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/cvs/Gtk2-GoBoard/GoBoard.pm
Revision: 1.12
Committed: Tue Jul 29 09:50:45 2008 UTC (15 years, 9 months ago) by elmex
Branch: MAIN
Changes since 1.11: +4 -4 lines
Log Message:
reverted breakage.

File Contents

# User Rev Content
1 root 1.1 package Gtk2::GoBoard;
2    
3     =head1 NAME
4    
5     Gtk2::GoBoard - high quality goban widget with sound
6    
7     =head1 SYNOPSIS
8    
9     use Games::Go::SimpleBoard;
10    
11     my $goboard = newe Games::Go::SimpleBoard;
12    
13     use Gtk2::GoBoard;
14    
15     my $gtkboard = new Gtk2::GoBoard size => 19;
16    
17     # update board, makes a copy
18     $gtkboard->set_board ($goboard);
19    
20     # advanced: enable stone curser for black player, showing
21     # only valid moves
22     $gtkboard->set (cursor => sub {
23     my ($mark, $x, $y) = @_;
24    
25     $mark |= MARK_GRAYED | MARK_B
26     if $goboard->is_valid_move (COLOUR_WHITE,
27     $x, $y,
28     $ruleset == RULESET_NEW_ZEALAND);
29    
30     $mark
31     });
32    
33     # button-release and -press events pass board coordinates
34     $gtkboard->signal_connect (button_release => sub {
35     my ($button, $x, $y) = @_;
36    
37     ...
38     });
39    
40     =head1 DESCRIPTION
41    
42     This is the very first "true" Gtk2 widget written in Perl.
43    
44     The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45     for short examples of the available methods, and the L<App::IGS> and
46     L<KGS> modules for usage examples.
47    
48     Please supply a more descriptive description :)
49    
50     =head2 SOUND SUPPORT
51    
52     In addition to a graphical board widget, this module has some rudimentary
53     support for sounds.
54    
55     Playing sounds required the L<Audio::Play> module. If it isn't installed,
56     sounds will silently not being played. The module intentionally doesn't
57     depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58     to install cleanly.
59    
60     =over 4
61    
62     =cut
63    
64     our $VERSION = '1.0';
65    
66     no warnings;
67     use strict;
68    
69     use Scalar::Util;
70     use POSIX qw(ceil);
71 root 1.5 use Carp ();
72 root 1.1 use Gtk2;
73 root 1.5
74 root 1.1 use Games::Go::SimpleBoard;
75    
76     use Glib::Object::Subclass
77     Gtk2::AspectFrame::,
78     properties => [
79     Glib::ParamSpec->IV (
80     "size",
81     "Board Size",
82     "The Go Board size, 2..38",
83     2, 38, 19,
84     [qw(construct-only writable readable)],
85     ),
86     Glib::ParamSpec->scalar (
87     "cursor",
88     "cursor callback",
89     "The callback that modifies the cursor mask",
90     [qw(writable readable)],
91     ),
92     ],
93     signals => {
94     "button-press" => {
95     flags => [qw/run-first/],
96     return_type => undef, # void return
97     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
98     },
99     "button-release" => {
100     flags => [qw/run-first/],
101     return_type => undef, # void return
102     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
103     },
104     destroy => sub {
105     $_[0]->signal_chain_from_overridden;
106     %{$_[0]} = ();
107     },
108     };
109    
110     # some internal constants
111    
112     sub TRAD_WIDTH (){ 42.42 } # traditional board width
113     sub TRAD_HEIGHT (){ 45.45 } # traditional board height
114     sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
115     sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
116     sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
117    
118     sub SHADOW (){ 0.06 } # 0.09 probably max.
119    
120     # find a data file using @INC
121     sub findfile {
122     my @files = @_;
123     file:
124     for (@files) {
125     for my $prefix (@INC) {
126     if (-f "$prefix/Gtk2/GoBoard/data/$_") {
127     $_ = "$prefix/Gtk2/GoBoard/data/$_";
128     next file;
129     }
130     }
131     die "$_: file not found in \@INC\n";
132     }
133     wantarray ? @files : $files[0];
134     }
135    
136     sub load_image {
137     my $path = findfile $_[0];
138    
139     new_from_file Gtk2::Gdk::Pixbuf $path
140     or die "$path: $!";
141     }
142    
143 root 1.5 our ($board_img, @black_img, @white_img, $shadow_img,
144     @triangle_img, @square_img, @circle_img, @cross_img);
145    
146 root 1.1 sub load_images {
147 root 1.5 $board_img = load_image "woodgrain-01.jpg";
148     @black_img = load_image "b-01.png";
149 root 1.9 @white_img = map +(load_image "w-0$_.png"), 1 .. 5;
150     $shadow_img = load_image "shadow.png"; # also used to fake hoshi points
151 root 1.5 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
152     @square_img = map +(load_image "square-$_.png" ), qw(b w);
153     @circle_img = map +(load_image "circle-$_.png" ), qw(b w);
154     @cross_img = map +(load_image "cross-$_.png" ), qw(b w);
155 root 1.1 }
156    
157     sub INIT_INSTANCE {
158     my $self = shift;
159    
160 root 1.5 @black_img
161 root 1.1 or load_images;
162    
163     $self->double_buffered (0);
164     $self->set (border_width => 0, shadow_type => 'none',
165     obey_child => 0, ratio => TRAD_RATIO);
166    
167     $self->add ($self->{canvas} = new Gtk2::DrawingArea);
168    
169     $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
170     $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
171     $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
172     $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
173    
174     $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
175     $self->{canvas}->signal_connect_after (realize => sub {
176     my $window = $_[0]->window;
177     my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
178     $window->get_colormap->alloc_color ($color, 0, 1);
179     $window->set_background ($color);
180     });
181    
182     $self->{canvas}->set_events ([
183     @{ $self->{canvas}->get_events },
184     'leave-notify-mask',
185     'button-press-mask',
186     'button-release-mask',
187     'pointer-motion-mask',
188     'pointer-motion-hint-mask'
189     ]);
190     }
191    
192     sub SET_PROPERTY {
193     my ($self, $pspec, $newval) = @_;
194    
195     $pspec = $pspec->get_name;
196    
197     $self->cursor (0) if $pspec eq "cursor";
198     $self->{$pspec} = $newval;
199     $self->cursor (1) if $pspec eq "cursor";
200     }
201    
202     sub configure_event {
203     my ($self, $event) = @_;
204    
205     return if $self->{idle};
206    
207     return unless $self->{canvas}->allocation->width != $self->{width}
208     || $self->{canvas}->allocation->height != $self->{height};
209    
210     my $drawable = $self->{window} = $self->{canvas}->window;
211     $drawable->set_back_pixmap (undef, 0);
212    
213     delete $self->{stack};
214    
215     # remove Glib::Source $self->{idle};
216     $self->{idle} ||= add Glib::Idle sub {
217     $self->{width} = $self->{canvas}->allocation->width;
218     $self->{height} = $self->{canvas}->allocation->height;
219     $self->draw_background;
220    
221 root 1.4 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
222 root 1.1 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
223    
224     delete $self->{idle};
225    
226     0;
227     };
228    
229     1;
230     }
231    
232 root 1.4 =item $board->set_board ($games_go_simpleboard)
233    
234     Sets the new board position to display from the current position stored in
235     the L<Games::Go::SimpleBoard> object.
236    
237     =cut
238    
239 root 1.1 sub set_board {
240     my ($self, $board) = @_;
241    
242     $self->cursor (0);
243     $self->draw_board ($board, 1);
244     $self->cursor (1);
245     }
246    
247     sub new_pixbuf {
248     my ($w, $h, $alpha, $fill) = @_;
249    
250     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
251     $pixbuf->fill ($fill) if defined $fill;
252    
253     $pixbuf;
254     }
255    
256     sub scale_pixbuf {
257     my ($src, $w, $h, $mode, $alpha) = @_;
258    
259     my $dst = new_pixbuf $w, $h, $alpha;
260    
261     $src->scale(
262     $dst, 0, 0, $w, $h, 0, 0,
263     $w / $src->get_width, $h / $src->get_height,
264     $mode,
265     );
266    
267     $dst;
268     }
269    
270     sub pixbuf_rect {
271     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
272    
273     # we fake lines by... a horrible method :/
274     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
275     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
276     'nearest', $alpha);
277     }
278    
279     sub center_text {
280     my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
281    
282     # could be optimized by caching quite a bit
283    
284     my $context = $self->get_pango_context;
285     my $font = $context->get_font_description;
286     $font->set_size ($size * Gtk2::Pango->scale);
287    
288     my $layout = new Gtk2::Pango::Layout $context;
289     $layout->set_text ($text);
290     my ($w, $h) = $layout->get_pixel_size;
291    
292     my $gc = new Gtk2::Gdk::GC $drawable;
293    
294     my $r = (($colour >> 24) & 255) * (65535 / 255);
295     my $g = (($colour >> 16) & 255) * (65535 / 255);
296     my $b = (($colour >> 8) & 255) * (65535 / 255);
297    
298     $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
299    
300     $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
301     }
302    
303     # draw an empty board and attach the bg pixmap
304     sub draw_background {
305     my ($self) = @_;
306     my $canvas = $self->{canvas};
307    
308     my $size = $self->{size};
309    
310     my $w = $self->{width};
311     my $h = $self->{height};
312    
313     delete $self->{backgroundpm};
314     delete $self->{backgroundpb};
315    
316     my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
317    
318     #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones
319     my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
320     my $labelcolour = 0x88444400;
321    
322     # we leave enough space for the shadows.. I like smaller stones, and we
323     # do no need to do the nifty recursive screen updates that cgoban2 does
324     my $borderw = int ($w / ($size + 1) * 0.5);
325     my $borderh = $borderw;
326     my $w2 = $w - $borderw * 2;
327     my $h2 = $h - $borderh * 2;
328     my $edge = ceil ($w2 / ($size + 1));
329     my $ofs = $edge * 0.5;
330    
331     # we need a certain minimum size, and just fudge some formula here
332     return if $w < $size * 5 + 2 + $borderw
333     || $h < $size * 6 + 2 + $borderh;
334    
335     my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
336     my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
337    
338     my $pixbuf;
339    
340 root 1.5 my ($bw, $bh) = ($board_img->get_width, $board_img->get_height);
341 root 1.1
342     if ($w < $bw && $h < $bh) {
343     $pixbuf = new_pixbuf $w, $h, 0;
344 root 1.5 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
345 root 1.1 } else {
346 root 1.5 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed
347 root 1.1 }
348    
349     my $linew = int ($w / 40 / $size);
350    
351     # ornamental border... we have time to waste :/
352     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
353     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
354     pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
355     pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
356    
357     for my $i (1 .. $size) {
358     pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
359     pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
360     }
361    
362     # hoshi points
363     my $hoshi = sub {
364     my ($x, $y) = @_;
365     my $hs = 1 | int $edge / 4;
366     $hs = 5 if $hs < 5;
367     $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
368    
369     # we use the shadow mask... not perfect, but I want to finish this
370 root 1.5 $shadow_img->composite ($pixbuf,
371 root 1.1 $x, $y, ($hs + 1) x2, $x, $y,
372 root 1.5 $hs / $shadow_img->get_width, $hs / $shadow_img->get_height,
373 root 1.1 'bilinear', 255);
374     };
375    
376     if ($size > 6) {
377     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
378     $hoshi->($h1, $h1);
379     $hoshi->($size - $h1 + 1, $h1);
380     $hoshi->($h1, $size - $h1 + 1);
381     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
382    
383     if ($size % 2) { # on odd boards, also the remaining 5
384     my $h2 = ($size + 1) / 2;
385     if ($size > 10) {
386     $hoshi->($h1, $h2);
387     $hoshi->($size - $h1 + 1, $h2);
388     $hoshi->($h2, $size - $h1 + 1);
389     $hoshi->($h2, $h1);
390     }
391     # the tengen
392     $hoshi->($h2, $h2);
393     }
394     }
395    
396     # now we have a board sans text
397     $pixmap->draw_pixbuf ($self->style->white_gc,
398     $pixbuf,
399     0, 0, 0, 0, $w, $h,
400     "normal", 0, 0);
401    
402     # now draw the labels
403     for my $i (1 .. $size) {
404     # 38 max, but we allow a bit more
405     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
406     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
407    
408     $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
409     $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
410     $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
411     $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
412     }
413    
414     $self->{window}->set_back_pixmap ($pixmap, 0);
415    
416     $self->{backgroundpm} = $pixmap;
417     $self->{backgroundpb} = $pixbuf;
418    
419     $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
420     $ofs = int ($edge * 0.5);
421    
422     {
423     # shared vars for the stone drawing function
424     my $shadow = $edge * SHADOW;
425     my $pb;
426     my @area;
427     my @areai;
428     my %stack;
429    
430     my $put_stack = sub {
431     my ($x, $y, $dx, $dy, $ox, $oy) = @_;
432    
433 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
434 root 1.1
435     if ($mark & ~MARK_LABEL) {
436     my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
437    
438     $stack->[($x ^ $y) % @$stack]
439     ->composite ($pb,
440     $ox, $oy,
441     $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
442     $dx + $ox, $dy + $oy,
443     1, 1, 'nearest', 255);
444     }
445     };
446    
447     $self->{draw_stone} = sub {
448     my ($x, $y) = @_;
449    
450     @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
451     $edge + $shadow, $edge + $shadow);
452 root 1.9 @areai = map +(ceil $_), @area; # area, integer
453 root 1.1
454     $pb = new_pixbuf @areai[2,3];
455     $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
456    
457     $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
458     $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
459     $put_stack->($x , $y , 0, 0);
460     $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
461     $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
462    
463     # speed none, normal, max
464     $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
465     0, 0, @areai, 'max', 0, 0);
466    
467     # labels are handled here because they are quite rare
468     # (and we can't draw text into pixbufs easily)
469 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
470 root 1.1
471     if ($mark & MARK_LABEL) {
472     my $white = $mark & MARK_W ? 0 : 0xffffff00;
473    
474 root 1.4 $self->center_text ($self->{backgroundpm}, 0,
475     $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
476     $ofs * 0.7, $self->{label}[$x-1][$y-1])
477     if $white;
478    
479 root 1.1 $self->center_text ($self->{backgroundpm}, $white,
480     $areai[0] + $ofs, $areai[1] + $ofs,
481 root 1.4 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
482 root 1.1 }
483    
484     undef $pb;
485    
486     [@areai];
487     };
488     }
489     }
490    
491     # create a stack of stones, possibly in various versions
492     sub draw_stack {
493     my ($self, $mark, $size) = @_;
494    
495     my @stack;
496     my $csize = ceil $size;
497     my $shadow = $size * SHADOW;
498    
499 root 1.5 for my $stone ($mark & MARK_W ? @white_img : @black_img) {
500 root 1.9 my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000;
501 root 1.1
502     # zeroeth the shadow
503     if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
504 root 1.5 $shadow_img->composite (
505 root 1.9 $base, ($shadow) x2, $csize, $csize, ($shadow) x2,
506 root 1.5 $size / $shadow_img->get_width, $size / $shadow_img->get_height,
507 root 1.1 'bilinear', 128
508     );
509     }
510    
511 root 1.7 for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1],
512     [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
513 root 1.1 my ($mask, $alpha, $scale) = @$_;
514     if ($mark & $mask) {
515     $stone->composite (
516 root 1.9 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2,
517 root 1.1 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
518     'bilinear', $alpha
519     );
520     }
521     }
522    
523     # then the small stones (always using the first image)
524 elmex 1.12 for ([MARK_SMALL_B, $black_img[0]],
525     [MARK_SMALL_W, $white_img[0]]) {
526     my ($mask, $img) = @$_;
527 root 1.1 if ($mark & $mask) {
528     $img->composite (
529 root 1.9 $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
530 root 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
531 elmex 1.12 'bilinear', 255
532 root 1.1 );
533     }
534     }
535    
536 root 1.9 # and finally any markers
537 root 1.1 my $dark_bg = ! ! ($mark & MARK_B);
538    
539 root 1.9 for ([MARK_CIRCLE, $circle_img [$dark_bg]],
540 root 1.5 [MARK_TRIANGLE, $triangle_img[$dark_bg]],
541 root 1.9 [MARK_CROSS, $cross_img [$dark_bg]],
542     [MARK_SQUARE, $square_img [$dark_bg]],
543     [MARK_KO, $square_img [$dark_bg]]) {
544 root 1.1 my ($mask, $img) = @$_;
545     if ($mark & $mask) {
546     $img->composite (
547 root 1.9 $base, 0, 0, $csize, $csize, 0, 0,
548 root 1.1 $size / $img->get_width, $size / $img->get_height,
549 root 1.6 'bilinear', $dark_bg ? 176 : 190
550 root 1.1 );
551     }
552     }
553    
554     push @stack, $base;
555     }
556    
557 root 1.4 \@stack
558 root 1.1 }
559    
560     sub draw_board {
561     my ($self, $new, $dopaint) = @_;
562    
563 root 1.4 my $newboard = $new->{board};
564     my $newlabel = $new->{label};
565    
566     if ($self->{backgroundpb}) {
567     my $draw_stone = $self->{draw_stone};
568 root 1.1
569 root 1.4 my $oldboard = $self->{board} ||= [];
570     my $oldlabel = $self->{label} ||= [];
571 root 1.1
572     my @areas;
573    
574     my $size1 = $self->{size} - 1;
575    
576     for my $x (0 .. $size1) {
577 root 1.4 my $old = $oldboard->[$x] ||= [];
578     my $new = $newboard->[$x];
579 root 1.1
580     for my $y (0 .. $size1) {
581 root 1.4 next if $old->[$y] == $new->[$y];
582    
583     $old -> [$y] = $new -> [$y];
584     $oldlabel->[$x][$y] = $newlabel->[$x][$y];
585    
586     push @areas, $draw_stone->($x+1, $y+1);
587 root 1.1 }
588     }
589    
590     if ($dopaint && @areas) {
591     # a single full clear_area is way faster than many single calls here
592     # the "cut-off" point is quite arbitrary
593     if (@areas > 64) {
594     # update a single rectangle only
595     my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
596     $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
597     $self->{window}->clear_area ($rect->values);
598     } else {
599     # update all the affected rectangles
600     $self->{window}->clear_area (@$_) for @areas;
601     }
602     }
603 root 1.4 } else {
604     no strict 'refs';
605    
606     # straight copy
607     $self->{board} = [map [@$_], @$newboard];
608     $self->{label} = [map [@$_], @$newlabel];
609 root 1.1 }
610     }
611    
612     sub cursor {
613     my ($self, $show) = @_;
614    
615     return unless exists $self->{cursorpos}
616     && $self->{cursor}
617     && $self->{backgroundpb};
618    
619     my ($x, $y) = @{$self->{cursorpos}};
620    
621 root 1.4 my $mark = $self->{board}[$x][$y];
622 root 1.1
623     $mark = $self->{cursor}->($mark, $x, $y) if $show;
624    
625 root 1.4 local $self->{board}[$x][$y] = $mark;
626 root 1.1 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
627     }
628    
629     sub motion {
630     my ($self) = @_;
631    
632     return unless $self->{backgroundpb};
633    
634     my $window = $self->{canvas}->window;
635     my (undef, $x, $y, undef) = $window->get_pointer;
636    
637     my $size = $self->{size};
638    
639     my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
640     my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
641    
642     my $pos = $self->{cursorpos};
643 elmex 1.10 if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size)
644     || $x != $pos->[0]
645     || $y != $pos->[1]) {
646 root 1.1
647     $self->cursor (0);
648    
649     if ($x >= 0 && $x < $size
650     && $y >= 0 && $y < $size) {
651     $self->{cursorpos} = [$x, $y];
652     $self->cursor (1);
653     } else {
654     delete $self->{cursorpos};
655     }
656     }
657     }
658    
659     sub do_button_press {
660     my ($self, $button, $x, $y) = @_;
661     }
662    
663     sub do_button_release {
664     my ($self, $button, $x, $y) = @_;
665     }
666    
667     sub button {
668     my ($self, $type, $event) = @_;
669    
670     $self->motion;
671    
672     if ($self->{cursorpos}) {
673     $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
674     }
675     }
676    
677     =item Gtk2::GoBoard::play_sound "name"
678    
679     Play the sound with the give name. Currently supported names are:
680    
681     alarm connect gamestart info move outoftime pass resign ring warning
682    
683     If the L<Audio::Play> module cannot be loaded, the function will silently
684     fail. If an unsupported sound name is used, the function might C<croak> or
685     might silently fail.
686    
687     This function forks a sound-server to play the sound(s) on first use.
688    
689     =cut
690    
691     our $SOUND_SERVER;
692    
693     sub play_sound {
694     eval { require Audio::Data; require Audio::Play }
695     or return;
696    
697     unless ($SOUND_SERVER) {
698     require Socket;
699    
700     # use this contortion to also work on the broken windows platform
701     socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
702     or return;
703    
704     my $pid = fork;
705    
706 root 1.2 if ($pid) {
707 root 1.1 # parent
708     close $fh;
709    
710 root 1.2 } elsif (defined $pid) {
711 root 1.1 # child
712     close $SOUND_SERVER;
713    
714 root 1.2 close STDIN;
715     close STDOUT;
716     close STDERR;
717    
718     # ok, this is a bit pathetic
719     POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
720    
721 root 1.1 my %sound;
722    
723 root 1.2 while (<$fh>) {
724 root 1.1 chomp;
725    
726     eval {
727     my $sound = $sound{$_} ||= do {
728     my $path = findfile "$_.au"
729     or Carp::croak "$_: unable to find sound\n";
730    
731     open my $fh, "<", $path
732     or Carp::croak "$_: unable to load sound\n";
733    
734     binmode $fh;
735    
736     my $data = new Audio::Data;
737     $data->Load ($fh);
738    
739     $data
740     };
741    
742 root 1.2 my $server = new Audio::Play;
743 root 1.1 $server->play ($sound);
744     $server->flush;
745     };
746     }
747    
748 root 1.3 # required for windows, as a mere _exit kills your parent process...
749     kill 9, $$;
750 root 1.2 } else {
751     undef $SOUND_SERVER;
752     return;
753 root 1.1 }
754     }
755 root 1.2
756     syswrite $SOUND_SERVER, "$_[0]\n";
757 root 1.1 }
758    
759     1;
760    
761     =back
762    
763     =head2 EXAMPLE PROGRAM
764    
765     This program should get you started. It creates a board with some
766     markings, enables a cursor callback that shows a transparent black stone,
767     and after a click, marks the position with a circle and disables the
768     cursor.
769    
770     use Gtk2 -init;
771     use Games::Go::SimpleBoard;
772     use Gtk2::GoBoard;
773    
774     my $game = new Games::Go::SimpleBoard 9;
775    
776     # show off some markings
777     $game->{board}[0][0] = MARK_B;
778     $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
779     $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
780     $game->{board}[1][2] = MARK_B | MARK_LABEL;
781     $game->{label}[1][2] = "198";
782     $game->{board}[0][2] = MARK_W | MARK_LABEL;
783     $game->{label}[0][2] = "AWA";
784    
785     # create a spot where black cannot put a stone
786     $game->{board}[17][0] = MARK_W;
787     $game->{board}[17][1] = MARK_W;
788     $game->{board}[18][1] = MARK_W;
789    
790     my $board = new Gtk2::GoBoard;
791     $board->set_board ($game);
792    
793 root 1.2 Gtk2::GoBoard::play_sound "gamestart"; # ping
794    
795 root 1.1 # enable cursor for black, till click
796     $board->set (cursor => sub {
797     my ($mark, $x, $y) = @_;
798    
799     $mark |= MARK_GRAYED | MARK_B
800     if $game->is_valid_move (COLOUR_BLACK, $x, $y);
801    
802     $mark
803     });
804    
805     # on press, set a mark and disable cursor
806     $board->signal_connect (button_release => sub {
807     my ($board, $button, $x, $y) = @_;
808    
809     $game->{board}[$x][$y] |= MARK_CIRCLE;
810     $board->set_board ($game); # force update
811    
812 root 1.2 Gtk2::GoBoard::play_sound "move"; # play click sound
813    
814 root 1.1 $board->set (cursor => undef); # disable cursor
815     });
816    
817     my $w = new Gtk2::Window "toplevel";
818     $w->set_default_size (450, 450);
819     $w->add ($board);
820     $w->show_all;
821    
822     main Gtk2;
823    
824     =head2 AUTHOR
825    
826     Marc Lehmann <schmorp@schmorp.de>
827    
828     =head2 SEE ALSO
829    
830     L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
831    
832     =cut
833