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/cvs/libgender/util.h
Revision: 1.8
Committed: Mon Oct 4 02:06:57 2004 UTC (21 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +11 -5 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.1 #ifndef UTIL_H
2     #define UTIL_H
3    
4 root 1.7 #include <cmath>
5 root 1.1 #include <vector>
6    
7     using namespace std;
8    
9 root 1.7 #include <GL/gl.h>
10    
11 root 1.3 typedef int soffs; // 32 bit
12     typedef unsigned int uoffs;
13 root 1.4 #define OFFS_BITS 31
14     #define SOFFS_MIN (soffs)-(1 << (OFFS_BITS - 1))
15 root 1.8 #define SOFFS_MAX (soffs)+(1 << (OFFS_BITS - 1))
16 root 1.4 #define MAXEXTENT ((1UL << OFFS_BITS) - 1)
17 root 1.1
18     #define GLFLOAT_MAX 1e30
19     #define GLFLOAT_MIN -1e30
20    
21     struct sector {
22     soffs x, y, z;
23 root 1.3
24 root 1.8 sector (soffs x = 0, soffs y = 0, soffs z = 0) : x(x), y(y), z(z) { };
25    
26 root 1.3 void offset (int subindex, uoffs extent)
27     {
28     if (subindex & 1) x += extent;
29     if (subindex & 2) y += extent;
30     if (subindex & 4) z += extent;
31     }
32 root 1.1 };
33    
34     struct point {
35     GLfloat x, y, z;
36    
37     point () { };
38     point (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
39     };
40    
41 root 1.8 inline const sector translate (const sector &p, const sector &src, const sector &dst)
42 root 1.5 {
43 root 1.8 sector r;
44 root 1.5
45     r.x = p.x + (dst.x - src.x);
46     r.y = p.y + (dst.y - src.y);
47     r.z = p.z + (dst.z - src.z);
48    
49     return r;
50     }
51    
52 root 1.1 struct colour {
53 root 1.2 GLfloat r, g, b, a;
54     colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.) : r(r), g(g), b(b), a(a) { };
55 root 1.1 };
56    
57     struct vec3 {
58     GLfloat x, y, z;
59     vec3 () { };
60     vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
61    
62     const vec3 operator -() const
63     { return vec3 (-x, -y, -z); }
64     };
65    
66     const vec3 normalize (const vec3 &v);
67     const vec3 cross (const vec3 &a, const vec3 &b);
68 root 1.6
69     inline const vec3 operator *(const vec3 &a, GLfloat s)
70     {
71     return vec3 (a.x * s, a.y * s, a.z * s);
72     }
73    
74     inline GLfloat dot (const vec3 &a, const vec3 &b)
75     {
76     return a.x * b.x + a.y * b.y + a.z * b.z;
77     }
78    
79     inline const GLfloat abs (const vec3 &v)
80     {
81     return sqrtf (dot (v, v));
82     }
83 root 1.1
84 root 1.5 struct gl_matrix {
85     GLfloat data[4][4];
86    
87     const GLfloat operator ()(int i, int j) const { return data[i][j]; };
88     GLfloat &operator ()(int i, int j) { return data[i][j]; };
89    
90     void diagonal (GLfloat v);
91     void clear () { diagonal (0.); };
92     void identity () { diagonal (1.); };
93    
94     void print (); // ugly
95    
96     void translate (const vec3 &v);
97 root 1.6 void rotate (GLfloat degrees, const vec3 &axis);
98 root 1.5
99     gl_matrix () { };
100     gl_matrix (GLfloat diag) { diagonal (diag); };
101     };
102    
103     const gl_matrix operator *(const gl_matrix &a, const gl_matrix &b);
104 root 1.6 const vec3 operator *(const gl_matrix &a, const vec3 &v);
105 root 1.5
106 root 1.1 struct texc {
107     GLfloat s, t;
108     texc () { };
109     texc (GLfloat s, GLfloat t) : s(s), t(t) { };
110     };
111    
112     struct box {
113 root 1.8 sector a, b;
114    
115     box() { };
116 root 1.1
117     void reset ()
118     {
119 root 1.8 a = sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN);
120     b = sector (SOFFS_MAX, SOFFS_MAX, SOFFS_MAX);
121 root 1.1 }
122    
123     void add (const box &o);
124 root 1.8 void add (const sector &p);
125 root 1.1 void add (const point &p);
126     };
127 root 1.5
128     inline const box translate (const box &b, const sector &src, const sector &dst)
129     {
130     box r;
131    
132     r.a = translate (b.a, src, dst);
133     r.b = translate (b.b, src, dst);
134    
135     return r;
136     }
137 root 1.1
138     struct light {
139     point p;
140     colour c;
141     GLfloat intensity;
142     GLfloat radius;
143 root 1.2 };
144    
145     struct material {
146     colour diffuse, specular, emission;
147     GLfloat shininess;
148 root 1.1 };
149    
150 root 1.4 struct entity_base;
151     struct draw_context;
152 root 1.7
153     extern struct timer {
154     static double now;
155     static double diff;
156    
157     static void frame ();
158     timer ();
159     } timer;
160 root 1.1
161     #endif
162