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/cvs/libgender/util.h
Revision: 1.40
Committed: Sat Oct 16 23:23:21 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +95 -7 lines
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File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.7 #include <cmath>
5 root 1.27 #include <cfloat>
6 root 1.39 #include <cstdlib>
7 root 1.1 #include <vector>
8 root 1.22 #include <string>
9 root 1.1
10 root 1.37 #include "opengl.h"
11 root 1.18
12 root 1.37 #include <SDL/SDL_image.h>
13 root 1.30
14 root 1.1 using namespace std;
15 root 1.18
16     extern CGcontext cgc;
17     extern CGprogram vsh;
18     extern CGprogram fsh;
19 root 1.19 extern CGparameter mv, mvp, lightpos;
20 root 1.21 extern CGprofile vsh_profile, fsh_profile;
21 root 1.1
22 root 1.36 typedef long long soffs; // 32 bit
23     typedef unsigned long long uoffs;
24 root 1.39 #define OFFS_BITS 63
25 root 1.36 #define SOFFS_MIN (soffs)-(1LL << (OFFS_BITS - 2))
26     #define SOFFS_MAX (soffs)+(1LL << (OFFS_BITS - 2))
27     #define MAXEXTENT (1ULL << (OFFS_BITS - 1))
28 root 1.1
29 root 1.39 #define ABS(n) ((n) < 0 ? -(n) : (n))
30    
31 root 1.37 struct sector
32     {
33 root 1.32 soffs x, y, z;
34    
35     sector (soffs x, soffs y, soffs z) : x(x), y(y), z(z) { };
36     sector (soffs xyz = 0) : x(xyz), y(xyz), z(xyz) { };
37    
38     void offset (int subindex, uoffs extent)
39     {
40     if (subindex & 1) x += extent;
41     if (subindex & 2) y += extent;
42     if (subindex & 4) z += extent;
43     }
44     };
45    
46     inline sector operator +(const sector &a, const sector &b)
47     {
48     return sector (a.x + b.x, a.y + b.y, a.z + b.z);
49     }
50    
51     inline sector operator -(const sector &a, const sector &b)
52     {
53     return sector (a.x - b.x, a.y - b.y, a.z - b.z);
54     }
55    
56     inline sector operator /(const sector &a, soffs b)
57     {
58     return sector (a.x / b, a.y / b, a.z / b);
59     }
60    
61 root 1.40 inline sector operator >>(const sector &a, unsigned int b)
62     {
63     return sector (a.x >> b, a.y >> b, a.z >> b);
64     }
65    
66 root 1.32 inline bool operator <=(const sector &a, const sector &b)
67     {
68     return a.x <= b.x && a.y <= b.y && a.z <= b.z;
69     }
70    
71     inline soffs max (const sector &a)
72     {
73     return max (a.x, max (a.y, a.z));
74     }
75    
76     inline sector translate (const sector &p, const sector &src, const sector &dst)
77     {
78     return p + (dst - src);
79     }
80    
81     inline sector abs (const sector &s)
82     {
83 root 1.39 return sector (ABS (s.x), ABS (s.y), ABS (s.z));
84 root 1.32 }
85 root 1.1
86 root 1.37 struct vec3
87     {
88 root 1.1 GLfloat x, y, z;
89     vec3 () { };
90 root 1.32 vec3 (GLfloat s) : x(s), y(s), z(s) { };
91 root 1.1 vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
92 root 1.32 vec3 (const sector &s) : x(s.x), y(s.y), z(s.z) { };
93 root 1.1
94     const vec3 operator -() const
95     { return vec3 (-x, -y, -z); }
96     };
97    
98     const vec3 normalize (const vec3 &v);
99     const vec3 cross (const vec3 &a, const vec3 &b);
100 root 1.6
101     inline const vec3 operator *(const vec3 &a, GLfloat s)
102     {
103     return vec3 (a.x * s, a.y * s, a.z * s);
104     }
105    
106 root 1.27 inline const vec3 operator +(const vec3 &a, const vec3 &b)
107     {
108     return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
109     }
110    
111     inline const vec3 operator -(const vec3 &a, const vec3 &b)
112     {
113     return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
114     }
115    
116 root 1.6 inline GLfloat dot (const vec3 &a, const vec3 &b)
117     {
118     return a.x * b.x + a.y * b.y + a.z * b.z;
119     }
120    
121 root 1.39 inline const GLfloat norm (const vec3 &v)
122 root 1.6 {
123     return sqrtf (dot (v, v));
124     }
125 root 1.1
126 root 1.37 struct matrix
127     {
128 root 1.5 GLfloat data[4][4];
129    
130 root 1.12 const GLfloat operator ()(int i, int j) const { return data[j][i]; };
131     GLfloat &operator ()(int i, int j) { return data[j][i]; };
132 root 1.5
133 root 1.33 operator GLfloat *() { return &data[0][0]; }
134    
135 root 1.5 void diagonal (GLfloat v);
136 root 1.32 void clear () { diagonal (0.F); };
137     void identity () { diagonal (1.F); };
138 root 1.5
139     void print (); // ugly
140    
141 root 1.16 static const matrix translation (const vec3 &v);
142     static const matrix rotation (GLfloat degrees, const vec3 &axis);
143 root 1.5
144 root 1.16 matrix () { };
145     matrix (GLfloat diag) { diagonal (diag); };
146 root 1.5 };
147    
148 root 1.16 const matrix operator *(const matrix &a, const matrix &b);
149     const vec3 operator *(const matrix &a, const vec3 &v);
150 root 1.10
151     typedef vec3 point;
152    
153     // a generic plane
154 root 1.37 struct plane
155     {
156 root 1.10 vec3 n;
157     GLfloat d;
158    
159     GLfloat distance (const point &p) const
160     {
161     return dot (n, p) + d;
162     }
163    
164     plane () { };
165     plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
166     };
167    
168     void renormalize (sector &s, point &p);
169    
170 root 1.37 struct colour
171     {
172 root 1.40 GLubyte r, g, b, a;
173     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.)
174     : r(GLubyte (r * 255.F + .5F))
175     , g(GLubyte (g * 255.F + .5F))
176     , b(GLubyte (b * 255.F + .5F))
177     , a(GLubyte (a * 255.F + .5F))
178     {
179     }
180 root 1.10 };
181 root 1.5
182 root 1.40 struct tex2
183 root 1.37 {
184 root 1.1 GLfloat s, t;
185 root 1.40 tex2 () { };
186     tex2 (GLfloat s, GLfloat t) : s(s), t(t) { };
187 root 1.1 };
188    
189 root 1.37 struct box
190     {
191 root 1.27 point a, b;
192 root 1.8
193     box() { };
194 root 1.1
195     void reset ()
196     {
197 root 1.27 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
198     b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
199 root 1.1 }
200    
201     void add (const box &o);
202     void add (const point &p);
203     };
204 root 1.5
205 root 1.27 struct entity;
206     struct geometry;
207 root 1.20 struct view;
208 root 1.32 struct octant;
209 root 1.7
210 root 1.37 extern struct timer
211     {
212 root 1.7 static double now;
213     static double diff;
214    
215     static void frame ();
216     timer ();
217     } timer;
218 root 1.11
219 root 1.13 /*
220 root 1.11 #define MAX_EVENT_TYPES 10
221     enum event_type { TIMER_EV };
222 root 1.37 struct event
223     {
224 root 1.11 event_type type;
225     };
226    
227     typedef callback1<void, event&> event_cb;
228    
229 root 1.37 class skedjuhlar
230     {
231 root 1.11 public:
232     // only 10 types for now
233     private:
234     vector <list<event_cb> > event_lists;
235    
236     public:
237     skedjuhlar () {
238     event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
239     }
240    
241     void register_event_cb (const event_type &t, const event_cb &e) {
242     event_lists[t].push_back (e);
243     };
244     void send_event (event &e) {
245     list<event_cb> &l = event_lists[e.type];
246     for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
247     (*it)(e);
248     }
249     };
250     void check_events () {
251     while (!events.empty ()) {
252     event &e = events.pop_front ();
253     list<event_cb> &l = event_lists[e->name];
254     for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
255     (*it)(e);
256     }
257     delete e; // ugly slow? hai hai..... 183G
258     }
259     }
260     };
261    
262     extern skedjuhlar main_scheduler;
263 root 1.13 */
264 root 1.22
265 root 1.37 namespace gl
266     {
267 root 1.40 struct vertex_v3f
268     {
269     point p; // vertex
270    
271     vertex_v3f () { };
272     vertex_v3f (point p) : p(p) { };
273    
274     GLenum gl_format () const { return GL_V3F; }
275     };
276    
277     struct vertex_t2f_n3f_v3f
278     {
279     tex2 t; // texture
280     vec3 n; // normal
281     point p; // vertex
282    
283     vertex_t2f_n3f_v3f () { };
284     vertex_t2f_n3f_v3f (point p, vec3 n, tex2 t = tex2()) : p(p), n(n), t(t) { };
285    
286     GLenum gl_format () const { return GL_T2F_N3F_V3F; }
287     };
288 root 1.34
289 root 1.35 extern int nesting;
290 root 1.34 void errchk (const char *name, const char *args, const char *file, int line);
291 root 1.40
292     struct vertex_buffer_object {
293     GLuint buffer;
294     GLenum format;
295    
296     void alloc ()
297     {
298     if (!buffer)
299     glGenBuffersARB (1, &buffer);
300     }
301    
302     void bind (GLenum target = GL_ARRAY_BUFFER_ARB)
303     {
304     glBindBufferARB (target, buffer);
305     glInterleavedArrays (format, 0, 0);
306     }
307    
308     void draw (GLenum mode, GLint first, GLsizei count)
309     {
310     bind ();
311     glDrawArrays (mode, first, count);
312     }
313    
314     template<class vertex>
315     void set (const vertex *v, GLsizei count, GLenum usage = GL_STATIC_DRAW_ARB, GLenum target = GL_ARRAY_BUFFER_ARB)
316     {
317     alloc ();
318     format = v->gl_format ();
319     glBindBufferARB (target, buffer);
320     glBufferDataARB (target, count * sizeof (vertex), v, usage);
321     }
322    
323     template<class vertex>
324     void set (const vector<vertex> &v, GLenum usage = GL_STATIC_DRAW_ARB, GLenum target = GL_ARRAY_BUFFER_ARB)
325     {
326     set (&v[0], v.size (), usage, target);
327     }
328    
329     vertex_buffer_object ()
330     : buffer(0)
331     {
332     }
333    
334     ~vertex_buffer_object ()
335     {
336     glDeleteBuffersARB (1, &buffer);
337     }
338    
339     operator GLint ()
340     {
341     return buffer;
342     }
343     };
344    
345     const GLenum bbox_mode = GL_QUADS;
346     const GLsizei bbox_count = 6*4;
347     void gen_bbox (vertex_buffer_object &vb, const sector &a, const sector &b);
348 root 1.31 }
349    
350 root 1.40 GLuint SDL_GL_LoadTexture (SDL_Surface *surface, GLfloat *texcoord);
351 root 1.27
352 root 1.1 #endif
353