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/cvs/Gtk2-GoBoard/GoBoard.pm
Revision: 1.15
Committed: Fri May 6 17:36:36 2011 UTC (13 years ago) by root
Branch: MAIN
CVS Tags: rel-1_02, HEAD
Changes since 1.14: +6 -1 lines
Log Message:
1.02

File Contents

# User Rev Content
1 root 1.1 package Gtk2::GoBoard;
2    
3     =head1 NAME
4    
5     Gtk2::GoBoard - high quality goban widget with sound
6    
7     =head1 SYNOPSIS
8    
9     use Games::Go::SimpleBoard;
10    
11     my $goboard = newe Games::Go::SimpleBoard;
12    
13     use Gtk2::GoBoard;
14    
15     my $gtkboard = new Gtk2::GoBoard size => 19;
16    
17     # update board, makes a copy
18     $gtkboard->set_board ($goboard);
19    
20     # advanced: enable stone curser for black player, showing
21     # only valid moves
22     $gtkboard->set (cursor => sub {
23     my ($mark, $x, $y) = @_;
24    
25     $mark |= MARK_GRAYED | MARK_B
26     if $goboard->is_valid_move (COLOUR_WHITE,
27     $x, $y,
28     $ruleset == RULESET_NEW_ZEALAND);
29    
30     $mark
31     });
32    
33     # button-release and -press events pass board coordinates
34     $gtkboard->signal_connect (button_release => sub {
35     my ($button, $x, $y) = @_;
36    
37     ...
38     });
39    
40     =head1 DESCRIPTION
41    
42     This is the very first "true" Gtk2 widget written in Perl.
43    
44     The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45     for short examples of the available methods, and the L<App::IGS> and
46     L<KGS> modules for usage examples.
47    
48     Please supply a more descriptive description :)
49    
50     =head2 SOUND SUPPORT
51    
52     In addition to a graphical board widget, this module has some rudimentary
53     support for sounds.
54    
55     Playing sounds required the L<Audio::Play> module. If it isn't installed,
56     sounds will silently not being played. The module intentionally doesn't
57     depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58     to install cleanly.
59    
60 root 1.15 Note that L<Audio::Play> is broken on 64-bit platforms, which the author
61     knows about for half a decade now, but apparently can't be bothered to
62     fix. The symptoms are that it cannot load the soundfile and will silently
63     result in - silence.
64    
65 root 1.1 =over 4
66    
67     =cut
68    
69 root 1.15 our $VERSION = '1.02';
70 root 1.1
71     no warnings;
72     use strict;
73    
74     use Scalar::Util;
75     use POSIX qw(ceil);
76 root 1.5 use Carp ();
77 root 1.1 use Gtk2;
78 root 1.5
79 root 1.1 use Games::Go::SimpleBoard;
80    
81     use Glib::Object::Subclass
82     Gtk2::AspectFrame::,
83     properties => [
84     Glib::ParamSpec->IV (
85     "size",
86     "Board Size",
87     "The Go Board size, 2..38",
88     2, 38, 19,
89     [qw(construct-only writable readable)],
90     ),
91     Glib::ParamSpec->scalar (
92     "cursor",
93     "cursor callback",
94     "The callback that modifies the cursor mask",
95     [qw(writable readable)],
96     ),
97     ],
98     signals => {
99     "button-press" => {
100     flags => [qw/run-first/],
101     return_type => undef, # void return
102     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
103     },
104     "button-release" => {
105     flags => [qw/run-first/],
106     return_type => undef, # void return
107     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
108     },
109     destroy => sub {
110     $_[0]->signal_chain_from_overridden;
111     %{$_[0]} = ();
112     },
113     };
114    
115     # some internal constants
116    
117     sub TRAD_WIDTH (){ 42.42 } # traditional board width
118     sub TRAD_HEIGHT (){ 45.45 } # traditional board height
119     sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
120     sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
121     sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
122    
123     sub SHADOW (){ 0.06 } # 0.09 probably max.
124    
125     # find a data file using @INC
126     sub findfile {
127     my @files = @_;
128     file:
129     for (@files) {
130     for my $prefix (@INC) {
131     if (-f "$prefix/Gtk2/GoBoard/data/$_") {
132     $_ = "$prefix/Gtk2/GoBoard/data/$_";
133     next file;
134     }
135     }
136     die "$_: file not found in \@INC\n";
137     }
138     wantarray ? @files : $files[0];
139     }
140    
141     sub load_image {
142     my $path = findfile $_[0];
143    
144     new_from_file Gtk2::Gdk::Pixbuf $path
145     or die "$path: $!";
146     }
147    
148 root 1.5 our ($board_img, @black_img, @white_img, $shadow_img,
149     @triangle_img, @square_img, @circle_img, @cross_img);
150    
151 root 1.1 sub load_images {
152 root 1.5 $board_img = load_image "woodgrain-01.jpg";
153     @black_img = load_image "b-01.png";
154 root 1.9 @white_img = map +(load_image "w-0$_.png"), 1 .. 5;
155     $shadow_img = load_image "shadow.png"; # also used to fake hoshi points
156 root 1.5 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
157     @square_img = map +(load_image "square-$_.png" ), qw(b w);
158     @circle_img = map +(load_image "circle-$_.png" ), qw(b w);
159     @cross_img = map +(load_image "cross-$_.png" ), qw(b w);
160 root 1.1 }
161    
162     sub INIT_INSTANCE {
163     my $self = shift;
164    
165 root 1.5 @black_img
166 root 1.1 or load_images;
167    
168     $self->double_buffered (0);
169     $self->set (border_width => 0, shadow_type => 'none',
170     obey_child => 0, ratio => TRAD_RATIO);
171    
172     $self->add ($self->{canvas} = new Gtk2::DrawingArea);
173    
174     $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
175     $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
176     $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
177     $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
178    
179     $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
180     $self->{canvas}->signal_connect_after (realize => sub {
181     my $window = $_[0]->window;
182     my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
183     $window->get_colormap->alloc_color ($color, 0, 1);
184     $window->set_background ($color);
185     });
186    
187     $self->{canvas}->set_events ([
188     @{ $self->{canvas}->get_events },
189     'leave-notify-mask',
190     'button-press-mask',
191     'button-release-mask',
192     'pointer-motion-mask',
193     'pointer-motion-hint-mask'
194     ]);
195     }
196    
197     sub SET_PROPERTY {
198     my ($self, $pspec, $newval) = @_;
199    
200     $pspec = $pspec->get_name;
201    
202     $self->cursor (0) if $pspec eq "cursor";
203     $self->{$pspec} = $newval;
204     $self->cursor (1) if $pspec eq "cursor";
205     }
206    
207     sub configure_event {
208     my ($self, $event) = @_;
209    
210     return if $self->{idle};
211    
212     return unless $self->{canvas}->allocation->width != $self->{width}
213     || $self->{canvas}->allocation->height != $self->{height};
214    
215     my $drawable = $self->{window} = $self->{canvas}->window;
216     $drawable->set_back_pixmap (undef, 0);
217    
218     delete $self->{stack};
219    
220     # remove Glib::Source $self->{idle};
221     $self->{idle} ||= add Glib::Idle sub {
222     $self->{width} = $self->{canvas}->allocation->width;
223     $self->{height} = $self->{canvas}->allocation->height;
224     $self->draw_background;
225    
226 root 1.4 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
227 root 1.1 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
228    
229     delete $self->{idle};
230    
231     0;
232     };
233    
234     1;
235     }
236    
237 root 1.4 =item $board->set_board ($games_go_simpleboard)
238    
239     Sets the new board position to display from the current position stored in
240     the L<Games::Go::SimpleBoard> object.
241    
242     =cut
243    
244 root 1.1 sub set_board {
245     my ($self, $board) = @_;
246    
247     $self->cursor (0);
248     $self->draw_board ($board, 1);
249     $self->cursor (1);
250     }
251    
252     sub new_pixbuf {
253     my ($w, $h, $alpha, $fill) = @_;
254    
255     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
256     $pixbuf->fill ($fill) if defined $fill;
257    
258     $pixbuf;
259     }
260    
261     sub scale_pixbuf {
262     my ($src, $w, $h, $mode, $alpha) = @_;
263    
264     my $dst = new_pixbuf $w, $h, $alpha;
265    
266     $src->scale(
267     $dst, 0, 0, $w, $h, 0, 0,
268     $w / $src->get_width, $h / $src->get_height,
269     $mode,
270     );
271    
272     $dst;
273     }
274    
275     sub pixbuf_rect {
276     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
277    
278     # we fake lines by... a horrible method :/
279     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
280     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
281     'nearest', $alpha);
282     }
283    
284     sub center_text {
285     my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
286    
287     # could be optimized by caching quite a bit
288    
289     my $context = $self->get_pango_context;
290     my $font = $context->get_font_description;
291     $font->set_size ($size * Gtk2::Pango->scale);
292    
293     my $layout = new Gtk2::Pango::Layout $context;
294     $layout->set_text ($text);
295     my ($w, $h) = $layout->get_pixel_size;
296    
297     my $gc = new Gtk2::Gdk::GC $drawable;
298    
299     my $r = (($colour >> 24) & 255) * (65535 / 255);
300     my $g = (($colour >> 16) & 255) * (65535 / 255);
301     my $b = (($colour >> 8) & 255) * (65535 / 255);
302    
303     $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
304    
305     $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
306     }
307    
308     # draw an empty board and attach the bg pixmap
309     sub draw_background {
310     my ($self) = @_;
311     my $canvas = $self->{canvas};
312    
313     my $size = $self->{size};
314    
315     my $w = $self->{width};
316     my $h = $self->{height};
317    
318     delete $self->{backgroundpm};
319     delete $self->{backgroundpb};
320    
321     my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
322    
323     my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
324     my $labelcolour = 0x88444400;
325    
326 root 1.14 my $borderw = int $w / ($size + 1) * 0.5;
327 root 1.1 my $borderh = $borderw;
328     my $w2 = $w - $borderw * 2;
329     my $h2 = $h - $borderh * 2;
330 root 1.14 my $edge = ceil $w2 / ($size + 1);
331 root 1.1 my $ofs = $edge * 0.5;
332    
333     # we need a certain minimum size, and just fudge some formula here
334     return if $w < $size * 5 + 2 + $borderw
335     || $h < $size * 6 + 2 + $borderh;
336    
337     my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
338     my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
339    
340     my $pixbuf;
341    
342 root 1.5 my ($bw, $bh) = ($board_img->get_width, $board_img->get_height);
343 root 1.1
344     if ($w < $bw && $h < $bh) {
345     $pixbuf = new_pixbuf $w, $h, 0;
346 root 1.5 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
347 root 1.1 } else {
348 root 1.5 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed
349 root 1.1 }
350    
351 root 1.14 my $linew = int $w / 40 / $size;
352 root 1.1
353     # ornamental border... we have time to waste :/
354     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
355     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
356     pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
357     pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
358    
359     for my $i (1 .. $size) {
360     pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
361     pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
362     }
363    
364     # hoshi points
365     my $hoshi = sub {
366     my ($x, $y) = @_;
367     my $hs = 1 | int $edge / 4;
368     $hs = 5 if $hs < 5;
369     $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
370    
371     # we use the shadow mask... not perfect, but I want to finish this
372 root 1.5 $shadow_img->composite ($pixbuf,
373 root 1.1 $x, $y, ($hs + 1) x2, $x, $y,
374 root 1.5 $hs / $shadow_img->get_width, $hs / $shadow_img->get_height,
375 root 1.1 'bilinear', 255);
376     };
377    
378     if ($size > 6) {
379     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
380     $hoshi->($h1, $h1);
381     $hoshi->($size - $h1 + 1, $h1);
382     $hoshi->($h1, $size - $h1 + 1);
383     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
384    
385     if ($size % 2) { # on odd boards, also the remaining 5
386     my $h2 = ($size + 1) / 2;
387     if ($size > 10) {
388     $hoshi->($h1, $h2);
389     $hoshi->($size - $h1 + 1, $h2);
390     $hoshi->($h2, $size - $h1 + 1);
391     $hoshi->($h2, $h1);
392     }
393     # the tengen
394     $hoshi->($h2, $h2);
395     }
396     }
397    
398     # now we have a board sans text
399     $pixmap->draw_pixbuf ($self->style->white_gc,
400     $pixbuf,
401     0, 0, 0, 0, $w, $h,
402     "normal", 0, 0);
403    
404     # now draw the labels
405     for my $i (1 .. $size) {
406     # 38 max, but we allow a bit more
407     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
408     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
409    
410     $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
411     $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
412     $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
413     $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
414     }
415    
416     $self->{window}->set_back_pixmap ($pixmap, 0);
417    
418     $self->{backgroundpm} = $pixmap;
419     $self->{backgroundpb} = $pixbuf;
420    
421     $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
422     $ofs = int ($edge * 0.5);
423    
424     {
425     # shared vars for the stone drawing function
426     my $shadow = $edge * SHADOW;
427     my $pb;
428     my @area;
429     my @areai;
430     my %stack;
431    
432     my $put_stack = sub {
433     my ($x, $y, $dx, $dy, $ox, $oy) = @_;
434    
435 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
436 root 1.1
437     if ($mark & ~MARK_LABEL) {
438     my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
439    
440     $stack->[($x ^ $y) % @$stack]
441     ->composite ($pb,
442     $ox, $oy,
443     $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
444     $dx + $ox, $dy + $oy,
445     1, 1, 'nearest', 255);
446     }
447     };
448    
449     $self->{draw_stone} = sub {
450     my ($x, $y) = @_;
451    
452     @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
453     $edge + $shadow, $edge + $shadow);
454 root 1.9 @areai = map +(ceil $_), @area; # area, integer
455 root 1.1
456     $pb = new_pixbuf @areai[2,3];
457     $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
458    
459     $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
460     $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
461     $put_stack->($x , $y , 0, 0);
462     $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
463     $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
464    
465     # speed none, normal, max
466     $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
467     0, 0, @areai, 'max', 0, 0);
468    
469     # labels are handled here because they are quite rare
470     # (and we can't draw text into pixbufs easily)
471 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
472 root 1.1
473     if ($mark & MARK_LABEL) {
474     my $white = $mark & MARK_W ? 0 : 0xffffff00;
475    
476 root 1.4 $self->center_text ($self->{backgroundpm}, 0,
477     $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
478     $ofs * 0.7, $self->{label}[$x-1][$y-1])
479     if $white;
480    
481 root 1.1 $self->center_text ($self->{backgroundpm}, $white,
482     $areai[0] + $ofs, $areai[1] + $ofs,
483 root 1.4 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
484 root 1.1 }
485    
486     undef $pb;
487    
488     [@areai];
489     };
490     }
491     }
492    
493     # create a stack of stones, possibly in various versions
494     sub draw_stack {
495     my ($self, $mark, $size) = @_;
496    
497     my @stack;
498     my $csize = ceil $size;
499     my $shadow = $size * SHADOW;
500    
501 root 1.5 for my $stone ($mark & MARK_W ? @white_img : @black_img) {
502 root 1.9 my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000;
503 root 1.1
504     # zeroeth the shadow
505     if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
506 root 1.5 $shadow_img->composite (
507 root 1.9 $base, ($shadow) x2, $csize, $csize, ($shadow) x2,
508 root 1.5 $size / $shadow_img->get_width, $size / $shadow_img->get_height,
509 root 1.1 'bilinear', 128
510     );
511     }
512    
513 root 1.7 for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1],
514     [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
515 root 1.1 my ($mask, $alpha, $scale) = @$_;
516     if ($mark & $mask) {
517     $stone->composite (
518 root 1.9 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2,
519 root 1.1 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
520     'bilinear', $alpha
521     );
522     }
523     }
524    
525     # then the small stones (always using the first image)
526 elmex 1.13 for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]],
527     [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) {
528     my ($mask, $alpha, $img) = @$_;
529 root 1.1 if ($mark & $mask) {
530     $img->composite (
531 root 1.9 $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
532 root 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
533 elmex 1.13 'bilinear', $alpha
534 root 1.1 );
535     }
536     }
537    
538 root 1.9 # and finally any markers
539 root 1.1 my $dark_bg = ! ! ($mark & MARK_B);
540    
541 root 1.9 for ([MARK_CIRCLE, $circle_img [$dark_bg]],
542 root 1.5 [MARK_TRIANGLE, $triangle_img[$dark_bg]],
543 root 1.9 [MARK_CROSS, $cross_img [$dark_bg]],
544     [MARK_SQUARE, $square_img [$dark_bg]],
545     [MARK_KO, $square_img [$dark_bg]]) {
546 root 1.1 my ($mask, $img) = @$_;
547     if ($mark & $mask) {
548     $img->composite (
549 root 1.9 $base, 0, 0, $csize, $csize, 0, 0,
550 root 1.1 $size / $img->get_width, $size / $img->get_height,
551 root 1.6 'bilinear', $dark_bg ? 176 : 190
552 root 1.1 );
553     }
554     }
555    
556     push @stack, $base;
557     }
558    
559 root 1.4 \@stack
560 root 1.1 }
561    
562     sub draw_board {
563     my ($self, $new, $dopaint) = @_;
564    
565 root 1.4 my $newboard = $new->{board};
566     my $newlabel = $new->{label};
567    
568     if ($self->{backgroundpb}) {
569     my $draw_stone = $self->{draw_stone};
570 root 1.1
571 root 1.4 my $oldboard = $self->{board} ||= [];
572     my $oldlabel = $self->{label} ||= [];
573 root 1.1
574     my @areas;
575    
576     my $size1 = $self->{size} - 1;
577    
578     for my $x (0 .. $size1) {
579 root 1.4 my $old = $oldboard->[$x] ||= [];
580     my $new = $newboard->[$x];
581 root 1.1
582     for my $y (0 .. $size1) {
583 root 1.4 next if $old->[$y] == $new->[$y];
584    
585     $old -> [$y] = $new -> [$y];
586     $oldlabel->[$x][$y] = $newlabel->[$x][$y];
587    
588     push @areas, $draw_stone->($x+1, $y+1);
589 root 1.1 }
590     }
591    
592     if ($dopaint && @areas) {
593     # a single full clear_area is way faster than many single calls here
594     # the "cut-off" point is quite arbitrary
595     if (@areas > 64) {
596     # update a single rectangle only
597     my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
598     $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
599     $self->{window}->clear_area ($rect->values);
600     } else {
601     # update all the affected rectangles
602     $self->{window}->clear_area (@$_) for @areas;
603     }
604     }
605 root 1.4 } else {
606     no strict 'refs';
607    
608     # straight copy
609     $self->{board} = [map [@$_], @$newboard];
610     $self->{label} = [map [@$_], @$newlabel];
611 root 1.1 }
612     }
613    
614     sub cursor {
615     my ($self, $show) = @_;
616    
617     return unless exists $self->{cursorpos}
618     && $self->{cursor}
619     && $self->{backgroundpb};
620    
621     my ($x, $y) = @{$self->{cursorpos}};
622    
623 root 1.4 my $mark = $self->{board}[$x][$y];
624 root 1.1
625     $mark = $self->{cursor}->($mark, $x, $y) if $show;
626    
627 root 1.4 local $self->{board}[$x][$y] = $mark;
628 root 1.1 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
629     }
630    
631     sub motion {
632     my ($self) = @_;
633    
634     return unless $self->{backgroundpb};
635    
636     my $window = $self->{canvas}->window;
637     my (undef, $x, $y, undef) = $window->get_pointer;
638    
639     my $size = $self->{size};
640    
641     my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
642     my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
643    
644     my $pos = $self->{cursorpos};
645 elmex 1.10 if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size)
646     || $x != $pos->[0]
647     || $y != $pos->[1]) {
648 root 1.1
649     $self->cursor (0);
650    
651     if ($x >= 0 && $x < $size
652     && $y >= 0 && $y < $size) {
653     $self->{cursorpos} = [$x, $y];
654     $self->cursor (1);
655     } else {
656     delete $self->{cursorpos};
657     }
658     }
659     }
660    
661     sub do_button_press {
662     my ($self, $button, $x, $y) = @_;
663     }
664    
665     sub do_button_release {
666     my ($self, $button, $x, $y) = @_;
667     }
668    
669     sub button {
670     my ($self, $type, $event) = @_;
671    
672     $self->motion;
673    
674     if ($self->{cursorpos}) {
675     $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
676     }
677     }
678    
679     =item Gtk2::GoBoard::play_sound "name"
680    
681     Play the sound with the give name. Currently supported names are:
682    
683     alarm connect gamestart info move outoftime pass resign ring warning
684    
685     If the L<Audio::Play> module cannot be loaded, the function will silently
686     fail. If an unsupported sound name is used, the function might C<croak> or
687     might silently fail.
688    
689     This function forks a sound-server to play the sound(s) on first use.
690    
691     =cut
692    
693     our $SOUND_SERVER;
694    
695     sub play_sound {
696     eval { require Audio::Data; require Audio::Play }
697     or return;
698    
699     unless ($SOUND_SERVER) {
700     require Socket;
701    
702     # use this contortion to also work on the broken windows platform
703     socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
704     or return;
705    
706     my $pid = fork;
707    
708 root 1.2 if ($pid) {
709 root 1.1 # parent
710     close $fh;
711    
712 root 1.2 } elsif (defined $pid) {
713 root 1.1 # child
714     close $SOUND_SERVER;
715    
716 root 1.2 close STDIN;
717     close STDOUT;
718     close STDERR;
719    
720     # ok, this is a bit pathetic
721     POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
722    
723 root 1.1 my %sound;
724    
725 root 1.2 while (<$fh>) {
726 root 1.1 chomp;
727    
728     eval {
729     my $sound = $sound{$_} ||= do {
730     my $path = findfile "$_.au"
731     or Carp::croak "$_: unable to find sound\n";
732    
733     open my $fh, "<", $path
734     or Carp::croak "$_: unable to load sound\n";
735    
736     binmode $fh;
737    
738     my $data = new Audio::Data;
739     $data->Load ($fh);
740    
741     $data
742     };
743    
744 root 1.2 my $server = new Audio::Play;
745 root 1.1 $server->play ($sound);
746     $server->flush;
747     };
748     }
749    
750 root 1.3 # required for windows, as a mere _exit kills your parent process...
751     kill 9, $$;
752 root 1.2 } else {
753     undef $SOUND_SERVER;
754     return;
755 root 1.1 }
756     }
757 root 1.2
758     syswrite $SOUND_SERVER, "$_[0]\n";
759 root 1.1 }
760    
761     1;
762    
763     =back
764    
765     =head2 EXAMPLE PROGRAM
766    
767     This program should get you started. It creates a board with some
768     markings, enables a cursor callback that shows a transparent black stone,
769     and after a click, marks the position with a circle and disables the
770     cursor.
771    
772     use Gtk2 -init;
773     use Games::Go::SimpleBoard;
774     use Gtk2::GoBoard;
775    
776     my $game = new Games::Go::SimpleBoard 9;
777    
778     # show off some markings
779     $game->{board}[0][0] = MARK_B;
780     $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
781     $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
782     $game->{board}[1][2] = MARK_B | MARK_LABEL;
783     $game->{label}[1][2] = "198";
784     $game->{board}[0][2] = MARK_W | MARK_LABEL;
785     $game->{label}[0][2] = "AWA";
786    
787     # create a spot where black cannot put a stone
788     $game->{board}[17][0] = MARK_W;
789     $game->{board}[17][1] = MARK_W;
790     $game->{board}[18][1] = MARK_W;
791    
792     my $board = new Gtk2::GoBoard;
793     $board->set_board ($game);
794    
795 root 1.2 Gtk2::GoBoard::play_sound "gamestart"; # ping
796    
797 root 1.1 # enable cursor for black, till click
798     $board->set (cursor => sub {
799     my ($mark, $x, $y) = @_;
800    
801     $mark |= MARK_GRAYED | MARK_B
802     if $game->is_valid_move (COLOUR_BLACK, $x, $y);
803    
804     $mark
805     });
806    
807     # on press, set a mark and disable cursor
808     $board->signal_connect (button_release => sub {
809     my ($board, $button, $x, $y) = @_;
810    
811     $game->{board}[$x][$y] |= MARK_CIRCLE;
812     $board->set_board ($game); # force update
813    
814 root 1.2 Gtk2::GoBoard::play_sound "move"; # play click sound
815    
816 root 1.1 $board->set (cursor => undef); # disable cursor
817     });
818    
819     my $w = new Gtk2::Window "toplevel";
820     $w->set_default_size (450, 450);
821     $w->add ($board);
822     $w->show_all;
823    
824     main Gtk2;
825    
826     =head2 AUTHOR
827    
828     Marc Lehmann <schmorp@schmorp.de>
829    
830     =head2 SEE ALSO
831    
832     L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
833    
834     =cut
835