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/cvs/libgender/util.h
Revision: 1.32
Committed: Sat Oct 9 16:36:31 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +53 -53 lines
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File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.22 #include <SDL/SDL.h>
5     #include <SDL/SDL_image.h>
6 root 1.7 #include <cmath>
7 root 1.27 #include <cfloat>
8 root 1.1 #include <vector>
9 root 1.22 #include <string>
10 root 1.1
11 root 1.18 #include <Cg/cg.h>
12     #include <Cg/cgGL.h>
13    
14 root 1.30 #define GL_LG_DEBUG do { GLenum gl_derror = glGetError (); if (gl_derror != GL_NO_ERROR) fprintf (stderr, "%s:%d GLERROR: %d\n", __FILE__, __LINE__, gl_derror); } while (0)
15    
16 root 1.1 using namespace std;
17 root 1.18
18     extern CGcontext cgc;
19     extern CGprogram vsh;
20     extern CGprogram fsh;
21 root 1.19 extern CGparameter mv, mvp, lightpos;
22 root 1.21 extern CGprofile vsh_profile, fsh_profile;
23 root 1.1
24 root 1.7 #include <GL/gl.h>
25    
26 root 1.3 typedef int soffs; // 32 bit
27     typedef unsigned int uoffs;
28 root 1.4 #define OFFS_BITS 31
29 root 1.9 #define SOFFS_MIN (soffs)-(1 << (OFFS_BITS - 2))
30     #define SOFFS_MAX (soffs)+(1 << (OFFS_BITS - 2))
31     #define MAXEXTENT (1UL << (OFFS_BITS - 1))
32 root 1.1
33 root 1.32 struct sector {
34     soffs x, y, z;
35    
36     sector (soffs x, soffs y, soffs z) : x(x), y(y), z(z) { };
37     sector (soffs xyz = 0) : x(xyz), y(xyz), z(xyz) { };
38    
39     void offset (int subindex, uoffs extent)
40     {
41     if (subindex & 1) x += extent;
42     if (subindex & 2) y += extent;
43     if (subindex & 4) z += extent;
44     }
45     };
46    
47     inline sector operator +(const sector &a, const sector &b)
48     {
49     return sector (a.x + b.x, a.y + b.y, a.z + b.z);
50     }
51    
52     inline sector operator -(const sector &a, const sector &b)
53     {
54     return sector (a.x - b.x, a.y - b.y, a.z - b.z);
55     }
56    
57     inline sector operator /(const sector &a, soffs b)
58     {
59     return sector (a.x / b, a.y / b, a.z / b);
60     }
61    
62     inline bool operator <=(const sector &a, const sector &b)
63     {
64     return a.x <= b.x && a.y <= b.y && a.z <= b.z;
65     }
66    
67     inline soffs max (const sector &a)
68     {
69     return max (a.x, max (a.y, a.z));
70     }
71    
72     inline sector translate (const sector &p, const sector &src, const sector &dst)
73     {
74     return p + (dst - src);
75     }
76    
77     inline sector abs (const sector &s)
78     {
79     return sector (abs (s.x), abs (s.y), abs (s.z));
80     }
81 root 1.1
82     struct vec3 {
83     GLfloat x, y, z;
84     vec3 () { };
85 root 1.32 vec3 (GLfloat s) : x(s), y(s), z(s) { };
86 root 1.1 vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
87 root 1.32 vec3 (const sector &s) : x(s.x), y(s.y), z(s.z) { };
88 root 1.1
89     const vec3 operator -() const
90     { return vec3 (-x, -y, -z); }
91     };
92    
93     const vec3 normalize (const vec3 &v);
94     const vec3 cross (const vec3 &a, const vec3 &b);
95 root 1.6
96     inline const vec3 operator *(const vec3 &a, GLfloat s)
97     {
98     return vec3 (a.x * s, a.y * s, a.z * s);
99     }
100    
101 root 1.27 inline const vec3 operator +(const vec3 &a, const vec3 &b)
102     {
103     return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
104     }
105    
106     inline const vec3 operator -(const vec3 &a, const vec3 &b)
107     {
108     return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
109     }
110    
111 root 1.6 inline GLfloat dot (const vec3 &a, const vec3 &b)
112     {
113     return a.x * b.x + a.y * b.y + a.z * b.z;
114     }
115    
116     inline const GLfloat abs (const vec3 &v)
117     {
118     return sqrtf (dot (v, v));
119     }
120 root 1.1
121 root 1.16 struct matrix {
122 root 1.5 GLfloat data[4][4];
123    
124 root 1.12 const GLfloat operator ()(int i, int j) const { return data[j][i]; };
125     GLfloat &operator ()(int i, int j) { return data[j][i]; };
126 root 1.5
127     void diagonal (GLfloat v);
128 root 1.32 void clear () { diagonal (0.F); };
129     void identity () { diagonal (1.F); };
130 root 1.5
131     void print (); // ugly
132    
133 root 1.16 static const matrix translation (const vec3 &v);
134     static const matrix rotation (GLfloat degrees, const vec3 &axis);
135 root 1.5
136 root 1.16 matrix () { };
137     matrix (GLfloat diag) { diagonal (diag); };
138 root 1.5 };
139    
140 root 1.16 const matrix operator *(const matrix &a, const matrix &b);
141     const vec3 operator *(const matrix &a, const vec3 &v);
142 root 1.10
143     typedef vec3 point;
144    
145     // a generic plane
146 root 1.12 struct plane {
147 root 1.10 vec3 n;
148     GLfloat d;
149    
150     GLfloat distance (const point &p) const
151     {
152     return dot (n, p) + d;
153     }
154    
155     plane () { };
156     plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
157     };
158    
159     void renormalize (sector &s, point &p);
160    
161     struct colour {
162     GLfloat r, g, b, a;
163     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.) : r(r), g(g), b(b), a(a) { };
164     };
165 root 1.5
166 root 1.1 struct texc {
167     GLfloat s, t;
168     texc () { };
169     texc (GLfloat s, GLfloat t) : s(s), t(t) { };
170     };
171    
172     struct box {
173 root 1.27 point a, b;
174 root 1.8
175     box() { };
176 root 1.1
177     void reset ()
178     {
179 root 1.27 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
180     b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
181 root 1.1 }
182    
183     void add (const box &o);
184     void add (const point &p);
185     };
186 root 1.5
187 root 1.1 struct light {
188     point p;
189     colour c;
190     GLfloat intensity;
191     GLfloat radius;
192 root 1.2 };
193    
194     struct material {
195     colour diffuse, specular, emission;
196     GLfloat shininess;
197 root 1.26
198     material ()
199     {
200     diffuse = colour (1, 0, 1, 1);
201     specular = colour (1, 0, 1, 1);
202     emission = colour (1, 0, 1, 1);
203     shininess = 1;
204     }
205 root 1.1 };
206    
207 root 1.27 struct entity;
208     struct geometry;
209 root 1.20 struct view;
210 root 1.32 struct octant;
211 root 1.7
212     extern struct timer {
213     static double now;
214     static double diff;
215    
216     static void frame ();
217     timer ();
218     } timer;
219 root 1.11
220 root 1.13 /*
221 root 1.11 #define MAX_EVENT_TYPES 10
222     enum event_type { TIMER_EV };
223     struct event {
224     event_type type;
225     };
226    
227     typedef callback1<void, event&> event_cb;
228    
229     class skedjuhlar {
230    
231     public:
232     // only 10 types for now
233     private:
234     vector <list<event_cb> > event_lists;
235    
236     public:
237     skedjuhlar () {
238     event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
239     }
240    
241     void register_event_cb (const event_type &t, const event_cb &e) {
242     event_lists[t].push_back (e);
243     };
244     void send_event (event &e) {
245     list<event_cb> &l = event_lists[e.type];
246     for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
247     (*it)(e);
248     }
249     };
250     void check_events () {
251     while (!events.empty ()) {
252     event &e = events.pop_front ();
253     list<event_cb> &l = event_lists[e->name];
254     for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
255     (*it)(e);
256     }
257     delete e; // ugly slow? hai hai..... 183G
258     }
259     }
260     };
261    
262     extern skedjuhlar main_scheduler;
263 root 1.13 */
264 root 1.22
265 root 1.31 namespace gl {
266     void draw_box (const view &ctx, const sector &a, const sector &b);
267     }
268    
269 root 1.22 GLuint SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord);
270 root 1.27
271 root 1.22 inline int power_of_two (int input)
272     {
273     int value = 1;
274    
275     while (value < input)
276     {
277     value <<= 1;
278     }
279     return value;
280     }
281    
282     struct TextureExecption {
283 root 1.27 TextureExecption (string s) : msg(s) { }
284     string msg;
285 root 1.22 };
286 root 1.27
287 root 1.22 struct Texture {
288 root 1.27 SDL_Surface *image;
289     GLuint texture;
290     GLfloat texcoord[4];
291    
292     public:
293    
294     Texture(const char *f)
295     {
296     image = IMG_Load (f);
297    
298     if (!image)
299     throw (TextureExecption ("Couldn't load " + (string) f + ": " + (string) IMG_GetError ()));
300 root 1.22
301 root 1.27 texture = SDL_GL_LoadTexture (image, (GLfloat*)&texcoord);
302     if (texture == 0)
303     throw (TextureExecption ("Couldn't make GL Texture, failed to create new RGB SWSurface"));
304     }
305 root 1.22 };
306 root 1.1
307     #endif
308