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/cvs/Gtk2-GoBoard/GoBoard.pm
Revision: 1.4
Committed: Mon Jun 23 00:28:13 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.3: +40 -19 lines
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File Contents

# User Rev Content
1 root 1.1 package Gtk2::GoBoard;
2    
3     =head1 NAME
4    
5     Gtk2::GoBoard - high quality goban widget with sound
6    
7     =head1 SYNOPSIS
8    
9     use Games::Go::SimpleBoard;
10    
11     my $goboard = newe Games::Go::SimpleBoard;
12    
13     use Gtk2::GoBoard;
14    
15     my $gtkboard = new Gtk2::GoBoard size => 19;
16    
17     # update board, makes a copy
18     $gtkboard->set_board ($goboard);
19    
20     # advanced: enable stone curser for black player, showing
21     # only valid moves
22     $gtkboard->set (cursor => sub {
23     my ($mark, $x, $y) = @_;
24    
25     $mark |= MARK_GRAYED | MARK_B
26     if $goboard->is_valid_move (COLOUR_WHITE,
27     $x, $y,
28     $ruleset == RULESET_NEW_ZEALAND);
29    
30     $mark
31     });
32    
33     # button-release and -press events pass board coordinates
34     $gtkboard->signal_connect (button_release => sub {
35     my ($button, $x, $y) = @_;
36    
37     ...
38     });
39    
40     =head1 DESCRIPTION
41    
42     This is the very first "true" Gtk2 widget written in Perl.
43    
44     The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45     for short examples of the available methods, and the L<App::IGS> and
46     L<KGS> modules for usage examples.
47    
48     Please supply a more descriptive description :)
49    
50     =head2 SOUND SUPPORT
51    
52     In addition to a graphical board widget, this module has some rudimentary
53     support for sounds.
54    
55     Playing sounds required the L<Audio::Play> module. If it isn't installed,
56     sounds will silently not being played. The module intentionally doesn't
57     depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58     to install cleanly.
59    
60     =over 4
61    
62     =cut
63    
64     our $VERSION = '1.0';
65    
66     no warnings;
67     use strict;
68    
69     use Scalar::Util;
70     use POSIX qw(ceil);
71     use Gtk2;
72     use Games::Go::SimpleBoard;
73     use Carp ();
74    
75     use Glib::Object::Subclass
76     Gtk2::AspectFrame::,
77     properties => [
78     Glib::ParamSpec->IV (
79     "size",
80     "Board Size",
81     "The Go Board size, 2..38",
82     2, 38, 19,
83     [qw(construct-only writable readable)],
84     ),
85     Glib::ParamSpec->scalar (
86     "cursor",
87     "cursor callback",
88     "The callback that modifies the cursor mask",
89     [qw(writable readable)],
90     ),
91     ],
92     signals => {
93     "button-press" => {
94     flags => [qw/run-first/],
95     return_type => undef, # void return
96     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
97     },
98     "button-release" => {
99     flags => [qw/run-first/],
100     return_type => undef, # void return
101     param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
102     },
103     destroy => sub {
104     $_[0]->signal_chain_from_overridden;
105     %{$_[0]} = ();
106     },
107     };
108    
109     # some internal constants
110    
111     sub TRAD_WIDTH (){ 42.42 } # traditional board width
112     sub TRAD_HEIGHT (){ 45.45 } # traditional board height
113     sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
114     sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
115     sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
116    
117     sub SHADOW (){ 0.06 } # 0.09 probably max.
118    
119     # find a data file using @INC
120     sub findfile {
121     my @files = @_;
122     file:
123     for (@files) {
124     for my $prefix (@INC) {
125     if (-f "$prefix/Gtk2/GoBoard/data/$_") {
126     $_ = "$prefix/Gtk2/GoBoard/data/$_";
127     next file;
128     }
129     }
130     die "$_: file not found in \@INC\n";
131     }
132     wantarray ? @files : $files[0];
133     }
134    
135     sub load_image {
136     my $path = findfile $_[0];
137    
138     new_from_file Gtk2::Gdk::Pixbuf $path
139     or die "$path: $!";
140     }
141    
142     sub load_images {
143     @::black_img = load_image "b-01.png";
144     @::white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5;
145     $::shadow_img = load_image "shadow.png";
146     @::triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
147     @::square_img = map +(load_image "square-$_.png"), qw(b w);
148     @::circle_img = map +(load_image "circle-$_.png"), qw(b w);
149     $::board_img = load_image "woodgrain-01.jpg";
150     }
151    
152     sub INIT_INSTANCE {
153     my $self = shift;
154    
155     @::black_img
156     or load_images;
157    
158     $self->double_buffered (0);
159     $self->set (border_width => 0, shadow_type => 'none',
160     obey_child => 0, ratio => TRAD_RATIO);
161    
162     $self->add ($self->{canvas} = new Gtk2::DrawingArea);
163    
164     $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
165     $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
166     $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
167     $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
168    
169     $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
170     $self->{canvas}->signal_connect_after (realize => sub {
171     my $window = $_[0]->window;
172     my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
173     $window->get_colormap->alloc_color ($color, 0, 1);
174     $window->set_background ($color);
175     });
176    
177     $self->{canvas}->set_events ([
178     @{ $self->{canvas}->get_events },
179     'leave-notify-mask',
180     'button-press-mask',
181     'button-release-mask',
182     'pointer-motion-mask',
183     'pointer-motion-hint-mask'
184     ]);
185     }
186    
187     sub SET_PROPERTY {
188     my ($self, $pspec, $newval) = @_;
189    
190     $pspec = $pspec->get_name;
191    
192     $self->cursor (0) if $pspec eq "cursor";
193     $self->{$pspec} = $newval;
194     $self->cursor (1) if $pspec eq "cursor";
195     }
196    
197     sub configure_event {
198     my ($self, $event) = @_;
199    
200     return if $self->{idle};
201    
202     return unless $self->{canvas}->allocation->width != $self->{width}
203     || $self->{canvas}->allocation->height != $self->{height};
204    
205     my $drawable = $self->{window} = $self->{canvas}->window;
206     $drawable->set_back_pixmap (undef, 0);
207    
208     delete $self->{stack};
209    
210     # remove Glib::Source $self->{idle};
211     $self->{idle} ||= add Glib::Idle sub {
212     $self->{width} = $self->{canvas}->allocation->width;
213     $self->{height} = $self->{canvas}->allocation->height;
214     $self->draw_background;
215    
216 root 1.4 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
217 root 1.1 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
218    
219     delete $self->{idle};
220    
221     0;
222     };
223    
224     1;
225     }
226    
227 root 1.4 =item $board->set_board ($games_go_simpleboard)
228    
229     Sets the new board position to display from the current position stored in
230     the L<Games::Go::SimpleBoard> object.
231    
232     =cut
233    
234 root 1.1 sub set_board {
235     my ($self, $board) = @_;
236    
237     $self->cursor (0);
238     $self->draw_board ($board, 1);
239     $self->cursor (1);
240     }
241    
242     sub new_pixbuf {
243     my ($w, $h, $alpha, $fill) = @_;
244    
245     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
246     $pixbuf->fill ($fill) if defined $fill;
247    
248     $pixbuf;
249     }
250    
251     sub scale_pixbuf {
252     my ($src, $w, $h, $mode, $alpha) = @_;
253    
254     my $dst = new_pixbuf $w, $h, $alpha;
255    
256     $src->scale(
257     $dst, 0, 0, $w, $h, 0, 0,
258     $w / $src->get_width, $h / $src->get_height,
259     $mode,
260     );
261    
262     $dst;
263     }
264    
265     sub pixbuf_rect {
266     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
267    
268     # we fake lines by... a horrible method :/
269     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
270     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
271     'nearest', $alpha);
272     }
273    
274     sub center_text {
275     my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
276    
277     # could be optimized by caching quite a bit
278    
279     my $context = $self->get_pango_context;
280     my $font = $context->get_font_description;
281     $font->set_size ($size * Gtk2::Pango->scale);
282    
283     my $layout = new Gtk2::Pango::Layout $context;
284     $layout->set_text ($text);
285     my ($w, $h) = $layout->get_pixel_size;
286    
287     my $gc = new Gtk2::Gdk::GC $drawable;
288    
289     my $r = (($colour >> 24) & 255) * (65535 / 255);
290     my $g = (($colour >> 16) & 255) * (65535 / 255);
291     my $b = (($colour >> 8) & 255) * (65535 / 255);
292    
293     $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
294    
295     $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
296     }
297    
298     # draw an empty board and attach the bg pixmap
299     sub draw_background {
300     my ($self) = @_;
301     my $canvas = $self->{canvas};
302    
303     my $size = $self->{size};
304    
305     my $w = $self->{width};
306     my $h = $self->{height};
307    
308     delete $self->{backgroundpm};
309     delete $self->{backgroundpb};
310    
311     my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
312    
313     #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones
314     my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
315     my $labelcolour = 0x88444400;
316    
317     # we leave enough space for the shadows.. I like smaller stones, and we
318     # do no need to do the nifty recursive screen updates that cgoban2 does
319     my $borderw = int ($w / ($size + 1) * 0.5);
320     my $borderh = $borderw;
321     my $w2 = $w - $borderw * 2;
322     my $h2 = $h - $borderh * 2;
323     my $edge = ceil ($w2 / ($size + 1));
324     my $ofs = $edge * 0.5;
325    
326     # we need a certain minimum size, and just fudge some formula here
327     return if $w < $size * 5 + 2 + $borderw
328     || $h < $size * 6 + 2 + $borderh;
329    
330     my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
331     my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
332    
333     my $pixbuf;
334    
335     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
336    
337     if ($w < $bw && $h < $bh) {
338     $pixbuf = new_pixbuf $w, $h, 0;
339     $::board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
340     } else {
341     $pixbuf = scale_pixbuf $::board_img, $w, $h, $::config->{speed} ? 'nearest' : 'bilinear', 0;
342     }
343    
344     my $linew = int ($w / 40 / $size);
345    
346     # ornamental border... we have time to waste :/
347     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
348     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
349     pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
350     pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
351    
352     for my $i (1 .. $size) {
353     pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
354     pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
355     }
356    
357     # hoshi points
358     my $hoshi = sub {
359     my ($x, $y) = @_;
360     my $hs = 1 | int $edge / 4;
361     $hs = 5 if $hs < 5;
362     $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
363    
364     # we use the shadow mask... not perfect, but I want to finish this
365     $::shadow_img->composite ($pixbuf,
366     $x, $y, ($hs + 1) x2, $x, $y,
367     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
368     'bilinear', 255);
369     };
370    
371     if ($size > 6) {
372     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
373     $hoshi->($h1, $h1);
374     $hoshi->($size - $h1 + 1, $h1);
375     $hoshi->($h1, $size - $h1 + 1);
376     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
377    
378     if ($size % 2) { # on odd boards, also the remaining 5
379     my $h2 = ($size + 1) / 2;
380     if ($size > 10) {
381     $hoshi->($h1, $h2);
382     $hoshi->($size - $h1 + 1, $h2);
383     $hoshi->($h2, $size - $h1 + 1);
384     $hoshi->($h2, $h1);
385     }
386     # the tengen
387     $hoshi->($h2, $h2);
388     }
389     }
390    
391     # now we have a board sans text
392     $pixmap->draw_pixbuf ($self->style->white_gc,
393     $pixbuf,
394     0, 0, 0, 0, $w, $h,
395     "normal", 0, 0);
396    
397     # now draw the labels
398     for my $i (1 .. $size) {
399     # 38 max, but we allow a bit more
400     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
401     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
402    
403     $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
404     $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
405     $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
406     $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
407     }
408    
409     $self->{window}->set_back_pixmap ($pixmap, 0);
410    
411     $self->{backgroundpm} = $pixmap;
412     $self->{backgroundpb} = $pixbuf;
413    
414     $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
415     $ofs = int ($edge * 0.5);
416    
417     {
418     # shared vars for the stone drawing function
419     my $shadow = $edge * SHADOW;
420     my $pb;
421     my @area;
422     my @areai;
423     my %stack;
424    
425     my $put_stack = sub {
426     my ($x, $y, $dx, $dy, $ox, $oy) = @_;
427    
428 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
429 root 1.1
430     if ($mark & ~MARK_LABEL) {
431     my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
432    
433     $stack->[($x ^ $y) % @$stack]
434     ->composite ($pb,
435     $ox, $oy,
436     $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
437     $dx + $ox, $dy + $oy,
438     1, 1, 'nearest', 255);
439     }
440     };
441    
442     $self->{draw_stone} = sub {
443     my ($x, $y) = @_;
444    
445     @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
446     $edge + $shadow, $edge + $shadow);
447     @areai = ((ceil $area[0]), (ceil $area[1]),
448     (int $area[2]), (int $area[3])); # area, integer
449    
450     $pb = new_pixbuf @areai[2,3];
451     $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
452    
453     $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
454     $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
455     $put_stack->($x , $y , 0, 0);
456     $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
457     $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
458    
459     # speed none, normal, max
460     $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
461     0, 0, @areai, 'max', 0, 0);
462    
463     # labels are handled here because they are quite rare
464     # (and we can't draw text into pixbufs easily)
465 root 1.4 my $mark = $self->{board}[$x-1][$y-1];
466 root 1.1
467     if ($mark & MARK_LABEL) {
468     my $white = $mark & MARK_W ? 0 : 0xffffff00;
469    
470 root 1.4 $self->center_text ($self->{backgroundpm}, 0,
471     $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
472     $ofs * 0.7, $self->{label}[$x-1][$y-1])
473     if $white;
474    
475 root 1.1 $self->center_text ($self->{backgroundpm}, $white,
476     $areai[0] + $ofs, $areai[1] + $ofs,
477 root 1.4 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
478 root 1.1 }
479    
480     undef $pb;
481    
482     [@areai];
483     };
484     }
485     }
486    
487     # create a stack of stones, possibly in various versions
488     sub draw_stack {
489     my ($self, $mark, $size) = @_;
490    
491     my @stack;
492     my $csize = ceil $size;
493     my $shadow = $size * SHADOW;
494    
495     for my $stone ($mark & MARK_W ? @::white_img : @::black_img) {
496     my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000;
497    
498     # zeroeth the shadow
499     if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
500     $::shadow_img->composite (
501     $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow,
502     $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
503     'bilinear', 128
504     );
505     }
506    
507     for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1],
508     [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
509     my ($mask, $alpha, $scale) = @$_;
510     if ($mark & $mask) {
511     $stone->composite (
512     $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2,
513     $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
514     'bilinear', $alpha
515     );
516     }
517     }
518    
519     # then the small stones (always using the first image)
520     for ([MARK_SMALL_B, $::black_img[0]],
521     [MARK_SMALL_W, $::white_img[0]]) {
522     my ($mask, $img) = @$_;
523     if ($mark & $mask) {
524     $img->composite (
525     $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
526     $size / $img->get_width / 2, $size / $img->get_height / 2,
527     'bilinear', 255
528     );
529     }
530     }
531    
532     # and lastly any markers
533     my $dark_bg = ! ! ($mark & MARK_B);
534    
535     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
536     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
537     [MARK_SQUARE, $::square_img[$dark_bg]],
538     [MARK_KO, $::square_img[$dark_bg]]) {
539     my ($mask, $img) = @$_;
540     if ($mark & $mask) {
541     $img->composite (
542     $base, 0, 0, $size, $size, 0, 0,
543     $size / $img->get_width, $size / $img->get_height,
544     'bilinear', 176
545     );
546     }
547     }
548    
549     push @stack, $base;
550     }
551    
552 root 1.4 \@stack
553 root 1.1 }
554    
555     sub draw_board {
556     my ($self, $new, $dopaint) = @_;
557    
558 root 1.4 my $newboard = $new->{board};
559     my $newlabel = $new->{label};
560    
561     if ($self->{backgroundpb}) {
562     my $draw_stone = $self->{draw_stone};
563 root 1.1
564 root 1.4 my $oldboard = $self->{board} ||= [];
565     my $oldlabel = $self->{label} ||= [];
566 root 1.1
567     my @areas;
568    
569     my $size1 = $self->{size} - 1;
570    
571     for my $x (0 .. $size1) {
572 root 1.4 my $old = $oldboard->[$x] ||= [];
573     my $new = $newboard->[$x];
574 root 1.1
575     for my $y (0 .. $size1) {
576 root 1.4 next if $old->[$y] == $new->[$y];
577    
578     $old -> [$y] = $new -> [$y];
579     $oldlabel->[$x][$y] = $newlabel->[$x][$y];
580    
581     push @areas, $draw_stone->($x+1, $y+1);
582 root 1.1 }
583     }
584    
585     if ($dopaint && @areas) {
586     # a single full clear_area is way faster than many single calls here
587     # the "cut-off" point is quite arbitrary
588     if (@areas > 64) {
589     # update a single rectangle only
590     my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
591     $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
592     $self->{window}->clear_area ($rect->values);
593     } else {
594     # update all the affected rectangles
595     $self->{window}->clear_area (@$_) for @areas;
596     }
597     }
598 root 1.4 } else {
599     no strict 'refs';
600    
601     # straight copy
602     $self->{board} = [map [@$_], @$newboard];
603     $self->{label} = [map [@$_], @$newlabel];
604 root 1.1 }
605     }
606    
607     sub cursor {
608     my ($self, $show) = @_;
609    
610     return unless exists $self->{cursorpos}
611     && $self->{cursor}
612     && $self->{backgroundpb};
613    
614     my ($x, $y) = @{$self->{cursorpos}};
615    
616 root 1.4 my $mark = $self->{board}[$x][$y];
617 root 1.1
618     $mark = $self->{cursor}->($mark, $x, $y) if $show;
619    
620 root 1.4 local $self->{board}[$x][$y] = $mark;
621 root 1.1 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
622     }
623    
624     sub motion {
625     my ($self) = @_;
626    
627     return unless $self->{backgroundpb};
628    
629     my $window = $self->{canvas}->window;
630     my (undef, $x, $y, undef) = $window->get_pointer;
631    
632     my $size = $self->{size};
633    
634     my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
635     my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
636    
637     my $pos = $self->{cursorpos};
638     if ($x != $pos->[0] || $y != $pos->[1]) {
639    
640     $self->cursor (0);
641    
642     if ($x >= 0 && $x < $size
643     && $y >= 0 && $y < $size) {
644     $self->{cursorpos} = [$x, $y];
645     $self->cursor (1);
646     } else {
647     delete $self->{cursorpos};
648     }
649     }
650     }
651    
652     sub do_button_press {
653     my ($self, $button, $x, $y) = @_;
654     }
655    
656     sub do_button_release {
657     my ($self, $button, $x, $y) = @_;
658     }
659    
660     sub button {
661     my ($self, $type, $event) = @_;
662    
663     $self->motion;
664    
665     if ($self->{cursorpos}) {
666     $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
667     }
668     }
669    
670     =item Gtk2::GoBoard::play_sound "name"
671    
672     Play the sound with the give name. Currently supported names are:
673    
674     alarm connect gamestart info move outoftime pass resign ring warning
675    
676     If the L<Audio::Play> module cannot be loaded, the function will silently
677     fail. If an unsupported sound name is used, the function might C<croak> or
678     might silently fail.
679    
680     This function forks a sound-server to play the sound(s) on first use.
681    
682     =cut
683    
684     our $SOUND_SERVER;
685    
686     sub play_sound {
687     eval { require Audio::Data; require Audio::Play }
688     or return;
689    
690     unless ($SOUND_SERVER) {
691     require Socket;
692    
693     # use this contortion to also work on the broken windows platform
694     socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
695     or return;
696    
697     my $pid = fork;
698    
699 root 1.2 if ($pid) {
700 root 1.1 # parent
701     close $fh;
702    
703 root 1.2 } elsif (defined $pid) {
704 root 1.1 # child
705     close $SOUND_SERVER;
706    
707 root 1.2 close STDIN;
708     close STDOUT;
709     close STDERR;
710    
711     # ok, this is a bit pathetic
712     POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
713    
714 root 1.1 my %sound;
715    
716 root 1.2 while (<$fh>) {
717 root 1.1 chomp;
718    
719     eval {
720     my $sound = $sound{$_} ||= do {
721     my $path = findfile "$_.au"
722     or Carp::croak "$_: unable to find sound\n";
723    
724     open my $fh, "<", $path
725     or Carp::croak "$_: unable to load sound\n";
726    
727     binmode $fh;
728    
729     my $data = new Audio::Data;
730     $data->Load ($fh);
731    
732     $data
733     };
734    
735 root 1.2 my $server = new Audio::Play;
736 root 1.1 $server->play ($sound);
737     $server->flush;
738     };
739     }
740    
741 root 1.3 # required for windows, as a mere _exit kills your parent process...
742     kill 9, $$;
743 root 1.2 } else {
744     undef $SOUND_SERVER;
745     return;
746 root 1.1 }
747     }
748 root 1.2
749     syswrite $SOUND_SERVER, "$_[0]\n";
750 root 1.1 }
751    
752     1;
753    
754     =back
755    
756     =head2 EXAMPLE PROGRAM
757    
758     This program should get you started. It creates a board with some
759     markings, enables a cursor callback that shows a transparent black stone,
760     and after a click, marks the position with a circle and disables the
761     cursor.
762    
763     use Gtk2 -init;
764     use Games::Go::SimpleBoard;
765     use Gtk2::GoBoard;
766    
767     my $game = new Games::Go::SimpleBoard 9;
768    
769     # show off some markings
770     $game->{board}[0][0] = MARK_B;
771     $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
772     $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
773     $game->{board}[1][2] = MARK_B | MARK_LABEL;
774     $game->{label}[1][2] = "198";
775     $game->{board}[0][2] = MARK_W | MARK_LABEL;
776     $game->{label}[0][2] = "AWA";
777    
778     # create a spot where black cannot put a stone
779     $game->{board}[17][0] = MARK_W;
780     $game->{board}[17][1] = MARK_W;
781     $game->{board}[18][1] = MARK_W;
782    
783     my $board = new Gtk2::GoBoard;
784     $board->set_board ($game);
785    
786 root 1.2 Gtk2::GoBoard::play_sound "gamestart"; # ping
787    
788 root 1.1 # enable cursor for black, till click
789     $board->set (cursor => sub {
790     my ($mark, $x, $y) = @_;
791    
792     $mark |= MARK_GRAYED | MARK_B
793     if $game->is_valid_move (COLOUR_BLACK, $x, $y);
794    
795     $mark
796     });
797    
798     # on press, set a mark and disable cursor
799     $board->signal_connect (button_release => sub {
800     my ($board, $button, $x, $y) = @_;
801    
802     $game->{board}[$x][$y] |= MARK_CIRCLE;
803     $board->set_board ($game); # force update
804    
805 root 1.2 Gtk2::GoBoard::play_sound "move"; # play click sound
806    
807 root 1.1 $board->set (cursor => undef); # disable cursor
808     });
809    
810     my $w = new Gtk2::Window "toplevel";
811     $w->set_default_size (450, 450);
812     $w->add ($board);
813     $w->show_all;
814    
815     main Gtk2;
816    
817     =head2 AUTHOR
818    
819     Marc Lehmann <schmorp@schmorp.de>
820    
821     =head2 SEE ALSO
822    
823     L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
824    
825     =cut
826