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Revision: 1.14
Committed: Tue Jul 29 10:13:05 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-1_01
Changes since 1.13: +4 -7 lines
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File Contents

# User Rev Content
1 root 1.1 package Gtk2::GoBoard;
2    
3     =head1 NAME
4    
5     Gtk2::GoBoard - high quality goban widget with sound
6    
7     =head1 SYNOPSIS
8    
9     use Games::Go::SimpleBoard;
10    
11     my $goboard = newe Games::Go::SimpleBoard;
12    
13     use Gtk2::GoBoard;
14    
15     my $gtkboard = new Gtk2::GoBoard size => 19;
16    
17     # update board, makes a copy
18     $gtkboard->set_board ($goboard);
19    
20     # advanced: enable stone curser for black player, showing
21     # only valid moves
22     $gtkboard->set (cursor => sub {
23     my ($mark, $x, $y) = @_;
24    
25     $mark |= MARK_GRAYED | MARK_B
26     if $goboard->is_valid_move (COLOUR_WHITE,
27     $x, $y,
28     $ruleset == RULESET_NEW_ZEALAND);
29    
30     $mark
31     });
32    
33     # button-release and -press events pass board coordinates
34     $gtkboard->signal_connect (button_release => sub {
35     my ($button, $x, $y) = @_;
36    
37     ...
38     });
39    
40     =head1 DESCRIPTION
41    
42     This is the very first "true" Gtk2 widget written in Perl.
43    
44     The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45     for short examples of the available methods, and the L<App::IGS> and
46     L<KGS> modules for usage examples.
47    
48     Please supply a more descriptive description :)
49    
50     =head2 SOUND SUPPORT
51    
52     In addition to a graphical board widget, this module has some rudimentary
53     support for sounds.
54    
55     Playing sounds required the L<Audio::Play> module. If it isn't installed,
56     sounds will silently not being played. The module intentionally doesn't
57     depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58     to install cleanly.
59    
60     =over 4
61    
62     =cut
63    
64 root 1.14 our $VERSION = '1.01';
65 root 1.1
66     no warnings;
67     use strict;
68    
69     use Scalar::Util;
70     use POSIX qw(ceil);
71 root 1.5 use Carp ();
72 root 1.1 use Gtk2;
73 root 1.5
74 root 1.1 use Games::Go::SimpleBoard;
75    
76     use Glib::Object::Subclass
77     Gtk2::AspectFrame::,
78     properties => [
79     Glib::ParamSpec->IV (
80     "size",
81     "Board Size",
82     "The Go Board size, 2..38",
83     2, 38, 19,
84     [qw(construct-only writable readable)],
85     ),
86     Glib::ParamSpec->scalar (
87     "cursor",
88     "cursor callback",
89     "The callback that modifies the cursor mask",
90     [qw(writable readable)],
91     ),
92     ],
93     signals => {
94     "button-press" => {
95     flags => [qw/run-first/],
96     return_type => undef, # void return
97     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
98     },
99     "button-release" => {
100     flags => [qw/run-first/],
101     return_type => undef, # void return
102     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
103     },
104     destroy => sub {
105     $_[0]->signal_chain_from_overridden;
106     %{$_[0]} = ();
107     },
108     };
109    
110     # some internal constants
111    
112     sub TRAD_WIDTH (){ 42.42 } # traditional board width
113     sub TRAD_HEIGHT (){ 45.45 } # traditional board height
114     sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
115     sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
116     sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
117    
118     sub SHADOW (){ 0.06 } # 0.09 probably max.
119    
120     # find a data file using @INC
121     sub findfile {
122     my @files = @_;
123     file:
124     for (@files) {
125     for my $prefix (@INC) {
126     if (-f "$prefix/Gtk2/GoBoard/data/$_") {
127     $_ = "$prefix/Gtk2/GoBoard/data/$_";
128     next file;
129     }
130     }
131     die "$_: file not found in \@INC\n";
132     }
133     wantarray ? @files : $files[0];
134     }
135    
136     sub load_image {
137     my $path = findfile $_[0];
138    
139     new_from_file Gtk2::Gdk::Pixbuf $path
140     or die "$path: $!";
141     }
142    
143 root 1.5 our ($board_img, @black_img, @white_img, $shadow_img,
144     @triangle_img, @square_img, @circle_img, @cross_img);
145    
146 root 1.1 sub load_images {
147 root 1.5 $board_img = load_image "woodgrain-01.jpg";
148     @black_img = load_image "b-01.png";
149 root 1.9 @white_img = map +(load_image "w-0$_.png"), 1 .. 5;
150     $shadow_img = load_image "shadow.png"; # also used to fake hoshi points
151 root 1.5 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
152     @square_img = map +(load_image "square-$_.png" ), qw(b w);
153     @circle_img = map +(load_image "circle-$_.png" ), qw(b w);
154     @cross_img = map +(load_image "cross-$_.png" ), qw(b w);
155 root 1.1 }
156    
157     sub INIT_INSTANCE {
158     my $self = shift;
159    
160 root 1.5 @black_img
161 root 1.1 or load_images;
162    
163     $self->double_buffered (0);
164     $self->set (border_width => 0, shadow_type => 'none',
165     obey_child => 0, ratio => TRAD_RATIO);
166    
167     $self->add ($self->{canvas} = new Gtk2::DrawingArea);
168    
169     $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
170     $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
171     $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
172     $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
173    
174     $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
175     $self->{canvas}->signal_connect_after (realize => sub {
176     my $window = $_[0]->window;
177     my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
178     $window->get_colormap->alloc_color ($color, 0, 1);
179     $window->set_background ($color);
180     });
181    
182     $self->{canvas}->set_events ([
183     @{ $self->{canvas}->get_events },
184     'leave-notify-mask',
185     'button-press-mask',
186     'button-release-mask',
187     'pointer-motion-mask',
188     'pointer-motion-hint-mask'
189     ]);
190     }
191    
192     sub SET_PROPERTY {
193     my ($self, $pspec, $newval) = @_;
194    
195     $pspec = $pspec->get_name;
196    
197     $self->cursor (0) if $pspec eq "cursor";
198     $self->{$pspec} = $newval;
199     $self->cursor (1) if $pspec eq "cursor";
200     }
201    
202     sub configure_event {
203     my ($self, $event) = @_;
204    
205     return if $self->{idle};
206    
207     return unless $self->{canvas}->allocation->width != $self->{width}
208     || $self->{canvas}->allocation->height != $self->{height};
209    
210     my $drawable = $self->{window} = $self->{canvas}->window;
211     $drawable->set_back_pixmap (undef, 0);
212    
213     delete $self->{stack};
214    
215     # remove Glib::Source $self->{idle};
216     $self->{idle} ||= add Glib::Idle sub {
217     $self->{width} = $self->{canvas}->allocation->width;
218     $self->{height} = $self->{canvas}->allocation->height;
219     $self->draw_background;
220    
221 root 1.4 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
222 root 1.1 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
223    
224     delete $self->{idle};
225    
226     0;
227     };
228    
229     1;
230     }
231    
232 root 1.4 =item $board->set_board ($games_go_simpleboard)
233    
234     Sets the new board position to display from the current position stored in
235     the L<Games::Go::SimpleBoard> object.
236    
237     =cut
238    
239 root 1.1 sub set_board {
240     my ($self, $board) = @_;
241    
242     $self->cursor (0);
243     $self->draw_board ($board, 1);
244     $self->cursor (1);
245     }
246    
247     sub new_pixbuf {
248     my ($w, $h, $alpha, $fill) = @_;
249    
250     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
251     $pixbuf->fill ($fill) if defined $fill;
252    
253     $pixbuf;
254     }
255    
256     sub scale_pixbuf {
257     my ($src, $w, $h, $mode, $alpha) = @_;
258    
259     my $dst = new_pixbuf $w, $h, $alpha;
260    
261     $src->scale(
262     $dst, 0, 0, $w, $h, 0, 0,
263     $w / $src->get_width, $h / $src->get_height,
264     $mode,
265     );
266    
267     $dst;
268     }
269    
270     sub pixbuf_rect {
271     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
272    
273     # we fake lines by... a horrible method :/
274     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
275     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
276     'nearest', $alpha);
277     }
278    
279     sub center_text {
280     my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
281    
282     # could be optimized by caching quite a bit
283    
284     my $context = $self->get_pango_context;
285     my $font = $context->get_font_description;
286     $font->set_size ($size * Gtk2::Pango->scale);
287    
288     my $layout = new Gtk2::Pango::Layout $context;
289     $layout->set_text ($text);
290     my ($w, $h) = $layout->get_pixel_size;
291    
292     my $gc = new Gtk2::Gdk::GC $drawable;
293    
294     my $r = (($colour >> 24) & 255) * (65535 / 255);
295     my $g = (($colour >> 16) & 255) * (65535 / 255);
296     my $b = (($colour >> 8) & 255) * (65535 / 255);
297    
298     $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
299    
300     $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
301     }
302    
303     # draw an empty board and attach the bg pixmap
304     sub draw_background {
305     my ($self) = @_;
306     my $canvas = $self->{canvas};
307    
308     my $size = $self->{size};
309    
310     my $w = $self->{width};
311     my $h = $self->{height};
312    
313     delete $self->{backgroundpm};
314     delete $self->{backgroundpb};
315    
316     my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
317    
318     my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
319     my $labelcolour = 0x88444400;
320    
321 root 1.14 my $borderw = int $w / ($size + 1) * 0.5;
322 root 1.1 my $borderh = $borderw;
323     my $w2 = $w - $borderw * 2;
324     my $h2 = $h - $borderh * 2;
325 root 1.14 my $edge = ceil $w2 / ($size + 1);
326 root 1.1 my $ofs = $edge * 0.5;
327    
328     # we need a certain minimum size, and just fudge some formula here
329     return if $w < $size * 5 + 2 + $borderw
330     || $h < $size * 6 + 2 + $borderh;
331    
332     my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
333     my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
334    
335     my $pixbuf;
336    
337 root 1.5 my ($bw, $bh) = ($board_img->get_width, $board_img->get_height);
338 root 1.1
339     if ($w < $bw && $h < $bh) {
340     $pixbuf = new_pixbuf $w, $h, 0;
341 root 1.5 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
342 root 1.1 } else {
343 root 1.5 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed
344 root 1.1 }
345    
346 root 1.14 my $linew = int $w / 40 / $size;
347 root 1.1
348     # ornamental border... we have time to waste :/
349     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
350     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
351     pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
352     pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
353    
354     for my $i (1 .. $size) {
355     pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
356     pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
357     }
358    
359     # hoshi points
360     my $hoshi = sub {
361     my ($x, $y) = @_;
362     my $hs = 1 | int $edge / 4;
363     $hs = 5 if $hs < 5;
364     $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
365    
366     # we use the shadow mask... not perfect, but I want to finish this
367 root 1.5 $shadow_img->composite ($pixbuf,
368 root 1.1 $x, $y, ($hs + 1) x2, $x, $y,
369 root 1.5 $hs / $shadow_img->get_width, $hs / $shadow_img->get_height,
370 root 1.1 'bilinear', 255);
371     };
372    
373     if ($size > 6) {
374     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
375     $hoshi->($h1, $h1);
376     $hoshi->($size - $h1 + 1, $h1);
377     $hoshi->($h1, $size - $h1 + 1);
378     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
379    
380     if ($size % 2) { # on odd boards, also the remaining 5
381     my $h2 = ($size + 1) / 2;
382     if ($size > 10) {
383     $hoshi->($h1, $h2);
384     $hoshi->($size - $h1 + 1, $h2);
385     $hoshi->($h2, $size - $h1 + 1);
386     $hoshi->($h2, $h1);
387     }
388     # the tengen
389     $hoshi->($h2, $h2);
390     }
391     }
392    
393     # now we have a board sans text
394     $pixmap->draw_pixbuf ($self->style->white_gc,
395     $pixbuf,
396     0, 0, 0, 0, $w, $h,
397     "normal", 0, 0);
398    
399     # now draw the labels
400     for my $i (1 .. $size) {
401     # 38 max, but we allow a bit more
402     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
403     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
404    
405     $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
406     $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
407     $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
408     $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
409     }
410    
411     $self->{window}->set_back_pixmap ($pixmap, 0);
412    
413     $self->{backgroundpm} = $pixmap;
414     $self->{backgroundpb} = $pixbuf;
415    
416     $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
417     $ofs = int ($edge * 0.5);
418    
419     {
420     # shared vars for the stone drawing function
421     my $shadow = $edge * SHADOW;
422     my $pb;
423     my @area;
424     my @areai;
425     my %stack;
426    
427     my $put_stack = sub {
428     my ($x, $y, $dx, $dy, $ox, $oy) = @_;
429    
430 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
431 root 1.1
432     if ($mark & ~MARK_LABEL) {
433     my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
434    
435     $stack->[($x ^ $y) % @$stack]
436     ->composite ($pb,
437     $ox, $oy,
438     $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
439     $dx + $ox, $dy + $oy,
440     1, 1, 'nearest', 255);
441     }
442     };
443    
444     $self->{draw_stone} = sub {
445     my ($x, $y) = @_;
446    
447     @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
448     $edge + $shadow, $edge + $shadow);
449 root 1.9 @areai = map +(ceil $_), @area; # area, integer
450 root 1.1
451     $pb = new_pixbuf @areai[2,3];
452     $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
453    
454     $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
455     $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
456     $put_stack->($x , $y , 0, 0);
457     $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
458     $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
459    
460     # speed none, normal, max
461     $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
462     0, 0, @areai, 'max', 0, 0);
463    
464     # labels are handled here because they are quite rare
465     # (and we can't draw text into pixbufs easily)
466 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
467 root 1.1
468     if ($mark & MARK_LABEL) {
469     my $white = $mark & MARK_W ? 0 : 0xffffff00;
470    
471 root 1.4 $self->center_text ($self->{backgroundpm}, 0,
472     $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
473     $ofs * 0.7, $self->{label}[$x-1][$y-1])
474     if $white;
475    
476 root 1.1 $self->center_text ($self->{backgroundpm}, $white,
477     $areai[0] + $ofs, $areai[1] + $ofs,
478 root 1.4 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
479 root 1.1 }
480    
481     undef $pb;
482    
483     [@areai];
484     };
485     }
486     }
487    
488     # create a stack of stones, possibly in various versions
489     sub draw_stack {
490     my ($self, $mark, $size) = @_;
491    
492     my @stack;
493     my $csize = ceil $size;
494     my $shadow = $size * SHADOW;
495    
496 root 1.5 for my $stone ($mark & MARK_W ? @white_img : @black_img) {
497 root 1.9 my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000;
498 root 1.1
499     # zeroeth the shadow
500     if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
501 root 1.5 $shadow_img->composite (
502 root 1.9 $base, ($shadow) x2, $csize, $csize, ($shadow) x2,
503 root 1.5 $size / $shadow_img->get_width, $size / $shadow_img->get_height,
504 root 1.1 'bilinear', 128
505     );
506     }
507    
508 root 1.7 for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1],
509     [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
510 root 1.1 my ($mask, $alpha, $scale) = @$_;
511     if ($mark & $mask) {
512     $stone->composite (
513 root 1.9 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2,
514 root 1.1 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
515     'bilinear', $alpha
516     );
517     }
518     }
519    
520     # then the small stones (always using the first image)
521 elmex 1.13 for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]],
522     [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) {
523     my ($mask, $alpha, $img) = @$_;
524 root 1.1 if ($mark & $mask) {
525     $img->composite (
526 root 1.9 $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
527 root 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
528 elmex 1.13 'bilinear', $alpha
529 root 1.1 );
530     }
531     }
532    
533 root 1.9 # and finally any markers
534 root 1.1 my $dark_bg = ! ! ($mark & MARK_B);
535    
536 root 1.9 for ([MARK_CIRCLE, $circle_img [$dark_bg]],
537 root 1.5 [MARK_TRIANGLE, $triangle_img[$dark_bg]],
538 root 1.9 [MARK_CROSS, $cross_img [$dark_bg]],
539     [MARK_SQUARE, $square_img [$dark_bg]],
540     [MARK_KO, $square_img [$dark_bg]]) {
541 root 1.1 my ($mask, $img) = @$_;
542     if ($mark & $mask) {
543     $img->composite (
544 root 1.9 $base, 0, 0, $csize, $csize, 0, 0,
545 root 1.1 $size / $img->get_width, $size / $img->get_height,
546 root 1.6 'bilinear', $dark_bg ? 176 : 190
547 root 1.1 );
548     }
549     }
550    
551     push @stack, $base;
552     }
553    
554 root 1.4 \@stack
555 root 1.1 }
556    
557     sub draw_board {
558     my ($self, $new, $dopaint) = @_;
559    
560 root 1.4 my $newboard = $new->{board};
561     my $newlabel = $new->{label};
562    
563     if ($self->{backgroundpb}) {
564     my $draw_stone = $self->{draw_stone};
565 root 1.1
566 root 1.4 my $oldboard = $self->{board} ||= [];
567     my $oldlabel = $self->{label} ||= [];
568 root 1.1
569     my @areas;
570    
571     my $size1 = $self->{size} - 1;
572    
573     for my $x (0 .. $size1) {
574 root 1.4 my $old = $oldboard->[$x] ||= [];
575     my $new = $newboard->[$x];
576 root 1.1
577     for my $y (0 .. $size1) {
578 root 1.4 next if $old->[$y] == $new->[$y];
579    
580     $old -> [$y] = $new -> [$y];
581     $oldlabel->[$x][$y] = $newlabel->[$x][$y];
582    
583     push @areas, $draw_stone->($x+1, $y+1);
584 root 1.1 }
585     }
586    
587     if ($dopaint && @areas) {
588     # a single full clear_area is way faster than many single calls here
589     # the "cut-off" point is quite arbitrary
590     if (@areas > 64) {
591     # update a single rectangle only
592     my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
593     $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
594     $self->{window}->clear_area ($rect->values);
595     } else {
596     # update all the affected rectangles
597     $self->{window}->clear_area (@$_) for @areas;
598     }
599     }
600 root 1.4 } else {
601     no strict 'refs';
602    
603     # straight copy
604     $self->{board} = [map [@$_], @$newboard];
605     $self->{label} = [map [@$_], @$newlabel];
606 root 1.1 }
607     }
608    
609     sub cursor {
610     my ($self, $show) = @_;
611    
612     return unless exists $self->{cursorpos}
613     && $self->{cursor}
614     && $self->{backgroundpb};
615    
616     my ($x, $y) = @{$self->{cursorpos}};
617    
618 root 1.4 my $mark = $self->{board}[$x][$y];
619 root 1.1
620     $mark = $self->{cursor}->($mark, $x, $y) if $show;
621    
622 root 1.4 local $self->{board}[$x][$y] = $mark;
623 root 1.1 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
624     }
625    
626     sub motion {
627     my ($self) = @_;
628    
629     return unless $self->{backgroundpb};
630    
631     my $window = $self->{canvas}->window;
632     my (undef, $x, $y, undef) = $window->get_pointer;
633    
634     my $size = $self->{size};
635    
636     my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
637     my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
638    
639     my $pos = $self->{cursorpos};
640 elmex 1.10 if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size)
641     || $x != $pos->[0]
642     || $y != $pos->[1]) {
643 root 1.1
644     $self->cursor (0);
645    
646     if ($x >= 0 && $x < $size
647     && $y >= 0 && $y < $size) {
648     $self->{cursorpos} = [$x, $y];
649     $self->cursor (1);
650     } else {
651     delete $self->{cursorpos};
652     }
653     }
654     }
655    
656     sub do_button_press {
657     my ($self, $button, $x, $y) = @_;
658     }
659    
660     sub do_button_release {
661     my ($self, $button, $x, $y) = @_;
662     }
663    
664     sub button {
665     my ($self, $type, $event) = @_;
666    
667     $self->motion;
668    
669     if ($self->{cursorpos}) {
670     $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
671     }
672     }
673    
674     =item Gtk2::GoBoard::play_sound "name"
675    
676     Play the sound with the give name. Currently supported names are:
677    
678     alarm connect gamestart info move outoftime pass resign ring warning
679    
680     If the L<Audio::Play> module cannot be loaded, the function will silently
681     fail. If an unsupported sound name is used, the function might C<croak> or
682     might silently fail.
683    
684     This function forks a sound-server to play the sound(s) on first use.
685    
686     =cut
687    
688     our $SOUND_SERVER;
689    
690     sub play_sound {
691     eval { require Audio::Data; require Audio::Play }
692     or return;
693    
694     unless ($SOUND_SERVER) {
695     require Socket;
696    
697     # use this contortion to also work on the broken windows platform
698     socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
699     or return;
700    
701     my $pid = fork;
702    
703 root 1.2 if ($pid) {
704 root 1.1 # parent
705     close $fh;
706    
707 root 1.2 } elsif (defined $pid) {
708 root 1.1 # child
709     close $SOUND_SERVER;
710    
711 root 1.2 close STDIN;
712     close STDOUT;
713     close STDERR;
714    
715     # ok, this is a bit pathetic
716     POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
717    
718 root 1.1 my %sound;
719    
720 root 1.2 while (<$fh>) {
721 root 1.1 chomp;
722    
723     eval {
724     my $sound = $sound{$_} ||= do {
725     my $path = findfile "$_.au"
726     or Carp::croak "$_: unable to find sound\n";
727    
728     open my $fh, "<", $path
729     or Carp::croak "$_: unable to load sound\n";
730    
731     binmode $fh;
732    
733     my $data = new Audio::Data;
734     $data->Load ($fh);
735    
736     $data
737     };
738    
739 root 1.2 my $server = new Audio::Play;
740 root 1.1 $server->play ($sound);
741     $server->flush;
742     };
743     }
744    
745 root 1.3 # required for windows, as a mere _exit kills your parent process...
746     kill 9, $$;
747 root 1.2 } else {
748     undef $SOUND_SERVER;
749     return;
750 root 1.1 }
751     }
752 root 1.2
753     syswrite $SOUND_SERVER, "$_[0]\n";
754 root 1.1 }
755    
756     1;
757    
758     =back
759    
760     =head2 EXAMPLE PROGRAM
761    
762     This program should get you started. It creates a board with some
763     markings, enables a cursor callback that shows a transparent black stone,
764     and after a click, marks the position with a circle and disables the
765     cursor.
766    
767     use Gtk2 -init;
768     use Games::Go::SimpleBoard;
769     use Gtk2::GoBoard;
770    
771     my $game = new Games::Go::SimpleBoard 9;
772    
773     # show off some markings
774     $game->{board}[0][0] = MARK_B;
775     $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
776     $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
777     $game->{board}[1][2] = MARK_B | MARK_LABEL;
778     $game->{label}[1][2] = "198";
779     $game->{board}[0][2] = MARK_W | MARK_LABEL;
780     $game->{label}[0][2] = "AWA";
781    
782     # create a spot where black cannot put a stone
783     $game->{board}[17][0] = MARK_W;
784     $game->{board}[17][1] = MARK_W;
785     $game->{board}[18][1] = MARK_W;
786    
787     my $board = new Gtk2::GoBoard;
788     $board->set_board ($game);
789    
790 root 1.2 Gtk2::GoBoard::play_sound "gamestart"; # ping
791    
792 root 1.1 # enable cursor for black, till click
793     $board->set (cursor => sub {
794     my ($mark, $x, $y) = @_;
795    
796     $mark |= MARK_GRAYED | MARK_B
797     if $game->is_valid_move (COLOUR_BLACK, $x, $y);
798    
799     $mark
800     });
801    
802     # on press, set a mark and disable cursor
803     $board->signal_connect (button_release => sub {
804     my ($board, $button, $x, $y) = @_;
805    
806     $game->{board}[$x][$y] |= MARK_CIRCLE;
807     $board->set_board ($game); # force update
808    
809 root 1.2 Gtk2::GoBoard::play_sound "move"; # play click sound
810    
811 root 1.1 $board->set (cursor => undef); # disable cursor
812     });
813    
814     my $w = new Gtk2::Window "toplevel";
815     $w->set_default_size (450, 450);
816     $w->add ($board);
817     $w->show_all;
818    
819     main Gtk2;
820    
821     =head2 AUTHOR
822    
823     Marc Lehmann <schmorp@schmorp.de>
824    
825     =head2 SEE ALSO
826    
827     L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
828    
829     =cut
830