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/cvs/libgender/util.h
Revision: 1.28
Committed: Fri Oct 8 09:45:25 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +20 -4 lines
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File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.22 #include <SDL/SDL.h>
5     #include <SDL/SDL_image.h>
6 root 1.7 #include <cmath>
7 root 1.27 #include <cfloat>
8 root 1.1 #include <vector>
9 root 1.22 #include <string>
10 root 1.1
11 root 1.18 #include <Cg/cg.h>
12     #include <Cg/cgGL.h>
13    
14 root 1.1 using namespace std;
15 root 1.18
16     extern CGcontext cgc;
17     extern CGprogram vsh;
18     extern CGprogram fsh;
19 root 1.19 extern CGparameter mv, mvp, lightpos;
20 root 1.21 extern CGprofile vsh_profile, fsh_profile;
21 root 1.1
22 root 1.7 #include <GL/gl.h>
23    
24 root 1.3 typedef int soffs; // 32 bit
25     typedef unsigned int uoffs;
26 root 1.4 #define OFFS_BITS 31
27 root 1.9 #define SOFFS_MIN (soffs)-(1 << (OFFS_BITS - 2))
28     #define SOFFS_MAX (soffs)+(1 << (OFFS_BITS - 2))
29     #define MAXEXTENT (1UL << (OFFS_BITS - 1))
30 root 1.1
31     #define GLFLOAT_MAX 1e30
32     #define GLFLOAT_MIN -1e30
33    
34     struct vec3 {
35     GLfloat x, y, z;
36     vec3 () { };
37     vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
38    
39     const vec3 operator -() const
40     { return vec3 (-x, -y, -z); }
41     };
42    
43     const vec3 normalize (const vec3 &v);
44     const vec3 cross (const vec3 &a, const vec3 &b);
45 root 1.6
46     inline const vec3 operator *(const vec3 &a, GLfloat s)
47     {
48     return vec3 (a.x * s, a.y * s, a.z * s);
49     }
50    
51 root 1.27 inline const vec3 operator +(const vec3 &a, const vec3 &b)
52     {
53     return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
54     }
55    
56     inline const vec3 operator -(const vec3 &a, const vec3 &b)
57     {
58     return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
59     }
60    
61 root 1.6 inline GLfloat dot (const vec3 &a, const vec3 &b)
62     {
63     return a.x * b.x + a.y * b.y + a.z * b.z;
64     }
65    
66     inline const GLfloat abs (const vec3 &v)
67     {
68     return sqrtf (dot (v, v));
69     }
70 root 1.1
71 root 1.16 struct matrix {
72 root 1.5 GLfloat data[4][4];
73    
74 root 1.12 const GLfloat operator ()(int i, int j) const { return data[j][i]; };
75     GLfloat &operator ()(int i, int j) { return data[j][i]; };
76 root 1.5
77     void diagonal (GLfloat v);
78     void clear () { diagonal (0.); };
79     void identity () { diagonal (1.); };
80    
81     void print (); // ugly
82    
83 root 1.16 static const matrix translation (const vec3 &v);
84     static const matrix rotation (GLfloat degrees, const vec3 &axis);
85 root 1.5
86 root 1.16 matrix () { };
87     matrix (GLfloat diag) { diagonal (diag); };
88 root 1.5 };
89    
90 root 1.16 const matrix operator *(const matrix &a, const matrix &b);
91     const vec3 operator *(const matrix &a, const vec3 &v);
92 root 1.10
93     typedef vec3 point;
94    
95     // a generic plane
96 root 1.12 struct plane {
97 root 1.10 vec3 n;
98     GLfloat d;
99    
100     GLfloat distance (const point &p) const
101     {
102     return dot (n, p) + d;
103     }
104    
105     plane () { };
106     plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
107     };
108    
109     struct sector {
110     soffs x, y, z;
111    
112 root 1.28 sector (soffs x, soffs y, soffs z) : x(x), y(y), z(z) { };
113     sector (soffs xyz = 0) : x(xyz), y(xyz), z(xyz) { };
114 root 1.10
115     void offset (int subindex, uoffs extent)
116     {
117     if (subindex & 1) x += extent;
118     if (subindex & 2) y += extent;
119     if (subindex & 4) z += extent;
120     }
121     };
122    
123 root 1.28 inline sector operator +(const sector &a, const sector &b)
124 root 1.23 {
125     return sector (a.x + b.x, a.y + b.y, a.z + b.z);
126     }
127    
128 root 1.28 inline sector operator -(const sector &a, const sector &b)
129 root 1.23 {
130     return sector (a.x - b.x, a.y - b.y, a.z - b.z);
131     }
132    
133 root 1.28 inline sector operator /(const sector &a, soffs b)
134     {
135     return sector (a.x / b, a.y / b, a.z / b);
136     }
137    
138     inline bool operator <=(const sector &a, const sector &b)
139     {
140     return a.x <= b.x && a.y <= b.y && a.z <= b.z;
141     }
142    
143     inline sector translate (const sector &p, const sector &src, const sector &dst)
144 root 1.10 {
145 root 1.27 return p + (dst - src);
146 root 1.28 }
147    
148     inline sector abs (const sector &s)
149     {
150     return sector (abs (s.x), abs (s.y), abs (s.z));
151 root 1.10 }
152    
153     void renormalize (sector &s, point &p);
154    
155     struct colour {
156     GLfloat r, g, b, a;
157     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.) : r(r), g(g), b(b), a(a) { };
158     };
159 root 1.5
160 root 1.1 struct texc {
161     GLfloat s, t;
162     texc () { };
163     texc (GLfloat s, GLfloat t) : s(s), t(t) { };
164     };
165    
166     struct box {
167 root 1.27 point a, b;
168 root 1.8
169     box() { };
170 root 1.1
171     void reset ()
172     {
173 root 1.27 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
174     b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
175 root 1.1 }
176    
177     void add (const box &o);
178     void add (const point &p);
179     };
180 root 1.5
181 root 1.1 struct light {
182     point p;
183     colour c;
184     GLfloat intensity;
185     GLfloat radius;
186 root 1.2 };
187    
188     struct material {
189     colour diffuse, specular, emission;
190     GLfloat shininess;
191 root 1.26
192     material ()
193     {
194     diffuse = colour (1, 0, 1, 1);
195     specular = colour (1, 0, 1, 1);
196     emission = colour (1, 0, 1, 1);
197     shininess = 1;
198     }
199 root 1.1 };
200    
201 root 1.27 struct entity;
202     struct geometry;
203 root 1.20 struct view;
204 root 1.7
205     extern struct timer {
206     static double now;
207     static double diff;
208    
209     static void frame ();
210     timer ();
211     } timer;
212 root 1.11
213 root 1.13 /*
214 root 1.11 #define MAX_EVENT_TYPES 10
215     enum event_type { TIMER_EV };
216     struct event {
217     event_type type;
218     };
219    
220     typedef callback1<void, event&> event_cb;
221    
222     class skedjuhlar {
223    
224     public:
225     // only 10 types for now
226     private:
227     vector <list<event_cb> > event_lists;
228    
229     public:
230     skedjuhlar () {
231     event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
232     }
233    
234     void register_event_cb (const event_type &t, const event_cb &e) {
235     event_lists[t].push_back (e);
236     };
237     void send_event (event &e) {
238     list<event_cb> &l = event_lists[e.type];
239     for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
240     (*it)(e);
241     }
242     };
243     void check_events () {
244     while (!events.empty ()) {
245     event &e = events.pop_front ();
246     list<event_cb> &l = event_lists[e->name];
247     for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
248     (*it)(e);
249     }
250     delete e; // ugly slow? hai hai..... 183G
251     }
252     }
253     };
254    
255     extern skedjuhlar main_scheduler;
256 root 1.13 */
257 root 1.22
258     GLuint SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord);
259 root 1.27
260 root 1.22 inline int power_of_two (int input)
261     {
262     int value = 1;
263    
264     while (value < input)
265     {
266     value <<= 1;
267     }
268     return value;
269     }
270    
271     struct TextureExecption {
272 root 1.27 TextureExecption (string s) : msg(s) { }
273     string msg;
274 root 1.22 };
275 root 1.27
276 root 1.22 struct Texture {
277 root 1.27 SDL_Surface *image;
278     GLuint texture;
279     GLfloat texcoord[4];
280    
281     public:
282    
283     Texture(const char *f)
284     {
285     image = IMG_Load (f);
286    
287     if (!image)
288     throw (TextureExecption ("Couldn't load " + (string) f + ": " + (string) IMG_GetError ()));
289 root 1.22
290 root 1.27 texture = SDL_GL_LoadTexture (image, (GLfloat*)&texcoord);
291     if (texture == 0)
292     throw (TextureExecption ("Couldn't make GL Texture, failed to create new RGB SWSurface"));
293     }
294 root 1.22 };
295 root 1.1
296     #endif
297