_QUADS, 0, 6*4); |
| 278 |
root |
1.24 |
} |
| 279 |
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| 280 |
root |
1.39 |
///////////////////////////////////////////////////////////////////////////// |
| 281 |
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| 282 |
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GLsizei format_stride (GLenum format) |
| 283 |
|
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{ |
| 284 |
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switch (format) |
| 285 |
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{ |
| 286 |
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case GL_V2F: abort (); |
| 287 |
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case GL_V3F: return sizeof (vertex_v3f); |
| 288 |
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case GL_C4UB_V2F: abort (); |
| 289 |
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case GL_C4UB_V3F: abort (); |
| 290 |
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case GL_C3F_V3F: abort (); |
| 291 |
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case GL_N3F_V3F: abort (); |
| 292 |
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case GL_C4F_N3F_V3F: abort (); |
| 293 |
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case GL_T2F_V3F: abort (); |
| 294 |
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case GL_T4F_V4F: abort (); |
| 295 |
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case GL_T2F_C4UB_V3F: abort (); |
| 296 |
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case GL_T2F_C3F_V3F: abort (); |
| 297 |
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case GL_T2F_N3F_V3F: return sizeof (vertex_t2f_n3f_v3f); |
| 298 |
|
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case GL_T2F_C4F_N3F_V3F: abort (); |
| 299 |
|
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case GL_T4F_C4F_N3F_V4F: abort (); |
| 300 |
|
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default: |
| 301 |
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abort (); |
| 302 |
|
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} |
| 303 |
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} |
| 304 |
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| 305 |
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GLsizei format_offset_p (GLenum format) |
| 306 |
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{ |
| 307 |
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switch (format) |
| 308 |
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{ |
| 309 |
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case GL_V2F: abort (); |
| 310 |
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case GL_V3F: { vertex_v3f v; return (char *)&v.p - (char *)&v; } |
| 311 |
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case GL_C4UB_V2F: abort (); |
| 312 |
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case GL_C4UB_V3F: abort (); |
| 313 |
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case GL_C3F_V3F: abort (); |
| 314 |
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case GL_N3F_V3F: abort (); |
| 315 |
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case GL_C4F_N3F_V3F: abort (); |
| 316 |
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case GL_T2F_V3F: abort (); |
| 317 |
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case GL_T4F_V4F: abort (); |
| 318 |
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case GL_T2F_C4UB_V3F: abort (); |
| 319 |
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case GL_T2F_C3F_V3F: abort (); |
| 320 |
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case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.p - (char *)&v; } |
| 321 |
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case GL_T2F_C4F_N3F_V3F: abort (); |
| 322 |
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case GL_T4F_C4F_N3F_V4F: abort (); |
| 323 |
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default: |
| 324 |
|
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abort (); |
| 325 |
|
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} |
| 326 |
|
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} |
| 327 |
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| 328 |
|
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GLsizei format_offset_n (GLenum format) |
| 329 |
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{ |
| 330 |
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switch (format) |
| 331 |
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{ |
| 332 |
|
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case GL_V2F: abort (); |
| 333 |
|
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case GL_V3F: abort (); |
| 334 |
|
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case GL_C4UB_V2F: abort (); |
| 335 |
|
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case GL_C4UB_V3F: abort (); |
| 336 |
|
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case GL_C3F_V3F: abort (); |
| 337 |
|
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case GL_N3F_V3F: abort (); |
| 338 |
|
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case GL_C4F_N3F_V3F: abort (); |
| 339 |
|
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case GL_T2F_V3F: abort (); |
| 340 |
|
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case GL_T4F_V4F: abort (); |
| 341 |
|
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case GL_T2F_C4UB_V3F: abort (); |
| 342 |
|
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case GL_T2F_C3F_V3F: abort (); |
| 343 |
|
|
case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.n - (char *)&v; } |
| 344 |
|
|
case GL_T2F_C4F_N3F_V3F: abort (); |
| 345 |
|
|
case GL_T4F_C4F_N3F_V4F: abort (); |
| 346 |
|
|
default: |
| 347 |
|
|
abort (); |
| 348 |
|
|
} |
| 349 |
|
|
} |
| 350 |
|
|
|
| 351 |
|
|
GLsizei format_offset_t (GLenum format) |
| 352 |
|
|
{ |
| 353 |
|
|
switch (format) |
| 354 |
|
|
{ |
| 355 |
|
|
case GL_V2F: abort (); |
| 356 |
|
|
case GL_V3F: abort (); |
| 357 |
|
|
case GL_C4UB_V2F: abort (); |
| 358 |
|
|
case GL_C4UB_V3F: abort (); |
| 359 |
|
|
case GL_C3F_V3F: abort (); |
| 360 |
|
|
case GL_N3F_V3F: abort (); |
| 361 |
|
|
case GL_C4F_N3F_V3F: abort (); |
| 362 |
|
|
case GL_T2F_V3F: abort (); |
| 363 |
|
|
case GL_T4F_V4F: abort (); |
| 364 |
|
|
case GL_T2F_C4UB_V3F: abort (); |
| 365 |
|
|
case GL_T2F_C3F_V3F: abort (); |
| 366 |
|
|
case GL_T2F_N3F_V3F: { vertex_t2f_n3f_v3f v; return (char *)&v.t - (char *)&v; } |
| 367 |
|
|
case GL_T2F_C4F_N3F_V3F: abort (); |
| 368 |
|
|
case GL_T4F_C4F_N3F_V4F: abort (); |
| 369 |
|
|
default: |
| 370 |
|
|
abort (); |
| 371 |
|
|
} |
| 372 |
|
|
} |
| 373 |
|
|
|
| 374 |
|
|
///////////////////////////////////////////////////////////////////////////// |
| 375 |
|
|
|
| 376 |
root |
1.25 |
int nesting; |
| 377 |
|
|
|
| 378 |
root |
1.24 |
void errchk (const char *name, const char *args, const char *file, int line) |
| 379 |
|
|
{ |
| 380 |
root |
1.25 |
static int inbegin; |
| 381 |
|
|
|
| 382 |
|
|
if (name[2] == 'B' && !strcmp (name, "glBegin")) |
| 383 |
|
|
inbegin = 1; |
| 384 |
|
|
else if (name[2] == 'E' && !strcmp (name, "glEnd")) |
| 385 |
|
|
inbegin = 0; |
| 386 |
|
|
|
| 387 |
|
|
if (inbegin) |
| 388 |
|
|
return; |
| 389 |
|
|
|
| 390 |
root |
1.24 |
GLenum gl_derror = glGetError (); |
| 391 |
|
|
if (gl_derror != GL_NO_ERROR) |
| 392 |
root |
1.32 |
{ |
| 393 |
|
|
fprintf (stderr, "%s:%d [GLERROR %d,%s] %s(%s)\n", |
| 394 |
|
|
file, line, gl_derror, gluErrorString (gl_derror), name, args); |
| 395 |
|
|
abort (); |
| 396 |
|
|
} |
| 397 |
root |
1.24 |
} |
| 398 |
root |
1.21 |
|
| 399 |
|
|
} |
| 400 |
|
|
|
| 401 |
root |
1.10 |
//skedjuhlar main_scheduler; |
| 402 |
root |
1.17 |
|